Balazar

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thewastedwalrus wrote:
I think they were trying to steal the wealth held inside of the main vault, not any particular item or reason other than massive amounts of valuables.

"The vault contains a huge array of coins, trade bars, items of jewelry, and other valuables—the robbers’ true goal." - Page 15

I figured the other valuables were the robbers' true goal, and so there is some specific items they were looking for in there, along with grabbing money and jewelry and what not.


I've read section two a few times and might be missing something, but... what are the Copper Hands looking for within the Penny and Sphinx Trust?


thewastedwalrus wrote:
Sodatron wrote:
This question might be a little bit out there, but there is a dig-widget in chapter 2. Any ideas what the dig-widget would cost to purchase?

Based on the rules for rituals that create creatures, it seems a fair price would be over the cost of 480 gp. I would try not to allow a party to purchase one that follows their commands as a minion until they reach level 9, to make it follow the same rules as though they had critically succeeded to craft one.

I think 620 gp would be a decent price if the party wanted to purchase one that was already willing to follow orders, representing the crafter being higher level and having critically succeeded to create it (480 gp / minimum-level 7 * maximum-level 9 = 620~ gp).

That's a great idea, thanks! My players wanted an estimate about what a dig-widget would have cost the Copper Hand.


This question might be a little bit out there, but there is a dig-widget in chapter 2. Any ideas what the dig-widget would cost to purchase?


I also made a map for the Copper Hand Hideout. It's gridless - https://imgur.com/a/HUsP1In - and the grid is 75 pixels.