Name: Sorzar Dhabab
Race: Faunus (Fox Ears & Slightly Elongated Canines)
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d8, Throwing d8, Notice d6, Climbing d4, Taunt d4, Persuasion d6, Stealth d4, Streetwise d4, Kn:Dustcraft d4
Pace: 6 (d6) Parry: 6 (7) Toughness: 4 (5) Charisma: +2 (0)
Gear (2/3): Primary Weapon (1 WT), Light Suit Of Armor (1 WT), Gale Dust (10oz), Burn Dust (10oz), 25 Liens
Hindrances: Dark Secret (Was A Member Of White Fang) (Ma), Small: -1 To Toughness (Ma), Enemy: Brother (Mi), Hedonistic: I Love All The Good Things, Outsider: -2 Charisma When Dealing With Racist Jerks, Heroic (Because I Wanted To)
Edges: Darksight (Monster Ability), Dirty Fighter (+2 To Trick Rolls (AGI or SMT)), Charismatic (+2 Charisma)
Semblance: Cloning
There Ain’t No Better Friend Than Myself (Duplication 3)
Teamwork Makes The Dream Work (Leaping 1, Bounce +1)
Aura Power Point Pool: 10/10
Unique Weapon: Shimmer Mirage
Mirage (Melee):
Mirage (Serrated Chain Yo-Yo Form)
Damage: Str+2d4
Switchable
Reach (+3, 1” Melee Reach)
Extra Damage (+4)
High Raise Die (+1)
Strong Defense (+3)
Fragile (-1, Breaks On Snake Eyes)
Dangerous (-2, Innocent Bystander In Melee)
Low Damage (-2)
Expensive (-1)
Shimmer (Ranged):
Shimmer (Throwing Chakram Form)
Damage: 2d8
Switchable
Boomerang 3/6/12 (+2)
Penetrating (+1, 1 AP V.S. All Armor)
Very High-Powered (+3)
Returning (+1)
Very High Raise Die (+2)
Very Unstable (-3, Hurt Self On Natural 1 On Skill Die)
Expensive (-1)
Personal Details:
Sorzar was born in one of the major cities of the Kingdom of Vacuo, one of a large brood of children to two poor Faunus. Every day was a struggle, begging and doing oddjobs here and there within the city to try and make sure food was on the table. Sorzar acted as a courier around the city, being paid what little Liens to help make sure there was enough bread to go around. Prejudices were strong in this city, violence and distaste strong against the Faunus that called the city home.
Not all was dark and terrible though, not every hand was a clenched fist. There were those who were sympathetic to Sorzar’s family’s dire straits and took pity on them. More importantly though, there was the heroes that Sorzar idolized; The White Fang. The White Fang’s members brought food and water, medicine and hope to those who barely survived on the burning streets of Sorzar’s home. All he ever wanted was to grow up to be like them, to follow his eldest brother and help make the world better and equal for all.
Even as reports came in of White Fang’s more violent escalations, Sorzar discounted them to be lies. There was no way his heroes could be terrorists, that they could be harming so many. Malachite, his older brother, returned home and told his family of all the good that they were doing. Their father though had heard the truth and disowned his eldest for the cowardly acts he had committed, for furthering the divide between Humans and Faunus.
Sorzar ran away from home that day and found his brother, hoping to follow in his footsteps. Instead of being sent packing, as he expected, he was welcomed in and brought into The White Fang. It was here he learned how to fight, to kill if needed, and to defend his kind from the predations of humanity. Sorzar believed himself to be a hero and, when he was done with his long training, eagerly volunteered for the first important task that he could take with his brother.
A rescue mission was in order, their allies captured during a failed mission within a smaller town of a few hundred. They were to sneak in and escape with the prisoners while the other team ran distraction. The mission was flawless, Sorzar’s team expertly dispatching the guards to free their imprisoned comrades. Yet when he left, he saw the damage that had been done. His brother and his team had sabotaged the walls, allowing Grimm to enter the city unimpeded. The monsters swept through the town like a plague; women, men, children, and elderly died in the streets. Humans and Faunus both were slew by the wild Grimm and Sorzar realized just what he had helped accomplish and what his brother and The White Fang really stood for.
It was with shame that he revealed his brother’s location to the authorities anonymously, fleeing into the dark with his guilt. He worked from then on to try and help those in need, to put his skills to better use. It was during an attack by Grimm that he came under the notice of an experienced Hunter. It took some small persuading before Sorzar was convinced to try his luck and see if he could improve the world and atone for his sins. It is why he worked hard to unlock his aura and develop his semblance. It is why he passed their tests so readily, showcasing his skill and cunning. It is why he is at the Academy now, feeling that same wide-eyed enthusiasm that he thought had been long since lost.
Personality:
Sorzar is a playful joker, proud of what he is but not caught up in it so completely. Sarcasm is his favorite way to express love and friendship and you should truly be far more worried when he is unusually polite to you. Behind the mirth and merriment though is a sense of melancholy that only settles in when he thinks he is alone. That night plays over and over again in his mind and he never feels that he is doing quite enough to make up for the lives that were lost that night.
Physical Description:
Sorzar is young man, tan skinned with golden eyes and a shaggy mop of hair that seems to shift from red to orange to yellow. Two tufts of golden-brown fur raise out from his hair, the fox ears that show off his Faunus heritage. He stands at about 5’2, shorter and thinner than most. He is usually mistaken for being younger than he is, something that annoys him to no end (the Edward Elrich Complex :P).
He dresses in red, orange, and black silks, light and easy upon his form to keep the desert heat away and keep him comfortable outside of Winter. His armor are golden-colored inlays, set to protect his vitals areas while allowing him to stay mobile.
Role:
Sorzar is a social character, aiming to be the guy people talk to and who talks to others to get things done. Need someone to understand where you’re coming from? Talk with Sorzar. Need something specific? Talk to Sorzar. In combat, he tends to assist the more powerful individuals with his tricks and skills and will come in swinging hard when the opportunity presents itself. He is a good person in the end though and will put himself in danger in order to protect those who can’t protect themselves.
Weapon Description:
Shimmer Mirage is a beautiful chakram, intricately designed to look like exceedingly sharp dunes across an endless desert. The chakram whistles softly, like the unimpeded winds of the desert, when it is thrown and returns to the hand of the one who threw it easily. Quick releases within the handles cause the weapon to break apart into sharpened segments, colored in sunset reds and shining golds and ending in a heavy, sharpened ball reminiscent to a yo-yo. The yo-yo and chain is swift and dangerous, capable of being swung out far away in quick lunges and strikes thanks to the light-weight material it is made from. Unfortunately, that material is also expensive and the segments have the low possibility of shattering should they be hit just right. They are a weapon to be used by a trickster, through and through.