
About Sorin the Traveler
Male human (Varisian) druid (menhir savant) 1
N Medium humanoid (human)
Init 8; Senses Perception +8
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 9 (1d8+1)
Fort 3, Ref 2, Will 6
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4 P or S/19+) or
. . quarterstaff +0 (1d6 B) or
. . scimitar +0 (1d6 S/18+)
Ranged sling +2 (1d4 B)
Druid (Menhir Savant) Spells Prepared (CL 1st; concentration +5)
. . 1st—cure light wounds, entangle (DC 15)
. . 0 (at will)—guidance (at will), light (at will), resistance (at will)
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Statistics
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Str 10, Dex 14, Con 12, Int 10, Wis 18, Cha 15
Base Atk +0; CMB 0; CMD 12
Feats Improved Initiative
Traits know the land, reactionary
Skills Handle Animal +6, Heal +8, Knowledge (nature) +5, Perception +8, Survival +9
Languages Common, Druidic, Varisian
Other Gear leather armor, dagger, quarterstaff, scimitar, sling with 5 sling bullets, flint and steel, spell component pouch, waterskin, Sora, 115 gp, 9 sp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spirit Sense (Sp) As det. undead, also fey, outsider, astral/ethereal/incorporeal simultaneously.