Rohkar Cindren

Spasi Gaten's page

1,443 posts. Alias of Painlord.


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Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Well, we couldn't have done it without Noya's help, that's for sure. And thank you, GM Fanguar for putting up with us for far longer that I ever would have. It's been 9.5 freakin' years, amazing that we completed and mostly stayed whole. A+ all around. Thank you so much. Of course, we still need to decide what we are going to do with the Sihedron Artifact.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

"Another feast? Today?! We just ate, right? But no, I don't think so...and I take it you want to think about what we do with the artifact? What do you think about the Doctor?" Spasi's hand reaches into his pocket to play with the bronze coin therein.

"And yeah, I think that was the real deal. A runelord. Or a simulacrum, a good one. But probably the real deal. Humphf." Spasi looks around the body for loot and things of interest.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26
Rhesus Ghawn wrote:
"Or do we have to give it to the Doctor?"

"Well, yeah, that's the question, isn't it? We're already rich beyond our dreams, but do we want to be really really really rich? And who would the Doctor send after us if we don't turn it over?" Spasi takes off the Sihedron artifact and looks at it. "I mean, it's nice and all...just not sure I want to be running for the rest of my life, you know?"

Spasi looks at Clem and Bibic to see what they think.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi looks at Rhesus. "Woo?"


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi looks around, asking the Bralanis to go look around and get squashed by anything lurking around or spontaneously reviving.

”Is that it? Are we done? Rhese, you gunna smash that guy a few more times to be sure?” Spasi asks, retrieving the artifact Sihedron and putting it on his head.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi's SR check is +22 (16 for level and +6 for spell penetration, greater, and elf). His chain lightning should go through, and also affect multiple targets.

Spasi waits to see how Rhesus does before deciding his attack plan.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24 Fort save vs. DC 22

Round 2

hp 131/131+16 temp hp; AC 16/12T/14FF; CMD 18
+14F/+12R/+16W

Back row.
Opponent:
SA: Chain Lightning.
MA: Move away.

Spasi completes his summon spell, drawing forth a slew (1d4 + 1 ⇒ (4) + 1 = 5) Bralanis and hopes for the best.

"Blast all the machines you can with lightning! Try to the big raging goon, the holy remora stuck to his back, the archer and me!" Spasi commands his holy hosts. They will move to line up shots and release some electricity.

6d6 ⇒ (3, 4, 3, 5, 6, 2) = 23 Lightning (DC15 ref for half)
6d6 ⇒ (2, 5, 2, 3, 3, 4) = 19 Lightning (DC15 ref for half)
6d6 ⇒ (5, 5, 6, 4, 5, 4) = 29 Lightning (DC15 ref for half)
6d6 ⇒ (3, 3, 5, 3, 4, 1) = 19 Lightning (DC15 ref for half)
6d6 ⇒ (2, 1, 1, 1, 5, 6) = 16 Lightning (DC15 ref for half)

For that matter, Spasi will lash out with his own Chain Lightning before moving out of sight/line of effect.

16d6 ⇒ (3, 6, 2, 5, 6, 5, 2, 2, 6, 1, 3, 3, 2, 3, 1, 4) = 54 Lightning vs DC 25 for half, hitting the main guy first, then whatever constructs might be around

Bralani:

CG Medium outsider (azata, chaotic, extraplanar, good, shapechanger)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +15

DEFENSE

AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 66 (7d10+28)
Fort +9, Ref +9, Will +6
DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds

STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form

Spellz:

8th 1/4 (Sunburst*1, DC 27 Reflex)
7th 1/5 (Banish*0(DC30),SMVII*1,GTele*0)
6th 2/7 (ChainLight*1(DC25),Disintigrate*0,TruSee*1,GrDispMag*0)
5th: 4/8 (Lightning Arc*2 (DC24),LifBub*1, Overland*1,Echolocation*0, TePort*0,WallForce*0) DC 23
4th: 3/8 (Gr Invis*2, Stone Shape,DDoor*0,SMIV*0, Ext Heroism*1,WallFire*0)
3rd: 5/8 (See Invis (ext)*0,fireball*0,Haste*3,Heroism*1,DisMag*1) DC 21
2nd: 1/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*0, ScRay*0) DC 21
1st: 6/15 (MageArmor*1,Snowball*0,MMissile*5,Vanish*0,Grease*0)

Wand of Magic Missile 17/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Sihedron Artifact

Haste Round 1/17: +1 to all the things. You know what to do.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

It's funny because I have it marked that Spasi has cast it today but I can't find where he said that. So I float corrected. As you were.

Spasi coughs, thinking he might be wrong about something.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26
Clement Twice-Born wrote:
@Spasi: Was there a reason you cast Haste again after Bibic?

Maybe I was drunk? I dunno. But I do know that Life Bubble is already cast. Ignore the Haste recast, as was immediate action. Please continue with my other b@!##@@$.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi considers waiting to see the condition of Rhese before deciding what to do. But then shrugs and just goes for it.

With Life Bubble on, we should ignore the gas attacks.

Round 2
hp 131/131+16 temp hp; AC 16/12T/14FF; CMD 18
+14F/+12R/+16W

Back row.
Opponent:
SA: Begin full round cast. SMVII
MA:
Immediate Action: Casts quickened Haste.

Spasi continues to back up and casting spells.

Haste Round 1/17: +1 to all the things. You know what to do.

Spellz:
8th 1/4 (Sunburst*1, DC 27 Reflex)
7th 1/5 (Banish*0(DC30),SMVII*0,GTele*0)
6th 1/7 (ChainLight*0(DC25),Disintigrate*0,TruSee*1,GrDispMag*0)
5th: 4/8 (Lightning Arc*2 (DC24),LifBub*1, Overland*1,Echolocation*0, TePort*0,WallForce*0) DC 23
4th: 3/8 (Gr Invis*2, Stone Shape,DDoor*0,SMIV*0, Ext Heroism*1,WallFire*0)
3rd: 5/8 (See Invis (ext)*0,fireball*0,Haste*3,Heroism*1,DisMag*1) DC 21
2nd: 1/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*0, ScRay*0) DC 21
1st: 6/15 (MageArmor*1,Snowball*0,MMissile*5,Vanish*0,Grease*0)

Wand of Magic Missile 17/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Sihedron Artifact

Haste Round 1/17: +1 to all the things. You know what to do.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

1d20 + 14 + 2 ⇒ (15) + 14 + 2 = 31 Fort Save

Round 1

hp 131/131+16 temp hp; AC 16/12T/14FF; CMD 18
+14F/+12R/+16W

Back row.
Opponent:
SA:
MA: Put Sihedron in haversack.

Spasi, unstunned but staggered, will put the Sihedron artifact into his Handy Haversack. With it no longer even on this plane, it is definitely out of line of sight and effect. If that’s wrong, then Spasi will stick it on Rhese, but it should be gone as a distraction.

Spellz:

8th 1/4 (Sunburst*1, DC 27 Reflex)
7th 0/5 (Banish*0(DC30),SMVII*0,GTele*0)
6th 1/7 (ChainLight*0(DC25),Disintigrate*0,TruSee*1,GrDispMag*0)
5th: 4/8 (Lightning Arc*2 (DC24),LifBub*1, Overland*1,Echolocation*0, TePort*0,WallForce*0) DC 23
4th: 3/8 (Gr Invis*2, Stone Shape,DDoor*0,SMIV*0, Ext Heroism*1,WallFire*0)
3rd: 5/8 (See Invis (ext)*0,fireball*0,Haste*3,Heroism*1,DisMag*1) DC 21
2nd: 1/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*0, ScRay*0) DC 21
1st: 6/15 (MageArmor*1,Snowball*0,MMissile*5,Vanish*0,Grease*0)

Wand of Magic Missile 17/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Sihedron Artifact

Haste Round 1/17: +1 to all the things. You know what to do.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Is there an online stat block (or name, maybe) for the creature Rhese just destroyed? I’d like to look it up.

Noya? Oh, I have feelings. Still.

Spasi will take back control of the Sihedron artifact, and notes its power to himself. He will be ready to move up the stairs and open the doors when others are.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi just smiles and nods, almost assured that the Sihedron won't possess Rhese and end up with him murderizing the party.

That's some good pounce. Can't argue with double crit damage+Sihedron.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

I swear to cat this artifact is confusing. Sihedron artifact.
Round 1

hp 131/131+16 temp hp; AC 16/12T/14FF; CMD 18
+14F/+12R/+16W

Back row.
Opponent:
SA: Cast Greater Invisibility on Rhese.
MA: Stay back, well out of the way.

With Bibic casting Haste, Spasi will offer a Greater Invisibility on Rhese, and ready to transfer the Sihedron Artifact to him when he wants it.
Spasi will move back and up in the air, staying out of the lines of combat.

Spellz:
8th 1/4 (Sunburst*1, DC 27 Reflex)
7th 0/5 (Banish*0(DC30),SMVII*0,GTele*0)
6th 1/7 (ChainLight*0(DC25),Disintigrate*0,TruSee*1,GrDispMag*0)
5th: 4/8 (Lightning Arc*2 (DC24),LifBub*1, Overland*1,Echolocation*0, TePort*0,WallForce*0) DC 23
4th: 3/8 (Gr Invis*2, Stone Shape,DDoor*0,SMIV*0, Ext Heroism*1,WallFire*0)
3rd: 5/8 (See Invis (ext)*0,fireball*0,Haste*3,Heroism*1,DisMag*1) DC 21
2nd: 1/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*0, ScRay*0) DC 21
1st: 6/15 (MageArmor*1,Snowball*0,MMissile*5,Vanish*0,Grease*0)

Wand of Magic Missile 17/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Sihedron Artifact

Haste Round 1/17: +1 to all the things. You know what to do.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

1d20 + 29 + 2 ⇒ (9) + 29 + 2 = 40 Know (Arcana)

Spasi listens and then groans. He will explain what he thinks is going on. See the spoiler.

”I really wish Noya were here. I’m sure she’d be great. Lol. No, not really.”

Turn to come.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Yeah, lets get this done. Somehow we might finish….despite not having Noya around.

Spasi, who might be slimy and sleazy, is educated in his slimy sleaziness and can read all sorts of fancy arcane words.

1d20 + 29 + 2 ⇒ (18) + 29 + 2 = 49 Know (Arcana)
1d20 + 29 + 2 ⇒ (9) + 29 + 2 = 40 Know (Arcana)

See spoilers if it pleases you.

”Looks like we’re going to need to face a bad ass construct soon enough, might even been the Prunelord himself.”


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26
GM Fanguar wrote:
Thoughts on just skipping to the top floor? This whole part of the adventure is literally just 'open door to weird room and trigger tough fight against random thing'.

I'm fine with it.

Spasi looks surprised that Clem's words worked, and wisely keeps his mouth shut until they are away from the creatures to laugh about it.

"Wow, that was impressive. Not sure I could have lied as well as you spoke, Clem."


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Gunna wait for Clem. I think he wanted the chance to talk, and Spasi will just be offering lies and b!!@#@*&, so best let Clem give it the first shot.

Spasi turns to look at Clem


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19 Fort

Spasi stays well in the back and ready to take action should Clem's attempt at diplomacy and niceness fail.

"Yeah, what he said."


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi waits to see if Bibic and put a good dent in the creature before offering more of his magics.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 1

hp 131/131+16 temp hp; AC 16/12T/14FF; CMD 18
+14F/+12R/+16W

Back row.
Opponent:
SA: Cast Haste.
MA: Stay back, well out of the way.

”Is that a big ass metallic dragon with a Runelord’s face on it? Well, I’ll be back here…” Spasi casts Haste and moves away, but only after seeing if he can spot any cracks in the construct.

1d20 + 31 ⇒ (16) + 31 = 47 Know (Arcana) - DRs? Special attacks?

Haste Round 1/17: +1 to all the things. You know what to do.

Spellz:

8th 1/4 (Sunburst*1, DC 27 Reflex)
7th 0/5 (Banish*0(DC30),SMVII*0,GTele*0)
6th 1/7 (ChainLight*0(DC25),Disintigrate*0,TruSee*1,GrDispMag*0)
5th: 4/8 (Lightning Arc*2 (DC24),LifBub*1, Overland*1,Echolocation*0, TePort*0,WallForce*0) DC 23
4th: 2/8 (Gr Invis*1, Stone Shape,DDoor*0,SMIV*0, Ext Heroism*1,WallFire*0)
3rd: 5/8 (See Invis (ext)*0,fireball*0,Haste*3,Heroism*1,DisMag*1) DC 21
2nd: 1/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*0, ScRay*0) DC 21
1st: 6/15 (MageArmor*1,Snowball*0,MMissile*5,Vanish*0,Grease*0)

Wand of Magic Missile 17/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Sihedron Artifact

Haste Round 1/17: +1 to all the things. You know what to do.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi nods at Bibic, thinking that heading to C5 seems like the right direction. He'll do that after Rhesus has been healed.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 3

hp 131/131+16 temp hp; AC 16/12T/14FF; CMD 18
+14F/+12R/+16W

Back row.
Opponent:
SA: Cast Magic Missile
MA: Stay back, well out of the way.

Spasi will cast again, this time sending one nice missile right into Rhesus to goose him awake.

1d4 + 1 ⇒ (4) + 1 = 5 force @ Rhesus
4d4 + 1 ⇒ (2, 1, 4, 3) + 1 = 11 force damage

Spellz:

8th 1/4 (Sunburst*1, DC 27 Reflex)
7th 0/5 (Banish*0(DC30),SMVII*0,GTele*0)
6th 1/7 (ChainLight*0(DC25),Disintigrate*0,TruSee*1,GrDispMag*0)
5th: 4/8 (Lightning Arc*2 (DC24),LifBub*1, Overland*1,Echolocation*0, TePort*0,WallForce*0) DC 23
4th: 2/8 (Gr Invis*1, Stone Shape,DDoor*0,SMIV*0, Ext Heroism*1,WallFire*0)
3rd: 4/8 (See Invis (ext)*0,fireball*0,Haste*2,Heroism*1,DisMag*1) DC 21
2nd: 1/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*0, ScRay*0) DC 21
1st: 6/15 (MageArmor*1,Snowball*0,MMissile*5,Vanish*0,Grease*0)

Wand of Magic Missile 17/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Sihedron Artifact

Haste Round 1/17: +1 to all the things. You know what to do.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 2

hp 131/131+16 temp hp; AC 16/12T/14FF; CMD 18
+14F/+12R/+16W

Back row.
Opponent:
SA: Cast Magic Missile
MA: Stay back, well out of the way.

Spasi will move back, casting Magic Missile and keeping off the ground

5d4 + 5 ⇒ (1, 1, 2, 1, 1) + 5 = 11 force damage

Spellz:

8th 1/4 (Sunburst*1, DC 27 Reflex)
7th 0/5 (Banish*0(DC30),SMVII*0,GTele*0)
6th 1/7 (ChainLight*0(DC25),Disintigrate*0,TruSee*1,GrDispMag*0)
5th: 4/8 (Lightning Arc*2 (DC24),LifBub*1, Overland*1,Echolocation*0, TePort*0,WallForce*0) DC 23
4th: 2/8 (Gr Invis*1, Stone Shape,DDoor*0,SMIV*0, Ext Heroism*1,WallFire*0)
3rd: 4/8 (See Invis (ext)*0,fireball*0,Haste*2,Heroism*1,DisMag*1) DC 21
2nd: 1/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*0, ScRay*0) DC 21
1st: 5/15 (MageArmor*1,Snowball*0,MMissile*42,Vanish*0,Grease*0)

Wand of Magic Missile 17/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Sihedron Artifact

Haste Round 1/17: +1 to all the things. You know what to do.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 1

hp 131/131+16 temp hp; AC 16/12T/14FF; CMD 18
+14F/+12R/+16W

Back row.
Opponent:
SA: Cast Magic Missile
MA: Stay back, well out of the way.

Spasi will move back, casting Magic Missile and keeping off the ground

5d4 + 5 ⇒ (4, 4, 2, 3, 2) + 5 = 20 force damage

Spellz:

8th 1/4 (Sunburst*1, DC 27 Reflex)
7th 0/5 (Banish*0(DC30),SMVII*0,GTele*0)
6th 1/7 (ChainLight*0(DC25),Disintigrate*0,TruSee*1,GrDispMag*0)
5th: 4/8 (Lightning Arc*2 (DC24),LifBub*1, Overland*1,Echolocation*0, TePort*0,WallForce*0) DC 23
4th: 2/8 (Gr Invis*1, Stone Shape,DDoor*0,SMIV*0, Ext Heroism*1,WallFire*0)
3rd: 4/8 (See Invis (ext)*0,fireball*0,Haste*2,Heroism*1,DisMag*1) DC 21
2nd: 1/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*0, ScRay*0) DC 21
1st: 4/15 (MageArmor*1,Snowball*0,MMissile*42,Vanish*0,Grease*0)

Wand of Magic Missile 17/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Sihedron Artifact

Haste Round 1/17: +1 to all the things. You know what to do.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi watches as the spider finally falls, waiting patiently for those who need healing to get it.

"Well, that was fun. I wonder if every door here is going to be as fun as that one," Spasi wonders aloud and will happily move to C4 when others are ready.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi delays slightly, hoping that others will bring the beast down. Or something good might happen. Something.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 1

hp 131/131+16 temp hp; AC 16/12T/14FF; CMD 18
+14F/+12R/+16W

Back row.
Opponent:
SA: Cast Disintigrate
MA: Stay back, well out of the way.

Spasi keeps an eye on the spidery foe, thinking about how best to deal with it. He decides to cast Disintigrate on the foe and stay out of trouble.

1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29 touch to hit;
16d6 ⇒ (5, 6, 5, 1, 1, 1, 6, 6, 4, 6, 6, 2, 3, 1, 1, 1) = 55 damage vs. DC25 fort or 5d6 ⇒ (4, 2, 4, 1, 2) = 13 damage
1d20 + 20 ⇒ (19) + 20 = 39 SR

Haste Round 2/17: +1 to all the things. You know what to do.

Spellz:

8th 1/4 (Sunburst*1, DC 27 Reflex)
7th 0/5 (Banish*0(DC30),SMVII*0,GTele*0)
6th 2/7 (ChainLight*0(DC25),Disintigrate*1,TruSee*1,GrDispMag*0)
5th: 4/8 (Lightning Arc*2 (DC24),LifBub*1, Overland*1,Echolocation*0, TePort*0,WallForce*0) DC 23
4th: 2/8 (Gr Invis*1, Stone Shape,DDoor*0,SMIV*0, Ext Heroism*1,WallFire*0)
3rd: 4/8 (See Invis (ext)*0,fireball*0,Haste*2,Heroism*1,DisMag*1) DC 21
2nd: 1/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*0, ScRay*0) DC 21
1st: 3/15 (MageArmor*1,Snowball*0,MMissile*2,Vanish*0,Grease*0)

Wand of Magic Missile 17/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Sihedron Artifact

Haste Round 1/17: +1 to all the things. You know what to do.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 1

hp 131/131+16 temp hp; AC 16/12T/14FF; CMD 18
+14F/+12R/+16W

Back row.
Opponent:
SA: Cast Haste
MA: Stay back, well out of the way.

1d20 + 29 + 2 ⇒ (15) + 29 + 2 = 46 Know (Arcana) DRs? Special attacks?

”Oh, I dunno, Clem. Maybe since the Starfall? So…about 7 thousand years or so? I forget the exact dates. Oh, that looks like a retriever, don’t it?”

Spasi casts Haste and backs out of the way.

Haste Round 1/17: +1 to all the things. You know what to do.

Spellz:

8th 1/4 (Sunburst*1, DC 27 Reflex)
7th 0/5 (Banish*0(DC30),SMVII*0,GTele*0)
6th 1/7 (ChainLight*0(DC25),Disintigrate*0,TruSee*1,GrDispMag*0)
5th: 3/8 (Lightning Arc*2 (DC24),LifBub*0, Overland*1,Echolocation*0, TePort*0,WallForce*0) DC 23
4th: 2/8 (Gr Invis*1, Stone Shape,DDoor*0,SMIV*0, Ext Heroism*1,WallFire*0)
3rd: 4/8 (See Invis (ext)*0,fireball*0,Haste*2,Heroism*1,DisMag*1) DC 21
2nd: 1/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*0, ScRay*0) DC 21
1st: 3/15 (MageArmor*1,Snowball*0,MMissile*2,Vanish*0,Grease*0)

Wand of Magic Missile 17/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Sihedron Artifact

Haste Round 1/17: +1 to all the things. You know what to do.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

What # on the map are we?

Thankful he is not holding his breath, Spasi will examine the constructs from a safe distance.

1d20 + 29 ⇒ (16) + 29 = 45 Know (Arcana)


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 2

hp 131/131+16 temp hp; AC 16/12T/14FF; CMD 18
+14F/+12R/+16W

Back row.
Opponent:
SA: Cast Magic Missile
MA: Stay back, well out of the way.

”Ugh. Why is Xin’s laughter roiling in my head?”

Spasi casts a nice magic missile at the clockwork.

5d4 + 5 ⇒ (4, 4, 3, 4, 4) + 5 = 24 force damage
Wand of Magic Missile 14/50 CL 9 left

Spellz:

8th 1/4 (Sunburst*1, DC 27 Reflex)
7th 0/5 (Banish*0(DC30),SMVII*0,GTele*0)
6th 1/7 (ChainLight*0(DC25),Disintigrate*0,TruSee*1,GrDispMag*0)
5th: 3/8 (Lightning Arc*2 (DC24),LifBub*0, Overland*1,Echolocation*0, TePort*0,WallForce*0) DC 23
4th: 2/8 (Gr Invis*1, Stone Shape,DDoor*0,SMIV*0, Ext Heroism*1,WallFire*0)
3rd: 2/8 (See Invis (ext)*0,fireball*0,Haste*0,Heroism*1,DisMag*1) DC 21
2nd: 1/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*0, ScRay*0) DC 21
1st: 3/15 (MageArmor*1,Snowball*0,MMissile*2,Vanish*0,Grease*0)

Wand of Magic Missile 17/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Sihedron Artifact

Haste Round 1/15: +1 to all the things. You know what to do.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 2

hp 131/131+16 temp hp; AC 16/12T/14FF; CMD 18
+14F/+12R/+16W

Back row.
Opponent:
SA: Cast Magic Missile
MA: Stay back, well out of the way.

Spasi casts a nice magic missile at the clockwork.

5d4 + 5 ⇒ (1, 3, 3, 4, 1) + 5 = 17 force damage
Wand of Magic Missile 16/50 CL 9 left

Spellz:

8th 1/4 (Sunburst*1, DC 27 Reflex)
7th 0/5 (Banish*0(DC30),SMVII*0,GTele*0)
6th 1/7 (ChainLight*0(DC25),Disintigrate*0,TruSee*1,GrDispMag*0)
5th: 3/8 (Lightning Arc*2 (DC24),LifBub*0, Overland*1,Echolocation*0, TePort*0,WallForce*0) DC 23
4th: 2/8 (Gr Invis*1, Stone Shape,DDoor*0,SMIV*0, Ext Heroism*1,WallFire*0)
3rd: 2/8 (See Invis (ext)*0,fireball*0,Haste*0,Heroism*1,DisMag*1) DC 21
2nd: 1/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*0, ScRay*0) DC 21
1st: 3/15 (MageArmor*1,Snowball*0,MMissile*2,Vanish*0,Grease*0)

Wand of Magic Missile 17/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Sihedron Artifact

Haste Round 1/15: +1 to all the things. You know what to do.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

1d20 + 29 + 2 ⇒ (7) + 29 + 2 = 38 Know (Arcana)

”What is that? Some sort of massive clockwork eel?” Spasi says as he casts Haste on the party and moves back 30’.

Round 1/17: +1 to all the things, you know the deal.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Wow, sweet lootz.

Horacalcum:

The rarest of the known skymetals, this dull, coppery substance warps time around it, making things seem to speed up or slow down. Almost never found in amounts greater than a pound, horacalcum is the same weight and density as steel, but is much more durable. A weapon made of horacalcum gains a +1 circumstance bonus on attack rolls (ammunition can be made of horacalcum, but doesn’t grant any bonus on attack rolls). An entire suit of armor made from this metal is fantastically expensive, but since a suit of horacalcum armor simultaneously allows its wearer to perceive time at a slower rate (and thus react more quickly), some consider the cost justifiable. A suit of light horacalcum armor grants a +1 bonus on Initiative checks, medium horacalcum armor grants a +2 bonus on Initiative checks, and heavy horacalcum armor grants a +3 bonus on Initiative checks. Weapons and armor made of horacalcum are always of masterwork quality—the masterwork cost is included in the prices given below.

Spasi lets others pick over the armaments while he quietly bags the nice tome.

"I guess we go south now?"


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi says invisible, and waits for Rhesus to be healed and then proceed. The thinks the north archway is slightly better than the south, but would go either way.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 5

hp 131/131+16 temp hp; AC 16/12T/14FF; CMD 18
+14F/+12R/+16W

Back row.
Opponent:
SA: Cast Magic Missile
MA: Stay back, invisible.

Spasi casts a nice magic missile at the most wounded eel-goon.

5d4 + 5 ⇒ (1, 3, 3, 4, 1) + 5 = 17 force damage
Wand of Magic Missile 17/50 CL 9 left

Spellz:

8th 1/4 (Sunburst*1, DC 27 Reflex)
7th 0/5 (Banish*0(DC30),SMVII*0,GTele*0)
6th 1/7 (ChainLight*0(DC25),Disintigrate*0,TruSee*1,GrDispMag*0)
5th: 3/8 (Lightning Arc*2 (DC24),LifBub*0, Overland*1,Echolocation*0, TePort*0,WallForce*0) DC 23
4th: 2/8 (Gr Invis*1, Stone Shape,DDoor*0,SMIV*0, Ext Heroism*1,WallFire*0)
3rd: 2/8 (See Invis (ext)*0,fireball*0,Haste*0,Heroism*1,DisMag*1) DC 21
2nd: 1/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*0, ScRay*0) DC 21
1st: 5/15 (MageArmor*1,Snowball*0,MMissile*4,Vanish*0,Grease*0)

Wand of Magic Missile 20/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Sihedron Artifact

Haste Round 1/15: +1 to all the things. You know what to do.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 3

hp 131/131+16 temp hp; AC 16/12T/14FF; CMD 18
+14F/+12R/+16W

Back row.
Opponent:
SA: Cast Magic Missile
MA: Stay back, invisible.

Spasi casts a nice magic missile at the most wounded eel-goon.

5d4 + 5 ⇒ (4, 2, 3, 1, 4) + 5 = 19 force damage
Wand of Magic Missile 19/50 CL 9 left

Spellz:

8th 1/4 (Sunburst*1, DC 27 Reflex)
7th 0/5 (Banish*0(DC30),SMVII*0,GTele*0)
6th 1/7 (ChainLight*0(DC25),Disintigrate*0,TruSee*1,GrDispMag*0)
5th: 3/8 (Lightning Arc*2 (DC24),LifBub*0, Overland*1,Echolocation*0, TePort*0,WallForce*0) DC 23
4th: 2/8 (Gr Invis*1, Stone Shape,DDoor*0,SMIV*0, Ext Heroism*1,WallFire*0)
3rd: 2/8 (See Invis (ext)*0,fireball*0,Haste*0,Heroism*1,DisMag*1) DC 21
2nd: 1/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*0, ScRay*0) DC 21
1st: 3/15 (MageArmor*1,Snowball*0,MMissile*2,Vanish*0,Grease*0)

Wand of Magic Missile 20/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Sihedron Artifact

Haste Round 1/15: +1 to all the things. You know what to do.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 2

hp 131/131+16 temp hp; AC 16/12T/14FF; CMD 18
+14F/+12R/+16W

Back row.
Opponent:
SA: Cast Magic Missile
MA: Stay back, invisible.

Spasi casts a nice magic missile at the most wounded eel-goon.

5d4 + 5 ⇒ (1, 2, 2, 3, 1) + 5 = 14 force damage
Wand of Magic Missile 20/50 CL 9 left

Spellz:

8th 1/4 (Sunburst*1, DC 27 Reflex)
7th 0/5 (Banish*0(DC30),SMVII*0,GTele*0)
6th 1/7 (ChainLight*0(DC25),Disintigrate*0,TruSee*1,GrDispMag*0)
5th: 3/8 (Lightning Arc*2 (DC24),LifBub*0, Overland*1,Echolocation*0, TePort*0,WallForce*0) DC 23
4th: 2/8 (Gr Invis*1, Stone Shape,DDoor*0,SMIV*0, Ext Heroism*1,WallFire*0)
3rd: 2/8 (See Invis (ext)*0,fireball*0,Haste*0,Heroism*1,DisMag*1) DC 21
2nd: 1/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*0, ScRay*0) DC 21
1st: 3/15 (MageArmor*1,Snowball*0,MMissile*2,Vanish*0,Grease*0)

Wand of Magic Missile 20/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Sihedron Artifact

Haste Round 1/15: +1 to all the things. You know what to do.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 1

hp 131/131+16 temp hp; AC 16/12T/14FF; CMD 18
+14F/+12R/+16W

Back row.
Opponent:
SA: Cast Magic Missile
MA: Stay back, invisible.

Spasi casts a nice magic missile at the most wounded eel-goon.

5d4 + 5 ⇒ (4, 1, 4, 2, 2) + 5 = 18 force damage
Wand of Magic Missile 20/50 CL 9 left

Spellz:

8th 1/4 (Sunburst*1, DC 27 Reflex)
7th 0/5 (Banish*0(DC30),SMVII*0,GTele*0)
6th 1/7 (ChainLight*0(DC25),Disintigrate*0,TruSee*1,GrDispMag*0)
5th: 3/8 (Lightning Arc*2 (DC24),LifBub*0, Overland*1,Echolocation*0, TePort*0,WallForce*0) DC 23
4th: 2/8 (Gr Invis*1, Stone Shape,DDoor*0,SMIV*0, Ext Heroism*1,WallFire*0)
3rd: 2/8 (See Invis (ext)*0,fireball*0,Haste*0,Heroism*1,DisMag*1) DC 21
2nd: 1/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*0, ScRay*0) DC 21
1st: 2/15 (MageArmor*1,Snowball*0,MMissile*1,Vanish*0,Grease*0)

Wand of Magic Missile 20/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Sihedron Artifact

Haste Round 1/15: +1 to all the things. You know what to do.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

1d20 + 25 + 2 ⇒ (12) + 25 + 2 = 39 Know (Dungeoneering)

Spasi knows a surprising lot about Siyokoys, and none of it is good. Hovering in the water in his cloak of manta ray goodness, he ponders his options.

He casts Greater Invisibility on himself and hides, letting the sluggo crew slug eels.


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Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi can breathe and act mostly normally underwater, thanks to his fancy Cloak of the MF Manta MF Ray, which is pretty sweet. He cannot offer underwater movement to others, however, but hopes that Clem might.

He will audibly note that Life Bubble should be active for everyone and will allow breathing underwater.

He will go up if Clem doesn’t have a good solution, but thinks going down first is best.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi nods, agreeing. He follows Bibic down.

”To bad we couldn’t get directions to the treasure vault.”


1 person marked this as a favorite.
Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

”Hey Xin! It’s us! Your faithful servants again,” Spasi re-adopts the sycophantic tone he had before. ”We were just cleaning up around here. Lots of rooms where we were able to fix things really good for you, like you wanted, and before our huge armies get here.”

1d20 + 20 + 2 ⇒ (10) + 20 + 2 = 32 Bluff.

”So….what kind of rewards should we expect? And when are they coming? Or we can go get them ourselves if you just point the way to the treasure room.”


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 1

hp 131/131+16 temp hp; AC 16/12T/14FF; CMD 18
+14F/+12R/+16W

Back row.
Opponent:
SA: Cast Sunburst
MA: Fly back, out of range.

"Oh yeah! Time for another SPASI SPECIAL!" Spasi rubs his hands together and offers a Sunburst at the two dread pirate robwraiths. He places it away as so to avoid hitting Rhesus, who doesn't need an extra layer of tan.

16d6 ⇒ (3, 5, 4, 1, 6, 6, 5, 4, 5, 5, 1, 3, 1, 6, 2, 2) = 59 Sunburst vs. DC 27 reflex to save/half & avoid destruction

Spellz:

8th 1/4 (Sunburst*1, DC 27 Reflex)
7th 0/5 (Banish*0(DC30),SMVII*0,GTele*0)
6th 1/7 (ChainLight*0(DC25),Disintigrate*0,TruSee*1,GrDispMag*0)
5th: 3/8 (Lightning Arc*2 (DC24),LifBub*0, Overland*1,Echolocation*0, TePort*0,WallForce*0) DC 23
4th: 1/8 (Gr Invis*0, Stone Shape,DDoor*0,SMIV*0, Ext Heroism*1,WallFire*0)
3rd: 2/8 (See Invis (ext)*0,fireball*0,Haste*0,Heroism*1,DisMag*1) DC 21
2nd: 1/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*0, ScRay*0) DC 21
1st: 2/15 (MageArmor*1,Snowball*0,MMissile*1,Vanish*0,Grease*0)

Wand of Magic Missile 21/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Sihedron Artifact

Haste Round 1/15: +1 to all the things. You know what to do.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26
GM Fanguar wrote:
Anyone with ranks of appraise recognizes that it is made of adamantine and is incredibly valuable.

Of which Spasi does! What a hero. Sticking one point there at lvl 2 and rarely ever using it. Who's laughing now? The guy with 500 lbs of adamantine chair that he can't carry.

Spasi pauses at a distance and casts Detect Magic. He will scan the area, the glyphs, and all the nonsense.

1d20 + 30 + 2 ⇒ (20) + 30 + 2 = 52 Know (Arcana)
1d20 + 30 + 2 ⇒ (17) + 30 + 2 = 49 Spellcraft


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

”That’s a pretty sweet phylactery, but the robe is b@#~%##&. Ignore that,” Spasi grabs the good stuff in case Clem wants, and leaves and shuts the door from the robe of badness.

”Let’s move on. Where to next?” Spasi chose where to go last time.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

"Uh, hold up, that cloak just tried to ensorcell me," Spasi warns, being a bit too strong for it, but worried for his companions. "Rhese, get ready to smash. There are some things here that should not be."

With Detect Magic, he will begin to identify the auras in the room.

1d20 + 30 + 2 ⇒ (18) + 30 + 2 = 50 Spellcraft
1d20 + 30 + 2 ⇒ (19) + 30 + 2 = 51 Spellcraft
1d20 + 30 + 2 ⇒ (4) + 30 + 2 = 36 Spellcraft


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi will renew his Echolocation and Overland Flight spells that were lost in the last encounter.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

1d20 + 28 + 2 ⇒ (5) + 28 + 2 = 35 Know (religion)

Is there anything we can do to the statue? Or just a optional prayer area?

"Are you sure that's what it is, Bibs?" Spasi confirms Bib's idea, but differently. "Are you sure it's not the god of going off on your own to get gakked by Shining Children whilst going insane? Could be that too."

Spasi waits for others to heal up, then will follow them to the next location (A7?).


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi waits to see if Rhese can close the deal before acting.

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