Sogrin |
Application, Sogrin the Wanderer. A Half Orc Bloodrager native to the Riverlands.
Male half-orc bloodrager (primalist, spelleater) 6 (Pathfinder RPG Advanced Class Guide 15, 84, 85)
CG Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 64 (6d10+24)
Fort +11 (+2 circumstance bonus vs. cold weather), Ref +6, Will +5; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, sacred tattoo[APG]
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Offense
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Speed 40 ft.
Melee +1 scimitar +10/+5 (1d6+14/18-20)
Special Attacks blood casting, bloodrage (17 rounds/day)
Bloodrager (Primalist, Spelleater) Spells Known (CL 6th; concentration +7)
. . 1st (2/day)—blade lash[ACG], cheetah's sprint, enlarge person (DC 12), feather fall
. . Bloodline Arcane
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Statistics
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Str 21, Dex 12, Con 16, Int 7, Wis 10, Cha 12
Base Atk +6; CMB +9; CMD 22
Feats Diehard, Endurance, Eschew Materials, Fast Healer[APG], Power Attack, Raging Vitality[APG]
Traits brigand, fate's favored
Skills Acrobatics +0 (+4 to jump), Climb +8, Intimidate +7, Perception +7, Ride +4, Spellcraft +2, Survival +4 (+6 to avoid becoming lost), Swim +8; Racial Modifiers brigand
Languages Common, Orc
SQ arcane bloodrage, blood of life, disruptive bloodrage, fast movement, orc blood, spell eating
Combat Gear potion of cure moderate wounds (3); Other Gear +1 mithral scale mail, +1 scimitar, belt of giant strength +2, cloak of resistance +1, handy haversack, ball (5 in.)[UE], beast whistle (canine), belt pouch, blanket[APG], canteen[UE], chalk (2), compass[APG], crowbar, dice[UE], flint and steel, furs[APG], grappling hook, hat[UE], hemp rope (100 ft.), manacles, masterwork (barbed)[ARG], poncho[UE], trail rations (5), waterskin, whetstone, guard dog, animal harness, guard dog, animal harness, heavy horse (combat trained), animal harness, bear trap, bell tripwire trap, bit and bridle, camouflage netting, carnivore feed (per day), coffee pot, exotic military saddle, feed (per day), large tent, pot, saddlebags, saddlebags, saw, skillet, soap, torch, winter blanket, 141 gp, 1 sp, 2 cp
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Special Abilities
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Arcane Bloodrage (Protection from Arrows) (Sp) As a free action apply chosen spelll to self when enter bloodrage.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood of Life (1) (Su) Gain fast healing when bloodraging.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (17 rounds/day) (Su) +4 Str, +6 Con, +2 to Will saves, -2 to AC when enraged.
Darkvision (60 feet) You can see in the dark (black and white only).
Diehard You are stable and can choose how to act when at negative Hp.
Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area when raging.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Healer +1 Add half CON mod to all HP gains due to healing.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Sacred Tattoo +1 to all saves.
Spell Eating (Su) As swift action, sacrifice spell slot to heal 1d8 damage per spell level.
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Dog, guard "Rodan" CR –
Male dog (Pathfinder RPG Bestiary 87)
N Small animal
Init +1; Senses low-light vision, scent; Perception +8
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Defense
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AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6 (1d8+2)
Fort +4, Ref +3, Will +1
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Offense
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Speed 40 ft.
Melee bite +2 (1d4+1)
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Statistics
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Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Tricks Attack, Defend, Down, Guard, Guarding
Skills Acrobatics +1 (+9 to jump), Perception +8, Survival +1 (+5 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
SQ guarding
Other Gear animal harness[APG]
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Special Abilities
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Guarding [Trick] The animal has been trained for guard duty.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
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Dog, guard "Suzy" CR –
Female dog (Pathfinder RPG Bestiary 87)
N Small animal
Init +1; Senses low-light vision, scent; Perception +8
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Defense
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AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6 (1d8+2)
Fort +4, Ref +3, Will +1
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Offense
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Speed 40 ft.
Melee bite +2 (1d4+1)
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Statistics
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Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Tricks Attack, Defend, Down, Guard, Guarding
Skills Acrobatics +1 (+9 to jump), Perception +8, Survival +1 (+5 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
SQ guarding
Other Gear animal harness[APG]
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Special Abilities
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Guarding [Trick] The animal has been trained for guard duty.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
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Horse, heavy (combat trained) "Ginny" CR –
Heavy horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +4; Senses low-light vision, scent; Perception +8
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Defense
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AC 14, touch 12, flat-footed 11 (+3 Dex, +2 natural, -1 size)
hp 19 (2d8+10)
Fort +8, Ref +7, Will +3
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Offense
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Speed 50 ft. (35 ft. in armor)
Melee bite +5 (1d4+5), 2 hooves +0 (1d6+2)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Endurance, Run
[b]Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +1 (+5 to jump with a running start), Perception +8
SQ combat riding
Other Gear animal harness[APG], bear trap[APG], bell tripwire trap, bit and bridle, camouflage netting[UE], carnivore feed (per day) (30), coffee pot[UE], exotic military saddle, feed (per day) (20), large tent[APG], pot, saddlebags, saddlebags, saw[APG], skillet[UE], soap, torch (10), winter blanket
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Male half-orc bloodrager (primalist, spelleater) 6 (Pathfinder RPG Advanced Class Guide 15, 84, 85)
CG Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 15, touch 9, flat-footed 14 (+6 armor, +1 Dex, -2 rage)
hp 82 (6d10+42); fast healing 1
Fort +14 (+2 circumstance bonus vs. cold weather), Ref +6, Will +7; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, sacred tattoo[APG]
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Offense
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Speed 40 ft.
Melee +1 scimitar +12/+7 (1d6+17/18-20)
Special Attacks blood casting, bloodrage (17 rounds/day)
Bloodrager (Primalist, Spelleater) Spells Known (CL 6th; concentration +7)
. . 1st (2/day)—blade lash[ACG], cheetah's sprint, enlarge person (DC 12), feather fall
. . Bloodline Arcane
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Statistics
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Str 25, Dex 12, Con 22, Int 7, Wis 10, Cha 12
Base Atk +6; CMB +11; CMD 22
Feats Diehard, Endurance, Eschew Materials, Fast Healer[APG], Power Attack, Raging Vitality[APG]
Traits brigand, fate's favored
Skills Acrobatics +0 (+4 to jump), Climb +10, Intimidate +7, Perception +7, Ride +4, Spellcraft +2, Survival +4 (+6 to avoid becoming lost), Swim +10; Racial Modifiers brigand
Languages Common, Orc
SQ arcane bloodrage, blood of life, disruptive bloodrage, fast movement, orc blood, spell eating
Combat Gear potion of cure moderate wounds (3); Other Gear +1 mithral scale mail, +1 scimitar, belt of giant strength +2, cloak of resistance +1, handy haversack, ball (5 in.)[UE], beast whistle (canine), belt pouch, blanket[APG], canteen[UE], chalk (2), compass[APG], crowbar, dice[UE], flint and steel, furs[APG], grappling hook, hat[UE], hemp rope (100 ft.), manacles, masterwork (barbed)[ARG], poncho[UE], trail rations (5), waterskin, whetstone, guard dog, animal harness, guard dog, animal harness, heavy horse (combat trained), animal harness, bear trap, bell tripwire trap, bit and bridle, camouflage netting, carnivore feed (per day), coffee pot, exotic military saddle, feed (per day), large tent, pot, saddlebags, saddlebags, saw, skillet, soap, torch, winter blanket, 141 gp, 1 sp, 2 cp
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Special Abilities
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Arcane Bloodrage (Protection from Arrows) (Sp) As a free action apply chosen spelll to self when enter bloodrage.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood of Life (1) (Su) Gain fast healing when bloodraging.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (17 rounds/day) (Su) +4 Str, +6 Con, +2 to Will saves, -2 to AC when enraged.
Darkvision (60 feet) You can see in the dark (black and white only).
Diehard You are stable and can choose how to act when at negative Hp.
Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area when raging.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Healer +3 Add half CON mod to all HP gains due to healing.
Fast Healing 1 (Ex) Heal damage every round unless you are killed.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Sacred Tattoo +1 to all saves.
Spell Eating (Su) As swift action, sacrifice spell slot to heal 1d8 damage per spell level.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Sogrin's personality. A devotee of Cayden Cailyn, Songrin takes what work he can find with a dirty song in his heart and hoping to earn enough to keep his belly filled with food and ale. He enjoys his freedom and keeps no quarter with slavers or other brands of less than honest thieves and criminals. He loves animals and children, and doesn't care for those who would exploit or hurt either. He fancies himself a ladies man, with little supporting evidence.
Appearance - Sogrin is good looking for a half orc, over six and a half feet tall and weighing just over three hundred pounds. He is muscular and wears a short sleeve adventurer's outfit under his mithril scale mail vest. Over that is a brown leather poncho lined with grey wolf fur. He wears a wide brimmed leather hat that is so large it is nearly comical, it certainly keeps the rain from his face though. He is heavily tattoo'd with shamanistic markings.