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There is another option here.

The metal cartridge description is as follows:

Metal Cartridge: These sturdier versions of alchemical
cartridges serve as the ammunition for advanced firearms.
They can hold either bullets or pellets.

This description from UC doesn't explicitly say anything about affecting the reload speed of a firearm. It only states that these cartridges are "sturdier versions of alchemical cartridges." I believe the comparison to alchemical cartridges is drawn here simply because the metal cartridges are more similar in structure to alchemical cartridges(paper packages that contain the bullet/pellets, wadding, and gunpowder in one easily handled unit), not because metal cartridges are meant to retain the faster reload capabilities of alchemical cartridges.

I would therefore propose that advanced firearms simply use a move action to reload to full-capacity, as stated in UC. Furthermore, with regards to the Rapid Reload feat, I would say we should apply it to advanced firearms (move action reload) in the same way that it is applied to the hand crossbow and the light crossbow (also move action reloads), bringing the reload action for advanced firearms down to a free action.

Now at first this might seem like it makes the 6 round capacity of the revolver useless, making the rifle a clearly superior option so long as you have the Rapid Reload(rifle) feat, but I would argue against that. First of all, the 6 round capacity is especially useful for firearm users with Two-Weapon Fighting feats, it allows them to make a full-attack with a revolver in each hand without needing another free hand to reload their weapons. Second, I would argue that using a revolver saves you from having to take the Rapid Reload(revolver) feat in order to make full-attacks, allowing you to take something else like Deadly Aim, Rapid Shot, Point-Blank Shot, Far Shot, Two-Weapon Fighting, or another feat that complements your revolver(s). Third, if two-weapon fighting isn't your thing, you could use your spare hand for something else, like wielding a shield, climbing, holding a torch, etc., all the while retaining your ability to make a full-attack with your revolver before needing your other hand free to reload. You could even make a full-attack with your revolver while being grappled because it only takes one hand to use.


Kazaan wrote:
Is the Alchemical Cartridge reduction to reload speed from Metal Cartridges for Advanced Firearms already "baked" into the stated reload speeds (standard for 2-h, move for 1-h), or are those stated speeds already the "base" reload speeds and using Metal Cartridges (which you must use anyway) cut it by one step further?

Kazaan, technically UC states:

Advanced Firearms: Advanced firearms are chamber-loaded. It is a move action to load a one-handed or two-handed advanced firearm to its full capacity.

So the "stated reload speeds", as you put it, are actually a move actions for both 2-h and 1-h advanced firearms.

This implies that your first theory with "baked in" reload speed reduction is flawed. As the reload time reduction goes from the early two-handed firearm's speed of a full-round action to the advanced two-handed firearm's speed of a move action. This action reduction cannot be fully explained by a "baked in" bonus from the metal (and therefore alchemical) cartridges.

I find your second theory of "manual shifting" to be much more plausible. This would imply that the reload speed for all advanced firearms is a free action. This theory is further supported by the fact that the Rapid Reload feat in UC practically ignores the existence of advanced firearms, since it implies that the only reload speeds for one-handed and two-handed firearms are a standard action and a full-round action respectively. Although it seems a little fishy to me that the publishers didn't just state that advanced firearms are a free action reload from the get-go.

Personally, I think that advanced firearms just use a move action to reload and that they went accidentally unmentioned in the Rapid Reload feat. The metal cartridge's description basically just mentions that they are similar to alchemical cartridges, and since it doesn't explicitly state that they have the same reload speed increasing properties as alchemical cartridges, I don't think they meant for us to worry our pretty little heads about it (so to speak).

I eagerly await an official answer to this question from Paizo. I will get my entire gaming group to FAQ this question.


Sorry to revive an old thread, but I found this in Pathfinder Adventure Path #43.

http://www.d20pfsrd.com/bestiary/unique-monsters/cr-4/gurtis-vortch

It's a monster that's supposed to use a continuous Deathwatch ability in order to see, since it's head is missing and it's effectively permanently blind.