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6 posts. Organized Play character for Todd Oliver.


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Grand Lodge

I was just curious if you still had any extra hours boons?

I would be willing to trade some type of custom order for an extra hours.

Grand Lodge

Thanks for all your comments

Starting with the toughness feat, playing all Barbarians, and switching characters/feats before 2nd level are great ideas. However, I am not sure we want to do that level of metagaming just to make it to second level.

I agree it is not impossible because it happened to us on our second adventure. The adventure had this fairly cool curse that we had fun role-playing. However, if you failed to complete the adventure you had to pay to get the curse removed or retire your character. So I should have stated we got zero net gold.

I convinced my friend to try pathfinder society again. Hopefully we will have a second level character at the table. If we get hit for another save and die blast that takes us all out my friends are done.

Grand Lodge

Yes, I can see how many new players post "it’s not fair". The new players who do take the time to come and post might just give pathfinder society another try. However, many players who fail early probably just never give pathfinder society another chance.

If a new first level player failed and gets 0 gold and 0 PP for and adventure the 1st level player is around 1200 gold behind other players. As a result, more likely to fail on the next mission so why bother.

Maybe just like first level player can change their character before leveling up to second a rule should exist to allow 1st level characters to not take any awards/losses for an adventure. This way a 1st level character would have the option to make up a loss or suck it up and keep the xp.

Also I don’t know if it common for pathfinder society adventures but the encounters required to succeed in the “Tide of Twilight” adventure seemed virtually impossible to complete for four 1st level characters. I can post the details but a monster the can do 4d6 points of damage per round in an large area is a death sentence for four 1st level characters.

Grand Lodge

I did not realize that 4 PP per level was the average instead of 6pp. Also I did not notice in the rules that you had to do advancement for a whole level. Thanks for pointing out that rule.

I could certainly see playing for 1/2 XP so you could play a character you enjoy longer.

Also I can see your point as you get more gold at higher level prestige points become less important. However, at 1st level 750 gold makes a big difference.

I was unaware that some boons and difficult encounter give additional PP. Making this type of change would indeed cheapen the significance of boons that give additional PP.

My suggestion was from a new player prospective. Oops you failed your first mission so now you dont have a cure light wound wand for the second. Then finding out that you can never make up the PP that you lost due to the first failure. So you will forever be behind other characters that did succeed. This type of scenario can really frustrate and turn off new players.

Thanks for taking the time to respond to my post.

Grand Lodge

I just stared playing pathfinder with my friends and we failed on the second mission to a Twigjack. I was disappointed to find out that we could never make up the lost prestige even by going with the slower advancement track. Now our characters will always be behind people who have succeeded in all the prestige awards.

My suggestion to address this issue would be to change the rules on page 24 of the Pathfinder Society handbook from “To maintain balance, between characters on both advancement tracks, those PC’s utilizing the slow advancement track may only earn 1 PP per scenario” to “Characters can only ever earn total prestige up to 6 times their character level”.

If this change was made, characters that did fail to get all the prestige from an adventure could choose to take the slow advancement track to try and catch up with their peers. With this proposed change players would be more inclined to take the ½ XP if they did not get all the prestige points for an adventure. Currently there is no real reason to take the ½ XP advancement. This change would also help assure that all the players at the table were closer to the same power level.

This proposed change would still leave a penalty for failure but allow the PCs to work off this penalty by giving up the opportunity to advance to the next level quicker.

Grand Lodge

My three friends and I were really excited about trying out pathfinder society last weekend we did ok on the Tides of Morning adventure but had a TPK on Tides of Twilight with four characters.

spoiler:

We did got lucky on the fire and took out the attackers in one round. Two down and one surrendered. We forced the surrender guy to help with the fire and started fighting the fire on round two. Still we had no hope from the start of putting out the fire. We called for the town guards looked around for water and used create water. However with a 50% change to spread to eight additional squares a round how can a party of four 1st level characters succeed?

When we got to the encounter with the dog, pixy, and twigjack we all got TPKed. The twigjack popped in and hit us with 4d6 damge for 16 points. (DC14 Save or die) for first level characters. But wait there is more the twigjack can do his spliterspray three rounds in a row for a 12-72 points of damage over three rounds. In addition, he can dimension door around to make sure he gets the whole party in his 15foot cone. I was just curious how any group of 1st level characters is supposed to take 12-72 points of damage over three consecutive rounds?

My suggestion for the twigjack is if you are going to use a creature that has such a large variation in damage pre roll the 4d6 damage dice on the low side for lower level character and reduce the save DC. IE have the twigjack do 10 points of damage per DC12 spliterspray. 30 points of damage over three rounds is still a lot better than 72.

My suggestion for the fire would be to not have the fire start to spread until at least round 3 at lower level. This way lower level pcs would still have a small chance of killing the npcs in the first round and putting out the fire.

Both these impossible to complete encounters have really tamped down my excitement of pathfinder society play.