Full Name |
Evandrik Zale |
Race |
Tiefling |
Classes/Levels |
Ranger 1 |
Gender |
Male |
Age |
56 |
Alignment |
N |
Languages |
Common, Abyssal |
Occupation |
Explorer and sellsword |
Strength |
18 |
Dexterity |
15 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
5 |
About Evandrik Zale
Evandrik Zale's grandfather was a fiendsih oni that ravaged the countryside of a distant land. Evandrik's mother Evadne fled to distant lands after she betrayed him to celestial powers. She eventually fell in love with an older human explorer and hunter of the undead named Degar Zale, and they settled in a fortified cottage in a ruin-littered forest near a trade town. Growing up on stories of angels and demons, and battling the dead that rose in the forests and ruins near his home, and having a half-elven aspiring wizard as his childhood friend left Evandrik with adventure in his heart. Evandrik's mother died of illness in her 50s, and his father died of old age when he was nearly 80. With no family left, Evandrik sought out the legendary prison that his mother said holds his grandfather. His tremendous stature and combat prowess assured him work as a mercenary and guard wherever he went.
Evandrik Zale
Male onispawn tiefling trapper/deep walker ranger 1
N Medium outsider (native)
Init +2; Senses darkvision 60 ft., Perception +8 (+9 vs traps, +10 vs undead)
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Defense
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AC 17, touch 12, flat-footed 15 (+2 natural, +2 Dex, +3 armor)
hp 13 (1d10+2+1)
Fort +4, Ref +4, Will +2
Defensive Abilities: cold resistance 5, electricity resistance 5, fire resistance 5
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Offense
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Speed 30 ft.
Melee large greataxe +5 (3d6+6/x3)
or dagger +5 (1d4+4/19-20)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks +2 attack and damage against undead
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Statistics
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Str 18, Dex 15, Con 14, Int 10, Wis 14, Cha 5
Base Atk +1; CMB +5; CMD 17
Feats: Armor of the Pit (ARG), Fiendish Heritage (Bastards of Erebus, GM approval)
Traits: (traded traits for Fiendish Heritage feat)
Skills: Climb +8, Bluff -1, Disable Device +6 (+7 vs traps), Knowledge (dungeoneering) +4, Perception +8, Stealth +8, Survival +6 (+7 to track)
Languages: Common, Abyssal
SQ: trapfinding, track, wild empathy, favored enemy (undead) (+2 bluff, knowledge, perception, sense motive, & survival, +2 atk/damage)
Other Gear: studded leather armor, explorer's outfit, heavy crossbow, 100 bolts, large greataxe, club x4, heavy wooden shield, thieves tools, mw Perception tool (scout's goggles), backpack, 400ft hemp rope, 4 grappling hooks, rations x22, flint & steel, waterskin x4, whetstone, flask, 5 torches, chalk x10, oil (5 pint flasks), empty sack x3
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Special Abilities
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Prehensile tail, oversized limbs