M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Sosche can't help much with stealth - not being in his wheelhouse at all. He does however visit the scroll shop with the others, poking about for his own options, if available. Non Core: 1d100 ⇒ 59 vs DC 76 (150gp scroll of masterwork transformation) He's not surprised that his sought after scroll is unavailable. After all, it's not the sort of thing most folks put on a scroll. "Best I can do is shroud his house in fog via fog cloud, if you want a way to approach unseen. Go early morning so it's not so unusual - just unusually thick perhaps. Might go un-noticed. I'll hang back though, with my armor in the state it's in, I'll just muck things up."
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Sosche is ready for more blasted undead, and it takes a moment for the adrenaline to wear off when the door opens without fresh opponents. He’ll help Vexas collect the notes, hopefully ensuring nothing is lost. ”Yeah, let’s check out that island, that sounds like some possible loot as well!” Sosche has enough spells to press on if folks want to do it in the same day.
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Status:
HP: 60/60 AC: 20 (t13/f18) Hero: 3
Weapon Equipped = Ranseur Conditions = None Ranseur: Attack: BAB 4 Str +3 Magic +1 (PA -2) Damage: Str +4 Magic +1 (PA +6) Crit: x3 Greatsword: Attack: BAB 4 Str +3 MW +1 Focus +1 (PA -2) Damage: Str +4 (PA +6) Crit: 19-20 Heavy Pick: Attack: BAB 4 Str +3 (PA -2) Damage: Str +3 (PA +4) Crit: x4 Javelin: Attack: BAB 4 Dex +1 Damage: Str +3 Range: 30’ Mnemonic Vestment (1/1d) Spells Memorized (Caster Level 6, Concentration +11, DC 13+lvl) . . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic, Spark . . 1st (3/7): Bless, Cure Light Wounds, Divine Favor, Enlarge Person, Liberating Command, Remove Fear . . 2nd (5/6): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud . . 3rd (4/4): Cure Serious Wounds, Free Swim, Magic Vestment That’s very tempting, but I'll get a good night's sleep for now. So from my treating deadly wounds, Sho and Vexas each heal 6hp. In between healing patients, Sosche will work on his armor. Sure, everyone got hurt from those blasts, but it would be good to be hit less. Just a few more tweaks, and it’ll be nearly done! In the morning, Sosche will cast cure moderate on Brannart, and cure light on the rest of the group to help top up. Brannart: 2d8 + 6 ⇒ (2, 6) + 6 = 14
Hit Points
Sosche readies his ranseur after a cold but somewhat satisfying breakfast. "So, have you figured it all out, or is it to be the prybar?"
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Oh, good call! I don't use the heal skill much, and should know how to use it better. Sosche will do long term care instead of treating deadly wounds, since we're resting longer. Silly me. In that case, I get no extra healing (do I get an overnight rest or not as I'm tending people?), but everyone else gets double their level (total). If we rest successfully of course.
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Status:
HP: 44/60 AC: 20 (t13/f18) Hero: 3
Weapon Equipped = Ranseur Conditions = None Ranseur: Attack: BAB 4 Str +3 Magic +1 (PA -2) Damage: Str +4 Magic +1 (PA +6) Crit: x3 Greatsword: Attack: BAB 4 Str +3 MW +1 Focus +1 (PA -2) Damage: Str +4 (PA +6) Crit: 19-20 Heavy Pick: Attack: BAB 4 Str +3 (PA -2) Damage: Str +3 (PA +4) Crit: x4 Javelin: Attack: BAB 4 Dex +1 Damage: Str +3 Range: 30’ Mnemonic Vestment (1/1d) Spells Memorized (Caster Level 6, Concentration +11, DC 13+lvl) . . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic, Spark . . 1st (0/7): Bless, Cure Light Wounds, Divine Favor, Enlarge Person, Liberating Command, Remove Fear . . 2nd (0/6): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud . . 3rd (0/4): Cure Serious Wounds, Free Swim, Magic Vestment Sosche, amazingly enough, does have Azlant. "The decemvirate huh? Wow. Uh, who are the decemvirate? I feel like I should know, but I can't remember. They sound nasty at least. Cool name." Sosche suggests, "As we're all pretty badly mauled, again, from those damned exploding undead, what say we take a break and rest overnight? In the morning I can do some more healing as well." He'll cast one cure moderate on Vexas, as the most wounded no matter what.
If they stop for the day: He’ll try a Treat Deadly Wounds once each as they rest for the day. Heal Fenna: 1d20 + 7 ⇒ (8) + 7 = 15 vs DC 20 for no healing Heal Sho: 1d20 + 7 ⇒ (13) + 7 = 20 vs DC 20 for 6hp healing Heal Vexas: 1d20 + 7 ⇒ (17) + 7 = 24 vs DC 20 for 6hp healing
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Status:
HP: 48/60 AC: 20 (t13/f18) Hero: 3
Weapon Equipped = Ranseur Conditions = None Ranseur: Attack: BAB 4 Str +3 Magic +1 (PA -2) Damage: Str +4 Magic +1 (PA +6) Crit: x3 Greatsword: Attack: BAB 4 Str +3 MW +1 Focus +1 (PA -2) Damage: Str +4 (PA +6) Crit: 19-20 Heavy Pick: Attack: BAB 4 Str +3 (PA -2) Damage: Str +3 (PA +4) Crit: x4 Javelin: Attack: BAB 4 Dex +1 Damage: Str +3 Range: 30’ Mnemonic Vestment (1/1d) Spells Memorized (Caster Level 6, Concentration +11, DC 13+lvl) . . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic, Spark . . 1st (0/7): Bless, Cure Light Wounds, Divine Favor, Enlarge Person, Liberating Command, Remove Fear . . 2nd (1/6): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud . . 3rd (0/4): Cure Serious Wounds, Free Swim, Magic Vestment Sosche tries to dodge the explosion.
...and his too-tight armor inhibits him and he's roasted! "At least there was only one of them." he grins.
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Status:
HP: 60/60 AC: 20 (t13/f18) Hero: 3
Weapon Equipped = Ranseur Conditions = None Ranseur: Attack: BAB 4 Str +3 Magic +1 (PA -2) Damage: Str +4 Magic +1 (PA +6) Crit: x3 Greatsword: Attack: BAB 4 Str +3 MW +1 Focus +1 (PA -2) Damage: Str +4 (PA +6) Crit: 19-20 Heavy Pick: Attack: BAB 4 Str +3 (PA -2) Damage: Str +3 (PA +4) Crit: x4 Javelin: Attack: BAB 4 Dex +1 Damage: Str +3 Range: 30’ Mnemonic Vestment (1/1d) Spells Memorized (Caster Level 6, Concentration +11, DC 13+lvl) . . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic, Spark . . 1st (0/7): Bless, Cure Light Wounds, Divine Favor, Enlarge Person, Liberating Command, Remove Fear . . 2nd (1/6): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud . . 3rd (0/4): Cure Serious Wounds, Free Swim, Magic Vestment Sosche continues to swing - now with flank! Ranseur: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Alas, I think that's a miss...
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Status:
HP: 60/60 AC: 20 (t13/f18) Hero: 3
Weapon Equipped = Ranseur Conditions = None Ranseur: Attack: BAB 4 Str +3 Magic +1 (PA -2) Damage: Str +4 Magic +1 (PA +6) Crit: x3 Greatsword: Attack: BAB 4 Str +3 MW +1 Focus +1 (PA -2) Damage: Str +4 (PA +6) Crit: 19-20 Heavy Pick: Attack: BAB 4 Str +3 (PA -2) Damage: Str +3 (PA +4) Crit: x4 Javelin: Attack: BAB 4 Dex +1 Damage: Str +3 Range: 30’ Mnemonic Vestment (1/1d) Spells Memorized (Caster Level 6, Concentration +11, DC 13+lvl) . . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic, Spark . . 1st (0/7): Bless, Cure Light Wounds, Divine Favor, Enlarge Person, Liberating Command, Remove Fear . . 2nd (1/6): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud . . 3rd (0/4): Cure Serious Wounds, Free Swim, Magic Vestment Sosche follows Brannart's lead. He readies an attack, and hopes for an AoO to boot! Readied Attack:
Will take a 5' step as needed.
Ranseur: 1d20 + 6 ⇒ (17) + 6 = 23 Damage P: 2d4 + 11 ⇒ (1, 3) + 11 = 15 - - - Attack of Opportunity: Ranseur: 1d20 + 6 ⇒ (12) + 6 = 18 Damage P: 2d4 + 11 ⇒ (2, 4) + 11 = 17 - - -
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
"I do have a first level spell left if we want to give it a shot. I'd rather do this now than come back after a time and find more undead had moved in." he chuckles. If the party agrees, he'll cast Enlarge - handing over his crowbar.
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
"Maybe to move forward we need to visit Vriskirsa again." Sosche suggests unhelpfully. "Unless the doors can be forced?" Not sure if we want to break anything, but what about disable device? I don't have a ton of skills to float around, but I could work the Healer's Hands angle if folks wanted. I'll have to pick up the feat of course, but I could do that next level. I won't be great at it (no wisdom bonus), but it'll at least give us some options. Sosche has little to help, though if they do decide to force the door, he does have a crowbar at least.
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Status:
HP: 49/60 AC: 20 (t13/f18) Hero: 3
Weapon Equipped = Ranseur Conditions = None Ranseur: Attack: BAB 4 Str +3 Magic +1 (PA -2) Damage: Str +4 Magic +1 (PA +6) Crit: x3 Greatsword: Attack: BAB 4 Str +3 MW +1 Focus +1 (PA -2) Damage: Str +4 (PA +6) Crit: 19-20 Heavy Pick: Attack: BAB 4 Str +3 (PA -2) Damage: Str +3 (PA +4) Crit: x4 Javelin: Attack: BAB 4 Dex +1 Damage: Str +3 Range: 30’ Mnemonic Vestment (1/1d) Spells Memorized (Caster Level 6, Concentration +11, DC 13+lvl) . . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic, Spark . . 1st (1/7): Bless, Cure Light Wounds, Divine Favor, Enlarge Person, Liberating Command, Remove Fear . . 2nd (1/6): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud . . 3rd (0/4): Cure Serious Wounds, Free Swim, Magic Vestment Sosche does what he can to heal the party, draining most of his spells... Brannart Healing: 1d8 + 5 + 4d8 + 12 ⇒ (2) + 5 + (2, 2, 3, 1) + 12 = 27
"I have another spell or two. I worry about emergencies, but Brannart, you're still looking pretty peaked." csw: 3d8 + 6 ⇒ (5, 3, 2) + 6 = 16 "That's the best I can do for now. I think we can press on a bit, but it might be a short day if everything down here is as tough as all that!" Sosche grins, picks up his ranseur, and makes ready to move on. (Cast 6 clw, 3 cmw, 1 csw)
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Status:
HP: 27/60 AC: 20 (t13/f18) Hero: 3
Weapon Equipped = Greatsword Conditions = None Ranseur: Attack: BAB 4 Str +3 Magic +1 (PA -2) Damage: Str +4 Magic +1 (PA +6) Crit: x3 Greatsword: Attack: BAB 4 Str +3 MW +1 Focus +1 (PA -2) Damage: Str +4 (PA +6) Crit: 19-20 Heavy Pick: Attack: BAB 4 Str +3 (PA -2) Damage: Str +3 (PA +4) Crit: x4 Javelin: Attack: BAB 4 Dex +1 Damage: Str +3 Range: 30’ Mnemonic Vestment (1/1d) Spells Memorized (Caster Level 6, Concentration +11, DC 13+lvl) . . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic, Spark . . 1st (7/7): Bless, Cure Light Wounds, Divine Favor, Enlarge Person, Liberating Command, Remove Fear . . 2nd (4/6): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud . . 3rd (1/4): Cure Serious Wounds, Free Swim, Magic Vestment With no where to go to avoid the coming blast, he at least does what he can to keep Brannart in the fight - and surviving the eventual blast. He casts another Cure Moderate on him.
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Status:
HP: 27/60 AC: 20 (t13/f18) Hero: 3
Weapon Equipped = Greatsword Conditions = None Ranseur: Attack: BAB 4 Str +3 Magic +1 (PA -2) Damage: Str +4 Magic +1 (PA +6) Crit: x3 Greatsword: Attack: BAB 4 Str +3 MW +1 Focus +1 (PA -2) Damage: Str +4 (PA +6) Crit: 19-20 Heavy Pick: Attack: BAB 4 Str +3 (PA -2) Damage: Str +3 (PA +4) Crit: x4 Javelin: Attack: BAB 4 Dex +1 Damage: Str +3 Range: 30’ Mnemonic Vestment (1/1d) Spells Memorized (Caster Level 6, Concentration +11, DC 13+lvl) . . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic, Spark . . 1st (7/7): Bless, Cure Light Wounds, Divine Favor, Enlarge Person, Liberating Command, Remove Fear . . 2nd (5/6): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud . . 3rd (1/4): Cure Serious Wounds, Free Swim, Magic Vestment Still wounded, Sosche nevertheless draws his greatsword, not wanting to wade into combat to get his ranseur. Concerned for Brannart, he reaches out to heal him a bit. CMW: 2d8 + 6 ⇒ (1, 3) + 6 = 10 Do you require a touch attack to heal an ally? I assume not, but in case you do…
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Status:
HP: 34/60 AC: 20 (t13/f18) Hero: 3
Weapon Equipped = None Conditions = None Ranseur: Attack: BAB 4 Str +3 Magic +1 (PA -2) Damage: Str +4 Magic +1 (PA +6) Crit: x3 Greatsword: Attack: BAB 4 Str +3 MW +1 Focus +1 (PA -2) Damage: Str +4 (PA +6) Crit: 19-20 Heavy Pick: Attack: BAB 4 Str +3 (PA -2) Damage: Str +3 (PA +4) Crit: x4 Javelin: Attack: BAB 4 Dex +1 Damage: Str +3 Range: 30’ Mnemonic Vestment (1/1d) Spells Memorized (Caster Level 6, Concentration +11, DC 13+lvl) . . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic, Spark . . 1st (7/7): Bless, Cure Light Wounds, Divine Favor, Enlarge Person, Liberating Command, Remove Fear . . 2nd (6/6): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud . . 3rd (1/4): Cure Serious Wounds, Free Swim, Magic Vestment ”Not that we can do much about it, but watch out! They explode when destroyed!” He thanks Fenna for the aid, stands up, and heals himself further.
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Status:
HP: -3/60 AC: 20 (t13/f18) Hero: 3
Weapon Equipped = None Conditions = Bleeding Ranseur: Attack: BAB 4 Str +3 Magic +1 (PA -2) Damage: Str +4 Magic +1 (PA +6) Crit: x3 Greatsword: Attack: BAB 4 Str +3 MW +1 Focus +1 (PA -2) Damage: Str +4 (PA +6) Crit: 19-20 Heavy Pick: Attack: BAB 4 Str +3 (PA -2) Damage: Str +3 (PA +4) Crit: x4 Javelin: Attack: BAB 4 Dex +1 Damage: Str +3 Range: 30’ Mnemonic Vestment (1/1d) Spells Memorized (Caster Level 6, Concentration +11, DC 13+lvl) . . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic, Spark . . 1st (7/7): Bless, Cure Light Wounds, Divine Favor, Enlarge Person, Liberating Command, Remove Fear . . 2nd (6/6): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud . . 3rd (3/4): Cure Serious Wounds, Free Swim, Magic Vestment Con: 1d20 + 2 ⇒ (9) + 2 = 11 vs DC 12 to stabilize... but -1 hp instead
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Status:
HP: -2/60 AC: 20 (t13/f18) Hero: 3
Weapon Equipped = None Conditions = Bleeding Ranseur: Attack: BAB 4 Str +3 Magic +1 (PA -2) Damage: Str +4 Magic +1 (PA +6) Crit: x3 Greatsword: Attack: BAB 4 Str +3 MW +1 Focus +1 (PA -2) Damage: Str +4 (PA +6) Crit: 19-20 Heavy Pick: Attack: BAB 4 Str +3 (PA -2) Damage: Str +3 (PA +4) Crit: x4 Javelin: Attack: BAB 4 Dex +1 Damage: Str +3 Range: 30’ Mnemonic Vestment (1/1d) Spells Memorized (Caster Level 6, Concentration +11, DC 13+lvl) . . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic, Spark . . 1st (7/7): Bless, Cure Light Wounds, Divine Favor, Enlarge Person, Liberating Command, Remove Fear . . 2nd (6/6): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud . . 3rd (3/4): Cure Serious Wounds, Free Swim, Magic Vestment Sosche drops his ranseur and thinks, briefly before he collapses, of all the things that might have kept him from this fate. He has plans! Plans for heavier armor, plans for greater speed, plans for instant healing. He hopes to revisit those plans! Con: 1d20 + 2 ⇒ (7) + 2 = 9 vs DC 11 to stabilize... but -1 hp instead
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Status:
HP: 29/60 AC: 20 (t13/f18)
Weapon Equipped = Ranseur Conditions = None Ranseur: Attack: BAB 4 Str +3 Magic +1 (PA -2) Damage: Str +4 Magic +1 (PA +6) Crit: x3 Greatsword: Attack: BAB 4 Str +3 MW +1 Focus +1 (PA -2) Damage: Str +4 (PA +6) Crit: 19-20 Heavy Pick: Attack: BAB 4 Str +3 (PA -2) Damage: Str +3 (PA +4) Crit: x4 Javelin: Attack: BAB 4 Dex +1 Damage: Str +3 Range: 30’ Mnemonic Vestment (1/1d) Spells Memorized (Caster Level 6, Concentration +11, DC 13+lvl) . . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic, Spark . . 1st (7/7): Bless, Cure Light Wounds, Divine Favor, Enlarge Person, Liberating Command, Remove Fear . . 2nd (6/6): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud . . 3rd (3/4): Cure Serious Wounds, Free Swim, Magic Vestment "Oww! Fire in the hole, watch as you descend we have company!" Sosche takes a 5’ step back to let someone else down the rope, and to give room for his weapon, as he strikes back at the one on the left side on the map! Ranseur: 1d20 + 6 ⇒ (14) + 6 = 20
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Status:
HP: 57/60 AC: 20 (t13/f18)
Weapon Equipped = Ranseur Conditions = None Ranseur: Attack: BAB 4 Str +3 Magic +1 (PA -2) Damage: Str +4 Magic +1 (PA +6) Crit: x3 Greatsword: Attack: BAB 4 Str +3 MW +1 Focus +1 (PA -2) Damage: Str +4 (PA +6) Crit: 19-20 Heavy Pick: Attack: BAB 4 Str +3 (PA -2) Damage: Str +3 (PA +4) Crit: x4 Javelin: Attack: BAB 4 Dex +1 Damage: Str +3 Range: 30’ Mnemonic Vestment (1/1d) Spells Memorized (Caster Level 6, Concentration +11, DC 13+lvl) . . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic, Spark . . 1st (7/7): Bless, Cure Light Wounds, Divine Favor, Enlarge Person, Liberating Command, Remove Fear . . 2nd (6/6): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud . . 3rd (3/4): Cure Serious Wounds, Free Swim, Magic Vestment Sosche ties the rope together and climbs down. First, or nearly so, his slow and clumsy climbing hinders the others, but he's strong enough that he gets there in the end (taking 10 for an 11 vs DC 5 assuming knotted rope). When he gets to the bottom, he re-casts light onto his helmet and picks up his coin. "Let's check things out, shall we?" he says excitedly. He is, after all, into history, and even studied the Azlanti language for just this sort of thing. He doubts they'll find any books to have survived this long, but perhaps a carving or two? One can only hope! He takes out his ranseur and readies to advance with the group.
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Sosche climbs back up for now, his arms getting tired. "No rope huh? Maybe we go back and get some before continuing here. I don't mind the drop like I said, but it would be nice having a way out again." He grins. "So should we go back, and resupply?"
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
"I think I can climb with another length of rope. Did anyone else have any? I can drop the last little bit with minor damage, but I can't leap that far to climb back up..." he shrugs grinning.
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
"Thanks for the healing Fenna! I can do some, but I have no channeling, which would have been great here. We should get another wand for when I run dry..." Sorry, totally forgot we took damage! Thanks Fenna.
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Status:
HP: 50/60 AC: 20 (t13/f18)
Weapon Equipped = Ranseur Conditions = None Greatsword: Attack: BAB 4 Str +3 MW +1 Focus +1 (PA -2) Damage: Str +4 (PA +6) Crit: 19-20 Ranseur: Attack: BAB 4 Str +3 Magic +1 (PA -2) Damage: Str +4 Magic +1 (PA +6) Crit: x3 Heavy Pick: Attack: BAB 4 Str +3 (PA -2) Damage: Str +3 (PA +4) Crit: x4 Javelin: Attack: BAB 4 Dex +1 Damage: Str +3 Range: 30’ Mnemonic Vestment (1/1d) Spells Memorized (Caster Level 6, Concentration +11, DC 13+lvl) . . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic, Spark . . 1st (7/7): Bless, Cure Light Wounds, Divine Favor, Enlarge Person, Liberating Command, Remove Fear . . 2nd (6/6): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud . . 3rd (3/4): Cure Serious Wounds, Free Swim, Magic Vestment Ducking and weaving, Sosche hobbles to the haunt (if within 15’) and casts a Cure Serious Wounds upon it!
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Sosche looks around, and takes out his new weapon when they see the blasted shadow. Ranseur in hand, he continues on. When they get close, he peers down the chasm. "I have 50' of rope and a solid grapple if we want to check this out. I'll even go first." If the others are in agreement, he'll set his grapple, and carefully climb down. (taking-10 for an 11 on the knotted rope)
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Sosche can also cast one spell a day from a written source (divine though). I have a number of scrolls (see below) already and happy to share them, though they're likely of limited use to non-divine casters. Also please remember, Sosche can craft wondrous magics and will do so for the party. I have a list of his own desires of course, but no money to get started quite yet, so the door is open for you if there's something you want now. Happy to get started on it! Scrolls (caster level)
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
"Damn." Sosche yawns the next day after a fruitless night encamped. "So frustrating when the enemy doesn't deliver themselves to you." he grins. "I expect they'll be back when they get hungry, but I'm not willing to wait around for days I don't think." When Vexas suggests he has some wizardly-work to do, Sosche nods. "I could spend the day on my armor. I'm adding to it you see. We could watch one more night over the herd and then off to the Sunken Laboratory the next day if that makes sense to everyone." Happy to wait a day so Vexas can be better prepared. When we do leave, Sosche votes for the Sunken Laboratory. I can do water breathing for us with a duration of ~2hours each if we need it.
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
"Too easy to disappear around here it seems." says a frustrated Sosche. "We could spend the night on watch tonight. Keep an eye on the goats and hope they return soon." "I don't want to delay our departure overmuch, but surely one night, maybe two, will be OK. What do you think?" he looks to the others for their opinion on the idea.
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Sosche tries to aid the heal, in case there's more to be learned. Heal: 1d20 + 4 ⇒ (10) + 4 = 14 vs DC 10 for +2 aid "Well, that doesn't sound like a vampire. Couldn't imagine what it might be!" He'll follow along, but he's no good with tracks, though he tries to help anyway. Survival, tracking: 1d20 + 0 ⇒ (11) + 0 = 11 vs DC 10 for +2 aid
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Status:
HP: 60/60 AC: 20 (t13/f18)
Weapon Equipped = None Conditions = None Greatsword: Attack: BAB 4 Str +3 Focus +1 Magic +1 (PA -2) Damage: Str +4 Magic +1 (PA +6) Crit: 19-20 Heavy Pick: Attack: BAB 4 Str +3 (PA -2) Damage: Str +3 (PA +4) Crit: x4 Javelin: Attack: BAB 4 Dex +1 Damage: Str +3 Range: 30’ Mnemonic Vestment (1/1d) Spells Memorized (Caster Level 6, Concentration +11, DC 13+lvl) . . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic, Spark . . 1st (7/7): Bless, Cure Light Wounds, Divine Favor, Enlarge Person, Liberating Command, Remove Fear . . 2nd (6/6): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud . . 3rd (4/4): Cure Serious Wounds, Free Swim, Magic Vestment Brannart Teskerwill wrote: "I don't typically wish to charge into melee and leave you all behind. This weapon is well-suited to letting the enemy come to us. And it's still useful underwater, but can also be used to bludgeon when needed." ”Oh! Maybe I should switch up to a pole arm as well - maybe a ranseur! You did so well with it, and I’ve been practicing disarming - that weapon might really help my form.” Sosche says excitedly. Sosche picks up a masterwork ranseur and tries out a few moves. (-310gp) He doesn’t know anything about the prior missing pages, but he doesn’t like blood loss… GM Aldizog wrote: "There's another small matter. Goats. Five goats from Irvin Lourdein’s herd, found dead this morning. All drained of blood. There could be some creatures about that pose a threat, so I'd like to ask you to examine the scene. Figure out what did it, and track it down if you can." ”Maybe someone’s making blood pudding… or maybe… it’s a vampire!” Sosche shudders a bit, and wonders what he knows, if anything, about vampires. Knowledge Religion: 1d20 + 10 ⇒ (6) + 10 = 16He looks to the others, sharing whatever he knows and adding, ”We should check this out if only to preserve our food supply.”
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Sosche is tinkering with his armor when the rest of the party returns to give their report. ”I need to add some plating here…” he mumbles to himself as he works. However, he’ll set aside his armor for the moment and join the others so he can learn what happened as well.
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Sosche is tickled to be formally a part of the group. He can't quite hide his grin as he thinks about the next steps. He too isn't sure about the missing colonists. Certainly there are plenty of dangers in the field, but there's safety in numbers. The community shouldn't just 'be gone'. "We haven't found any solid evidence yet." he shrugingly admits. Or at least nothing he's remembered. He agrees with Fenna, they'd overwhelm the poor apprentice if they all showed up. "You should have some backup though. Probably not me either, but someone who can move at speed in case you need to."
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Sosche is tired from the exertion, and misses his family armor - as much a badge of station as protection. But he’s not as tired as his companions appear to be. Immune to fatigue Still, he’s very glad to be back after so grueling a descent. He vows that speed will be his priority once he gets some raw materials together. He does not like slowing his allies. For now he’ll beg his leave from the group, ”I should show my face to my former team as a courtesy. But I’ll be back directly, assuming we’re going back out of course.” He’ll rush, as fast as his legs will let him, to check in on his mates. Let them know he’s well and good and, hopefully, headed back out with the other group. When duty and civility have been accomplished, he’ll return to the group to see what he can do to help. I have craft wondrous item, and no money to craft as yet, so if there’s something I can be working on for you, please let me know so I can get the queue started.
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
"Wow, that's very cool Fenna. Fascinating stuff!" Sosche listens attentively, history always being one of his interests going way back. He'll even try to muster up a pointed question or two if he can manage anything intelligent. Knowledge History: 1d20 + 10 ⇒ (5) + 10 = 15 to aid? Just rolling on principle, I doubt there's anything to add. Cool stuff! "We might as well camp here for the day and head back early tomorrow. Won't make much difference time wise, and we can examine the art a bit longer." he grins. As they settle in, he suggests, "I've got lots of healing left, and can cast another lesser restoration if anyone still needs it."
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Brannart Teskerwill wrote: "Give it to someone else." Sosche shrugs, "Sure!" He passes it around the party to see if there are any takers. If no one wants it, he idly thinks aloud, "Maybe we can trade for it." He's ready to head back to Talmandor's Bounty.
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
”Ooh, constructs!” Sosche is interested in them as well, though he doesn’t have the skills necessary to resuscitate the things. He’ll move into the chamber and look around. When the ioun stone is found, he suggests it for Brannart. ”In case you go down. Gives me a little time to get to you.” Perception: 1d20 + 9 ⇒ (3) + 9 = 12
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Status:
HP: 60/60 AC: 20 (t13/f18)
Weapon Equipped = Greatsword Conditions = None Greatsword: Attack: BAB 4 Str +3 Focus +1 Magic +1 (PA -2) Damage: Str +4 Magic +1 (PA +6) Crit: 19-20 Heavy Pick: Attack: BAB 4 Str +3 (PA -2) Damage: Str +3 (PA +4) Crit: x4 Javelin: Attack: BAB 4 Dex +1 Damage: Str +3 Range: 30’ Mnemonic Vestment (1/1d) Spells Memorized (Caster Level 6, Concentration +11, DC 13+lvl) . . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic, Spark . . 1st (6/7): Bless, Cure Light Wounds, Divine Favor, Enlarge Person, Liberating Command, Remove Fear . . 2nd (6/6): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud . . 3rd (4/4): Cure Serious Wounds, Free Swim, Magic Vestment Sosche will collect the bow, as it suits him, but only if no one else needs it. ”My ranged capabilities are weak, but this will help a bit. That is if it’s not better in someone else’s hands.” He offers it around before shouldering it. He knows little about the cave, not his area of expertise. So he keeps watch over those who do know so they can focus. He keeps his blade ready in his hand just in case as he moves about the cave. When they go deeper, at Vexas’s suggestion, he too will cast light on his blade and move with Brannart at the front. Or at least as close as his slow movement allows… I really need to speed up!
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Status:
HP: 60/60 AC: 20 (t13/f18)
Weapon Equipped = Greatsword Conditions = Bless, Inspired Greatsword: Attack: BAB 4 Str +3 Focus +1 Magic +1 (PA -2) Damage: Str +4 Magic +1 (PA +6) Crit: 19-20 Heavy Pick: Attack: BAB 4 Str +3 (PA -2) Damage: Str +3 (PA +4) Crit: x4 Javelin: Attack: BAB 4 Dex +1 Damage: Str +3 Range: 30’ Mnemonic Vestment (1/1d) Spells Memorized (Caster Level 6, Concentration +11, DC 13+lvl) . . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic, Spark . . 1st (6/7): Bless, Cure Light Wounds, Divine Favor, Enlarge Person, Liberating Command, Remove Fear . . 2nd (6/6): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud . . 3rd (4/4): Cure Serious Wounds, Free Swim, Magic Vestment Sosche 5’ steps into the space Fenna steps out of, and swings his blade against the carpice! Greatsword: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27 (bless, inspire)
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Status:
HP: 60/60 AC: 20 (t13/f18)
Weapon Equipped = Greatsword Conditions = Bless Greatsword: Attack: BAB 4 Str +3 Focus +1 Magic +1 (PA -2) Damage: Str +4 Magic +1 (PA +6) Crit: 19-20 Heavy Pick: Attack: BAB 4 Str +3 (PA -2) Damage: Str +3 (PA +4) Crit: x4 Javelin: Attack: BAB 4 Dex +1 Damage: Str +3 Range: 30’ Mnemonic Vestment (1/1d) Spells Memorized (Caster Level 6, Concentration +11, DC 13+lvl) . . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic, Spark . . 1st (6/7): Bless, Cure Light Wounds, Divine Favor, Enlarge Person, Liberating Command, Remove Fear . . 2nd (6/6): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud . . 3rd (4/4): Cure Serious Wounds, Free Swim, Magic Vestment Sosche casts Bless (+1 att/saves vs fear (morale)) and moves along the diagonal two squares closer (15’ move) as he draws his greatsword.
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Sosche agrees, "Yeah, let's start there first. Pathfinders are supposed to be good at this sort of thing yeah?" That said, he's fine heading anywhere but back - at least for now. He wants to get more information under his belt first.
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
It’s 7:30pm by the time we figure it out, more or less.
He hopes the others agree before he starts dragging bodies over to a communal burial area. He plans to bury them together, but not all jumbled up of course. Laid out as best he can in a long row. As each person is so interred, he’ll say a short generic prayer for their souls. He doubts any worshipped the Empyreal Lords, and so he keeps his faith out of it. That night, before he beds down, he’ll cast a Lesser Restoration via his vestment to try and help the worst off. Not sure who needs this the most, but someone please claim…
He’ll take a watch that night, and help break camp in the morning. While chatting over supper, Sosche mentions, ”Say, I have a new power granted to me to bless a shield or armor and improve it’s protective nature. It lasts for hours - anyone interested?” Magic Vestment at this level is only +1, the automatic bonus progression is +1, and they don’t stack. However, I’d be happy to cast it on a shield or two if anyone wants it. I get the spell no matter what, can’t swap it out, and don’t myself use a shield. Any takers?
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
NEXT LEVEL: 6: Oracle (Battle) 6
+8HP (5 class +2 con +1 favored) (total 60) +1 BAB (CMD/CMB) (4) +1 to all saves (2/2/5) +8 skills (4 class +1 human +1 int +2 background) (Craft armorer†, Craft Stonecarver†, Heal, Knowledge History, Knowledge Religion, Perception, Spellcraft, Swim) +2 Mental Prowess (charisma) +1 second level spell per day (6) +4 third level spells per day (4) +1 third level mystery spell (magic vestment) +1 cantrip (spark) +2 third level spells (cure serious wounds, free swim) Spells Memorized (Caster Level 6, Concentration +11, DC 13+lvl) . . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic, Spark . . 1st (7/7): Bless, Cure Light Wounds, Divine Favor, Enlarge Person, Liberating Command, Remove Fear . . 2nd (6/6): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud . . 3rd (4/4): Cure Serious Wounds, Free Swim, Magic Vestment - - -
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Status:
HP: 52/52 AC: 20 (t13/f18)
Weapon Equipped = None Conditions = None Greatsword: Attack: BAB 3 Str +3 Focus +1 Magic +1 (PA -1) Damage: Str +4 Magic +1 (PA +3) Crit: 19-20 Heavy Pick: Attack: BAB 3 Str +3 (PA -1) Damage: Str +3 (PA +2) Crit: x4 Javelin: Attack: BAB 3 Dex +1 Damage: Str +3 Range: 30’ Mnemonic Vestment (1/1d) Spells Memorized (Caster Level 5, Concentration +9, DC 12+lvl) . . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic . . 1st (6/7): Bless, Cure Light Wounds, Divine Favor, Enlarge Person, Liberating Command, Remove Fear . . 2nd (4/5): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud Sosche considers what can be done.
”Let’s take a moment to put the haunt to rest before retiring ourselves shall we? Dunno what it does, but it’d be good to not have to worry every time we pass through here.” He’ll also heal himself of his minor injury. If anyone else needs a top up, go ahead and roll it (+5). I have plenty of spells still available.
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Status:
HP: 40/52 AC: 20 (t13/f18)
Weapon Equipped = Greatsword Conditions = Inspired (+2) Greatsword: Attack: BAB 3 Str +3 Focus +1 Magic +1 (PA -1) Damage: Str +4 Magic +1 (PA +3) Crit: 19-20 Heavy Pick: Attack: BAB 3 Str +3 (PA -1) Damage: Str +3 (PA +2) Crit: x4 Javelin: Attack: BAB 3 Dex +1 Damage: Str +3 Range: 30’ Mnemonic Vestment (1/1d) Spells Memorized (Caster Level 5, Concentration +9, DC 12+lvl) . . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic . . 1st (7/7): Bless, Cure Light Wounds, Divine Favor, Enlarge Person, Liberating Command, Remove Fear . . 2nd (4/5): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud Sosche takes the blow with a grimace, but it doesn’t deter him. He swings back, doing what he can to aid the battle. Greatsword: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29 (inspire)
critthreat Greatsword: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27 (inspire)
Wooot!
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
Status:
AC: 20 (t13/f18) HP: 52/52
Weapon Equipped = Greatsword Conditions = Inspired (+2) Greatsword: Attack: BAB 3 Str +3 Focus +1 Magic +1 (PA -1) Damage: Str +4 Magic +1 (PA +3) Crit: 19-20 Heavy Pick: Attack: BAB 3 Str +3 (PA -1) Damage: Str +3 (PA +2) Crit: x4 Javelin: Attack: BAB 3 Dex +1 Damage: Str +3 Range: 30’ Mnemonic Vestment (1/1d) Spells Memorized (Caster Level 5, Concentration +9, DC 12+lvl) . . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic . . 1st (7/7): Bless, Cure Light Wounds, Divine Favor, Enlarge Person, Liberating Command, Remove Fear . . 2nd (4/5): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud Sosche rushes the larger zombie, and swings for the rafters! Greatsword: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12 (inspire)
If it’s difficult terrain along the slope, and it might be, Sosche double moves to close and does not swing.
M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 60/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3
"Yeah, I don't know how long that will keep it at bay, but we should look for things that might be a clue as to how to put them to rest for good." He'll swim over to the island. He stays close to Vexas so they can support each other if something goes wrong. Sosche will search, and cast Detect Magic and do a sweep. Perception: 1d20 + 8 ⇒ (8) + 8 = 16
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