Elf Woman

Soro Summerwing's page

1 post. Organized Play character for Hmm.


Full Name

Soro Summerwing

Race

| SP 54/54 HP 42/42 | RP 8/8 | EAC 22; KAC 23 | Fort +4; Ref +6; Will +11 | Init: +4 | Perc: +18, SM: +15

Classes/Levels

| Speed 30ft, Flight 30 ft. | Reroll 1/1, Campaign Coin 1/1| Spells: 1st 4/4 2nd 4/4 | Fire Resist 5 | Active conditions: None.

Gender

820-708 | Female Summerborn Ryphorian Sensate Akashic Mystic 6

About Soro Summerwing

SFS # 820-708

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Summerwing
Sensate Akashic Mystic 6
NG Summerborn Ryphorian Medium humanoid ( )
Init +4; Senses Perc +18, SM +15,

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Defense
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EAC 22, KAC 23
SP 54 HP 42 RP 8
Fort +4, Ref +6, Will +11

Second Skin Armor + D Suit II
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Offense
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Speed 30 ft.
Melee
Survival Knife +7 (1d4+2)

Ranged
Boomer Rifle +7 (1d8+4 sonic) 40 feet

Space 5 ft.; Reach 5 ft.
Special Attacks
Spell-Like Abilities
Spells
At will: Detect Affliction, Detect Magic, Psychokinetic Hand, Stabilize, Telepathic Message, Token Spell
1st Level: Akashic Download, Charm (DC 19), Identify, Life Bubble, Share Language
2nd Level: Augury, Ectoplasmic Barrage (DC 20), Mind Thrust II (DC 20), Mystic Cure II, Soul Surge

Soul Surge:

Source Galactic Magic pg. 82
Classes Mystic 1-6, Witchwarper 1-6
School evocation (force)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration instantaneous
Saving Throw none; Spell Resistance no
Description
Soul surge was innovated by Hanakan mystics concomitant with the attunement of their soulstones. With this spell, you draw forth a tiny bit of your essence to attack your opponent, losing a number of Hit Points equal to the number of damage dice you roll for your soul surge. Attempt a ranged attack against a single target's EAC, adding your key ability score modifier to the attack roll instead of your Dexterity modifier if it's higher. Your soul surge does piercing damage that has the force descriptor, and the amount of damage it does depends on the level at which it's cast.

1st: When you cast soul surge as a 1st-level spell, it deals 3d8 damage to the target.

2nd: When you cast soul surge as a 2nd-level spell, it deals 6d8 damage to the target.

3rd: When you cast soul surge as a 3rd-level spell, it deals 10d8 damage to the target.

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Statistics
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Str 8, Dex 18*, Con 15, Int 16**, Wis 22*, Cha 10

*Includes personal upgrade for Wisdom (+2) and Dex (+1)
**Includes bonus stat for having racial boon on a now Society-legal character.
5th level increase: Wisdom, Dex, Con and Int

Skills
Culture 14 = 3 int + 6 rank + 3 class + 2 insight
Diplomacy 9 = 0 cha + 6 rank + 3 class
Life Science 12 = 3 int + 6 rank + 3 class
Medicine 12 = 3 int + 6 rank + 3 class
Mysticism 17 = 6 wis + 6 rank + 3 class + 2 insight
Perception 18 = 6 wis + 6 rank + 3 class + 2 race + 1 theme
Profession Shipping Merchant 17 + 5 = 6 wis +6 rank +3 class + 4 toolkit + 1 clothes + 2 insight
Sense Motive 15 = 6 wis + 6 ranks + 3 class
Survival 15 = 6 wis + 6 rank +3 class

Starship-Combat Version of Skills
Omitting Class features and items that do not affect Crew Actions

Mystic Gunnery +6

Feats
Divine Blessing: Yaraesa, Long Arm Proficiency, Versatile Specialization, Spell Focus

Languages Common, Draconic, Triaxian

Other Abilities

Combat Gear
Other Gear

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Special Abilities
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Bonus Feat: Ryphorians gain a bonus feat at 1st level.
Keen Senses: Ryphorians' distinctive ears help them hear precisely, granting a +2 bonus to Perception checks.
Low-Light Vision: Ryphorians can see in dim light as if it were normal light. Summerborn: Summerborn ryphorians gain fire resistance 5. A ryphorian can stack this natural resistance with one other form of resistance.

Sensate Theme Knowledge (1ST)
Always in search of new sensations, you have spent significant time learning about the cultures of the Pact Worlds and have gained a breadth of cultural knowledge, from the composition styles of Vercite ether-ballads to quantum-flavored Idaran cuisine or the latest textiles in Kalo-Mahoi fashions. Reduce the DC of Culture checks to recall knowledge about artistic innovations and traditions by 5. Given your propensity for trying new things, you've also found it prudent to understand the distinction between delightful experiences and those that are ill-advised, permanently injurious, or even fatal. Reduce the DC of Life Science checks by 5 when identifying consumables such as drugs, medicinals, poisons, food, and drink. Perception is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Perception checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.

Charming Curiosity (6th Level)
Your broad awareness provides you with insight when you try to influence people. This talent is valuable when you try to talk others into allowing you access to new experiences. Strangers might not understand your motivations, but your passion is contagious, and your ardent quest endears you to those who share your curiosity. Up to twice per day, you can roll twice when attempting a Diplomacy check and use the better of the two results.

Divine Blessing (Yaraesa): You can roll a skill check to recall knowledge twice and take the better of the two results. Once you have used this ability, you can't use it again until you spend 1 Resolve Point during a 10-minute rest to regain Stamina Points.
Partner Bond (Ex) (from Krinek Summerwing) A dragonkin can form a permanent bond with one willing non-dragonkin creature. Once this bond is made, a dragonkin cannot form another partner bond unless its current partner dies. A dragonkin and its partner can communicate with each other as if they both had telepathy with a range of 100 feet. In combat, when a dragonkin is within 30 feet of its partner, both creatures roll initiative checks separately and treat the higher result as the result for both of them.

Access Akashic Record (Su) You can access the Akashic Record to augment your skills. You can spend 1 Resolve Point to attempt a skill check as if you had ranks in that skill equal to your mystic level.

Peer into the Future (Su) - 6th Level
Once per day, you can spend 10 minutes in uninterrupted meditation to receive visions of possible futures. At any point over the next 24 hours, you can declare that you are using the benefit of this ability before rolling one initiative check, saving throw, or skill check. You gain a +4 insight bonus to that check. At 11th level, you can use this ability twice per day, though you can’t use it again until after you’ve used your first bonus.

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Boons Slotted this Adventure
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Ally:
Faction: Dataphiles
Personal: Alien Archive Ryphorian Boon
Promotional: Campaign Service Coin
Social:
Starship: Mystical Systems Boon
Slotless:

All My Boons: