Machine Slayer

Sotza Krevdal's page

1 post. Alias of Johnnycat93.


About Sotza Krevdal

Sotza Krevdal
XP 5,000
Male ulfen promethean alchemist 1/siegebreaker brawler 2
LE medium humanoid (human)
Init +1; Senses Perception +7
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DEFENSE
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AC 15, touch 11, flat-footed 14 (+4 Armor, +1 DEX)
hp 26 (1d8+2d10+6)
Fort +8, Ref +4, Will +2
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OFFENSE
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Speed 30 ft
Melee mwk spiked gauntlet +6 (1d4+3)
Special Attacks armored vigor 5/day, stamina 4/day

Alchemist Extracts Prepared
1stcrafter's fortune x2
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STATISTICS
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Str 16, Dex 12, Con 15, Int 15, Wis 12, Cha 9
Base Atk +2; CMB +5 (+6 to bullrush, drag, reposition); CMD 16 (17 vs bullrush, drag, reposition)
Traits Toilcrafter (Craft Alchemy), Magical Knack (Alchemist), Mark of Slavery, Vengeful
Feats Point Blank Shot, Concentrated Splash, Combat Stamina, Craft Construct, Craft Wondrous Items
Skills Craft (Alchemy) +9, Craft (Armor) +8, Craft (Weapons) +8, Knowledge (Arcana) +5, Knowledge (Engineering) +5, Perception +7, Spellcraft +8, Use Magic Device +5
Languages Common, Dwarven, Draconic
SQ Heart of the Fields (Craft Alchemy), Alchemy, Discoveries (Promethean Disciple), Homunculus Companion, Close Control +1, Breaker Rush, Armored Vigor, Breaker Momentum
Gear 0gp; mwk chainshirt, mwk spiked gauntlet, alchemist fire [5], ghast retch flask [2], alkali flask [5], diamond dust knuckle vial, alchemist's kit, formulae book
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SPECIAL ABILITIES
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Armored Vigor (Ex)
At 2nd level as a swift action, a siegebreaker can gain 2 temporary hit points that last for 1 minute. He can use this ability a number of times per day equal to 3 + his Constitution modifier (minimum 1 per day), but only while wearing armor. At 6th level and every 4 levels thereafter, the number of temporary hit points the siegebreaker gains increases by 2, to a maximum of 10 at 18th level.

Doll:

A bizarre creature with the appearance of a masterfully crafted porcelain doll. It's face is unnaturally smooth and it's pack is laden with materials and reagent on behalf of its master.

XP 0
homunculus companion
TN small construct
Init +1; Senses low-light vision, darkvision 60ft; Perception +1
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DEFENSE
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AC 14, touch 12, flat-footed 12 (+2 Natural, +2 DEX)
hp 10 (1d10)
Fort +0, Ref +2, Will +1
Defensive Abilities construct traits
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OFFENSE
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Speed 20 ft, fly 30 (poor)
Melee bite (1d4)
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STATISTICS
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Str 10, Dex 15, Con-, Int 10, Wis 12, Cha 7
Base Atk +1; CMB +1; CMD 13
Traits Spark of Creation, Helpful
Feats Additional Traits
Skills Craft (Alchemy) +5, Survival +5
Languages Common (can't speak)
SQ Sympathetic Alchemy, Telepathic Link
Gear 0gp; hybridization funnel, traveler's outfit, alchemist's lab, masterwork spellcrafting tool, masterwork backpack, 1236gp in raw materials.
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SPECIAL ABILITIES
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Sympathetic Alchemy (Su)
The bond between a promethean alchemist and his homunculus is so close that the alchemist's extracts function for the homunculus as if it were the alchemist, allowing the homunculus companion to benefit from extracts without the alchemist needing the infusion discovery. The homunculus is treated as a humanoid or a construct—whichever is more beneficial—for the purposes of what extracts can affect it. Additionally, the homunculus can prepare its master's extracts from his formula book for him each day, as long as it's within the range of its telepathic link.

Telepathic Link (Su)
A homunculus can't initially speak, but shares a telepathic link with its creator. It knows what its master knows and can convey to him everything it sees and hears, out to a range of 1,500 feet.

Formulae Book:

1stbomber's eye, crafter's fortune, cure light wounds, polypurpose panacea

Blueprint: Maw of Fafnheir CR 3; CP 4:

Cost to build: 5,250gp
Craft DC: 17

TN small construct
Init +1; Senses low-light vision, darkvision 60ft; Perception -5
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DEFENSE
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AC 16, touch 12, flat-footed 15 (+4 Natural, +1 DEX, +1 Size)
hp 25 (2d10+10)
Fort +0, Ref +1, Will -5
Immune construct traits
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OFFENSE
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Speed 10 ft
Melee 2 slams +3 (1d6)
Special Attacks burn (1d6 DC 11)
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STATISTICS
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Str 10, Dex 12, Con-, Int-, Wis 1, Cha 1
Base Atk +2; CMB +1; CMD 12
SQ 4 construction points, Construct Limb
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SPECIAL ABILITIES
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Construct Limb
This modification can be performed on a Small or Tiny construct, such as an iron cobra or a homunculus. The creator modifies the construct such that she can slip it over her arm and control its actions as part of her own. The construct limb retains any melee attacks that the construct has, and the creator can use special attacks as if she were the construct (using the construct’s attack statistics and effects), but treat the creator as the creature making attacks for the purpose of determining attacks of opportunity and other actions that could be triggered by an attack made by the creator.

The limb also provides the wearer with limited protection in combat, roughly equivalent to that of a heavy steel shield. The wearer is considered proficient in this shield. The wearer retains the remainder of her abilities.

A construct limb counts as a heavy steel shield for purposes of determining AC, weight, Dexterity modifiers to AC, and chance of arcane spell failure.