My problem has always been with the difference between the crafting price and purchase price. a Wizard spends 12.5 gp (and a few hours) crafting a scroll of a 1st level spell. if he wants to BUY one, it costs 25 gp. easy enough. NOW - he wants to sell the one he crafted... and he can sell it for 12.5 gp. But the person buying it pays 25 gp. what happens to the extra 12.5 gp? Taxes?
TriOmegaZero wrote: Well, since elves move about 1.5 ft/s I would say we’re pretty safe from that. well - maybe. I don't know the 2E rules - so I wouldn't know. But heck, the day is young, surely someone will come along with an elf that moves faster... wait... 1.5 ft/s would be 9 feet per round right? don't elves have a speed faster than that? (I really DON'T know 2E rules so... sorry?)
Cilas Graydon - my players have several sub-plots running thru the story, one is they are involved with the political faction to bring back Aristocratic Rule - and Cilas was waiting to meet "his friend" Echtmoor at the lodge. I simply added a sealed packet of documents in code that were on Echtmoors body, that were coded, and that were meant to be delivered to Cilas... who was due to be assassinated by Estovion (who in my game was working with the "Anti-Aristocratic" faction) - and let things build from there. The PCs had a Wand of Gentle Repose (from earlier) and used charges on it to enable Cilas to get Echtmoor to a temple in time to be Raised... and later in Ashes at Dawn I will be using Cilas as a connection with the Order of the Palantine Eye... Madame Ivanja - yeah, this lady is a spy for SOMEBODY - I used her as the "inside eyes" for the Werewolf clans - and the Princes Wolves in particular... so she had lots of hidden currents and talents...
oh, a couple things I stuck in to add some "character" to the NPCs - I expanded on some of these as the PCs expressed interest... 1) Corvin Tergsvor - One of my PCs was a Vigilante whose Social Side was the "Noble 2nd son", so exactly what Corvin is portrayed as. The PC took one look at Corvin, decided the boy needed a bit of guidance and set about condensing him to take up "studies" at the University in Lepidstald - agreed to write a letter to his father and to the University and get Corvin enrolled - with an eye to making a "midnight crime fighter" out of him. 2) Markiza Welgory - The actual power in her husbands business - great at marketing and logistics of commodities trading. While appearing to be here for "personal reasons" she is actually checking up her contacts and her information gathering network (at least two of the servants keep tabs on who is seeing who, and what is being bought/sold/traded between guests in the Lodge over the last few months. Watch her Industrial Espionage and the exchange of information in unseen paths... Crud - real life is calling, I'll need to get back to this later and post more than...
Got to give the background for the Character too, to get the right image... Character Background. Mirrors is an Azata Blooded Aasimar, (called "Mirrors" because of his eyes being all silver and reflective) a well-to-do rich kid who in his adolescence slipped off with some of his fathers cigars (thinking to himself "Father'll never notice them missing") to try out this adult "smoking" thing. Mostly with the expected results (got sick). But he found that when he tried to blow smoke rings (something he had seen his father do) he kept getting humaniod shapes.... several weeks and a number of cigars later and he found he could create "almost real" shapes. Being a young male with an active imagination, his "imagined shape" began to take on the shape often imagined by young adolescent males... you get the idea. Now add in a touch of Anime - and perhaps a splash of succubus (but not evil), and you have Smoke. His Table Tent describes him like ths: Summoner/"Party Face" - Azata Blooded Aasimar, Silver Mirrored Eyes, white hair, Golden Halo, Dressed in brightly colored silks and leather lamellar armor - he often has "Smoke" hiding near by. Mirrors calls up Smoke with a procedure that involves lighting up and "smoking" a cigar - Takes a minute or so, lean back, maybe have a glass of good Whiskey and blow Smoke into existence. Smoke - Small Humaniod Eidolon. NOT a combat creature. At the first sign of combat, Mirrors will normally "send her away". She is VERY SHY, and hides all the time (and is very, very good at not being seen). She is very curious though - kind of like a kitten - and always looking for hidden things - and good at finding them.
So - I've got a "Rich Kid" Summoner with a "Sex Kitten" Eidolon who many people will think is just imaginary... 'cause they never see it.
blahpers wrote:
wait... "...anything it ate will not return to the summoned creature's plane..." so... does it remain behind, partly digested? If the summoned monster swallows a creature, does the swallowed creature "pop-out" when the summoned monster disappears? could it then continue to attack something - picking up where it left off when it was swallowed?
I had a player with one of these "unseen" PCs who was just so excited over the chance of "Scouting well ahead of the party..." and talked the rest of the team into waiting a mile or two outside of the town ruins and let his PC scout ahead to see what might be there. "Be back in a few minutes...". Just inside, he missed a Perception check and triggered a trap... and a building fell on him. Missed the Reflex save and ... From the ridge above the ruins, the party heard (and saw) the building collapse, so after a couple hours the party Barbarian was able to follow Mr. Unseen Scouts trail to a (fresh) pile of rubble, and dig him out. The player pointed out he had a "Bottle of Air", so heck, I wasn't going to be a Richard and ask him if he could pull it out and activate it while buried under stone rubble, so... Sure! Two hours under a pile of stone rubble, and another hour for the party to dig him out... After all, he survived the 10d6 damage for the building falling in on him. Later, in the main fight, the party wizard had to keep asking where the Unseen Scout was (via an active Message spell) before dropping AOE on the enemy... Next game I think I'll just insert a number grid and have the Unseen Scout note where only he and I can see the location where his PC is hiding... that way when an AOE knocks him unconscious, the party will have to track him down via the smell of burnt meat/hair. LOL!
Kwinten Koëter wrote:
I can recall playing in a newly released adventure where unknown to us the PCs had to work around a challenge where special Darkness rules are in place. It seems light sources are very limited in AOE in the dungeon... Going into the dungeon crawl, we notice the mix of PC races are Half-Orc, Dwarf, Tiefling and Aasimar - All Darkvision races - so the party decides to work without lights... It wasn't until after the game that the judge mentioned to us that we had side-stepped the hardest part of the adventure, without even noticing it.
Cast "Raise Thread" sorry to Tread Necro something this old... but this has come up resently.... Is the following CURRENTLY True (in PFS)... - No to Bestiary 2 elementals, by specific system rule
and if it is true, can someone point me at the "specific system rule" being referenced? Thanks! edit: Found it! Thanks everyone!.
If you are trying to avoid choking hazards from smoke...
though your GM may rule this doesn't help, as spells often don't say you have to be BREATHING to suffer the effects of the Smoke Cloud... Stinking Cloud for example just says "living creature in the cloud become nauseated ..." nothing about BREATHING creatures in the cloud... Pyrotechnics has similar wording. I have encountered judges in PFS who ruled that Air Bubble did NOT protect you from Stinking Cloud....
GM Wageslave wrote:
in the group I played this in, we had a thrown weapon specialist - and another player with a bunch of pies. Yeah... I think you can picture it from there. It was glorious that the thrower (named "Chuck" by the way) only got one crit in the entire game. In this encounter, a thrown chocolate pie to the Laktharis, just before the party bull-rushed/tripped him into the reflecting pool - ending the fight.
Ok, old story time.... A really cool thing happened to me a couple years. I was running a game with mostly Newbies in it, 3 in fact were young girls (9-13 years old)... one running a Sorcerer (1st level, on her 2nd game). She has chosen "summon monster 1" as one of her spells... she picked them... anyway, they are in an encounter on a boat and she states she is starting to cast (and knows that it takes the entire round!) Summon Monster and when she finishes the spell and get's the monster she has the stats for all of them printed out - even the dolphin that she needed! And even knows that she still gets her full turn on the second turn! wow... impressed me. People, if a 12 year old on her second game can do this - be this prepared... why can't us "old guy gamers"? I intend to do my part and try to be at least as prepared as the 12 year old on her second game!
Thread Necro -
I used to have fun dropping a "trap" on my players that they "notice"... Say as the PCs come down a hallway, they come up behind a "crossbow trap" pointed up the hallway ahead of them. Pointed away from them - they have clearly come up behind it. So they laugh, and pull the bolt out to the crossbow (or cut the bow string or something) - which triggers the falling block from the ceiling. Or triggers the other crossbow up the hall pointed back at them that they didn't see/didn't look for, or something... because the "already saw the trap", they didn't check for one... But then I can also remember another game in which I felt bad about the amount of treasure (or lack thereof) that I had given out in an earlier meeting. So I placed a large gem (a ruby) in the hall for the players to find. I reasoned to myself that another adventuring party had dropped it as they left the area - and had not noticed it falling to the floor. As the players approached the intersection they caught sight of a "red twinkle" on the floor ahead. Out came the detect spells, the rogue checking for traps, the works. Ultimately, even discovering that it was a gem, they elected to bypass that section of tunnel to avoid approaching it, as they could come up with NO REASON FOR IT TO BE THERE. It HAD to be a trap, and one they couldn't figure out, couldn't detect. So they decided it was best to bust a hole in a couple room walls to bypass the intersection entirely...
Ravingdork wrote: Nice! Going to have to remember that, the next time we encounter a door with a hole of at least 1 square foot in it. agreed... which is why I don't think a Pit can extend under a door. Too many nasty spells are normally blocked by doors.... though it takes a BIG towel to block one square foot of hole...
If I can cast a create pit under a door, then couldn't I cast a summon swarm? Tracing "line of effect" under the door I mean Rogue listening at door whispers to the caster beside him: "Yeah, big monster in the room..."
summon swarm - almost no monsters can damage a swarm of bats, they attack almost anything, and duration is concentration plus 2 rounds...
Ascalaphus wrote:
Bonekeep III: There is a 10' wide door in Bonekeep III that is described as follows "The door in area XX leading to area XX is securely locked and well made. There are no gaps in this door that would allow a creature to get through, even in gaseous form. In addition, the door is magically sealed and cannot be opened with Disable Device (as there is no locking mechanism). Instead, it can only be opened by (procedure for opening redacted - basically by doing the adventure...)". I guess this should just be sidestepped with a create pit spell, and a few fly spells...
well... then the addition to ruling that a pit can be created under a door - half on one side and half on the other, leads to two questions... 1) Can it be created thru a wall that was added to an area - like thru a wall of stone? - half on one side and half on the other. (and would the Wall of Stone also divide the Pit?) 2) What other spells can be cast to effect both sides of a closed door?
But the first 5' around the pit is the "slope", so to get it under the door you would need to have an entire square (across a diagonal at that) on the other side of the door, before you even got an inch of the pit under the door. which makes me wonder... if part of the slope is on the other side of the door... would someone who missed their Reflex save slide to the door, but NOT fall into the pit? would they fall prone?
Ravingdork wrote:
What makes you think the area is 20x20? and if it is, does that mean it can't be targeted in a 10' wide hallway? Why would the corner squares be sloped? In order to cast it under a door/thru a doorway wouldn't the doorway have to be at least 15' wide (rotated so that the corner of the pit is under the doorway, putting one of the diagonal squares on the other side of the door)? It does state that "the pit's coarse stone walls have a Climb DC of 25" - are we assuming that that does not include the "–5 Climbing a corner where you can brace against perpendicular walls" modifier? When would that modifier NOT apply? As all locations in the pit have perpendicular walls? Also, the "-10 Climbing a chimney (artificial or natural) or other location where you can brace against two opposite walls" modifier likely only applies to Large creatures, as the opposite wall is 10' away (and the term "chimney" would imply something much closer). edit: Drat! typing too slow! Partial-Ninja'd!
Does it need to line up with existing grid lines? if not, can you create pit rotated by 90 degrees, so that you could create it with one corner under a door? The spell states that "you must create the pit on a horizontal surface of sufficient size" but doesn't say what that size is...the spell seems to effect the area next to the pit also, so, does it require an area of 20' x 20' (the pit and the sloped edges)... or just 10' x 10' (the area of the pit itself)? Also, it says "...the edges of the pit are sloped, ..." would that also include the squares at a diagonal to the pit? XOOX
If the "P" squares are pit, then the "O" squares are "edges" - but are the "X" squares also "edge" squares?
Hillis Mallory III wrote:
How would you feel about using the spell Infernal Healing on undead? They don't heal naturally, so by your ruling on the spell and Eidolons ("...don't heal naturally that they cannot benefit from fast healing..."), Undead could not benefit from the Fast Healing granted by the spell. But ... don't some Undead have "fast healing"? "Fast Healing: A bloody skeleton has fast healing equal to 1 per 2 Hit Dice it possesses (minimum 1)." Does this mean that you would rule that a bloody skeleton doesn't actually heal damage?
andreww wrote:
Ah! thank you. Interesting... I'll have to watch for it.(thought it might have been a Good or Silver weapon wound, or something like that) I wonder if they also feel the same way about undead. They don't heal naturally, but ... don't some of them have "fast healing"? edit: "Fast Healing: A bloody skeleton has fast healing equal to 1 per 2 Hit Dice it possesses (minimum 1)."
The Masked Ferret wrote: I've looked into the Unchained Summoner, and with the existing building rules, I simply cannot build what I want to build right for an Edielon. I'm not talking about a 20-appendage pouncing monstrosity. I just want to build a monkey with skills. Dex and not Strength based. And I have not figured out how to do it. They took away the free Small evolution, among other options. ??? I do not think there is any change here - I looked at rebuilding under the Un-chained rules, and it didn't look like there would be much to change (picked up an Immunity, loss of a couple evolutions that I had just pick up when I leveled last time). Size remained small...
so...joke time. A VC headed home from a game late one night, takes a shortcut to the parking lot that just happens to cross part of the local graveyard... and what should pop up but a ghost. At first very frightened, the VC realizes that this is the ghost of a gamer buddy of his that had died last year, so maybe he's ok... VC: "Say, Joe, you scared me a bit there!... but you know, now that I got you here, I get to ask the question that every PFS player really wants to know the answer to. Is there PFS on the other side?" Joe (the ghost): "well, I got some good news and some bad news... Good news is: Yeah! lots, we got regular events 3 times a week! ... Bad new: Warhorn has you down for running 5 tables next Saturday..."
Curaigh wrote:
My eidolon, Smoke, is never likely to be in the same area as me... Normally I like to have her scouting far away... Often while the rest of us aren't even in the dungeon. If she gets seen, I just dismiss her, if not, she scouts out the area. And disarms any traps encountered... If everything works right, the rest of the party (and the bad guys) may not ever see her.
Chris Mortika wrote:
While I love the concept... IMHO It's not real workable. Bond Senses (Su): Starting at 2nd level, a summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action And other than Bond Senses the best you get is something to guide you around...
kinevon wrote:
Worked for him didn't it?
p-sto wrote:
I let Smoke handle the scouting while we wait outside the area. It takes a bit to convense the rest of the party that I don't worry about her getting caught (stealth is +25, Perception +16, at 4th level....), 'cause even when she's seen I just dismiss her... (Eidolon)... If the bad guys see her, she just turns into smoke. After she maps the site, and disables the traps, we can decide how we want to approach the place.
yeah, we're 4th level (just made 4th in fact) - the Flight was added, and we've not played with it yet. and I can drop the Climb for now too. So, looks like she'd loose the Climb and Fly, but pick up some immunities? That would work. It would be kind of odd for her to be immune to fire when Mirrors is resistant to Acid/cold/elect. (Aasimar) - but it really fits the theme! I like it.
noswald wrote:
the re-build is not "required", but there will be enough players/judges that roll their eyes at the start of the game when I pop out my table tent ..."oh - one of THOSE....". Kind of funny really - realizing the way she plays... (in a "perfect game" no one ever sees her...) I like the Elemental suggestion... so Fire or Air? To bad there's not a Smoke Elemental. This is going to shape up nicely - I'll start looking at the conversion, and check back for more suggestions.
FLite wrote:
currently N/N, but I'm flexible
not sure how I can keep the flavor of Smoke and re-skin into a Unchained Summon. So, I'm fishing for help converting my 4th level Summoner, trying hard to keep the flavor... Background. Mirrors is an Azata Blooded Aasimar, a well-to-do rich kid who in his adolescence slipped off with some of his fathers cigars ("he'll never notice them missing) to try out smoking. Mostly with the expected results (got sick). But he found that when he tried to blow smoke rings (something he had seen his father do) he kept getting humaniod shapes.... several weeks and a number of cigars later and he found he could create "almost real" shapes. Being a young male with a normal imagination, his "imagined shape" began to take on the shape often imagined by young adolescent males... you get the idea. Now add in a touch of Anime - and perhaps a splash of succubus (but not evil). And you have Smoke. Table Tent describes him like ths: Summoner/"Party Face" - Azata Blooded Aasimar, Silver Mirrored Eyes, white hair, Golden Halo, Dressed in brightly colored silks and leather lamellar armor - he often has "Smoke" hiding near by. Mirrors calls up Smoke with a procedure that involves lighting up and "smoking" a cigar - Smoke - Small Humaniod Eidolon. NOT a combat creature. At the first sign of combat, Mirrors will normally "send her away". She is VERY SHY, and hides all the time (and is very good at not being seen). She is very curious - kind of like a kitten - and always looking for hidden things - and good at finding them.
So - how do I convert this? I've got a "Rich Kid" Summoner with a "Sex Kitten" Eidolon who many people will think is just imaginary... 'cause they never see it.
actually, my Eidolon is never seen in combat (hardly ever seen at all!). Normally my first action when things get dangerous for Smoke is to "disappear" her. So I don't think she could count as a "murderclawpounce death machine". She is more of a kitten than a tiger... She has almost no combat abilities, and really doesn't relate well with others... mostly she's just a day-dream I had as a teenage boy... lol! Sign in to create or edit a product review. |
