Arnistolientar Popswicker

Spindle, Prince of Ponies's page

2 posts. Alias of davidvs.


Full Name

Spindle

Race

Gnome

Classes/Levels

Bard 1 (Dawnflower Dervish, Animal Speaker)

Gender

Male

Size

Small

Age

Middle-Aged

Special Abilities

Animal Friend (Equines), Bardic Performances (Battle Dance, Countersong, Distraction)

Deity

Sarenrae

Languages

Common, Gnome, Sylvan, Draconic, Giant

Strength 8
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 10
Charisma 18

About Spindle, Prince of Ponies

You see a middle-aged gnome with bright red hair. He is wearing an explorer's outfit, leather armor, a scimitar, and a Pathfinder's kit. He dotes on his pony, Flax. In Sandpoint and Magnimar you may have heard of his business, "Spindle and Flax: Delivery Service and Entertainment at Children's Birthday Parties"

For many years Spindle has been a merchant traveling between Sandpoint and Magnimar. A recent run of bad business luck prompted him to realize that he is not as young as he used to be, and it is time to broaden his horizons before his bones get any older! He is keeping an ear out for news of caravans and adventures.

Spindle is designed to fit the Jade Regent adventure Path as the party "face" and "next room scout" as well as a warrior, illusionist, linguist, and driver.

Spindle's feat Effortless Trickery allows him to do four things each round: continue his Battle Dance (free action), maintain a Silent Image (swift action), move and attack. At fifth level Spindle will be able to talk to equines to help the caravan, and his illusions will Threaten to help the party with flanking.

The Jade Regent Player's Guide implies the PCs have Ameiko with them for much of the journey as an Inspire Courage type Bard. Spindle compliments Ameiko while she is with the party and if/when she departs he can take advantage of a quirk of Dawnflower Dervish Bards to change so he replaces her as the Inspire Courage type Bard.

Extra Backstory With GM Approval:

"Ameiko?"

"Yes, Spidle."

"May I ask you a question?"

"If you stop blushing and staring at my feet."

"Is there any reliable way to send a message to Minkai?"

"Not from Sandpoint. Why do you ask?"

"I have such a message. But it is a secret."

"Oh really? How did this happen?"

"The day after I most recently left Magnimar for Sandpoint a wounded human fell off his horse beside the road right by Flax and me. His horse kept running. I heard yet other hoofbeats so I made an illusion of a bush over the man. Another horseman thundered past. When that second man was well gone I approached the wounded man and found he was mortally wounded. He made me promise to deliver a message. He said he was but grass, and he served the lord of the Higashiyama family. His message is two funny squiggles to show his lord. But I promised not to show the squiggles to anyone else, even though it must be some kind of code."

"Spindle. That was not a wise promise. 'Grass' means a spy. And the lord of the Higashiyama family is...not someone just any messenger can meet."

"But, Ameiko, I knew this man! I do not want to say who he was. But I have done my magic show at one of his daughter's birthday parties. He was a nice man."

"As 'Grass' he probably was a nice man. But he was spying on Magnimar and ready to act very not nice indeed if his lord ever asked him to. And his message might bring trouble--or aid--for Magnimar."

"Are you asking me to forget the incident? I made a promise! Or perhaps the message is unimportant but Sarenrae arranged this situation because she wants me to travel to Minkai?"

"I am not saying to forget anything, Spindle. Just...wait. Watch for other signs from Sarenrae. Do not tell anyone else about this or that spy's enemies could become your enemies too. Any message someone asked a gnome to take from Magnimar to Minkai cannot be very urgent. You are not in a rush. Pray and wait."

Feats and Traits:
Feat Plan:
L1 Effortless Trickery, Bonus Feat: Dervish Dance
L3 Spell Focus Illusion
L5 Threatening Illusion

Campaign Trait: Hero Worship
Other Traits: Magical Lineage (Silent Image), Animal Friend

Gnome Racial Traits: Gnome Magic, Illusion Resistance, Gnome Weapon Familiarity, Darkvision 60', Gift of Tongues, Obsessive Profession Driver

Skills and Spells:
Eight Main Skills [all class skills]: Acrobatics, Stealth, Appraise, Linguistics, Spellcraft, Handle Animal, Perform (Act), UMD

Starting second level Perform (Act) can be used for Bluff and Disguise. Starting third level it can be used for Wild Empathy.

Four Cantrips: Detect Magic, Message, Ghost Sound, Prestidigitation
Two First-Level Spells: Silent Image, Saving Finale, SNA 1

Pony and Saddlebag Inventory:
war-trained pony, pack saddle, whip, cooking kit, shaving kit, winter blanket, merchant's scale, twenty arrows, snowshoes, drill, hammer, saw, crowbar, magnet, fifty feet hemp rope, fifty feet twine

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