Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 round 2 action stated
Speed 32 ft/s² as "feet per second per second") or 32'x 6 = 192'
Fly Check 1d20 + 18 ⇒ (3) + 18 = 21 As she falls Keeya pulls out her air-gun and takes arm
The Dart falls away from her gun at high speed, streaking down the 210 feet to stick out of the top of the back Giants head.
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 Round End 2-3-4 Keeya looks around and the storm comings in unnaturally fast, the air boat was heading up, she calls out. "Magic storm!! winch out the Lightning deflectors, 1st mate! take her to altitude, get above this storm, your to disengage until I call you back. I'm going down to see how they are doing." As the 1st mate comes over to the wheel she hands the controls to him.
Ayraa's voice comes to her mind :Keeya let us ride that giant down to the ground, stop him from making more mischief.: :If you think it wise Ayraa, let us use the winds: She pushes down to it in streamlined free-fall. Just wanted to say the Sky-Boat keeps going up, so from now is out of the fight, Then what Keeya is doing next few rounds
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 Round 2
Sky Captain Swift,
Acrobatics roll for the Giant DC 1d20 + 12 ⇒ (16) + 12 = 28 Drive air ship, or fall 400 feet off the Air-Boat to the hard ground below. As the crew are all hooked up and the giant is "holding its massive axe loosely in both hands." o dear man I so want to see a Hill Giant go splat!!, please GM prittttyyyy please :) As he falls she calls to her crew, "Dumb landers, no idea how to fight in the air" She the rights the ship and they get ready to shoot again. rounds for crew to recover and shoot again 1d3 ⇒ 1
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 Perseption 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 Hit the bat things with that area affect thing cleric :)
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 Round 1 Init 7 Sky Captain Swift looks down the ships spy-glass as the others come in to land she spots what looks to be the commander of the enemy. "Air gun crews, target the Giant with the great axe, I want him dropped... Aim... FIRE!!!." Air cannon 1 Range touch attack V HG Axe TA-AC? 1d20 + 6 ⇒ (10) + 6 = 16 DMG 3d6 + 4 ⇒ (2, 1, 1) + 4 = 8 Air cannon 1 Range touch attack V HG Axe TA-AC? 1d20 + 6 ⇒ (9) + 6 = 15 DMG 3d6 + 4 ⇒ (2, 6, 2) + 4 = 14 Her wind skin ripples as the Air Cannon rounds shoot down.
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 Ok GM, sound good, I'm happy to cover GMing wile your away if the other PCs are happy with this. It seems a simple fight, take them down may be the test to see of we have what it takes. Ill say there is basic healing on the Sky-Boat, but you have the get the hurt stabilized and to it, and right now its 340' up. If you wish stuff after the fight GM, could you PM me some info posts from our contact and I can post them as and when the fights over.
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 Just hope GM wolf likes the pay so far, feeling a bit like a GM, but don't think at this point its going to derail his plot, Hope not.
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 Ill get two more volleys in then Jump, GM wolf I hope this is ok, the idea is shock and awe the giants and not give them time to think. "Fire!"
"Fire!"
After the last Volley Keeya slows the Air Boat and calls out.
"If you need more volleys Hymn signal, know you risk us hitting one of you if we miss, the rest of you, may the winds be with you" She checks their location, holds up her arm, the call out. "DROP NOW!!." She drops her arm to show its time to get down there. and away Serra the Blessed jumps
For fight info GM Wolf: AC 21, touch 8, flat-footed 21 (+4 armor, –1 Dex, +9 natural, –1 size)
Speed 40 ft. (30 ft. in armor)
Hill Giant 1 HP 67/85 -18
From Air guns. Then 19 holy damage 40' area so what ever giants are on the around the fire Form Flames hit. As they are 10 across max giants hit is 4 if close by the fire point and in the smoke. giant 1 Under 3 and giant is hit1d6 ⇒ 4 Safe
-----------------
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 no need to bow out, we can have you back ground for a wile.
Wolffy?? ya there.
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 Looking at the camp below throw the sky-boats spy class.
"Don't you worry Hymn I'm letting you leed the attack. I am going to lay few volleys close to what looks like six hill giants from here, see if we can get them to move along wile you drop." She calls out to the cannoners "Dart rounds, target body's" As the Air-Boat comes into range 340 feet the air Air cannons target the Giants on. "On my mark... fire!" There is a low popping sound. Air cannon 1 Range touch attack V HG1 TA-AC8 1d20 + 6 ⇒ (5) + 6 = 11 3d6 + 4 ⇒ (5, 6, 3) + 4 = 18 Hit
Air cannons are not powerful but they have very long range and TRAs so good at hitting things like this.
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 NCP crew-man
He stand arms by his side, boot together, then he jumps up, coming down he lands with legs slightly bent and rolls to one side, getting up he says. "that's the best way" The he gos over to forked device and starts gauging the distance down to the ground to the closes foot yard, he moves rings on the wand to match as best he can the distance.
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 Have we lost the Cleric?
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 "Hymn stay close until we have range, you others get ready, we may have to insaseed if the one we are to meet is in truble down there, 1st mate you have the helm, bring her in and pass over at 20 nots hight 340 feet. Any signs they have range on us go up to 600 feet and hold. Right all none crew get ready for combat, I don't want to starts radium firing with air cannons into a combat, we need to know who the good guys are, so get ready for a combat drop if needs be, if you don't have magic you will be using a rope." The air boat comes in dropping and speeding up, air cannon pointing down, a large net thrower under it swinging into place. Long rope drums with loops on the end are placed next to the hook rails, it seems you use the same hooks with them. The rope drums have air brakes to slow ones desent. I idea seems to be you hook up, jump off and drop, slowed to a seed some one can survive. But 340 feet, that's to high the ship would have to go flower. One of the crew comes around with a feather fall wand, just in case you don't
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 pleae if you wanted to have your PC do things in the 24 hours to get to the meeting place please say. We can slip them in as flash backs etc, but this will move things along if get to the camp being smashed up" They had made good time, flying high and fast along the mountains they where now flying over low scrub lands. She had taken the sky boat lower to 500' feet now they where coming to the area of the meeting. Then a few moments ago the call that the tower had been spotted. Slowing the boat to 10 nots they headed for it.
"Ahead Cap-tin! a clearing under the tower, there seems to be fighting, I'm seeing large shapes smashing up what seems to be a camp site" She had rested for just a couple of hours, it had been a stressful speed run, she had expected an out of the way meeting place with nothing there. Now a tower and hostilities, well let's get ready, below was there place they where headed, that's what the maps said. "All hands on deck, ready for action, I want air cannons training on that camp, being the net thrower into position, and get me a better look at just what's down there!"
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 The Sky-Boat has been trimmed for fast light, at this speed its hard to walking around on deck, what do you think GM DC 10 Str or Acrobatics to move around. Sarra better hold on tight. "I want full lock down, everything that may come loose sited down. All crew on deck bet up and get ready, we will be doing a speed run form now until we get to our destinations." Then when all is ready Keeya dos her calling ritual . The sign on her forehead glows, the winds start to pull into her, until a second form can be seen around here and she its then one. Her blue eyes look out into the sky as she holds the wheels. Now the winds bend around her, She stand tall at the helm. She looks like this standing on deck Serra If no one objects I'm going to skip this ahead to coming into to land to we can meet others. But I will wait for feed back before I do.
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 "we will be flying again all day and night! we should be there at this speed tomorrow morning. In 23 hours time." The sky boat is flying fas now, some 48. Nots
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 Sets couse for the meeting place.
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 "jtake the cleric and go goin Flame in. My cabin, Flame is clan trusted, tell him what you have told me, I'll be in shortly" she the gos back to getting the sky-boat to hight and flying.
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 "Send up one flare!" She beings the ship down to with in 100' The range of telepathy Then over the blow horn "If you can carry him up, please do so, I do not want to wast any more time" She swings the air-boat around ready to speed away back on their course. "We will have one more for a wile, a cleric of Abadar, Flame I have to pilot, my father said your wisdom was held high by the Clam. Would you be so kind as to talk to this cleric of Abadar and see if he or she is who they say they are and where they are going, I would appreciate it if helped with this." She orders the craft ready for faster movement.
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 Hymn wrote:
"I'll be the judge of who Will be left behind Hymn, just don't let yourself get into trouble down there Hymn, just be careful" You can tell she cares about you, she aways has, your one of the family to her.
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 That's what I had in mains as well, a smaller faster air scout. One crew her as a cohort
Yes she has that treat GM, I just put it in for completeness. The air cannons are 3d6+10, p
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 "We'er being signalled from below for a pick up . Hymn is going to go have a look and see who's asking for a ride. Be ready there are armed men down there, no need to take needless risks"
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 GM Ill take the Sky-Ship, I think that fits her more any thing.
Level 5) Sky-Ship Captaincy.
You also gain the trait Airship Captain (Plane of Air)
How dos that sound. If you think she should have a small craft with no crew that's hers let me know. But the idea is to have transport and a base of action for the party as a whole, she can all ready fly.
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 It has been a long night, but they had passed the higher peaks and where now heading down into clearer Sky's, As Keeya relaxed the look out called that a call beckon had been seen at a temple complex below in a town, there are armed men with the Beckon. "Hymn I need you" She was still at the ships wheels, assuming he comes down to her Keeya points down to the temple complex below she is moving the the sky-boat toward. You can see a call beckon and armed me, she's holing the Ky-Boat at 500 feet and going no closer. "Hymn can you head down there and just see what they want." She jokes, but you know she's being deadly serous about you checking out what's below. Going in close to a few knights in the open is one thing, flying down to a large town with armed troops is another level of risk altogether. Then she calls out commands "ALL HANDS ON DECK, READY FOR ACTION!" The ships bell rings out ready for action.
Flame, Sarra feel free to react as you feel fit. Hymn your up, Keeya will not fly into dock until you give the all clear.
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 GM Wolf wrote:
Yes, that is out side class, 1: Wind Step
2: Armor of wind
That's all.
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 Ghost walking abilities: Keeya gets hers by means of her Eidolon Ayraa and not herself GM,
Keeya campaign abilities I will let stay at one,
I also changed one other thing Eidolon Ayraa Natural Armour, which for a wind being seems dumb, she's made of air, so I have made this Force-wind with the limiter that anything that bypasses wind like sonic bypasses it. In that way its balanced better. The only thing I would like is to be able to have Keeya call Ayraa faster, there is a spell but its very limited, but I have no idea how to do that in game terms for now. Keeya-Ayraa have a very high AC, but they are not hard hitters, max DMG for a normal hit is 1d8+2. I think that works well, A Synthesist can be stacked to be really over powered in game on its own. at 5th level you can make them with 4 attacks 2d6+, large size, high AC and Dex just silly. I don't play like that, Keeya is about wind and air, fast, hard to hit and wispy. She also dose't rely on her Eidolon as a lot of Summoners do. Hers comes only when its really needed, when it dos they change into Keeya-Ayraa, Two minds one body. I really think players of Synthesist's are missing game fun by having their Synthesist Eidolon mindless. It also lets the GM input stuff to limit the Synthesist class. well that's my thinking or my PC. :)
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 Why do others have
I thought we had just one. A trait and I was given a feat for making a list. did I miss something?
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 She looks at him for a moment then back out into the sky. today is a say of shocks, Hymn as well but he... "Hymn you really should have told my father you had one as well, I think he would have sent you in stead of me. O well to late now I have already used the dagger." Then she realised what she had just said looking back for a moment she adds. "Hymn you should know, Ayraa and I talked about this at length, she has the power to pass us into the Ethereal plane, there she showed what will come to pass if we and others like us do not fight the rising evil. It was hell on earth Hymn. The lands laid wast, undead and demons feeding on the souls of all. It was we who chose to go, even with out my father asking me." Hymn: You know taht Ayraa is Keeya's Eidolon, she fuses with Ayraa to be come Keeya-Ayraa a thing of the winds.
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 Keeya is at the ships wheels, trying to Hanover her past the turbulence. "Yes Hymn but it will have to be here, this needs my hand"
The ship is moving throw thick cloud, but you know she can see throw it as if was not there.
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 special talent:
1:Wind Step (Su) 1d4+1 rounds 50' A Air creature can move in Gaseous Form up to 10 feet per HD as a single move action. It may use this ability every 1d4+1 rounds. This Gaseous Form can only be used for a moment action. You can not attack or do any other action with it. Campaign feats [for making list:
]
1: Exotic Weapon Proficiency (Sky-Sailor Air-Gun Repeating) Campaign traits: 1: Airship Captain (Plane of Air) Your years of piloting airships on the Plane of Air, dodging angry mephits and protecting your passengers from the depredations of capricious elementals, have taught you how to expertly command your vessel, as well as how to arrest yourself even in the midst of the most turbulent planar storms. Benefit(s): You gain a +2 trait bonus on Wisdom checks to move in a plane with subjective directional gravity (see planar rules) and a +2 trait bonus on driving checks (see the vehicle rules). 2: Natural Born Sky-Sailor [for making list]
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 @Donovan would you like the sky ship to pick you up, they are flying over hills now, A camp fire in the dark @Flame can you sword talk to magic daggers?? @Or Sarra how about a vison. hehe
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 Sense Motive 1d20 + 2 ⇒ (19) + 2 = 21 After the shock of a talking sword, Keeya nods and smiles at Flame. "My father told you where a willy one Flame, That proves it to me, you are who you say you are. And as you well know a Sky-Ships Captains word is law on our ships. So yes I agree you can keep your faiths artefact with you Flame, and the captains of this Air-boat will hold you to that oath for all time." She chuckles
Sense Motive DC6:
Keeya seems to be a genuinely nice person, a bit strait necked but she's in charge of a Sky Ship, one has to be. She's a little young and inexperienced but seems to make up for it with a keen mind. She seems used to commanding. Knl Local Sky-Clans DC8:
In the ranks of the Sky clan, Ships are held in common ownership by the clan, so a Sky Captain is as close to nobility as they get. They have no king but a council of Captains. Knl Local Sky-Clans DC12:
The Sky clans move in fleets, a clan will have one home ship and a number of small craft. Its like a small state. The Home-ship Captain normally being the head of that clan. Knl Local Sky-Clans DC18: A clan feel of Sky-ships can take on a fully grown dragon, there is a bardic tail of such a fight. A fleet of fleets can take on most ground cites, such is the fire power they can bring to bare. A Sky ship on its own how ever is a another matter. This Sky-Boat is classed as a fast picket Boat, meant to be with a fleet where bigger guns and ship can protect it. Out here all alone its vulnerable so speed and root matter very much to its safety.
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 Hymn and the swift clam:
Its a great back story Hymn like it, here see. She was in bed,
The six year old always asked.
He smiled at her then in a sad voice said. "Yes he did Little one but Hymn is not bad, he was made to act bad, I knew it the moment I meet him and the evil man making him do things. The ring was bad, the ring on the bad man's hand" She liked it because her daddy did.
"Wile that evil man had the ring he could make poor Hymn do anything. I made up my mind to destroy it then and there, but to do so I had to trick the evil man. So onto the home ship they came, I waited to see of I could get it off the evil man, asked when we where alone if I could see it. Had the crew keep an eye on him to see if he ever took it off. But he never did. Then two days later the order poor Hymn to attack me. I was hit here on my arm, O little Keeya such pain, But I was ready. I had had a air cannon placed tracking them, soon the evil man acted bad my crew fired but it miss the evil man and hit Hymn. There was a puff of fire and he was gone. Back to the land of flame. That just left me and the evil man, such a fight little one. Our swords slashing, and crashing and bashing. But then I used the wind magics, my blade came down with such powers it cut them evil man ring and all clean in two. After we found that Hymn has come back. He was hurt bad, bad as you can be. I could have had him to kill but Hymn was not a bad person little Keeya, he was made bad by evil magic and an evil man. So I gave him a chance,
Keeya nodded as if to herself.
Keeya looks up at the roof for a moment thinking. "My father believes there aims are good but I will hold judgement until I hear the full of it from them. I spilled blood as it asks, I thought nothing had happened but at that very moment you where spotted. Humm could it be once you give blood as they asked you fates are linked. O well we will find out in 6 days just what they are all about." you all feel a bump of turbulence, She then looks back down. "I think its best get you unpacked and settled in. Will we have a hard day and nights flying ahead. Going over the hills here is always bumpy." Another bump of turbulence. "As there are only two of you, you get a cabin each, but you will also need.." She stand and go's to a chest. Opening it she brings out two belts with a cable reels on them. At the end of the cable is a clipping hook. She comes back and gives one to each. "Sarra this is a Safety hook. Around the ships decks you will see rails. At all times hook yourself to one wile on deck. Flame if your happy to show Serra." She knew me must know how to use one, then She the adds "Its standard Sky-ship policy to have all large weapons locked in the Armoury rakes wile on board. You will see them dotted about, use the one close to you cabin. Side arms and light weapons can be kept in the lockers in your rooms. If the call to arms is made, please feel free to arm yourselves as fast as you can. At such times the Armoury racks will be unlocked so you can get to your weapons. At the end of the hall here is the dinning room and medical room. Above is the flight deck, and side gunnery desks above them the observation desk. bellow the cargo decks. the observation deck and side decks are open to your use as is the dinning room. I ask that you not go into any other part of the ship unless asked to and escorted by the crew member. Feel free to knock on my door any time you need me." Then she says to Hymn "Hymn would you be so kind as to show Flame and Sarra to there Cabins. Take the port side two just down the hall." She seems in a rush to get back to her charts, you can feel already the skyship is hitting more turbulence.
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 Keeya dos not look back as Hymn comes to her side. "He hates it when I jump ship like that, I should not make him worry so." Hymn the Jinn and Keeya:
Her father had sent Hymn to the Silver Wind just before it set off. Hymn the Jinn was a hero in the Sky-Ship ranks. For his brave acts in the battle. "I'm sending Hymn with you, there is none braver in my ranks Keeya, he is sworn to protect you as best he can. You can release him of duty at any time, but I get you, let him do it until you get to where your going" She he was with her, She liked him, he was brave, brave in a way only the tails of odd tell you. But other than that the Ginn was still a mystery to her. Well they would have time to talk on the trip. Then after the General Flame stops talking, Hymn always mistrustful thinks to her his miss giving. She looks at Ginn. "Hymn this is General Flame, who I was told at the hight of the battle tock command of the counter attack and lead it all the way to the city walls. He was also so my father says, one of the voices who for many years warned of the rising tide of Evil that is now threatening us all. My father speaks very highly of you General Flame it is an honour to meet you." She bows to him once more, you note she calls him General still.
"This is Hymn the Ginn, in Sky sailor ranks he's a hero for his bravery in the battle just. Hymn looks after ships security, and note I trust him with my life." She Smiles then leeds them up onto the Silver Wind. "1st mate, reset to previous heading, High 1000 feet, speed 24 Knots." "Aye Aye mama, reset to previous heading, High 1000 feet, speed 24 Knots."
The ramp pulls back in and the Sky-Boat rises once more into the air, soon it is making 24 Knots. "So then lets all go to my Cabin, we can talk there. I note General flame you to have a dagger. I think we need to talk over things" She leads the way to the back of the Air-Boat, this is comfortable sized Cabin and map room in one. Keeya rolls up some maps to make room as a cabin boy comes in with some Wine and classes. There is seating for all.
She takes it out of her pouch, you can tell the pouch is magic as the letter is longer that it. "Letter from one Delman Fredrel Vortani III, did you have a smiler experience?" She looks at ever one but Hymn. hope that did not up set any one, just wanted to set things. up.
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 I think the last leader works fine, they would have a changing command as the battle events unfolded, Leader fall or get hurt etc. Would be cool if Flame took charge because of events. "Trust me MEN! at my age I know how not to get us all killed, now follow me" kind of Battle field moment and promotion. That works for me Hymn, my father sent you to keep her safe.
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 Sara I would think that
What ya think Flame Demonspawn / GM
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 At the landing site Keeya's eyes go wide for a moment. Then she talks to her crew. "1st mate stand the crew down, and bring the Silver Wind to 10', drop a boarding ramp." She talks in a normal tone yet you can see they must have heard her words on the Sky boat. The Air cannons are locked back in to there bays and the ship sinks down to just above the floor. A ramp then slides down. Wile it dos this Keeya's says. "A pleasure to make your acquaintance as well, and it seems like me you have been called. Our meeting then was the will of GreatSkyWinds." She steps up smiling, the ramp slides down with a clank. "Will you be the only one joining me Lieutenant or will your fellows here also be needing a berth?"
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 At the Landing As the silver wind comes closer Keeya look at the small group below with the Ships telescope. Mounted on the on a ring that meant it could be moved around to see all sides. She was frigidity, Taking out the dagger and slipping it into her boot. She looked back at the group, not quit knowing what to do. The magic with in could strip away most illusions. She had to check for the sight that meet her eyes was an odd one. Four knights, one an offer as she had seen the others salute him. With him was what Keeya at 1st took for a human girl. But then she had spotted the eyes, Aasimar no mistaking the looks and eyes there. Their where a lot of them in the Army of Hope, no that was not what had her looking down the spy glass with some shock. The officer was a Tiefling she was sore of it. Will they looked right, The Demon hoard just did not have the brains to craft a trap this well. The flags, amour all seem right. She made up her mind. They had the call pendent flying so there was little she could do. "Bring her over them 1st mate, 50' hight, stay ready, I think we need to find out just who has called us" Image of the Silver Wind Sky Boat." The Sky boat came to a halt overhead some 50'. You see above you a woman walk to the bow then step off, she falls then at 20 feet you see she was holding a rope. She lets go and falls the last 30' land lightly just in front of you. She lands like someone who has jumped off a small wall.
Image of Sky Captain Keeya Swift She is tall and thin, standing just over 6', no amour, but the uniform of the Sky-Ship Captain. The silver and blue wings on her breast confirm as much. On her hip is a holstered gun of some kind. Her hair is white and seems to be blowing in the wind even thou down on the ground there is none. Her eyes are orbs of blue, blue with in blue and her skin light coloured with a tint of blue. On her forehead is a summoners Sigal. She says in a voice with a strange windswept lift. "We spotted the pendent of calling, and as is the standing orders of the Army of hope, We came to offer such aid as we can. I am Sky Captain Keeya Swift of the Sky Clan swift. The craft above you is the Sky Boat Silver wind. May I ask who you may be and what aid you seek from us." She says this three times, in Auran (fluent), Celestial (novice) and Common (novice). She seems none to worried by you, but then again who would be give the fact two very large air-Cannons are pointing at your group from above. Perception DC 8: She has a Mithral Dagger like your in her boot sheath.
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 Nothing humm maybe she was just doing it wrong,
"What do you see" "A pick up single, mama, half banner so I don't think more than four. Baring 112 and 500 feet mama" It was the ships Messenger Pseudodragon Dragon who was acting as look out this witch. "It's Nex is it not, well spotted Nex, right, well nex lets go have a look"
"Aye Aye mama" The wing like elemental control surfaces moved by pully, cable and wheel. The air-Boat banked and started to drop under the control of the 1st mate. Slowing it came down to the signal flags. "NOW HEAR THIS ALL HANDS ON DECK, ALL HANDS ON DECK, READY FOR ACTION THIS MAY BE A TRIP, I WANT AIR GUNS MANNED AND READY, COUNTER BARDING UP." She went over to the telescope and looked at who had ordered asked for a ride.
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 Silver wind, ye no problem, there is a fleet of Sky-Ships, they have been working to get the downed Home-Ship back in the air. In game time done a few days ago. So there will be a lot of Sky Falk there. I'm going to say nothing happens with the knife for now have you to board how dos that sound.
Also Sorry for the bad spelling and Grammer before hand, I'm Dyslexic and try me best on my Phone hehe. Ye Grammer is wrong I can tell.
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 Hi all just posting so I have this linked I have left it open so if any player wants to be on the Silver Moon with Keeya, heading to the meeting place they can be. :)
Skills: sylph Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8 Vital: Summoner >Synthesist L5 / Mythic - Archmage T1
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25 Keeya on root to the rondaview point: Ill be posting under spoilers until I have Keeya meet the other PCs The Silver wind was speeding thought the sky's on root to an abandoned tower of rock that was seven days journey away. It was doing so because Keeya has received a letter from one Delman Fredrel Vortani III, Regional Captain of Crimson Knights of the Black Blade. After showing it her father, they and her brother had talked will into the night about what it meant. She was told SkyClan Swift had had for the last three years dealings with the "Blades" as they called them. Mostly just transposition and mostly to places other did not like to do it. This was not publicly known, because the SkyClan Swift did not side with any particular groups. Bad for business, but the "Blades" where an order of hero knights, Fighters of evil that most kept well away from. Of late there had been more and more trouble "evil" that last being the Half-Demons pack army. "It seems your deeds in that fight have not gone unnoticed Keeya"
"Yes but what dos its mean?"
"Don't be dense Sis" Her brother said from his seat "The Blades are asking you to join their ranks. High honour sis, you’re going to be a lady knight, blood oath the whole deal. I hope they put you in the silly looking full plate stuff Nobles ware" He laughed at his own joke.
"Tinus! This is no joking matter and Keeya please try not to cover the Cabin in food." Her father smiled, they were in the newly built cabin of the newly rebuilt home-Ship Red mood. Once more flying and fully crewed. Waiting for her new Caption, She had hoped it would be her, but now this? "Join them?" Her father nodded. "Yes they want you in their ranks; you would be the fist from the Clan to do so. It is indeed high honour but it would mean you doing there bidding and not the clans. This would be a problem if not for the fact the Clans aims and the Blades are so close at the moment. Stemming the rise of evil that now under-way in the skies and lands right now and let me make this clear Keeya, it would be very advantageous for the Clan to have a eyes and ears in the blades. Should you do well, even a voice for us in their ranks. But the decision has to be yours, they don't take conscripts. But should you chose to it would help us greatly." She thought on that a moment "What if I don't like it, or they are not what they seem"
O how she wanted to throw more things at him, the ... but he was telling the truth, she did always look for the fight, always the mad-dash. Life was so.. dull without it. And then her breath, great things the wind-reader had said. Her brother never let her forget it. Her father gave him a look and he was still, then to her he said. "Well Keeya it’s up to you, but should you agree to this, I can lone you the Silver-Wind for a while. It’s a lone, any hint of trouble you send her back, and she's not for the Blades to use. I want everything on her back and the Boat itself understood."
He stood and when she did as well, he hugged her, Holding her at arm’s length he said. "I am proud of you Keeya no matter what you choose, just as I am of all my children. Now take your brother with you can say goodnight or good bye to your mother" It had been that simple, such was the way of air folk. She had said her good buys and that night set off. Now she was sat in her cabin holding a blade to the palm of her hand.
"So Regional Captain Vortani are your there??, this is SkyCaptain Keeya Swift on the Sky-Boat Silver Wind on root to you, are your there??" She felt so stupid. Let’s see what happens
Hymn wrote: @Keeya Since our story is intersecting "Hymn you may add another chapter after being freed being with the skyships and enjoying the freedom of the air. Following Keeya on her path, also hoping that eventually they will be able to return to your original home. Or something along those lines." Hymn ends up being a foe at first, then chased away. Upon his release he is a grateful friend. Maybe demons allied with Sulesh(Evil Efreet)? Let me know we can always discuss through pm.(Hymn's over all agenda is to pay you back for his freedom and return home to set people free of Sulesh's grasp.) Sounds good to me, how about being in the Half Demons army, as a slave, being freed and then joining the fight to stop him.
This is long but if you wish to have this in your back story feel free to link in, as a troop in the ship, or army of hope or any thing you like. Hell be a slave in the Half-Demons army or in the city. its just an event you could have lived throw. Log of The Silver-Wind extended: "The Silver-Wind" is the small Air-Boat on the bottom right of the image. Entry SkyCaptain Keeya Swift
Today as been an extraordinary day, this morning a messenger came our home Sky-Craft. It was from my elder brother to my father. When my father read it. I know at once something was wrong. Father told us the Skyport city of New-Actuss was blockaded. That some upstart half demon had Marshalled an Army out of the badlands. His designs on making an empire for itself. My brother Kanran Swift was in the city, his Sky-ship damaged breaking the blockade. Time was short the clan needed to help the Amry's of hope brake the Demons hold on the city. The letter said that troops where marching to the city but they would take two days to get there. That would be to late. My father and elders agreed, The clan would take every Air-Ship it had, meeting with the relief troops coming this way. Picking the best, then air fleet would then make a lightning attack on the demons troops. It was risky but of they could hit them on the eve of the next day, they would have to deal with them before the city. That would give time for the 20,000 troops coming from the west to get to them the next day. Th weather was given as stormy and magic would keep it that way. That would help, hit and run was to be the battle plane. Pull the demons troops away from the city at all costs.
"The Silver Wind is yours to command lass, and you best look after she cost the family clan and fare penny. So no braking her or your crew, Their well being is in your hands now SkyCaption Swift, Wind speed and blessings." The words seemed odd I read them, SkyCaption Swift I am now like my father and elder brother, A Caption and all the worry and joy that comes with that. Day 2 This ship is small but she's fast, we made good time with clear skys and we southerly breeze of 4 nots the whole way. I spotted the ships below and we came with in boarding range. Our troops where waiting for us and odd bunch of they where. A... It did not take long to load them onto the ship, orders where given for range weapons to be out an ready. The Army we where to face had its own troops in the sky's. Harpy's and giant fiendish bats, we had to get past them before we hit the main bulk of the army. This was to be mine and the other light Sky-craft captains job. Pull them away so the bigger sky-ships could get in and drop off their troops an mounts. The Silver wind dos not have the room for 20+ mounts so our guys would be walking or flying. Entry 2 Second day Well we are most defiantly in a fight now. 1st contact was a number of bat swarms, A blast from the lighting cannon from range sorted one mass swarm. but it takes time to recharge. A second came in and made life hard for a wile. But from my sharp eyes, over to port I spotted hiding in clouds was the mage sending the swarms. I word to the troops and she was soon falling to the ground below. With her killed the warm left. Then from the sun, a Harpy strike, rocks smashing into the control sails. Braking 2. This time volley shots from the troops and magic cut them down. The damage was not bad but we had to slow to real out more Elemental control sails. What came at us next as not of he plane, a evil thing of wings and claws, landing in deck it tossed two troops over before would knew what had happened. The Fight was hard and I had to call in my otherself to aid in it. In the end it was cut down and thrown over the side. Many where wounded but magic and healing we had, We had done well, behind us the home-ship came on her 100s of troops and mounts. As she came into land we went in close, shooting the enemy, All the wile great volts of fire and Electricity streaked the skys and land.
Day 3
Day 4
Day 5
Day 27
Guys if you wish to link to my PC please read this
Log of The Silver-Wind:
"The Silver-Wind" is the small Air-Boat on the bottom right of the image. Entry SkyCaptain Keeya Swift
Your PC here
L33Fish wrote: I am still working on my backstory after Flame leaves Osirion. He could have taken a skyship to Absalom, but that would have been well over 25 years ago because of how long-lived Tieflings are. However, Sylphs are similarly long-lived, so you might consider raising your character's age. Thanks missed that, and very good point, Keeya is now 46
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