Smoke Haunt

Slaves of the Spiral's page

4 posts. Alias of Doomed Hero.


About Slaves of the Spiral

Bloody Human Skeleton Archer x3:

NE Medium undead (humanoid)
Init +6; Senses darkvision 60 ft.; Perception +0

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 6 (1d8+2);
fast healing 1
DR 5/bludgeoning
Immune cold

Fort +2,
Ref +2,
Will +2
channel resistance +4,
deathless;
undead traits

Speed 30 ft.
Base Atk +0; CMB +2; CMD 14
2 claws +2 (1d4+2)

Statistics
Str 15, Dex 14, Con —, Int —, Wis 10, Cha 14

Feats Improved Initiative, Point-Blank Shot, Precise Shot

Gear

Special Abilities

Deathless (Su) A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.

Bloody Burning Boggard Skeleton Archer x3:

NE Medium Undead (humanoid)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +4

AC 16, touch 9, flat-footed 16 (+2 armor, +0 Dex, +5 natural)
CMD 16 (10, +2 bab, +2 str, +2 armor)

HP 18 (3d8+6)
fast healing 2
DR 5/bludgeoning
immunity to fire
vulnerability to cold

Fort +3 (1 base, +2 cha)
Ref +1 (1 base)
Will +3 (3 base)
Channel Resistance +4
Deathless
Undead Traits

Speed 20 ft., swim 30 ft.
Base Atk +2; CMB +4;

morningstar +5 (1d8+3+1d6 fire)

Masterwork Two-Handed Sword +6, 2d6+3+1d6 fire, 19-20 crit
...Headless

STATISTICS
Str 15, Dex 11, Con -, Int -, Wis 10, Cha 14

Feats: Improved initiative, Point Blank Shot, Precise Shot, Armor and weapon proficiency they had in life.

SPECIAL ABILITIES

Swamp Stride (Ex) A boggard can move through any sort of natural difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a boggard normally.

Deathless (Su) A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.

Fiery Aura (Ex) Creatures adjacent to a burning skeleton take 1d6 points of fire damage at the start of their turn. Anyone striking a burning skeleton with an unarmed strike or natural attack takes 1d6 points of fire damage. A burning skeleton’s melee attacks (including both those made with a natural weapon and those made with a manufactured weapon) deal an additional 1d6 points of fire damage.

Fiery Death (Su) A burning skeleton explodes into a burst of flame when it is destroyed. Anyone adjacent to the skeleton when it is destroyed takes 1d6 points of fire damage per 2 Hit Dice the skeleton possessed (minimum 1d6). A Reflex save (DC = 10 + 1/2 the skeleton’s Hit Dice + the skeleton’s Cha bonus) halves this damage.

Flaming Swarming Boggard Beheaded:

NE Tiny undead swarm
Init +1
Senses darkvision 60 ft.; Perception +0

AC 13, touch 13, flat-footed 12 (+1 Dex, +2 size)
hp 11 (2d8+2)

Fort +1
Ref +1
Will +3
Immune fire, weapon damage
undead traits, swarm traits

Speed fly 40 ft. (perfect)
Space 10', Reach 0

Swarm attack (1d6 plus 1d6 fire)
Distraction DC 12

Str 9, Dex 12, Con –, Int –, Wis 10, Cha 13
Base Atk +1; CMB -2; CMD 9 (can’t be tripped)
Skills Fly +10

Distract: Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 creature’s HD + creature’s Con modifier) negates the effect.