Zon-Kuthon

Spazmodeus's page

Organized Play Member. 1,352 posts (13,612 including aliases). No reviews. No lists. No wishlists. 101 aliases.


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Must...roll...dice...

5d6 ⇒ (5, 6, 5, 5, 1) = 22 = 16
5d6 ⇒ (3, 3, 2, 4, 2) = 14 = 12
5d6 ⇒ (6, 5, 1, 5, 4) = 21 = 15
5d6 ⇒ (3, 1, 6, 5, 6) = 21 = 17
5d6 ⇒ (4, 4, 6, 2, 4) = 20 = 14
5d6 ⇒ (1, 4, 6, 6, 4) = 21 = 16
5d6 ⇒ (1, 5, 6, 5, 6) = 23 = 17

um, that gives me 17,17,16,16,15 and 14

I don't think another set is needed!

I'm in EST.

Background Skills?


Alas, This day was too busy for me to get a character finished, had a few ok ideas, but not enough time to sort them out.

Have fun losing your minds in cosmically, horrific ways!


Before i miss the boat, I'll roll and see if I get inspired

STR: 3d6 ⇒ (6, 3, 6) = 15 = 75

CON: 3d6 ⇒ (3, 3, 6) = 12 = 60
SIZ: 2d6 + 6 ⇒ (6, 4) + 6 = 16 = 80
DEX: 3d6 ⇒ (4, 6, 1) = 11 = 55
APP: 3d6 ⇒ (5, 3, 3) = 11 = 55
INT: 2d6 + 6 ⇒ (4, 3) + 6 = 13 = 65
POW: 3d6 ⇒ (6, 3, 5) = 14 = 70
EDU: 2d6 + 6 ⇒ (6, 5) + 6 = 17 = 85
Luck: 3d6 ⇒ (5, 3, 5) = 13 = 65

Pretty good.


Yay..the boards are back up!

Just putting the finishing touches on my wizard...I forgot how complicated they can get at higher levels. Wow, spells cost a lot! :)


I'm the wizard half-efreeti! :)

Working on it!


Spazmodeus wrote:

Arrrgh, can't be callin' oneself a Pirate, if'n ya don't love ta cast th' bones....

4d6 = 14
4d6 = 10
4d6 = 12
4d6 = 12
4d6 = 12
4d6 = 14

I be rollin' away that dam'd tenner! Besmara bless deez bones!

4d6 = 14

I'll be submitting a swashbuckler!


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Arrrgh, can't be callin' oneself a Pirate, if'n ya don't love ta cast th' bones....

4d6 ⇒ (1, 6, 3, 5) = 15 = 14
4d6 ⇒ (3, 3, 1, 4) = 11 = 10
4d6 ⇒ (2, 3, 6, 3) = 14 = 12
4d6 ⇒ (4, 6, 2, 1) = 13 = 12
4d6 ⇒ (4, 2, 2, 6) = 14 = 12
4d6 ⇒ (3, 4, 4, 6) = 17 = 14

I be rollin' away that dam'd tenner! Besmara bless deez bones!

4d6 ⇒ (6, 2, 6, 2) = 16 = 14


Looks good to me!

I'm going wizard, how would you like me to figure out the characters spellbook

Thanks


hit points: 11d6 ⇒ (4, 5, 2, 2, 6, 5, 1, 1, 2, 3, 4) = 35


Here's my toned down half-efreet template, it's 17 RP.

Half-Efreeti

Standard Racial Traits
Ability Score Racial Traits: Half-efreeti gain -2 Str, +4 Int, and -2 Wis.
Type: Half-efreeti are outsiders with the native subtype.
Size: Half-efreeti are Medium creatures and thus receive no bonuses or penalties due to their size.
Speed: Half-efreeti have a base speed of 30 feet.
Languages: Half-efreeti begin play speaking Common and Ignan.
Defense Racial Traits

Energy Resistance: Half-efreeti have fire resistance 10.
Fire in the Blood: Half-efreeti gain fast healing 2 for 1 round anytime they take fire damage (whether or not this fire damage overcomes their fire resistance, if any). A Half-efreeti can heal up to 2 hit points per level per day with this ability, after which it ceases to function.
Feat and Skill Racial Traits

Magical Racial Traits

Spell-like abilities: Half-efreeti have the following spell-like abilities:
1/day — enlarge person, fire shield, light

The caster level for this ability equals the half-efreet's class level.

Senses Racial Traits

Darkvision: Half-efreeti can see in the dark up to 60 feet.

Weakness Racial Traits

Elemental Vulnerability: Half-efreet have vulnerability to cold.
Other Racial Traits


So I was looking at the templates. Sucks as most are for bbeg creations and are explicitly evil.

I was looking for something, as you said, Plane of Fire-y

There is an official Half-Janni here

But, a Janni ain't no Efreeti!

I found someone who had created a Half-Efreet template : here

Though, I'd be giving up two class levels, I'm sure as written it's way to OP and you'd nerf it appropriately.

That said, if you'd rather not deal with analyzing and nerfing, I'll give some thought to an advanced ifrit race build, bringing the standard from 6RP up to 10RP.


Come on random number generator!

4d6 ⇒ (2, 2, 5, 3) = 12 = 10
4d6 ⇒ (2, 1, 1, 6) = 10 = 9
4d6 ⇒ (5, 2, 3, 2) = 12 = 10
4d6 ⇒ (2, 5, 3, 1) = 11 = 10
4d6 ⇒ (2, 1, 4, 6) = 13 = 12
4d6 ⇒ (1, 3, 2, 6) = 12 = 11

hmm, a very average joe. Perhaps the 20pt but...


Amaimon Emberheart wrote:

Works for me. Also glad to see spazmodeus putting his hat in the ring. He’s a solid player.

Right back at you! :)

Is see that two of the newer characters are a fetchling and azer. Is there a RP limit on races allowes? Are templates allowed?

Thanks


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It's a bit hidden in the text...20 point buy.


I'll work up an arcane submission then.


I'll step up!
Looks like you lost a Wizard, is that what your looking to replace?


Sounds like fun.


bigrig107 wrote:
My assumption was the best to use would be 7th, which I think is the latest? That’s the one I have access to, anyway, though I do need to actually learn how to play it. That’s part of why I want to do this, I’ve heard great things about the system.

I'm in luck, I have the 7th edition in pdf.


I'd be interested.
Came close but never played in a CoC game, but love the setting.
Magnus Archives sounds like a hoot as well!


Got busy...truth to tell, while I'm interested, I'm going to have to pass. just a bit too much on my plate to figure out a new system.

Game on!


Hey there

Anyone else having issues with customer support not responding to requests to take over campaigns?

I've been emailing customer support since the new year to take over two campaigns, but haven't heard back once.

In previous years, I had to wait maybe a week or so before a response and them giving me control of the requested campaign.

Are they short staffed?

Thanks


Me as well!


OH I have a couple of 1s to re-roll

3d6 ⇒ (1, 6, 5) = 12

so that gives me 16, 15, 16, 18, 16, 17. Pretty ridiculous...but that the way it goes! :)


Can't resist rolling....

4d6 ⇒ (5, 4, 5, 6) = 20 = 16
4d6 ⇒ (6, 1, 2, 4) = 13 = 12
4d6 ⇒ (5, 6, 3, 5) = 19 = 16
4d6 ⇒ (5, 6, 6, 1) = 18 = 17
4d6 ⇒ (4, 6, 5, 5) = 20 = 16
4d6 ⇒ (5, 4, 6, 6) = 21 = 17

Um...ok. I'll see what I can come up with.


leaning towards a orderborne giant warrior, call of the slayer.


still considering my options...many, many options!


I'd be willing to give it try as well


I had an idea with a Fetchling...but they're 17RP. Could I use that race If I took off one of its' 2RP abilities to get them down to 15RP?


Any race restrictions? Point buy? Variant rules ( background skills, Elephant in the room , VMC etc) ?

Thanks


Rollin'

Main: Cha, Dex
2d4 + 10 ⇒ (3, 1) + 10 = 14
2d4 + 10 ⇒ (3, 4) + 10 = 17

Normal: Int, Con
1d6 + 10 ⇒ (1) + 10 = 11
1d6 + 10 ⇒ (3) + 10 = 13

Sub: Str, Wis
14 - 1d6 ⇒ 14 - (3) = 11
14 - 1d6 ⇒ 14 - (3) = 11


Any race, class, source restrictions?


Love me some gestalt and love me some non-mythic. That system never did it for me...


Gratz to those picked! Have fun with the evil!


Still dreadfully interested.....might go with a Swashvuckler out of the shackles.


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Sounds very interesting....dreadfully so.

Sorry , couldn't help myself ;)


Rolling...

10 + 1d4 ⇒ 10 + (2) = 12

10 + 1d4 ⇒ 10 + (3) = 13
10 + 1d4 ⇒ 10 + (2) = 12
10 + 1d4 ⇒ 10 + (3) = 13


Been a while since I dipped my toe in Shadowrun fun.
I'll fire up Chummer and build out a Weapon specialist.


gold: 3d6 ⇒ (1, 3, 4) = 8


4d6 ⇒ (6, 5, 3, 1) = 15 =14
4d6 ⇒ (6, 5, 3, 1) = 15 =14
4d6 ⇒ (2, 1, 5, 6) = 14 =13
4d6 ⇒ (5, 4, 6, 4) = 19 = 16
4d6 ⇒ (6, 6, 1, 4) = 17 = 16
4d6 ⇒ (1, 3, 3, 3) = 10 =9


I was curious about how your no crafting rule would affect an Alchemist's extract and/or potion creation? Thanks


Yup, its always exciting! good luck to everyone!


DM DoctorEvil wrote:
Veniir wrote:
Of you can wait until Monday, I have an idea for a bard for this. I'll need to see if bards can somehow slide into Arcane.
The group has a bard, but your welcome to apply with one. Monday PM is the deadline at this point.

Thanks, was a busy weekend!


I wouldn't mind giving 2nd edition another try, and I like the AP.
Looks like you lost your rogue, and that was what I was leaning towards.


I think a mouse swashbucker is in order! Reepicheep anyone?


Character Concept:

Race: half-orc (human half would be Tian)
I thought about ninja....but then thought of another angle.
Perhaps a more esoteric, mystical branch of the ninja....the shadow dancer.

I'd start with the Skulking Slayer rogue archetype, then transition into the shadow dancer prestige class
and maybe a dip into the Dirty Fighter archetype later, maybe, for some more combat maneuver hijinks.

I'd understand if you wanted to nix the shadowdancer part....can be a bit tricky managing the shadow hopping, light levels etc.


Background:

He/She ( haven't decided on gender yet) would of course hail from the common half-orc loveless assault based conception.
But their mother would be no stranger to hardship, having travelled with family across the top of the world as a child herself, raising him/her despite their parentage.
Perhaps they're retainers to Kaijitsu family, but either way they'll have carried a secret with them. A tradition frowned upon
in their homeland, even among those who traditionally work in the shadows. An esoteric 'worship' of the shadow, culminating in
the discipline of shadowdancing.

I see him/her going forth with the caravan as a guard for Sandru, probably to escape some situation with the Szarni, for whom he/she's been working, hence the initial class.
Though having pursued a bit of a underworld career in Sandpoint, he/she still felt a calling to his/her Tian heritage, instilled of course by their mother.

I see her subtly exposing him/her to his/her heritage over the years, especially the dancing part, despite his/her embarrassed complaints!
When ready to set off with the caravan to Tian, the mother would hand over a number of scrolls for him/her to read on the journey, with exercises and concepts to meditate on etc.

As the journey would progress, eventually he/she would reach the end of the scrolls, revealing the final ritual to undertake to become a true shadowdancer,
coincidentally occurring when he/she turns 6th level!! :)

About Me:

Much the same as you! Also in IT! But I'm in EST.
Cut my teeth on AD&D and Gamma World back in the early 80s.
Been on the Paizo boards since 2014, with a couple of extended absences.


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Must....roll...

5d6 ⇒ (4, 5, 1, 2, 2) = 14 11
4d6 ⇒ (5, 5, 4, 6) = 20 16
5d6 ⇒ (3, 1, 5, 4, 2) = 15 12
5d6 ⇒ (3, 1, 4, 5, 3) = 16 12
4d6 ⇒ (5, 5, 5, 6) = 21 16
4d6 ⇒ (4, 5, 4, 6) = 19 15

Not bad!


Rolling coin

3d4 + 2d4 ⇒ (2, 4, 3) + (3, 4) = 16

divide by two: 80 pieces of local currency!


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I'll finish up my barbarian tonite...just got back from four days out of town


Yeah ...got Wrecked by work this week as well. Still sorting out my barbarian....


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