Wyrm Sniper

Snitches Laden's page

Organized Play Member. 8 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


RSS


Hey y'all live in Detroit, work and go to school full time not much time to meet up in person, but have all these pf books collecting dust would like to get into an online pf game if available. Hit me up.


I put that on crowdforging man thanks check it out


Thanks Man, I fell back in love with MMO's once I found out about eve-online unfortunately I was ten years to late to the party I'll see what I can do man Love Path Finder and not having to DM would be amazing lol.


1 person marked this as a favorite.

Hey Y'all, not sure if this thread has been started or not, but wanted to ask something and get your input. From what I've read about the consequences of players actions, I thought it would be very interesting to implement a real time bounty hunting system into the game. Akin to Star Wars Galaxies. Where if someone transgressed another person they could place a bounty on them Ala Eve Online, but unlike eve online, You could actually accept a bounty on the individual track them down, do what needs to be done, and collect the bounty. I think that adding something like this to the game will not only make player interactions more meaningful, but also no "poop" all over everyone that chooses the dark side of the force so to speak. What do y'all think?


Oh yeah Urman I have a lot of questions about the game mechanics such as how death works and stuff is their an all in one site that I can find that stuff out at? so I'm not posting in 50 different threads?


The way I usually go about doing it is that their is an allowed amount of mandatory downtime per experience pool. so that by the time a human is 20th level they will be about 80 years old or so... well on their way to retiring. the benefit to this is that once that is accomplished if your character has had children or through bad ass role playing you can start another character but be better.. maybe have a template tossed on their or hell be the heir to a kindom. I mainly do this because your characters are bad asses but have lives as well. And in a pinch it's real easy to say the dude you pissed off at lvl 3 has kidnapped your daughter.


http://paizo.com/people/Urman

okay that sounds pretty cool. I have no idea if Goblin Works team has any idea or desire to implement this, but one of the things I do when I run my "sandbox" is that I tell the players that their characters will age and eventually die from age in due time. This not only make the immersion of pnp feel more realistic but it allows the players to have more fun making goals for their characters as opposed to just meta gaming. If they could implement something along the lines of that based on how many times your character died that would be very interesting.... for instance and old spell caster based on stats could be much more potent than a pup and like wise an old grizzled warrior would not be as strong or quick as they once were..

I'm very excited to this game come full circle I love Eve but i was about 10 years to late to get into it. so I'm totally jumpin on board for this bad boy soooo excited. :)


So how does death work in PFO? I'm an avid eve onliner and from the kickstarter descriptions.. this game is being heavily influenced by what CCP has done right with EVE.

But it sucks when you lose something that has real world value that has taken real time to build... but it's good for the econmy.