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![]() Garrett Guillotte wrote:
Pokemon battle? I dunno. I don't keep up with sports :) ![]()
![]() Jacob W. Michaels wrote:
Posted in wrong thread, please see discussion over on the Palace Sumptuous encounter. Discussion still applies here, though. ![]()
![]() Oceanshieldwolf wrote:
Well said, I agree with everything. I'll just leave this here for everyone: http://dictionary.reference.com/browse/brike![]()
![]() uriel222 wrote: To be fair, I've only skimmed so far, but what language is "Draco noir" supposed to be? "Draco" is Latin, and "noir" French. So either "Draco nigrum" or "dragon noir" would work, but this is just sloppy pidgin-Latin. In an age of Google Translate, that is just lazy. It's a fantasy name, despite its relation to a still available cologne. Neither French nor Latin exist in Golarion, right? Wouldn't it be assumed to be part of a language that won't show up on Google Translate? ![]()
![]() casiel wrote:
My take is it seems to be an ability to ambush single creatures (like some others have mentioned), mainly like getting shot or stabbed suddenly. You might not notice you've been injured in those cases, and if you didn't seek medical attention you might bleed out. If something sneakily bodychecks you in the Darklands, you might not notice you're bleeding out, and the beast can then track and finish you off in your weakened state. This won't be as effective in a group, true, but I can totally see a Darklands predator developing something like this. I like it. I like the cultural bits too, I think it adds a flavor and would help keep the beasts from being just straight up combat fodder. It presents an avenue for RP contact other than just 'Let's kill 'em!' ![]()
![]() Sly Boots wrote:
I must not have made it clear enough that these are intended for PCs to wear, so they can use any found weapon and it still be merciful. It wasn't at all intended for using on criminals in the field. My mistake for making them shackles I guess. ![]()
![]() Saint Trickery wrote:
Or someone with a reason to not have the monster killed. I looked at it this way. You don't kill non-poisonous snakes, because they sometimes eat the poisonous ones, or to keep the poisonous ones from moving into the territory. How about if the CHL members came in and killed the beast that was keeping a flood of much worse things at bay? I like a little ambiguity in my bad guys, which is why I like this org so much. They would seem like heroes to the commons, but the PCs, better educated, more experienced than the commons, know better and get involved. ![]()
![]() Lars Lundberg wrote: Why do they know they are good monsters? Because you read it in the Bestiary? Because you have been playing for several years and have run into friendly werebears and noble dark elves and so on and so forth. I think it is more realistic and fun to play a campaign where things are scary and unknown and characters react accordingly. I would like to point out that in Pathfinder there are things called 'Knowledge checks' that, amongst other things, allow PCs to learn about the creatures that inhabit their world, including creature behavior and alignments. Maybe you disallow these in your realistic campaign, I can't say. Knowledge is way more common in an RPG world than it was in the real world analogue period. There's way more literacy. Not to mention magical means of gathering knowledge. Sentient creatures might also have these 'knowledge checks', and recognize stuff about the people they need help from (ie; the player characters) such as do they worship a generally recognized good aligned god. If in game a PC sees someone wearing a butterfly holy symbol, you might think 'That person is going to have a recognizable set of beliefs', if you know what the symbol represents (you know, from those knowledge checks we spoke about). ![]()
![]() I voted for eight, it bums me out to not use all of my votes: Adam Donald - The Red Bastards
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![]() Lars Lundberg wrote:
Wow, I disagree completely, and not just because I suspect you mean 'species' and not 'race' in regards to this org. You can't apply the words 'realistically' to how ANY PC will react in ANY fantasy role-playing game; it's all made up, you can do anything. How much of role-playing games stretches the boundaries of 'logic' in the first place? Do you think magic is logical? How about gods that grant spells? And how a PC will react to an appeal from a sentient beast is where you draw the suspension of disbelief line, huh? What if you have players who don't want to role-play a horrible racist? I'll just ignore what you said about the real world, here, also. In MY RPGs, players whose PCs are of good alignment should feel obliged to help sentient beasts who are also of known good alignments, ESPECIALLY if that beast came to the party specifically, as is possible with this organization. If I was playing a good PC in such a campaign, I would try and convince party members to help. Lumping everything under the heading of 'monster' as bad is pretty narrow. I would be bored. ![]()
![]() Go easy on me please.(Sorry, I'm sensitive :)) : Lamb's Bonds
Crafted originally as a means to control the most violent of criminals, these have become popular amongst adventurers whose ideological requirements preclude lethal damage. All weapon damage by the wearer is non-lethal; this includes ranged and fist damage, but excludes damage to creatures with non-lethal damage immunity. Unlike the Merciful weapon enchantment, the bracers do not impart an extra d6 of non-lethal damage. Otherwise, the bracers function as normal shackles and can be locked onto the wearer’s wrists, or removed with a key or disable device check.
Lamb's Bonds, Greater
These function as lamb's bonds, with the addition of penalties for lesser geas (–2 penalty to each of its ability scores for 24 hours, cumulative per day) applied should the wearer through direct actions cause lethal damage to a creature susceptible to non-lethal damage, e.g., pushing the creature off a cliff. Construction
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![]() Lars Lundberg wrote: Helping monsters!!!! are we playing the same game!!! Who are you talking to? Anyway, I can definitely see this one being a recurring thorn in the side of an adventuring party. First thing I thought of was the PCs coming to the aid of a 'monster' (I see a metallic dragon, but I just like dragons, heh) that is being targeted by the hunters. It's potentially very tear-jerky if they fail, which I love. Will vote for! ![]()
![]() Sean K Reynolds wrote:
This in specific seems designed to counter a paladin's detect evil, which has neither a save nor spell resistance. ![]()
![]() Before. I've been charged the pre-order for it, so I guess you can just refund that. Cosmo wrote:
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![]() Hi, I still haven't seen this. Would it be possible for me to get a credit on the next month's issue instead? I can go ahead and purchase this one from the gaming store. Also, can you cancel my subscription after this is settled? I can no longer afford to receive it every month and will just pick it up when I can from my local store. Cosmo wrote:
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![]() Please be gentle, I'm a weeper: The Luck Dragon's Cloudy Eye
"Stars of the goddess, I can see! ... I nearly fell into that hole, didn't I?" Description This item appears to be a jade coin with two diagonal holes through which leather thongs are threaded, to tie behind the wearer's head over an eye socket. The creamy green of the jade is shot through with veins of bright white. When inert, the coin is blank on the wearer's side; the inside is smooth and slightly indented, as from a thumb's constant rubbing. The outward facing side has four runes carved into the surface. When charged, the runes fade and a coiled dragon appears on the face of the coin. When this item is worn by someone with two working eyes, they can see through the coin as normal. When this item is placed over an eye that has been removed, injured or magically blinded, the wearer can see through the coin as if under the effect of the Remove Blindness spell. This works at all times, with a single charge secondary effect. The item is found uncharged. When the wearer is in a life or death situation and rolls a natural one on a saving throw roll indicating an automatic failure, the coin's face changes from runes to dragon and the item is charged. The natural one is still in effect on this occasion. On any subsequent saving throw roll of a one the charge is used, and the roll changes from an automatic failure to a success. Construction Requirements Craft Wondrous Item, Remove Blindness/Deafness, Resistance; Creator must have access to luck domain sixth level power Good Fortune
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![]() Cosmo wrote:
I still haven't seen this. It says on my account it shipped on the 8th , but 8 days shipping is unusual. Can you let me know if the date shipped date is correct? When should I expect AP 28? |