I can tell you exactly what I want from this game, and what I hope other people are expecting from this game. In short, I'd like a digitization of how pathfinder works, and what it is. If this is far from the creators vision, please let me know.
[MOST IMPORTANTLY FROM A PLAYER STANDPOINT]
-The ability to create characters offline and import them into the online environment and vice versa. The ability for players to import/export their characters from the online version of Pathfinder to the table-top version would create a perfect synergy of the currently existing Pathfinder product.
-A developer toolkit available for GMs that would enable them to create their own adventures.
-An online database that tracks character progression and equipment. Paizo/Goblinworks could easily utilize and digitize the GameMastery Item Cards: Essentials Deck and the like to create a beautiful online inventory. Due to players being able to import/export their characters from pathfinder online to the table-top version, players should be able to update their OWN character level, stats, and inventory online.
-Standard 5ft. by 5ft. grid tracking, enabling online players to easily see the current situation.
-Grid/character interaction, e.g., enabling characters to see the area a spell might affect if used.
-In-game mob HP tracking, letting GMs focus on more important things.
-Online friends system and live-chat system. I would not expect or want an in-game VOIP service, as most people already use multiple.
-The online character and profile. Players would be able to upload images for their character tokens (a specified file format and size) as well as a "battle image" and "portrait image". The purpose of the battle/portrait images is to "liven the game" and help generate a scene for the players. The dungeons would have preset backdrops for different rooms and sections, and the current character art displayed on screen would alternate depending on whose turn it is during the combat cycle, or by who last spoke in the live-chat system. Obviously the amazing monster art could be utilized from the existing Pathfinder Bestiary books and displayed on screen when it is the GMs turn to deal some damage.
-Party-finding. Particularly, the ability to find and join other players of similar character levels adventures. A player would only be able to join a game mid-session if all of the players and GM accept a vote. Games could also be set to private and password protected, eliminating the option of players joining mid-session.
-GMs retain near-total control. GMs would control the movement and actions of all NPCs and Monsters. The actual dungeon areas would be previously made with the aforementioned GM developer toolkit, but GMs would be able to insert extra monsters, traps, or chests live. The dungeons could have preset dialogue sequences from NPCs, and GMs could respond as the NPC after the sequence. The game could have a preset challenge rating cap, allowing GMs to only insert mobs or traps of certain difficulties.
[MOST IMPORTANTLY FROM THE DEVELOPER STANDPOINT]
-Paizo/Goblinworks could sell ALL of its existing Adventure Paths via micro transactions. This would be an amazing source of income for Paizo/Goblinworks, as most players would love to play the high-quality premade adventures. Players would still be able to create and host games with custom adventures created through the aforementioned toolkit.
[AFTERWORD]
Yes, this is my vision of what I expect from Pathfinder Online, and it may and probably does differ from the creators. When I watched the technology demo and saw that PFO is going to be a "sandbox MMO" and "unlike other MMOs" I found those promises vague.
I expect Pathfinder Online to be the tabletop game mechanics, but online. I hope this is the creators vision.