Southeast Jerome's page

Organized Play Member. 78 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Snare Specialist says: "if they normally take 1 minute to Craft, you can Craft them with 3 Interact actions." Quick Snares uses similar wording.

If I'm in combat, do the 3 Interact actions need to be performed in a single turn? Or can I take 1 Interact action at the end of my turn to start setting up the snare and take the remaining 2 Interact actions on my next turn? I think under RAW, the Interact actions don't need to be consecutive, because it's not listed as a 3 action activity.

If it were a 3 action activity instead of 3 separate actions, I think the utility of these feats goes way down, since the only way to deploy a snare during your turn is if you're already in position. I also think it makes intuitive sense to allow spreading the actions over multiple turns, since the normal snare crafting activity takes a minute and doesn't require concentration. On the other hand, if I don't get the snare set up by the end of my turn, I think that would also give an enemy a chance to use his own turn to trash my in-progress snare.

Is there a rule I'm missing that addresses this? If not, how would your rule on this? Maybe that the 3 actions are allowed to take place over multiple turns but need to be consecutive, and an enemy can interfere if you're not finished?


http://dnd.wizards.com/articles/features/end-beginning

Quote:
On top of that, we have a full slate of new articles coming up in 2015. We’re starting a series called Unearthed Arcana, a monthly look at the art of tabletop RPG game design featuring insights into our philosophy, and examples of new and variant material to use at your table.

Here's hoping the first several articles are conversion rules for previous editions. I would have loved to see these conversion guides included in the DMG, but I understand why they were left out. An ongoing web series is a good compromise, I think. I'm not holding my breath for a direct Pathfinder -> 5E conversion, but some guidance on adapting 3.5E combined with Paizo's 3.5E -> Pathfinder conversion rules will go a long way toward being able to run PF APs as a 5E campaign.


http://dnd.wizards.com/articles/news/digital_tools_announcement

http://www.trapdoortechnologies.com/dungeonscape/

Based on my experience with the web beta, I see two possible reasons for this:

1 - Trapdoor was waaaay over their head. The web beta is a long way from being ready for release. The interface was buggy, but that's not a huge deal. More troubling was that they hadn't integrated all the character creation rules into a common database, more than two months after the PHB had been released. They claimed that the iOS version was ready to go (I'm skeptical), and were only waiting on pricing approval from WotC, but that leads me to #2

2 - The promise was that Dungeonscape would be a buy-once-use-forever model, with content broken up into small chunks or bundled together, with both e-reader and in-game functionality. They were constantly going back and forth with WotC over pricing, however, which leads me to suspect that WotC had unrealistic expectations as to what the content should cost.

Bottom line, it's now almost November, and there's still no way to legally use the content, or even to read the books, in digital form. Hopefully, this latest fiasco will finally convince WotC to just release watermarked PDFs and be done with it.


I've read through Chapter 6 of the PFSGTOP a couple times now, and am still confused about a couple things.

First question is about what characters I can use:
As I understand it, if I play PFS sanctioned content in a home game, I can use any of my PFS characters as long as they don't outrank the mod. On the other hand, if my character is too low for the mod, I can artificially level up the character for that mod and bank the chronicle sheet for when that same character reaches that level. Or I can play a PFS legal pregen and apply it to either character at the appropriate level.

So if I have I have two ongoing characters in PFS, a 4th level caster and a 1st level martial, I can play a 1-2 mod with the martial, a new character, or a pregen, but not the caster. If I play a 3-5 mod, I can play with the caster or a pregen, or I can level up the martial or a new character and apply the chronicle sheet to the martial or the new guy when he reaches 3rd level. Am I reading the rules correctly, or am I completely off base?

Second question is whether you can get a chronicle sheet if there are some non-PFS-legal characters in your party. For example, if there's a goblin in my party, and we complete the mod, can I get PFS credit for the mod even if the goblin can't? My home game is playing a series of one off mods that are largely PFS legal, but I think I'm the only one who also plays PFS in the group.

Not a big deal if I can't get PFS credit for the home game, but I'm happy to get the credit if it's available. I'm just trying to make it as easy as possible for my GM, and I also don't want to limit the non-PFS players if I can help it.


The setup: 8th level Wizard casts draconic reservoir on himself and his allies for 48HP of fire absorption each, then casts detonate for 8d8 fire damage to the area. The allies get a reflex saving throw to take half damage, but it's in their interest to decline the saving throw if the total damage is 48 or less. Draconic Reservoir allows them to deal out 1d6 of fire damage via melee attacks until the absorbed energy is expended, so they would rather "take" more damage as long as it doesn't exceed the 48hp buffer. If the damage is 49-64, better to attempt the save and not take overflow damage.

The rules state that "A creature can voluntarily forego a saving throw and willingly accept a spell's result. Even a character with a special resistance to magic can suppress this quality." The question is whether there is enough time for a character to determine the exact damage amount before deciding whether to "accept the result."

Is there another rule I'm missing? In the absence of another rule on point, I think the answer hinges on whether the character is able to determine the scale of the detonation before deciding whether to reflex save, i.e., cover up, shield himself, etc. What do you guys think?


TL;DR version: Is it possible to combine the pdfs of bestiaries 1-4 in one file and reorder the pages into alphabetical order (without cracking the file security)?

Long version: I have my rulebooks printed out 4 to a page, double sided, and really like the result. If I print directly from the pdf, the result is legible, and I can fit 8 times as much content on a sheet, which saves a lot of ink and weight. I'd like to do the same with my bestiaries, but I'd really like to have all the creatures in a single A to Z document.

The problem is that Acrobat won't let me combine the files or reorder the pages due to the PDF file restrictions. The best workaround I can think of is to print everything out and put them in manual order, but that produces a 6 inch, 1200 sheet document that defeats the purpose of what I'm trying to do.

I'm aware that it's possible to crack the PDF security, and I do NOT want to do this. Is there any Paizo-sanctioned way to get the PDFs into one document so I can reorder the pages for printing?