Elessia

Soraya Daroczi's page

42 posts. Organized Play character for Blake's Tiger.


Classes/Levels

| Speed 30 ft | Channel (1d6) 4/4 | Deflection Aura 2/2 | Re-Roll (+1) 1/1 | Active Conditions: ---

Gender

NG Female Changeling (Slag May) Cleric (Herald Caller) 2 | HP 15/15 | AC 17, T 12, FF 15 | CMB/D +5/17 | F +1 R +3 W +4 | Init +2 |Per +2, SM +8, Darkvision 60 ft

About Soraya Daroczi

PFS # 230524-31
Experience 3
Faction Silver Crusade
Wealth 570.55 GP, 0 PP 4 Fame
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Soraya Daroczi
Cleric (Herald Caller) (Shelyn) 2
N Medium humanoid (changeling)
Init +2; Senses Perc +2, SM +8, Darkvision 60 ft

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Defense
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AC 17, touch 12, flat-footed 15 (+4 armor, +2 dex, +1 natural)
HP 15/15 +2 FCB
Fort +2, Ref +4, Will +5

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Offense
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Speed 30 ft.
Melee claw +5 (1d4+5, x2, P/S)
. . . or masterwork cold iron glaive +6 (1d10+7, x3, S)
. . . or cold iron kunai +5 (1d4+4, x2, B/P)
Ranged sling +3 (1d4+4, x2, B)
Spell-Like Abilities
dancing lights
Cleric Spellcasting (Caster Level 2nd; Concentration +4)
1st . . . bless, cure light wounds, protection from evil, shield (d)
0th . . . detect magic, detect poison, guidance, stabilize

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Statistics
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Str 18, Dex 14, Con 10, Int 8, Wis 14, Cha 12
Base Atk +0; CMB +0; CMD 10
Feats: Combat Reflexes
Traits: intense artist (dance, sing) [religion], switched at birth [race]
Languages Common, Varisian
SQcall heralds, dedicated summoner, divine heralds, domain (defense), hulking changeling (+1 melee damage)

Skills:

Charisma . . +1
Climb . . +5’ @ -1 = +4
Dexterity . . +2 @ -1 = +1
Diplomacy . . +5’
Intelligence . . -1
Knowledge (religion) . . +3’
Perform (dance) . . +6’
Perform (sing) . . +2
Sense Motive . . +8’’
Strength . . +4 @ -1 = +3
Wisdom . . +2

Combat Gear masterwork leather lamellar armor, masterwork cold iron glaive, cold iron kunai, sling, (10) cold iron sling bullets, (2) antiplague, (2) antitoxin, (2) vermin repellent, (2) holy water, potion of cure light wounds (CL 1), scroll of comprehend languages (CL 1), scroll of endure elements, wand of cure light wounds (CL 1) 6 charges, wand of cure light wounds (CL 1) 50 charges**, wand of shield of faith (CL 1) 50 charges**
Other Gear masterwork backpack, bedroll*, (1) candle, canteen, chalk, fishhook, flint and steel, grappling hook (common)*, silver holy symbol, wooden holy symbol, journal, powder, scroll case, sewing needle, silk rope (50 ft)*, mess kit*, soap, string, waterproof bag, leeching kit, healer’s kit (10/10), spell component pouch, courtier’s outfit, explorer’s outfit, (3) tinder twig, masterwork jeweled boots (50 gp value)
* outdoor gear, ** prestige purchases
Coin: 570.55

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Special Abilities
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Channel Positive Energy (Su): 4 times/day heal 1d6 hit points in a 30 ft burst
Deflection Aura (Su): 2 rounds/day emit a 20 ft aura granting +2 deflection bonus to AC and CMD

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Chronicles
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1. PFS Gen Con 2015 GM Boon:

Tier 2: Changeling (Pathfinder RPG Advanced Race Guide, Pathfinder RPG Bestiary 4)

2. Pathfinder Module: Gallows of Madness (Slow):

Dependable Drummandy’s: Drummandy Laterna crafts you a pair of sturdy, perfectly fitting shoes accented with precious metals worth 50 gp. When you would purchase a magic item that occupies the feet slot, you may apply the enchantment directly to these shoes, reducing the price by the shoe’s value. These shoes count as jewelry for the purposes of accessoring a courtier’s or noble’s outfit.
Gunty’s Hearty Breads: You begin each adventure with 4 trail rations.
Petrello’s Haberdashery: He gives you a courtier’s outfit.
[x] Pricknettle’s Potions and Poultices: You may check the box that preceds this boon to purchase a potion from Majara Pricknettle at a 10% discount.
Temple of Erastil: The head priest Illdris Ruvarra gives you a wand of cure light wounds made from an elk’s antler with 3 charges remaining.
Witch’s End Tavern: Whenever you pay for lodging for yourself or your companion creatures, or other PCs pay for lodging while you are present, reduce the price by 50%.

3. Pathfinder Module: The Festering Blot (Slow):

Antidotes and Remedies:
[_] Heal 1d4+1 points of damage
[_] +2 alchemical bonus on Fortitude saves against disease for 1 hour
[_] +2 alchemical bonus on Fortitude saves against poison for 1 hour
[_] +2 alchemical bonus on Fortitude saves against nauseated or sickened condition for 1 hour
Bringing the Truth to Light: [_] [_] Treat the DR of devils as if it were 5 lower and the SR of devils as if it were 2 lower until the beginning of your next turn. Alternatively, grant a devil you have summoned or called a +2 resistance bonus on saving throws and +2 enhancement bonus to its natural armor for 1 round. Checking off a box is a free action.