Henrik Karlsson's page

20 posts. No reviews. No lists. No wishlists.




Hello there you fantastic forum folk you!

I would like to share with you what happened with poor old Hannis Drelev in my campaign.

For starters, I had expanded the Drelev Demense quite a bit by the time of book 4 and was more than ready to get going with a protracted war.

That would not happen at all.

Long story short, a few battles here, a dead boggard tribe there and bam, a kidnapped Hannis.

After losing Tatzlford and reclaiming it, they teleport into Fort Drelev, speak to the insurrection and find a hidden passage into the Castle.

In the middle of the night, invisible, they sneak into the castle. Get to the top floor where Hannis, his mistress Quintessa, his wife Pavetta and the wizard Imeckus Stroon is sleeping.

They smash down the doors to Hannis, Quintessa and Pavetta.

They quickly and easily subdue Pavetta, and kill her poor dog.
Quintessa wakes up before they break down her door, dimension doors into Hannis room and together they dimension door away.

Imeckus then very nearly proceeds to kill the entire party, but due to the action balance being in the partys favour and thus manage to score a few good hits, they force him to flee.

They do kidnap Pavetta, and later realizes why Hannis hardly ever spends time with her.

A few days later, they decide to do it again.

They scry on Hannis, find him sleeping in another room. Party Wizard summons succubi, teleports in, charms person and teleports back out with a nude Hannis into the middle of the castle courtyard surrounded by the best Knights the city of Shrikewall has to offer.

And that is the story of how my players passed everything in book 4 by without as much as a glance. (Just like they did book 3, though that BBEG nearly killed them, 3hp to spare.)


1 person marked this as a favorite.

Hello you fantastic forum people you!

I hope you are having a fantastic day!

I would like to begin with apologizing if my question has been covered before, I have done my best to use my forum searching powers and google-fu but alas it has failed me.

I am curious if anyone of you have been able to keep the kingdom building rules of Ultimate Campaign interesting when the kingdom reach a larger size?

And also, have anyone of you done anything to stop the massive expansion of mining and tree-felling?

While it takes a few turns for them to start making a profit, when you have filled the entire forest with sawmills and most of the mountains with mines, then you start making the big BP:s.

Is there a way to prevent this within the rules?

The reason why I ask is:

My players are right now in the process of fighting a war with Pitax (Book 5), and the ONLY thing they have to worry about is rolling a 1 for economy, because they have something like 40 more economy then they need.

And also, they have something like 30-40 guaranteed income from sawmills and mines.

So we just left the kingdom building altogether and just assumed that they could keep their armies and kingdom going for as long as the war dragged on.

And while I do not feel I can salvage this campaign, maybe I can prevent this from happening in the future.

Hope you keep having a fantastic day!


Hello fellow forum people!

I hope you are all having a fantastic day!

I have a few questions to you:

Have anyone of you ever converted the kingmaker campaign to a steampunk setting?

And by steampunk I mean guns, railroads, tanks etc etc.

If yes;
How did you convert the kingdom rules?

The reason why I am asking is because I am in the process of designing a kingmaker/west marches* campaign set in the Age of Discovery of a world not entirely dissimilar from our own and I would like ideas and inspiration.

Also, would this forum be appropriate for posting about said campaign or should I find another board here on paizo?

Have a continued great day!

*West Marches: https://www.reddit.com/r/itmejp/comments/2idf33/west_marches_resources/


Hello everyone,

For a long time I have been considering World of Warcraft, the lore that exists and the lore that is being created.

As a player with loving memories of the dark feelings inspired by the first two games I wanted to bring that back.

While I enjoy the story and most of the lore brought by Warcraft 3 I feel that it set itself apart from the previous games with its cartoonish graphics.

And also the fact that most, if not all, of the maps from warcraft 1 and 2 became obsolete when Warcraft 3 was released made me a bit disappointed.

But, nevertheless, I liked it. Then came Frozen throne. It was okay I suppose, I did not enjoy it quite like I did the original Rise of Chaos, but it was alright.

Then comes World of Warcraft.
Now, don't get me wrong, WoW is a good game, but the destruction of lore that I see is horrible. Original WoW is okay, then comes burning crusade... *shivers* and the Lich King... Cataclysm... and now latest... Mists of Pandaria. *shudders*

So, I commandeered of a thought to create my own lore following the events of Warcraft 3 the Frozen Throne.

And since my most favorite "faction" in WoW is the Scarlet Crusade, obviously, that's where we will start.

Now, the maps are a problem, since WoW made the maps smaller, dumber and removed a lot of flavor. So I took the opportunity of using Pathfinder's Kingmaker hex map to redo most if not all of the maps. I followed the general outline of the maps from World of Warcraft, even though they are not even close to Warcraft 1 or 2, or even WC3 for that matter.

I found it simplest that way, because the WoW maps are the most developed.

I now have tweaked and explored and re-engineered both Tirisfal Glades and the Western Plaguelands and I feel confident enough to start planning the adventure itself.

And I would like to hear ideas and plans from my fellow pathfinder GMs and players.

TL;DR Gaming in warcraft universe, starting pre-WoW, Scarlet Crusade, maps done, need ideas for adventures.

And for those of you who does not know about the scarlet crusade, there is quite a lot of information to be found here: http://www.wowpedia.org/The_Scarlet_Crusade

Campaign restrictions:

Alignment: I will allow my players to play either Lawful Good, Lawful Neutral or Lawful Evil.

Why Lawful? Well, if you read about the scarlet crusade you will note that they are fanatics that always without doubt follow orders.

Why allow good? Because there are still pure elements in the Crusade, elements that will be explored during the course of the campaign, for better or worse.

Class Restrictions: Rogues will be able to be played, but I will impress upon my players that they are not thieves, they are more like scouts and infiltrators than anything else.

Classes I won't allow are Druid and Sorcerer from the Core book, and most other arcane classes except Wizard. Remember, we are working with a religiously zealous group of fanatics here.

There will probably be more classes not accepted on a case to case basis.

During the game, fighters, barbarians, monks, paladins and clerics will be the ones experiencing the least amount of distrust.

Campaign Ideas:

So, here is the deal: Balnazzar has corrupted the Crusade as most know, but there are still elements remaining in the Crusade that are pure to it's ideals, there among Telean Fordring and to some parts, High General Abbendis.

I have decided to add a few others to the list, Arcanist Doan, High Priest Benedictus Voss, Scarlet Commander Marjhan and a select few others.

During the course of the Campaign, (depending on if the party chooses to follow the path of evil or the path of good), corruption will be rooted out, heresy stamped and heretics killed.

If they choose to follow the path of good then there will be a chance that they can purify the Scarlet Crusade from its corrupting elements (Balnazzar, Issilien, Renault Mograine, The Crimsion Legion etc.) or perhaps join the Argent Dawn and put the diseased beast that is the Crusade down for good?

If they choose to follow the road laid down before them by the corrupted elements of the Crusade they will likely end up corrupted to the core and turned into undead by Balnazzar and forged into the Risen, or perhaps they have well intentions and do all that one would do as good but fail to cleanse the horrific methods of the Crusade and still remain the evil monster of a organization that they are at the moment?

Now, the campaign will start in Tirisfal Glades, the characters have just completed their trials of Purification (and start as level 2).

While I have not established the particulars, several small mini-adventures will be done during the first two levels. Patrols, hunting for scourge/forsaken and the odd saving of refugees to show the everyday activities of the Scarlet Crusade and to develop the characters and their relations to other NPCs and also their impression of the Crusade as a whole.

After that time, Arcanist Doan will summon them to complete a mission for him. He wants them to head south to Vandermar Village and there find files from one of his former colleagues.

Now, since Arcanist Doan has begun to suspect the taint in the Crusade (Albiet in the form of undead and not in the infernal corruption of Balnazzar) he wants to find the research done by one of his friends on how to expose the plague, a divination spell specifically made to find those effected by the plague.

Of course, this wont help him since there is no undead corruption in the Crusade to speak of, but it will set Arcanist Doan on the right track and he will start searching for other forms of corruption.

And he will find it.
Arcanist Doan will die not long after he discovers the first signs of infernal corruption, he is murdered for poking in things he should not.

Depending on the actions of the players, they will be the ones who help expose him as a "traitor" or they will be shocked to hear the news of his passing and label as a traitor.

He will leave clues either way, and he will have spoken to others who shares his concerns.'

Now, before i delve to deep into my ideas into the campaign, here is what i need help with:

Do you have ideas on any side-plots or missions that I can throw into the campaign?

Do you have larger Meta-plots of your own that I can run at the same time?

Or just tips and lore-ideas.

Also, I will if possible upload the maps I have made if I find a good and simple computer program to make them in.

TL:DR
Well, too bad... :P

Have a nice day all!
Henrik


Hello there!

I have been acting as a storyteller for quite some time now in my group of friends and I see myself as atleast a bit experienced in this field.

But I still have a couple of problems, the biggest of mine is...

How to make the players afraid? Or atleast understand that running away is an option?

Ive run a couple campaigns now, most of the 3.5 or Pathfinder.

But they tend to end in the same way... TPK.

And I wont stop doing what I do out of principle, one day the players must learn that there are bigger fish, no? :S

Example:
Example: The party enters a room in a dungeon and finds, lo and behold, a monster. Very small and not so dangerous it seems.

Noone has any knowledges of note and therefor cannot figure out what it is. The monster however starts to fight the party.

Its small, weak and very easy to kill if you know how.

It can't do more than 2 damage per round. It has damage resistance 10/good and/or cold iron and regeneration 5 except against good or cold iron.

I can understand that it might seem a little much with the regen and the DR, but since it couldnt dish out a lot of damage I tought the PCs would just flee when they realised they couldnt kill it.

No... instead we spent a grueling eternity wich ended in a TPK.

Another example:
Another Example: Two trolls spot the party from across a river, they start throwing rocks at the pcs that land short of the otherside.

They start crossing the river, i mention several times that it will take a long time for them to cross and that there is plenty of time to run.

The party, now level 3. Stand and wait untill they can reach them with acidsplashes and the like. Doing a little damage that just angers the trolls even more.

The trolls cross, only one player out of 5 decides that it might be smart to run.

When the trolls have crossed, the other players flee too.

Result? Two dead players and two not so hungry trolls.

I could mention more examples, but its not really needed is it?

How do I make the players understand that retreat is allways an option?

It seems that my players believe that they cant die because they are the PCs. Even though its been proven about a hundred times that they can...

Does anyone else have this problem?