Sajan Gadadvara

✴Spark✴'s page

11 posts. Organized Play character for Nefreet.


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Acquisitives 5/5 5/55/5 ***

Plus, unless your character is going to be used for Play-by-Post, nobody will really see the name they're registered as.

You might be registered as "Kefti123", but when you sit down at a table (virtual or otherwise), you just introduce yourself as "Kefti".

20+ years of dealing with these sorts of website limitations means nobody really bats an eye at alternative naming conventions.

Acquisitives 5/5 5/55/5 ***

It wasn't a Chrome error. Deleting Aliases (whether they're Organized Play characters or just regular Aliases) only removes them from view. The name is still registered, and therefore can't be duplicated.

For future reference, what you want to do is rename your Alias, then delete it. Or just rename it and keep it. You can keep renaming Aliases as long as they haven't posted 10 times.

For your current predicament, there's lots of creative ways to bring back a name. I deleted my character "Chip Chip" in the same fashion, and just brought him back as "ChipChip". Extra spaces or punctuation can make a name different enough to register, as well as letter variations like ø, å, é, etc.

Most Wingdings are also recognized by Paizo, so using Stars and other decorations is a popular method of "duplicating" names (such as with this Alias I'm posting with).

Acquisitives

I imagine it would work with Lunar Weapon, just like it does for Solar Weapon, and would have worked with Solar Flare (as the author themself intended), but Paizo simply ruled that Solar Flare couldn't benefit from it.

As such, I think it would take a similar ruling from Paizo to stop Lunar Weapon from benefitting from Soulfire.

Acquisitives

That's why, like I said in opening post, I'd only be interested in using Double Tap when my only option was a single Standard Action.

Solarions can have lots of options for their Move Action, and obviously a Full Attack is ideal if available, but on the opening round if I'm Quickdrawing my Solar Flare and Move Actioning my Plasma Sheath, I only have a Standard Action remaining.

Acquisitives

Pantshandshake wrote:

"This attack cannot benefit from the boost, guided, or variant boost weapon special properties, or any other ability or effect that is a move action and alters the effect of your attack or damage."

I'm not 100% up on which Solarian abilities this would impact, but it rather seems like you'd be losing damage using Double Tap.

I am not aware of any way to apply those properties to your Solar Flare, but if I have a move action available, I'm probably going to be using Curving Flare instead.

Acquisitives

Yeah the best practice is to accept when something is ambiguous, determine if you're comfortable with a conservative ruling, and decide whether that possibility still works for your character.

In these sorts of situations, though, the two possibilities are either "it works", or, "it doesn't". I came here to see if either A) I'd missed something obvious somewhere, or maybe a comment by a Designer that would give more sway to either side, or B) overwhelming support for one side that would give me a better feel for how other GMs might rule.

So far it looks like B, and not in my favor, so I'll look elsewhere.

Side note: I can't reasonably ask for an FAQ since this is literally the first time I have seen this question come up. PFS1 did have a thread for ambiguous rulings, but even those were typically ones that were commonly asked.

Acquisitives

Claxon wrote:
Go the Starfinder Society subforum and post your question and ask to get in contact with a venture captain for your area so you can get the question resolved.

Like I said, I've been gaming online, so that's not really feasible.

I regularly text my Venture Captain. I've been playing longer than him. A local ruling wouldn't be an issue.

But just this week alone I've played in four different states, so what my VC agrees with doesn't necessarily matter elsewhere.

Claxon wrote:
In my personal experience if something seems unclear I just assume it doesn't work so I'm not disappointed, until there is clarification otherwise.

This is my usual practice as well.

Acquisitives

Well, for the last 4-5 months I've only been able to game online, so that's not really feasible.

Acquisitives

Yes, I agree. One of those situations where I wanted to check consensus before finalizing my decision for Society.

Acquisitives

Yeah the "you need to pay double of zero" is what trips me up. I can pay it just as easily as I pay single increments of zero. But if I'm required to pay double of zero... Then I begin to question the ability to do so.

I already have a Boon that lessens my full attack penalty by 1, so if this worked, I wouldn't have to modify my spreadsheet that much. He already has Weapon Focus. Oh well.

Acquisitives

1 person marked this as FAQ candidate.

(didn't see that this specific question had been asked, and I'm leaning towards "no", but wanted to check before my Society character selected his next feat)

Double Tap tells us that using the feat "expends ammunition equal to two attack rolls, and if you cannot expend that ammunition, you cannot use this ability". The Solarion's Solar Flare just "functions as a one-handed uncategorized small arm".

I realize that the damage bonus from the feat is irrelevant, because Solarions already apply their full Specialization bonus with Solar Flare; it's the +1 on attack rolls I'm interested in (for when I have nothing better to do than a single attack).

So can I expend double of zero for the attack bonus? Or since I don't use ammunition, I can't use the feat at all?