ill try to keep this short.
so far ive only played sorcerers and im wanting to dip into wizards.
i want some advice on how the spell book functions. i have familiars in mind so dont really need info on that but your free to give any advice you want and ill read it.
the corebook is kind of vague on cantrips it says they are infinint in the discription but the table lists them as a set number of spells per day where the sorcerer class can uses theres infinintly. im between conj or illusion as a specialized school and would like info on which one may be a better pick i like both but need to pick one and then a fiew that I suck at or just dont like (opposed) id like some info on what ones are less likely to be missed.
the thing that has me confused is this when it says prepare daily is it i can wright down any spell on the lists i have access too and then thost are treated as memorised spells I can cast any time I want as long as I have the power to do it. (example hmm bulls str?... *opens book glances at page* ahh yes now i remember) fighter you are now stronger! barbarian hold still a moment... you are now on crack!
Or is it my book holds x spells and today I think I will need bulls str 3 times so I must scribe it 3 times into my book?
time to cast *wizard opens book waves hand over the page the symboles glow and come to life dancing off the page swierrling around the wizard dissappearing as he reads them focusing them into the spell* fighter you are now stronger! (now only two lines of bulls str remain in the book untill added again)
in short how is a wizard using there book? is it a quick referance to x different spells untill out of spell power? Or is it like a magical ammo clip that can fire anything in it but only the bullets I decided to load that day
PS Im planing on a God wizard not a Glass Cannon I manipulate the battlefield so my party *Cough* pawns *Cough Cough* win. why use a volly of fireballs when a barrel full of monkeys on crack is so much more fun... *finger pyramid of evil contemplation*