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About Soumral ArlindilStatistics:
Female Elf Swashbuckler (Inspired Blade) 1
N Medium Humanoid (Elf) Init +3; Senses Perception +6
hp 11 Fort +2, Ref +5, Will +0
Melee +5 Ranged +4
Base Atk +1; CMB +1; CMD 14
Clever Wordplay (Diplomacy)
Resilient
Feats Weapon Focus: Rapier
Fencing Grace
Skills (7 points; 4 class, 3 INT)
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Elf: +2 Perception
Languages Common, Elven, Sylvan, Gnome, Draconic Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ Elf Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. Keen Senses: Elves receive a +2 racial bonus on Perception checks. Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. Envoy: Elves often have trouble relating to neighbors of other races, especially those with much shorter lifespans. As a result, some are trained in minor magics that are particularly useful when dealing with non-elves. Elves with this racial trait and an Intelligence score of 11 or higher gain the following spell-like abilities once per day: comprehend languages, detect magic, detect poison, and read magic. The caster level for these effects is equal to the elf's level. This racial trait replaces elven magic. Swashbuckler Inspired Panache (Ex)
Inspired Finesse (Ex)
Deeds
Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1). Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load. Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.
Spells:
------------------------------ Spells ------------------------------ Comprehend Languages (SLA 1/day Caster Level = Character Level) Detect Magic (SLA 1/day Caster Level = Character Level) Detect Poison (SLA 1/day Caster Level = Character Level) Read Magic (SLA 1/day Caster Level = Character Level) Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Rapier Dagger Short Bow Arrows (20) Studded Leather Buckler Backpack Pathfinder's Kit Grooming Kit 50' Hemp Rope Bandolier Acid Flask x2 Alchemical Fire x1 Vermin Repellant x1 Carrying Capacity
Money 32 GP 5 SP 0 CP
Background:
Appearance and Personality:
Height: 5'11" | Weight: 110 | Hair: Golden Blond | Eyes: Blue |