Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter
I'm sorry for my lack of response recently.
Life has gotten very hectic and I just don't seem to be able to find the time to post right now.
I don't want to be one of those people who just silently vanish. Since I am unable (despite my best efforts) to find the time to post it is best if I officially resign from this game.
Feel very free to just bot me if that is easier than finding a replacement character.
I'll cut and paste the entirity of my character sheet below
Solvi will also shoot the same wight. Point blank but does NOT have precise shot
bow:1d20 + 5 + 1 - 4 ⇒ (12) + 5 + 1 - 4 = 14 for damage:1d8 + 1 ⇒ (1) + 1 = 2
Background:
Solvi was born as a serf in the lands of the Linnorn Kings, a role in life that he found dull and boring.
When he was 10 the Umbra Carnival and, seeing his chance, Solvi ran away to join the circus. There, his animal handling skills were sufficient to win him a place, At first mucking out the stalls, eventually graduating to training new animals.
While there, he came to worship Sinashakti, Empyreal Lord of Journeys, Joy and Messengers
Followers of Sinashakti typically forswear permanent residence and are usually bards and traveling merchants. They are motivated by the joy of travel and exploration rather than by wealth.
A typical greeting to the faithful is, “May the light carry you far today.”]
He would probably have been content to remain there had it not been for the events chronicled in Murder's Mark. The Pathfinders seemed like a worthy organization to join, one that would let him wander and explore the world to an even greater extent than the Carnival had.
He left the Circus with Bissi, a young leopard cub that he raised and trained in the few off moments as he trained to become a Pathfinder.
[Spoiler=Personality]
He only recently graduated and has done only a small amount of adventuring so far.
He views Bissi as a partner and friend, not as either a pet nor as property. But he is fully aware that he is an animal and not a person.
He is a fairly unatractive person, at least partly due to the fact that he takes little care of himself and has no difficulty if there are some animal aromas hanging around him
He is a happy person, likes to spread joy around her.
He travels with a considerable number of animals that are both his friends and that he is training. In game terms, of course, only one of these actually "exists".
Personality:
He only recently graduated and has done only a small amount of adventuring so far.
He views Bissi as a partner and friend, not as either a pet nor as property. But he is fully aware that he is an animal and not a person.
He is a fairly unatractive person, at least partly due to the fact that he takes little care of himself and has no difficulty if there are some animal aromas hanging around him
He is a happy person, likes to spread joy around her.
He travels with a considerable number of animals that are both his friends and that he is training. In game terms, of course, only one of these actually "exists".
Solvi:
Solvi
Male human (Ulfen) hunter (divine hunter) 4 (Pathfinder RPG Advanced Class Guide 26, 95)
NG Medium humanoid (human)
Init +1; Senses Perception +12
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Defense
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AC 15, touch 11, flat-footed 14 (+3 armor, +1 Dex, +1 shield)
hp 29 (4d8+6)
Fort +5, Ref +5, Will +6
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Offense
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Speed 30 ft.
Melee dagger +5 (1d4+2/19-20) or
. . longsword +5 (1d8+2/19-20)
Ranged longbow +4 (1d8/×3)
Hunter (Divine Hunter) Spells Known (CL 4th; concentration +9)
. . 2nd (2/day)—cat's grace, euphoric cloud[ACG] (DC 17), summon nature's ally II
. . 1st (5/day)—cure light wounds, entangle (DC 16), expeditious retreat[D], frostbite[UM], magic fang, summon nature's ally I
. . 0 (at will)—create water, detect magic, detect poison, guidance, mending, read magic
. . Domain Conversion inquisition
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Statistics
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Str 14, Dex 12, Con 12, Int 12, Wis 20, Cha 7
Base Atk +3; CMB +5; CMD 16
Feats Huntmaster[ARG], Point-Blank Shot, Precise Shot
Traits extremely fashionable, fast-talker
Skills Bluff +13, Climb +6, Diplomacy +13, Handle Animal +5 (+7 vs. Bissi while worn, +9 Divine Bond, +7 with selected animal type), Heal +5 (+8 to treat common animals, but +1 to treat other creatures), Intimidate +13, Knowledge (nature) +7 (+9 with selected animal type), Knowledge (religion) +5, Perception +12, Profession (Circus animal traiiner) +9, Sense Motive +8, Spellcraft +5, Stealth +5, Survival +10, Swim +6; Racial Modifiers +2 Sense Motive
Languages Common, Skald, Varisian
SQ animal companion (celestial leopard named Bissi), animal focus (4 minutes/day), domain (conversion inquisition[UM]), improved empathic link, nature training, track +2, wild empathy +2
Combat Gear blunt arrows[APG] (10), cold iron arrows (10), potion of cure moderate wounds, potion of mage armor, scroll of mage armor, mage armor; Other Gear mwk studded leather, mwk buckler, dagger, longbow, longsword, air bladder[UE], masterwork backpack[APG], trail rations (2), veterinarian's kit[UE], waterskin, 949 gp, 6 sp, 5 cp
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Special Abilities
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Animal Companion (animal companion (celestial leopard named Bissi)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (4 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Frog +4 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump.
Hunter (Divine Hunter) Domain (Conversion Inquisition) Deities: Any deity.
Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
Huntmaster (Small Cats) +2 bonus to Handle Animal/Knowledge Nature with selected animal type.
Improved Empathic Link (1 mile) (Su) As the familiar ability, but as a swift action can see through companion's eyes (but not own).
Bissi:
Bissi
Male celestial leopard (Pathfinder RPG Bestiary)
N Small animal
Init +8; Senses darkvision 60 ft., low-light vision, scent; Perception +5
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Defense
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AC 24, touch 20, flat-footed 15 (+1 armor, +8 Dex, +1 dodge, +3 natural, +1 size)
hp 32 (5d8+10)
Fort +6, Ref +12, Will +2
Defensive Abilities evasion; DR 5/evil; Resist acid 10, cold 10, electricity 10; SR 11
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Offense
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Speed 50 ft.
Melee bite +12 (1d4+1), 2 claws +12 (1d2+1)
Special Attacks smite evil
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Statistics
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Str 13, Dex 27, Con 15, Int 4, Wis 12, Cha 6
Base Atk +3; CMB +10; CMD 22 (26 vs. trip)
Feats Dodge, Mobility, Weapon Finesse
Tricks Attack, Attack, Attack Any Target, Come, Defend, Down, Entertain, Exclusive, Flank, Heel, Watch
Skills Acrobatics +14 (+22 to jump), Climb +5, Perception +5, Stealth +16 (+20 in Undergrowth), Swim +5; Racial Modifiers +4 Stealth in Undergrowth
SQ animal focus, attack any target, come, defend, down, entertain, exclusive, flank, heel, watch, woodland stride
Other Gear padded armor, carnivore feed (per day) (4), dandy brush, saddlebags, training harness[ARG], waterskin (2)
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack Any Target [Trick] The animal will attack any creature on command.
Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Come [Trick] The animal will come to you on command.
Damage Reduction (5/evil) You have Damage Reduction against all except Evil attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Entertain [Trick] Performs tricks and entertains.
Evasion (Ex) No damage on successful reflex save.
Exclusive [Trick] Takes orders only from its trainer.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Flank [Trick] Attempts to attack and flank indicated enemy.
Frog +4 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump.
Heel [Trick] The animal will follow you.
Hunter's Trick (Catfall) (Ex) The ranger can use this trick as an immediate action when he falls 20 or more feet, ignoring the first 20 feet of the fall when calculating the falling damage. If the ranger takes no damage from the fall, he does not fall prone.
Hunter's Trick (Hobbling Attack) (Ex) The ranger can use this trick as a free action when he hits with an attack. The target of the attack’s land speed is reduced by 1/2 for 1d4 rounds.
Hunter's Trick (Quick Climb) (Ex) The ranger can climb at his full speed as a move action without penalty.
Hunter's Trick (Quick Swim) (Ex) The ranger can swim at his full speed as a move action without penalty.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Monkey +4 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Smite Evil (1/day) (Su) +0 to hit, +5 to damage when used.
Snake +2 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
Spell Resistance (11) You have Spell Resistance.
Stag +5 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Trip (Ex) You can make a trip attempt on a successful attack.
Watch [Trick] Stands watch over designated area.
Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Note that the agile maneuver feat has NOT really been taken. It is for the trip attack (which benefits since the bite attack benefits from weapon finesse)
Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter
I want to abjectly apologize for going AWOL for so long. I could bore you with the various excuses and reasons but the bottom line is that it is about 50% my fault and about 50% the fault of circumstances mostly beyond my control. My sincere apologies for doing this, I hate it when it is done to me.
Good ish news, I should be back posting regularly again now
Ironically, at this time I think I need to know which (if any) of the monsters are still up. Bissi will head up to fight whichever is still up ((I suspect Yasmins is still up).
On the assumption that Yasmin's is still up, Bissi will try and acro by the first one to get beside Yeasmin (double move)
acro:1d20 + 14 ⇒ (14) + 14 = 28
Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter
I'm not sure what your rolls mean. I believe that you're rolling each attack 3 times and taking the best? If that is correct, only one of those attacks hit
Bissi save:1d20 + 6 ⇒ (20) + 6 = 26
Assuming that this thing does NOT have the evil subtype Bissi is still up and not doing that badly.
Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter
Sorry for the delay. I've been preparing for a quite important trip (I leave tomorrow). For the next 10 days or so my posting will likely be sporadic. Feel free to Bot me as required
Solvi casts Cats Grace on Solvi and then switches Ability to Bear from Tiger
Bissi does what she does best, and runs up and tries to trip the monster
Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter
Yasmin wrote:
In our city you apply for 1 school. If there are more applicants than places there is a lottery. After the lottery you can apply again for the schools that still have places available (and then also indicate 2nd to 4th choices). The schools will take care that everybody is placed in the second round. Problem is that the weakest schools tend to be left...
That sounds like a rather, uh, bizarre system to me.
Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter
"My friend expresses himself perhaps a little abruptly but he makes a valid point. We are here to deliver the gold to the dragon and not to you. Who exactly are you?"
Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter
Bissi looks incredibly surprised that one of the Kobolds bolts hit her. And Solvi realizes that he really should have gotten around to casting barkskin before going in :-)
Solvi rectifies his mistake by casting barkskin on Bissi
Bissi decides its really time to kill the kobold that had the audacity to hit her.
Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter
"We've been sent by the village to borrow items necessary to defeat the dragon that has arisen and threatens to kill the entire village.
So, yes, a new generation of dragonslayers. But NOT thieves. If they are your treasures, we ask permission to take them and use them to slay the foul beast."
On the off chance that diplomacy is an option
diplomacy:1d20 + 13 ⇒ (13) + 13 = 26
Solvi will also shoot the same wight. Point blank but does NOT have precise shot
bow:1d20 + 5 + 1 - 4 ⇒ (16) + 5 + 1 - 4 = 18 for damage:1d8 + 1 ⇒ (2) + 1 = 3
And Solvi hits something too!!! There is much rejoicing :-)
Solvi will also shoot the same wight. Point blank but does NOT have precise shot
bow:1d20 + 5 + 1 - 4 ⇒ (14) + 5 + 1 - 4 = 16 for damage:1d8 + 1 ⇒ (8) + 1 = 9
Solvi will also shoot the same wight. Point blank but does NOT have precise shot
bow:1d20 + 5 + 1 - 4 ⇒ (12) + 5 + 1 - 4 = 14 for damage:1d8 + 1 ⇒ (5) + 1 = 6
Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter
Sorry for the delay. Xmas :-(
Solvi steps back towards Bissi and throws cats grace on Bissi. As a swift action, he switches Bissi's blessing to Snake. He then orders Bissi to try and get through the wraiths square and to attack it from the rear.
Bissi acrobatics:1d20 + 16 ⇒ (9) + 16 = 25
Bissis AC is 31 if that is insufficient (Cats Grace, mobility feat, snake)
If that is insufficient, Bissi will try again
Bissi Acrobatics:1d20 + 16 ⇒ (17) + 16 = 33
If it WAS sufficient, Bissi will then bite
Bite:1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27 for magic damage:1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Pretty sure the 33 will have made it, so I've moved Bissi. Move her back if I was wrong :-)
And maybe can trip it? trip:1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Well, that was pretty useless
Solvi will try a snowball on the one that Yasmin is fighting
attack:1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24 touch attack for cold damage:4d6 ⇒ (1, 4, 2, 3) = 10 Fortitude save DC 16 or staggered for one round
Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter
[ooc[Sorry for the lack of posts. Little to add and very busy[/ooc]
"Yes, lets open the tomb, but before we do : "
In a loud voice, Solvi states
"Greetings to any spirits that reside here. I am Solvi, a worshipper of Sinashakti. We are here to find weapons to fight a great dragon that threatens the village. If we are lucky enough to destroy the Dragon, we will return any items here to the tomb. We are not tomb robbers, we merely seek to defend the village that you so valiantly saved so long ago"
Solvi is quite sincere in all that. Not sure if the others are but they don't have to say anything :-)