Zon-Kuthon

Spazmodeus's page

Organized Play Member. 1,388 posts (13,808 including aliases). No reviews. No lists. No wishlists. 104 aliases.


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Indeed there is. Had some RL stuff pull me away from my pursuits here, but they have faded somewhat. I'll get this up and running soon, should the interest still be there.


Though the thought of the last town is uplifting, previous experience with the map showed it's unreliability with regards to distance. The next town may be just over the next rise....or a week's worth of walking...Time will tell.

And so, the routine of the march begins again, monotonous mile after mile...

The monotony is somewhat abated by the sheer beauty of the landscape; high snow capped mountains to the North and when the road approaches the coast, either high rocky cliffs or pebbled or smooth sandy beaches greet the churning waters of the Bay. In between, colorful scrubland alternated with plains of high grass, divided at times by foothills descending from the mountains.

Flora and fauna were in abundance, allowing for adequate hunting when required.

It was then when looking up , soaring high above the clouds , two tiny , dark shapes appear. Soon, these become recognizable as birds - eagles , perhaps, or even larger creatures. Much larger! As they plummet towards the group, mighty wings swept back, you realize to your horror that these were rocs: terrible beasts capable of carrying off even elephants and beyond the power of men to harm. Before you even have time to look around for somewhere to hide, the monsters are upon you!

With nary any effort, the huge birds sweep the party up in their claws and launch into the air with mighty beats of their enormous wings. Helpless in the grip of the rocs, you are swept aloft, higher and higher until the countryside below is laid out like a map. They head North, directly towards a tall, dark snow capped mountain. The miles pass below, the rocs' steady wing beats carrying you towards whatever fate awaits, but for now you can console yourself with the magnificent view and your fortune at still being alive.

Running like a gash down the mountain side, a deep valley sends forth a river onto the plain below. The river meanders through great loops until it forms a small lake, then drops over a ledge and disappears into the forest below. The river and lake remind you of the body and head of a snake, and the image is completed by an island in the lake like the snakes eye. Never faltering, the rocs carry you towards the mountain peak, following the course of the valley. At its mouth, is a steamy marsh, above this a grassy meadow, woods and lake, and higher still are two more lakes, icy blue and bounded by snow covered slopes. Finally you come to the rocs nest, perched on a rocky crag near the peak.

The nest is a massive structure of tangled trees and branches, there is even an old wagon and half of a small boat incorporated into it. The central hollow, where you have been dumped, is carpeted with leaves and straw , and the sad remains of the rocs' past victims - both animal and human.

For a few moments, the rocs remain near the nest then, apparently satisfied that their captives are secure, they flap away into the distance.

As you watch them leave, your eyes are drawn down to the magnificent view from the nest. Spread out below you is the long valley, hemmed in on either side by towering walls of rock.

Beyond the valley is the winding river. Shimmering in a shaft of sunlight which breaks through the clouds, it reminds your more than ever of a snake. Just for a moment, before the clouds close over, the light catches the island in the lake, which answers with a sparking light, like a winking, inviting eye.

The Flight


Malgrim Gryh wrote:

If Spaz actually built his character, it would be good to get him in. I am not sure he has presented a build yet though.

I am fine with just leveling up the cleric and running him as a third.

Alas, I just got into two new games as a player, and with the game's I'm running, I think I'll have to sit this one out.

Appreciate the opportunity though, hope to play with you all in the future.

Al


EltonJ wrote:
Spazmodeus wrote:
GM, you mention to try to apply one archetype. Only one? Or can one use more than one archetype, if they don't change the same class ability?
Just only one archetype, spaz.

Just another clarification on this :)

I've come up with a multiclass idea, Swashbucker, then rogue. Can each class be modified by one archetype, or just the one archetype on one of the classes?

Thanks


You don't mention archetypes. Would you prefer just the basic classes or are archetypes allowed?

Also, I have conversions to Pathfinder for all of the books, from when I ran this a few years ago.... if you're interested.


Roll HP , or Average +1?
Apologies if I missed a post...


Prestige classes , ok?


miteke wrote:
Sure, we have moved forward, but we would welcome you. I want to level everyone up before they ascend to the next level which will be soon, so go ahead and add a level and make your character level 13. I'd hate to have you build it at level 12 just to have you level up a week later. So you might be the highest level character in the party for a short while :)

Righto, I'll get to work on it.


RIZZENMAGNUS wrote:
hey guys. Need to pause the game. Buddy is in the hospital. Will ping with more info later

Indeed , best wishes.


I'll try to get it done tonight or tomorrow


EltonJ wrote:
Spazmodeus wrote:
GM, you mention to try to apply one archetype. Only one? Or can one use more than one archetype, if they don't change the same class ability?
Just only one archetype, spaz.

Righto. Thanks


I also vote for AOW. Epic....very epic!


GM, you mention to try to apply one archetype. Only one? Or can one use more than one archetype, if they don't change the same class ability?


miteke wrote:

@Spazmodeus

You ready to jump in yet? You have a background so I can figure out how you enter the 'stage'? Please update your profile with character information and add your rolls to the slides pointed to by the Party Info link above.

Hey there. Got busy there with a lot of RL stuff. As I think I said before, crunch and purchases are pretty much done.

Background is rolling around in my head, so have to get it down into the profile.

The last thing would be adding all the numbers.

So if you still want me, I'll get started on that stuff.


Many thanks for choosing all of us.
Been hammered by RL this week, I'll try to get my priest built up asap.


DM Lil" Eschie wrote:
Quote:

DM Lil" Eschie wrote:

@Spazmodeus: tomorrow (wednesday) will be good if everyone is ready. But I can wait another day if needed

If i may impose and request that extra day...a bit to busy today.

Thanks

No problem with that Spasmodeus, we will begin tomorrow or even Saturday

May Sigmar Bless you!

ok some random stuff

Age: 15 + 1d10 ⇒ 15 + (6) = 21
Height: 2d10 ⇒ (7, 4) = 11 5'9''
Eyes: 2d10 ⇒ (4, 4) = 8 Pale Grey
Hair: 2d10 ⇒ (9, 7) = 16 Black
trappings, parchments : 1d10 ⇒ 2
Wealth: 4d10 ⇒ (7, 3, 1, 9) = 20

skills: Animal Care, Charm, Cool, Evaluate, Gossip, Haggle,
Language (Bretonnian), Language (Wastelander), Leadership,
Lore (Reikland), Melee (Basic), Ranged (Bow)

Talents :Doomed, Savvy or Suave
Random talent 1: 1d100 ⇒ 32 Linguistics
Random talent 2: 1d100 ⇒ 58 Perfect Pitch
Random talent 3: 1d100 ⇒ 34 Lingusitcis

Where are you from? The Empire (most of you) or another country (Estalia, Kislev, Bretonnia, Border Princes..)? Big town or small village?
Middenheim

What is your family status? Parents, siblings, spouse maybe? What are your current relationship with them?
Ophan. Mother was Kislevian diplomat who fell in love with Reikman captain of detachment guarding kislev enclave. He died combating chaos troops, she killed herself in despair. Adopted into priesthood.

Any known enemy, friend, or hate/ love?
Love/Friend :Mentor in the priesthood: Abrect Hinden
Love/Enemy: spruned sweethart to enter priesthood: Gertrude Meier

What please you the most? What are you afraid of?
His devotion to priesthood is , right now, absolute. He delights in working to save the souls of the Kingdom. Has occasional doubts he isn't
up tot he task , though.

Is there someone in the group you could already know and why?

Probably not.

Still haven't settled on what god he represents.


DM Lil" Eschie wrote:

@Spazmodeus: tomorrow (wednesday) will be good if everyone is ready. But I can wait another day if needed

If i may impose and request that extra day...a bit to busy today.

Thanks


DM Lil" Eschie wrote:
Quote:


@Spasmodeus: do you need some information on the gods of the Empire?

@All: does anyone need some information on its career or anything else?

Nope, they have a pretty good write up in the core book.

Do you have a deadline date in mind for finished profiles?


May the Force be with you!


Since everyone's rolling....

Species: 1d100 ⇒ 47 Human! +20xp!
Career: 1d100 ⇒ 7 Priest! +50xp!

WS: 2d10 + 20 ⇒ (3, 1) + 20 = 24
BS: 2d10 + 20 ⇒ (2, 7) + 20 = 29
S: 2d10 + 20 ⇒ (1, 9) + 20 = 30
T: 2d10 + 20 ⇒ (8, 9) + 20 = 37
Init: 2d10 + 20 ⇒ (2, 8) + 20 = 30
AG: 2d10 + 20 ⇒ (2, 3) + 20 = 25
DEX: 2d10 + 20 ⇒ (4, 1) + 20 = 25
INT: 2d10 + 20 ⇒ (8, 2) + 20 = 30
WILL: 2d10 + 20 ⇒ (1, 1) + 20 = 22
FEL: 2d10 + 20 ⇒ (2, 8) + 20 = 30

Hmm, seems Shallya's mercy isn't a thing anymore....but I'll take those rolls. + 50xp!


EltonJ wrote:
Korro Tass wrote:
Here's my submission!

You need to list your powers. Other than that, it looks great!

EDIT: What is your destiny?

No powers until I take force training feat at 6th level.

Yes, forgot destiny. Think I'm going with first janisaarai to train at tython for generations.


DM Lil" Eschie wrote:
Looking for people who might be interested in a few adventures in the dark and dangerous Old World.

always!


Starting Credits: 3d4 ⇒ (4, 2, 1) = 7 1750


EltonJ wrote:

Hi everyone,

I'm moving up the Selection to tomorrow.

Good luck!

EEk...better get mine done, then! :)


hit points

2d10 ⇒ (2, 4) = 6


EltonJ wrote:
Spazmodeus, how much more time do you need before submitting a character?

Well, I do have until the 14th, correct? LOL

Should have the crunchy bits done today, as well as the fluff.
Still think about the legacy, possibly something to do withCorran Horn, the one with Luke Skywalker to bring some of the Jenaasai to the new Jedi temple.


Opens online map.

Sees Tython immediately...

Campaign ends

:)


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Just wanted to make sure of the various build rules that have come up in the thread, for my own, and any newcomer's edification!

1. 25 pt buy for attributes, using PF 1st edition point buy
2. start at 3rd level
3. Roll HP for 2nd and 3rd Level
4. 30K credits, plus starting credits for class
5. Feats, species, prestige classes allowed from other source books besides Core and Legacy. But not equipment.
6. Submission deadline : Feb 14th


Yikes...lots of interest!

I'd built a character for a Dawn of Defiance game way back, using the Janisaari force tradition found on page 106 of the core rule book.

But, not sure they'd still be around in the era you're proposing...


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Always interested in a Starwars game!

I'm neutral as to the era explored, if it's star wars, I'm in!

As for inspiration, as an old guy who saw the original "A New Hope" in theatres, I'm inspired by all of it, even the new stuff.


I did take Break Enchantment.
Still working through scroll crafting, hope to have that all done today.


Ok. WBL at 12th levelL an extra 26K. 2nd Shopping spree!


miteke wrote:

Scrolls work like normal. The advantage is that with WBL house rules, you basically get back your expendables.

If you take the craft scrolls feat, which a wiz gets by default, it does, indeed, mean you get up to 8200 of scrolls for half cost at 11th level. Basically your pay the craft cost for the items.

But you may make a 12th level character, so you have more than that to spend.

ok thanks.

Remember, my wizard is half-efreet, so has the CR -1 .


Yeah I could grab Break Enchantment, probably on a scroll.

GM, could you explain the scroll rules from the house rules document.
As an 11th level character, my guy has a WBL of 82K, so does that leave me with 8200 to buy scrolls/potions with, at half price since he's crafting them?


Think I'm finally done. Working on the sheet, with all the numbers you've requested.


Hey there

apologies for disappearing there. Got really sick over Christmas and the break. then felt the need to take a mental break from online pursuits for a bit.

I had my wizard mostly done before having to step away, if you still desire his presence :) Just need to re-examine my gear and spell selections and work up the fluffy bits.


Must...roll...dice...

5d6 ⇒ (5, 6, 5, 5, 1) = 22 = 16
5d6 ⇒ (3, 3, 2, 4, 2) = 14 = 12
5d6 ⇒ (6, 5, 1, 5, 4) = 21 = 15
5d6 ⇒ (3, 1, 6, 5, 6) = 21 = 17
5d6 ⇒ (4, 4, 6, 2, 4) = 20 = 14
5d6 ⇒ (1, 4, 6, 6, 4) = 21 = 16
5d6 ⇒ (1, 5, 6, 5, 6) = 23 = 17

um, that gives me 17,17,16,16,15 and 14

I don't think another set is needed!

I'm in EST.

Background Skills?


Alas, This day was too busy for me to get a character finished, had a few ok ideas, but not enough time to sort them out.

Have fun losing your minds in cosmically, horrific ways!


Before i miss the boat, I'll roll and see if I get inspired

STR: 3d6 ⇒ (6, 3, 6) = 15 = 75

CON: 3d6 ⇒ (3, 3, 6) = 12 = 60
SIZ: 2d6 + 6 ⇒ (6, 4) + 6 = 16 = 80
DEX: 3d6 ⇒ (4, 6, 1) = 11 = 55
APP: 3d6 ⇒ (5, 3, 3) = 11 = 55
INT: 2d6 + 6 ⇒ (4, 3) + 6 = 13 = 65
POW: 3d6 ⇒ (6, 3, 5) = 14 = 70
EDU: 2d6 + 6 ⇒ (6, 5) + 6 = 17 = 85
Luck: 3d6 ⇒ (5, 3, 5) = 13 = 65

Pretty good.


Yay..the boards are back up!

Just putting the finishing touches on my wizard...I forgot how complicated they can get at higher levels. Wow, spells cost a lot! :)


I'm the wizard half-efreeti! :)

Working on it!


Spazmodeus wrote:

Arrrgh, can't be callin' oneself a Pirate, if'n ya don't love ta cast th' bones....

4d6 = 14
4d6 = 10
4d6 = 12
4d6 = 12
4d6 = 12
4d6 = 14

I be rollin' away that dam'd tenner! Besmara bless deez bones!

4d6 = 14

I'll be submitting a swashbuckler!


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Arrrgh, can't be callin' oneself a Pirate, if'n ya don't love ta cast th' bones....

4d6 ⇒ (1, 6, 3, 5) = 15 = 14
4d6 ⇒ (3, 3, 1, 4) = 11 = 10
4d6 ⇒ (2, 3, 6, 3) = 14 = 12
4d6 ⇒ (4, 6, 2, 1) = 13 = 12
4d6 ⇒ (4, 2, 2, 6) = 14 = 12
4d6 ⇒ (3, 4, 4, 6) = 17 = 14

I be rollin' away that dam'd tenner! Besmara bless deez bones!

4d6 ⇒ (6, 2, 6, 2) = 16 = 14


Looks good to me!

I'm going wizard, how would you like me to figure out the characters spellbook

Thanks


hit points: 11d6 ⇒ (4, 5, 2, 2, 6, 5, 1, 1, 2, 3, 4) = 35


Here's my toned down half-efreet template, it's 17 RP.

Half-Efreeti

Standard Racial Traits
Ability Score Racial Traits: Half-efreeti gain -2 Str, +4 Int, and -2 Wis.
Type: Half-efreeti are outsiders with the native subtype.
Size: Half-efreeti are Medium creatures and thus receive no bonuses or penalties due to their size.
Speed: Half-efreeti have a base speed of 30 feet.
Languages: Half-efreeti begin play speaking Common and Ignan.
Defense Racial Traits

Energy Resistance: Half-efreeti have fire resistance 10.
Fire in the Blood: Half-efreeti gain fast healing 2 for 1 round anytime they take fire damage (whether or not this fire damage overcomes their fire resistance, if any). A Half-efreeti can heal up to 2 hit points per level per day with this ability, after which it ceases to function.
Feat and Skill Racial Traits

Magical Racial Traits

Spell-like abilities: Half-efreeti have the following spell-like abilities:
1/day — enlarge person, fire shield, light

The caster level for this ability equals the half-efreet's class level.

Senses Racial Traits

Darkvision: Half-efreeti can see in the dark up to 60 feet.

Weakness Racial Traits

Elemental Vulnerability: Half-efreet have vulnerability to cold.
Other Racial Traits


So I was looking at the templates. Sucks as most are for bbeg creations and are explicitly evil.

I was looking for something, as you said, Plane of Fire-y

There is an official Half-Janni here

But, a Janni ain't no Efreeti!

I found someone who had created a Half-Efreet template : here

Though, I'd be giving up two class levels, I'm sure as written it's way to OP and you'd nerf it appropriately.

That said, if you'd rather not deal with analyzing and nerfing, I'll give some thought to an advanced ifrit race build, bringing the standard from 6RP up to 10RP.


Come on random number generator!

4d6 ⇒ (2, 2, 5, 3) = 12 = 10
4d6 ⇒ (2, 1, 1, 6) = 10 = 9
4d6 ⇒ (5, 2, 3, 2) = 12 = 10
4d6 ⇒ (2, 5, 3, 1) = 11 = 10
4d6 ⇒ (2, 1, 4, 6) = 13 = 12
4d6 ⇒ (1, 3, 2, 6) = 12 = 11

hmm, a very average joe. Perhaps the 20pt but...


Amaimon Emberheart wrote:

Works for me. Also glad to see spazmodeus putting his hat in the ring. He’s a solid player.

Right back at you! :)

Is see that two of the newer characters are a fetchling and azer. Is there a RP limit on races allowes? Are templates allowed?

Thanks


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It's a bit hidden in the text...20 point buy.

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