Zon-Kuthon

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Organized Play Member. 1,316 posts (13,257 including aliases). No reviews. No lists. No wishlists. 99 aliases.


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Been a while since I dipped my toe in Shadowrun fun.
I'll fire up Chummer and build out a Weapon specialist.


gold: 3d6 ⇒ (1, 3, 4) = 8


4d6 ⇒ (6, 5, 3, 1) = 15 =14
4d6 ⇒ (6, 5, 3, 1) = 15 =14
4d6 ⇒ (2, 1, 5, 6) = 14 =13
4d6 ⇒ (5, 4, 6, 4) = 19 = 16
4d6 ⇒ (6, 6, 1, 4) = 17 = 16
4d6 ⇒ (1, 3, 3, 3) = 10 =9


I was curious about how your no crafting rule would affect an Alchemist's extract and/or potion creation? Thanks


Yup, its always exciting! good luck to everyone!


DM DoctorEvil wrote:
Veniir wrote:
Of you can wait until Monday, I have an idea for a bard for this. I'll need to see if bards can somehow slide into Arcane.
The group has a bard, but your welcome to apply with one. Monday PM is the deadline at this point.

Thanks, was a busy weekend!


I wouldn't mind giving 2nd edition another try, and I like the AP.
Looks like you lost your rogue, and that was what I was leaning towards.


I think a mouse swashbucker is in order! Reepicheep anyone?


Character Concept:

Race: half-orc (human half would be Tian)
I thought about ninja....but then thought of another angle.
Perhaps a more esoteric, mystical branch of the ninja....the shadow dancer.

I'd start with the Skulking Slayer rogue archetype, then transition into the shadow dancer prestige class
and maybe a dip into the Dirty Fighter archetype later, maybe, for some more combat maneuver hijinks.

I'd understand if you wanted to nix the shadowdancer part....can be a bit tricky managing the shadow hopping, light levels etc.


Background:

He/She ( haven't decided on gender yet) would of course hail from the common half-orc loveless assault based conception.
But their mother would be no stranger to hardship, having travelled with family across the top of the world as a child herself, raising him/her despite their parentage.
Perhaps they're retainers to Kaijitsu family, but either way they'll have carried a secret with them. A tradition frowned upon
in their homeland, even among those who traditionally work in the shadows. An esoteric 'worship' of the shadow, culminating in
the discipline of shadowdancing.

I see him/her going forth with the caravan as a guard for Sandru, probably to escape some situation with the Szarni, for whom he/she's been working, hence the initial class.
Though having pursued a bit of a underworld career in Sandpoint, he/she still felt a calling to his/her Tian heritage, instilled of course by their mother.

I see her subtly exposing him/her to his/her heritage over the years, especially the dancing part, despite his/her embarrassed complaints!
When ready to set off with the caravan to Tian, the mother would hand over a number of scrolls for him/her to read on the journey, with exercises and concepts to meditate on etc.

As the journey would progress, eventually he/she would reach the end of the scrolls, revealing the final ritual to undertake to become a true shadowdancer,
coincidentally occurring when he/she turns 6th level!! :)

About Me:

Much the same as you! Also in IT! But I'm in EST.
Cut my teeth on AD&D and Gamma World back in the early 80s.
Been on the Paizo boards since 2014, with a couple of extended absences.


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Must....roll...

5d6 ⇒ (4, 5, 1, 2, 2) = 14 11
4d6 ⇒ (5, 5, 4, 6) = 20 16
5d6 ⇒ (3, 1, 5, 4, 2) = 15 12
5d6 ⇒ (3, 1, 4, 5, 3) = 16 12
4d6 ⇒ (5, 5, 5, 6) = 21 16
4d6 ⇒ (4, 5, 4, 6) = 19 15

Not bad!


Rolling coin

3d4 + 2d4 ⇒ (2, 4, 3) + (3, 4) = 16

divide by two: 80 pieces of local currency!


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I'll finish up my barbarian tonite...just got back from four days out of town


Yeah ...got Wrecked by work this week as well. Still sorting out my barbarian....


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Huh....maybe a bard-barian is in the works after all!


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Leaning towards bard, when I'm not leaning towards barbarian :)


4d6 ⇒ (4, 2, 4, 6) = 16 = 12
4d6 ⇒ (6, 4, 6, 3) = 19 = 16
4d6 ⇒ (1, 3, 2, 4) = 10 = 9
4d6 ⇒ (1, 5, 5, 6) = 17 = 16
4d6 ⇒ (1, 1, 2, 6) = 10 = 9
4d6 ⇒ (6, 6, 2, 4) = 18 = 16

Hmm...pretty good!

I also have the players handbood.


I won't have my guy/ gal done in time I think. Flight got cancelled and I have to endure two extra days on vacation.


I could switch to rogue as well.


Saw that the other recruitment puttered out....rolling for some toee goodnesd

3d6 ⇒ (4, 5, 5) = 14
3d6 ⇒ (1, 3, 2) = 6
3d6 ⇒ (6, 4, 6) = 16
3d6 ⇒ (6, 2, 5) = 13
3d6 ⇒ (4, 6, 2) = 12
3d6 ⇒ (5, 5, 2) = 12
Nice.

Maybe a bard....


Didn't come together for me...go on and serve the Emperor without me!


I should be able to get finished this weekend. Thanks

And. Yeah....vomiting kids isn't fun.


Still working on it ..was going to push hard this weekend, but the extension is welcome!


Randomize me! :)


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ok re-rolling!

New minor physical 1: 1d100 ⇒ 39
New minor physical 2: 1d100 ⇒ 85
New minor physical 3: 1d100 ⇒ 83


Oh Boy!
Let's see what we have here :

Albino -1 Cha checks and skills, sun sensitivity
Excessive Drooling -1 Cha checks and skills
Tone Deaf cannot sing or permform..deduct prof bonus
Visually Impaired Far sighted -1 to melee attacks, need glasses to read up clos. In fact any visual task wothin 20feet grants -1
Chronic Liar You litterally dont know a your truthes from your lies you lie about everything.
Muliple personality : Extremely Pious Person
Blind One eye -1 to hit ranged and -1 to Charisma Based Skill checks and Checks
Vision Impaired Near Sighted Ses above
No Depth Perception which is Disadvantage on all Ranged attacks and -2 to all attacks

Um....this guy, along with an Int of 4, can hardly see! LOL
Critzible, since it is possible can have both far sightedness and near sightedness, one in each eye....the blind in one eye kind of cancelled one out.

May I re-roll one of the far/near sightedness?

thanks


Critzible wrote:


You earn 2 more Minor Physical 6d
A Major Physical

An Albino: -1 Charisma Checks and skills, sun sensitivity
Excessive Drooling:-1 Charisma checks and Skills
Tone Deaf You can not Sing so Performance Rolls always deduct profiency
Visually Impaired Far sighted -1 to melee attacks, need glasses to read up clos. In fact any visual task wothin 20feet grants -1
Chronic Liar You litterally dont know a your truthes from your lies you lie about everything.

Okfor Multiple Personality roll a d100 for the personality or Personalities

Ans d100 for Major Physical

minor physical 6d: 1d100 ⇒ 55

minor physical 6d: 1d100 ⇒ 66

Multiple personality: 1d100 ⇒ 48
major physical: 1d100 ⇒ 74


Minor physical 1 - 6b: 1d100 ⇒ 96
Minor physical 2 - 6b: 1d100 ⇒ 8
Minor physical 3 - 6b: 1d100 ⇒ 100
Minor physical 4 - 6b: 1d100 ⇒ 48
Minor physical 5 - 6c: 1d100 ⇒ 89
Minor physical 6 - 6d: 1d100 ⇒ 13
Minor physical 7 - 6d: 1d100 ⇒ 43

Minor personality 1: 1d100 ⇒ 7

Major physical 1: 1d100 ⇒ 16


Critzible wrote:


Do you want penetration? It means you roll a d6 again -1 and add it to the number of quirks and flaws

Currently you have 5 Minor Physical and 1 minor Personality

Goin' all in!

More!: 1d6 - 1 ⇒ (4) - 1 = 3

1d100 ⇒ 35
1d100 ⇒ 86
1d100 ⇒ 16


Rollin'

come on dice gods! STr: 3d6 ⇒ (1, 6, 5) = 12
come on dice gods! DEX: 3d6 ⇒ (1, 2, 3) = 6
come on dice gods! CON: 3d6 ⇒ (2, 1, 3) = 6
come on dice gods! INT: 3d6 ⇒ (1, 2, 1) = 4
come on dice gods! WIS: 3d6 ⇒ (5, 5, 6) = 16
come on dice gods! CHA: 3d6 ⇒ (1, 6, 6) = 13

Hmm, a slow, weezing really stupid cleric perhaps...

Quirks: 1d6 ⇒ 6

Yikes - Quirk 1: 1d100 ⇒ 83
Yikes - Quirk 2: 1d100 ⇒ 18
Yikes - Quirk 3: 1d100 ⇒ 8
Yikes - Quirk 4: 1d100 ⇒ 9
Yikes - Quirk 5: 1d100 ⇒ 4
Yikes - Quirk 6: 1d100 ⇒ 32


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Indeed....patience is a virtue I hold dear....even if I don't hold much of it < taps foot impatiently > :)


Yup, yup and double yup!


I'd give it a go!


OK I completely messed up my rolls...
Using the rolls I had correctly...

WS 20 + 6 + 1 = 27
BS 25 + 4 + 10 39
S (-) 20 + 5 + 6 + 4 = 29
T 20 + 3 + 3 = 26
Ag 20 + 6 + 7 = 33
Int (+) 25 + 2 + 8 + 6 = 39
Per 20 + 4 + 3 = 27
WP (+) 25 + 7 + 5 + 4 = 37
Fel 25 + 6 + 2 = 33
Inf 20 + 6 + 5 = 31

Reroll Int 2 => 8 25 + 8 + 8 = 41
Reroll Fel 2 => 2 no change
Reroll T 3 => 6 29


WS: 20 + 2d10 ⇒ 20 + (6, 1) = 27
BS: 25 + 2d10 ⇒ 25 + (4, 10) = 39
S: 20 + 2d10 ⇒ 20 + (5, 6) = 31
T: 20 + 2d10 ⇒ 20 + (4, 3) = 27
Ag: 20 + 2d10 ⇒ 20 + (3, 6) = 29
Int: 25 + 2d10 ⇒ 25 + (7, 2) = 34
Per(+): 20 + 3d10 ⇒ 20 + (8, 6, 4) = 38
WP(+): 25 + 3d10 ⇒ 25 + (3, 7, 5) = 40
Fel(-): 25 + 3d10 ⇒ 25 + (4, 6, 2) = 37
Ifl: 20 + 2d10 ⇒ 20 + (6, 5) = 31
Divination: 1d100 ⇒ 2 trust in your fear, +5 to PER, gain Phobia mental illness
Wounds: 1d5 + 5 ⇒ (3) + 5 = 8
Emperor's Blessing?: 1d10 ⇒ 2

reroll 2 in INT: 1d10 ⇒ 8 INT = 40
reroll 2 in FEL: 1d10 ⇒ 2 FEL unchanged
reroll 3 in T: 1d10 ⇒ 6 T = 30

Here comes a voidborn, Adeptus Administratum Heirophant!


Can't....resist...the...Emperor's...call...

Will peruse the rule books and seek inspiration.


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Yeah....Wittendorf is right on the Reik, so a she probably got tired of walking and hopped on a barge at some point ! :)


distinguishing something or other: 1d100 ⇒ 31


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Games Meister Black Dow wrote:

@All: Let me know if there's any other randomising you'd like to do (re: build/weight/hair & eye colour/birthplace and we can get some more bones rolled.

Happy enough to let folk choose, but just incase you want to trust the dice lol.

There's also an option for Distinguishing Characteristics - these can be superficial (Hook Nose), to a boon (Barrel Chested +1 S) to a bane (Short Legs -1 M).

Characters have d6-2 distinguishing features (-2 to 0 means none & you're a nondescript individual... thus-far). Totally optional hence why I've not mentioned them before (and I'm conscious that losing an arm or having a stoop might well mess with the character you have in your minds-eye).

Otherwise We'll look to nail the PCs down this week and finalise details etc ahead of the campaign beginning.

I can never resist another roll....

distinguished?: 1d6 - 2 ⇒ (3) - 2 = 1 kinda....what do I roll d100?


Trappings

# of blankets: 1d3 ⇒ 3
# of coins: 3d6 ⇒ (1, 6, 6) = 13


Some of the career skills have a percentage attached. I have a 75 % chance of having the Secret signs ( woodsman) skill.


Pretty sure BD said you can choose...

But, if you want to embrace the Chaos, you can take pharmacist and exit in to Apprentice Alchemist, which can exit into Alchemist, which can cast spells.

That's sort of the path I'm taking: Woodsman => Druid => Druid Priest! Hopefully, that is ! :)


75% chance to know secret signs: 1d100 ⇒ 67
number of skills: 1d4 + 1 ⇒ (1) + 1 = 2

already rolled astronomy, so another roll for other initial skill
1d100 ⇒ 23 Drive Cart...zoom zoom!


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Who you calling grubby? ;)

After much gnashing of teeth and pulling of hair....I've decided to flaunt the will of the universe and go with my second roll...the woodsman. Hard to pass up a chance at obtaining one of the very few magic using careers!


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Oceanshieldwolf wrote:
Gonna find some time tomorrow (or tonight) to make some rolls. Looking forward to the randomity!

Yesssss....embrace the Chaos of the Holy Randomizer!


Whelp....hard choice here. Cool elf warrior maiden...or human woodsmen with exit to Druid.

BD, given the structure of the Enemy Within campaign, notwithstanding any deviations or embellishments from yourself, do you think there would be opportunity for a follower of the Old Faith to advance up the ranks?

There does seem to be quite a bit of extra curricular activities one would have to deal with.

But then again...outrider seems neat too!

LOL....


(Human 1-50, Elf 51-60, Dwarf 61-70, Halfling 71-80): 1d80 ⇒ 8
Human....boring!!! :)

Career Class ( 1=Warrior, 2=Ranger, 3=Rogue, 4=Academic): 1d4 ⇒ 2 Ranger
Gender, ( Male 1-50,Female 51-100): 1d100 ⇒ 81

Movement: 1d3 + 2 ⇒ (1) + 2 = 3
Weapon SKill: 2d10 + 20 ⇒ (8, 6) + 20 = 34
Ballistic Skill: 2d10 + 20 ⇒ (10, 4) + 20 = 34
Strength: 1d3 + 1 ⇒ (3) + 1 = 4
Toughness: 1d3 + 1 ⇒ (2) + 1 = 3
Wounds: 3d3 + 4 ⇒ (3, 1, 2) + 4 = 10
Initative: 2d10 + 20 ⇒ (8, 2) + 20 = 30
Dex: 2d10 + 20 ⇒ (1, 8) + 20 = 29
Leadership: 2d10 + 20 ⇒ (8, 10) + 20 = 38
Intelligence: 2d10 + 20 ⇒ (8, 6) + 20 = 34
Cool: 2d10 + 20 ⇒ (2, 8) + 20 = 30
Willpower: 2d10 + 20 ⇒ (5, 6) + 20 = 31
Fel: 2d10 + 20 ⇒ (2, 9) + 20 = 31

age: 6d6 ⇒ (6, 4, 2, 5, 3, 4) = 24
Fate: 1d3 + 2 ⇒ (3) + 2 = 5
Height: 1d10 ⇒ 1
RAnger skill: 1d100 ⇒ 13
Career: 1d100 ⇒ 93 Woodsman

Career: 1d100 ⇒ 52 Outrider


Ocean, feel free to elf it up. Mine was just happenstance.

I'll reroll....

Besides , a group with one elf is a curiosity....two might bring the witch hunters down on our heads.


continuing on....

Career Class ( 1=Warrior, 2=Ranger, 3=Rogue, 4=Academic): 1d4 ⇒ 3
A Rogue...nope, Initiative not high enough

Career Class ( 1=Warrior, 2=Ranger, 3=Rogue, 4=Academic): 1d4 ⇒ 1 Warrior

Movement: 1d3 + 3 ⇒ (2) + 3 = 5
Weapon SKill: 2d10 + 30 ⇒ (9, 2) + 30 = 41
Ballistic Skill: 2d10 + 20 ⇒ (7, 7) + 20 = 34
Strength: 1d3 + 1 ⇒ (2) + 1 = 3
Toughness: 1d3 + 1 ⇒ (2) + 1 = 3
Wounds: 3d3 + 3 ⇒ (2, 2, 2) + 3 = 9
Initative: 2d10 + 50 ⇒ (3, 7) + 50 = 60
Dex: 2d10 + 30 ⇒ (2, 4) + 30 = 36
Leadership: 2d10 + 30 ⇒ (7, 2) + 30 = 39
Intelligence: 2d10 + 40 ⇒ (4, 1) + 40 = 45
Cool: 2d10 + 40 ⇒ (1, 8) + 40 = 49
Willpower: 2d10 + 30 ⇒ (9, 6) + 30 = 45
Fel: 2d10 + 30 ⇒ (7, 7) + 30 = 44

age: 10d12 ⇒ (6, 7, 2, 2, 10, 7, 8, 11, 9, 10) = 72
Fate: 1d3 - 1 ⇒ (2) - 1 = 1

Height: 1d10 ⇒ 3 6'1''

Warrior skill: 1d100 ⇒ 21 Dodge Blow

Career: 1d100 ⇒ 62 Seaman
if we roll twice
Career: 1d100 ⇒ 9 Bodyguard


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In the spirit of randomness that the system encourages, I'll randomize race as well.

Race (Human 1-50, Elf 51-60, Dwarf 61-70, Halflin 71-80): 1d80 ⇒ 60

Elf it is.

Let's do the same with gender

Gender, ( Male 1-50,Female 51-100): 1d100 ⇒ 74

By Shallya's Grace....a female elf....this'll be interesting! :)

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