Eldarius

Sobekhotep of Tephu's page

202 posts. Organized Play character for Luke_Parry.


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Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Sobekhotep strides in and casts Guidance upon Indus.

"May the Old Gods watch over you."

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Sobekhotep once again channels the Guidance of Sekhemet into Indus.

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Sobekhotep strides in and casts Guidance upon Indus.

"May the Old Gods watch over you."

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Sobekhotep moves around for a clearer view...

...but quickly realises that he has no idea what the creature is... apart from hostile.

Grand Lodge

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Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

*waves*

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Seben's wandering breaks Sobekhotep out of his nearly trance-like cleaning state.

"Seben? You good?"

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Sobekhotep frowns.

"I do not think... that was an actual ghost, or vision. There was a magical element to that."

A look of distaste crosses his face.

"Anyone who would desecrate a holy place like this is an abomination!"

He does his best to clean the long-forgotten shrine (and if the party is willing to wait, would be happy to use Mending on it).

"I know not what god or goddess was worshiped here, but I offer up a prayer to whomever might be listening: You have not been forgotten. Please watch over us as we cleanse this place of its corruption."

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

South.

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Sobekhotep sighs.

"When we have scoured this place of hostiles, I would hope that we can offer this poor individual a decent burial. Their soul may have ridden the River to Osiris' judgement hall, but seeing their former dwelling place left here like so much trash... disquiets me."

He then cautiously moves to check-out the room on the other side.

Once again, Perception 'Take 10' = 20.

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

As he crosses the threshold, Sobekhotep offers-up a brief prayer.

"Whilst the former residents are long gone, this was still once a home. May Bes, God of Households, watch over us as we explore the remains of a hearth long grown cold."

He frowns as he regards the skeleton, attempting to determine whether it is animate or inanimate.

Knowledge(Religion): 1d20 + 10 ⇒ (6) + 10 = 16.

He then cautiously moves in to give the kitchen a cursory look.

Perception - 'Take 10' = 20.

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Definitely. It takes 2 minutes per 5' square, though, so I would generally only do it on doorways/chests/things that look suspicious. 'Taking 10', on the other hand, does not take any additional time.

With Indus assisting Sobekhotep, that would mean or 'walking around' Perception is 22, 32 for when we are suspicious.

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

The double doors we are next to?

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Works for me!

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Heal: 1d20 + 2 ⇒ (2) + 2 = 4.

Sobekhotep offers-up a brief prayer for the dead.

"May their souls have travelled the river-barque to Osiris' judgement hall safely."

He then nods at Indus' suggestion.

"That would seem prudent. Who can use it, though?"

In this party, Seben is probably the only person actually capable of using Medium Martial weapons?

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

*breaths sigh of relief*

I was worried that I had missed something.

If it is still up after 29 points of damage, I will be quite concerned :-P

Those were some lucky hits!

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Just checking... but have we deliberately crossed over into PF2 with our alchemical items?

Normally, in PF1, a vial of Alchemist's Fire does 1d6 fire damage on a direct hit (x1.5 against swarms), 1 splash on a miss... and does an extra 1d6 (x1.5 against swarms) the following round. It also costs 20gp.

Normally, in PF2, a lesser alchemist's fire does 1d8 Fire and 1 persistent Fire on a direct hit... and costs 3gp.

If the change is deliberate, there are a few other ones that we might want to stock up on ;-)

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Sobkehotep stands firm, unwilling to retreat, and thereby dishonor Sekhemet.

Incidentally, providing a focus for the swarm to feast on whilst the rest of you pepper it with flasks.

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

"Well then, shall we head inside the main building for the moment?"

Sobekhotep moves over to the closest double doors, and after listening at them...

Perception: 1d20 + 10 ⇒ (1) + 10 = 11.

...tries opening the door, if he does not hear obvious movement.

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Sobekhotep nods towards the granary.

"Any volunteers?"

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Works for me!

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

With the additional damage Indus took from the skeletons, Sobekhotep realises that the man is now reasonably injured, and casts Infernal Healing on him, again.

I believe he was exactly 10 hp down, after the skeleton strike and his own splash damage, so he should now be at full.

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

"Good job, Indus! That was fantastic!"

Sobekhotep offers up a brief pray to Bastet over the skeletons of the cats.

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

After cleaning the coins and earring, Sobekhotep carefully puts away the loose change, and warily moves to inspect the next outbuilding along, wary as to what horrors will leap out *this* time.

Perception: 1d20 + 10 ⇒ (9) + 10 = 19.

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Sobekhotep wrinkles his nose.

"Such an infestation would make it extremely difficult to prepare the body properly for eternity, after death."

He then frowns.

"Anyone game to investigate its nest...?"

Realising that *he* is probably best-qualified to search, he gingerly steps around the corpse, and peers into its den; if satisfied that there isn't another one in there, he moves to investigate.

Perception: 1d20 + 10 ⇒ (9) + 10 = 19.

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Sobekhotep starts casting.

Infernal Healing on Indus.

"That was amazing, Diorio!"

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Sobekhotep steps back, and strikes.

MW Cold Iron Longspear: 1d20 + 2 ⇒ (18) + 2 = 20, for 1d8 ⇒ 3 Piercing damage.

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Hey, better than 1e D&D where you just... died... when you hit 0hp!

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Pretty certain he meant a stabilisation roll.

Probably just a D&D5e / Pathfinder 2e rules-bleed-through on the GM's part ;-)

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Sobekhotep raises a restraining arm.

"Hold! There is a sizable snake in the shade under the table. Let us not disturb that servant of Wadjet needlessly."

He then carefully backs away, ready to move on to the next area.

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Stone tables and benches, then the outer buildings?

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

"Well, either way, it is a little outside the scope of what we have been tasked to do. Let's move on."

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Sobekhotep fixes his grappling hook to the edge of the well, and lets the rope down the shaft.

"That should make it a bit easier for you, Lueck!"

I know you have a climb speed, but the intention is there to be helpful ;-)

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Sobekhotep will stand hip-to-shoulder with Lueck, and likewise try Detect Magic, just in case.

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

"I admire your courage, but let's leave going down the well solo as our final option, once we have confirmed there isn't something down there that will try to eat you."

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Sobekhotep gestures to the rest of the exterior.

"Before we head into either the mansion, or the crypt, should we do a sweep of the rest of the grounds?'

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Sobekhotep pats Lueck consolingly on the shoulder.

"The Old Gods have indeed fallen into relative obscurity, but they are not entirely forgotten. The mere fact that your fiery belief exists proves that. I would be honored to assist you in spreading knowledge of Her."

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Grand Mausoleum:

Sobekhotep bows politely.

"I understand that this particular interaction was purely transactional, but it is still appreciated."

Satisfied that Diorio is back up to snuff, he is very eager to go and meet up with the others.

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

I mean, I don't have anything specific to do, so... I guess I can go to the Grand Mausoleum? It is a good idea to face your fears ;-)

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

If we are wanting a quick turn-around, the biggest temple seems like the best bet.

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Sounds good :-)

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

I see no reason not to do so.

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Sobekhotep channels the viciousness of Sekhmet, turning it into healing energy.

Infernal Healing on Indus. Have 10 hp back, over the course of a minute!

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Sounds good to me.

"If Diorio wishes to be healed, I certainly have no objection to heading back to the Temple, but we can still pop back over here in the afternoon. There is no sense wasting daylight."

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

"That depends. If we are respectful, I see no reason why we could not rest there... after dealing with any guardians that have been left behind. Shredding mummies to search for grave goods would, however, be an extremely unwise idea."

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Sobekhotep offers up a small prayer to the Old Gods.

"This is no mere building - it is a crypt. That of the 'House of Pentheru'..."

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Sobekhotep nods.

"Agreed. Securing the exterior, before targeting the interior, makes tactical sense."

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Sobekhotep moves up to join the others.

"Shall we clear the outbuildings first, before tackling the main manor?"

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

"It is not your time yet, Diorio. May Wadjet protect you."

Guidance.

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Sobekhotep focuses the attention of the Old Gods upon Seben.

Guidance.

Grand Lodge

Male Samsaran Wizard(Spirit Binder / Thassilonian Specialist) 2 (HP 10/14) (AC 10/10/10) (CMD 11) (Fort -2, Ref +2, Will +5) (Init +0) (Perception +10)

Sobekhotep grimaces.

"Truly, the vermin around here have grown unconscionably large of late. I do not wish to dwell o'er long on what its main source of sustenance is likely to be..."

He then channels the power of the Old Gods again, providing Indus with Guidance.

Full Name

Azari the Silver

Race

Elven

Classes/Levels

Archaeologist Bard 1 | HP: 10/10 | AC: 16 / T: 13 / FF: 13 | Fort: +1, Ref: +5, Will: +2| | CMB: +1 CMD: 14 | Init: +3, Perception: +6

Gender

Male

Size

Medium

Age

110 (Just reached adulthood)

Alignment

Chaotic Good

Deity

Milani

Languages

Common, ELven, Thassilonian, Azlanti

Homepage URL

Character sheet Appearance

Strength 13
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 10
Charisma 14

About Azari the Silver

Class Features:

Bardic Knowledge (Ex)
A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.

Archaeologist’s Luck (Ex)
Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.

Feats, Traits and Race.:

--Racial traits--

Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Elves receive a +2 racial bonus on Perception checks.

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

--Character Traits--

Bastard: You were born out of wedlock. You have always been an outsider in society, and in your own family. This perspective has sharpened your insight. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.

Alabaster Outcast: You are a member of one of Magnimar’s wealthiest families... or rather, you used to be. A falling-out left you disowned and disinherited. Now you hope to get away from the city and find fortune enough to shame your former kinsfolk—goals which led you to the Pathfinder Society. Despite your exile, your name still carries considerable weight in Magnimar, and you gain a +1 trait bonus on Diplomacy and Intimidate checks made within the city. Additionally, you start play with a noble’s outfit, a signet ring, and a single additional nonmagical item worth no more than 200 gp. Your last name is probably Derexhi, Kaddren, Mindurian, Niroden, Scarnetti, Valdemar, Vanderale, or Versade (but may be another of your choosing

--Feat---
Weapon Finesse- Dexterity to Attack with certain weapons

Appearance and personality:

Silvery White hair, Fair elven skin, gold eyes. Adorned in a blue and green silken robes with his tough hide shirt underneath. He has ancestral elven Tattoos he got from his time in the family.

Azari is...A studious boy. Young by Elven standards, having started his travels only recently upon reaching adulthood. Not quite the typical traveling Ministrel, he's more of a traveling Researcher or at least that's what he hopes to be some day. He loves telling stories, and what he finds.

His love of stories extends into his life to the point he wants to be a hero, and believes strongly in pursuing justice and using his love of study to help people

Backstory:

Azari was born out of wedlock, the bastard of a wealthy elven noble family in Magnimar. Having not exactly been someone the family wanted to acknowledge, he has waited and bide his time until he was of age to strike off on his own.

Once he reached a proper age, he left. Got a job at a library and that's were it all started... He spent most of his days reading books and cataloging quietly, spent time and stayed at a local tavern listening to traveling adventurers tell their stories.

After hearing so many stories he began saving and planning his own adventure...To learn the about Ancient Civilzations. He trained in the traditional Elven weapons he knew about, saved money from his job and practiced many skills he thought would be useful. He eventually joined the Pathfinders generally under the assumption that such a powerful organization would be helpful in his research.