Beltias Kreun

Solus Ungarian's page

2 posts. Alias of Pierre Danis.


Full Name

Solus Ungarian

Race

Human

Classes/Levels

Rogue 1

Gender

Male

Size

Medium

Age

16

Alignment

Chaotic Neutral

Location

Oakhurst

Languages

Human, Halfling

Strength 13
Dexterity 18
Constitution 12
Intelligence 12
Wisdom 14
Charisma 8

About Solus Ungarian

Solus Ungarian was born an orphan on the streets of (blank). His first memories are of his only friend and family Tamriel his older brother.

Although Solus was gifted with deft hands and an ability to get in and out of places most could not, he was never gifted with the social graces. Very often his lack of social skills contributed to getting him and Tamriel in trouble.

Tamriel was always the charming one of the pair able to smooth talk his way out of trouble for both of them. When words failed Tamriel was quick with the sword. Solus learned at a young age how to use his brother to his advantage in combat.

Solus grew up depending on his brother for his support and protection. The pair of them were quickly becoming one of the best sneak thief pairs in town at very young ages.

Then one day Tamriel was gone. Rumor had it that Tamriel's charms extended to getting into the beds of beautiful women. Particularly the woman of a particularly powerful and some would say dangerous nobleman who might have helped Tamriel disappear.

Regardless of whether it was true or not Solus was now alone.

He has decided to leave (blank) as he has no reason to stay and strike off down the old road. As fate would have it he has ended up at the town of Oakhurst and heard the rumours about magic apples.

"I wonder what other treasures lie at the bottom of that old citadel..."

SOLUS UNGARIAN CR 1/2
Male Human Rogue 1
CN Medium Humanoid (Human)
Init +8; Senses Perception +6
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DEFENSE
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 9 (1d8+1)
Fort +1, Ref +6, Will +2
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OFFENSE
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Spd 30 ft.
Melee Dagger +4 (1d4+1/19-20/x2) and
Dagger +4 (1d4+1/19-20/x2) and
Dagger +4 (1d4+1/19-20/x2) and
Dagger +4 (1d4+1/19-20/x2) and
Rapier +4 (1d6+1/18-20/x2) and
Unarmed Strike +4 (1d3+1/20/x2)
Ranged Shortbow +4 (1d6/20/x3)
Special Attacks Sneak Attack +1d6
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STATISTICS
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Str 13, Dex 18, Con 12, Int 12, Wis 14, Cha 8
Base Atk +0; CMB +1; CMD 15
Feats Improved Initiative, Rogue Weapon Proficiencies, Weapon Finesse
Traits Dirty Fighter, Suspicious
Skills Acrobatics +8, Climb +5, Disable Device +11, Disguise +3, Escape Artist +8, Knowledge (Dungeoneering) +5, Knowledge (Local) +5, Perception +6, Sense Motive +7, Stealth +8, Use Magic Device +3
Languages Common, Halfling
SQ Trapfinding +1
Combat Gear Arrows (20), Dagger, Dagger, Dagger, Dagger, Leather, Rapier, Shortbow; Other Gear Backpack, Masterwork (9 @ 21 lbs), Bedroll, Grappling hook, Oil (1-pint flask), Pouch, belt (1 @ 0.5 lbs), Rations, trail (per day) (2), Rope, silk (50 ft.), Thieves' tools, masterwork, Torch (2), Waterskin, Whetstone
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SPECIAL ABILITIES
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Dirty Fighter +1 damage when flanking.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.