Katiyana

SkyCaptain Keeya Swift's page

53 posts. Alias of Capitan_Wombat.


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Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

Posted in wrong thread uppppps

Ok ill make new post in game thread, yep she's free falling she will slow up next round.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

round 2 action stated
Falling down and heading to black Giant now.

Speed 32 ft/s² as "feet per second per second") or 32'x 6 = 192'
400-192=208, range increment air-gun 120' so into second. FLy Skill DC roll to shoot = AC to hit fly skill DC21

Fly Check 1d20 + 18 ⇒ (3) + 18 = 21

As she falls Keeya pulls out her air-gun and takes arm
Air-Gun1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23 DMG1d10 ⇒ 5

The Dart falls away from her gun at high speed, streaking down the 210 feet to stick out of the top of the back Giants head.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

Round End 2-3-4

Keeya looks around and the storm comings in unnaturally fast, the air boat was heading up, she calls out.

"Magic storm!! winch out the Lightning deflectors, 1st mate! take her to altitude, get above this storm, your to disengage until I call you back. I'm going down to see how they are doing."

As the 1st mate comes over to the wheel she hands the controls to him.
Then unhooking she runs and leaps over the side of the Air-Boat, Her wind-skin raps and flaps around her body, the Wind-Skin is Ayraa her Eidolon. The storm is nothing to her, may would find it hard but she is a thing of wind now, Keeya-Ayraa. Her arms by her side head 1st, below she sees the galling giant.

Ayraa's voice comes to her mind :Keeya let us ride that giant down to the ground, stop him from making more mischief.:

:If you think it wise Ayraa, let us use the winds:

She pushes down to it in streamlined free-fall.

Just wanted to say the Sky-Boat keeps going up, so from now is out of the fight, Then what Keeya is doing next few rounds


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

Round 2
The bolder thuds into the Air-Boat rocking it,
DR20/
There is a braking sound as the hull is Impackted.

Sky Captain Swift,
Drive Air ship, 1d20 + 12 ⇒ (8) + 12 = 20 to keep the Air-Boat steady
Then as a Giant comes into being infront of her on the flight deck. She smiles an evil Smile
"HOLD!".
She calls out to the crew, then pulls the wheel left and up, Rolling the Air-Boat 90 degrees port and up.

Acrobatics roll for the Giant DC 1d20 + 12 ⇒ (16) + 12 = 28 Drive air ship, or fall 400 feet off the Air-Boat to the hard ground below.

As the crew are all hooked up and the giant is "holding its massive axe loosely in both hands." o dear

man I so want to see a Hill Giant go splat!!, please GM prittttyyyy please :)

As he falls she calls to her crew,

"Dumb landers, no idea how to fight in the air"

She the rights the ship and they get ready to shoot again.

rounds for crew to recover and shoot again 1d3 ⇒ 1


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

Perseption 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

Hit the bat things with that area affect thing cleric :)


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

Round 1 Init 7

Sky Captain Swift looks down the ships spy-glass as the others come in to land she spots what looks to be the commander of the enemy.

"Air gun crews, target the Giant with the great axe, I want him dropped... Aim... FIRE!!!."

Air cannon 1 Range touch attack V HG Axe TA-AC? 1d20 + 6 ⇒ (10) + 6 = 16 DMG 3d6 + 4 ⇒ (2, 1, 1) + 4 = 8

Air cannon 1 Range touch attack V HG Axe TA-AC? 1d20 + 6 ⇒ (9) + 6 = 15 DMG 3d6 + 4 ⇒ (2, 6, 2) + 4 = 14

Her wind skin ripples as the Air Cannon rounds shoot down.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

Ok GM, sound good, I'm happy to cover GMing wile your away if the other PCs are happy with this. It seems a simple fight, take them down may be the test to see of we have what it takes.

Ill say there is basic healing on the Sky-Boat, but you have the get the hurt stabilized and to it, and right now its 340' up.

If you wish stuff after the fight GM, could you PM me some info posts from our contact and I can post them as and when the fights over.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

Just hope GM wolf likes the pay so far, feeling a bit like a GM, but don't think at this point its going to derail his plot, Hope not.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

Ill get two more volleys in then Jump, GM wolf I hope this is ok, the idea is shock and awe the giants and not give them time to think.

"Fire!"
two more rounds shoot down.
volley 2
Air cannon 1 Range touch attack V HG3 TA-AC8 1d20 + 6 ⇒ (13) + 6 = 19 DMG3d6 + 4 ⇒ (5, 3, 3) + 4 = 15Hit
Air cannon 1 Range touch attack V HG4 TA-AC8 1d20 + 6 ⇒ (15) + 6 = 21 DMG3d6 + 4 ⇒ (6, 1, 5) + 4 = 16Hit

"Fire!"
The last two rounds streak out as they come in over the wrecked camp site.
volley 3
Air cannon 1 Range touch attack V HG5 TA-AC8 1d20 + 6 ⇒ (17) + 6 = 23 DMG3d6 + 4 ⇒ (4, 6, 1) + 4 = 15Hit
Air cannon 1 Range touch attack V HG6 TA-AC8 1d20 + 6 ⇒ (16) + 6 = 22 DMG3d6 + 4 ⇒ (5, 1, 2) + 4 = 12Hit

After the last Volley Keeya slows the Air Boat and calls out.
She then looks over at the group ready to drop. She looks over at the group.

"If you need more volleys Hymn signal, know you risk us hitting one of you if we miss, the rest of you, may the winds be with you"

She checks their location, holds up her arm, the call out.

"DROP NOW!!."

She drops her arm to show its time to get down there.

and away Serra the Blessed jumps
over to you guys, hope again that's ok GM just wanted to keep things moving. All six have been shot, I can keep shooting into combat but any fumble and it will be one of you guys hit etc.

For fight info GM Wolf:

AC 21, touch 8, flat-footed 21 (+4 armor, –1 Dex, +9 natural, –1 size)
Base Atk +7; CMB +15; CMD 24
Fort +11, Ref +2, Will +3

Speed 40 ft. (30 ft. in armor)
Melee greatclub +14/+9 (2d8+10) or 2 slams +13 (1d8+7)
Ranged rock +6 (1d8+10)
Space 10 ft.; Reach 10 ft.
Special Attacks rock throwing (120 ft.)

Hill Giant 1 HP 67/85 -18
Hill Giant 2 HP 75/85 -10
Hill Giant 3 HP 70/85 -15
Hill Giant 4 HP 50/85 -16 -19
Hill Giant 5 HP 70/85 -15
Hill Giant 6 HP 52/85 -12 -19

From Air guns.

Then 19 holy damage 40' area so what ever giants are on the around the fire Form Flames hit. As they are 10 across max giants hit is 4 if close by the fire point and in the smoke.

giant 1 Under 3 and giant is hit1d6 ⇒ 4 Safe
giant 2 Under 3 and giant is hit1d6 ⇒ 4 Safe
giant 3 Under 3 and giant is hit1d6 ⇒ 4 Safe
giant 4 Under 3 and giant is hit1d6 ⇒ 2 Hit 19DMG
giant 5 Under 3 and giant is hit1d6 ⇒ 4 Safe
giant 6 Under 3 and giant is hit1d6 ⇒ 2 Hit 19DMG

-----------------
--G1---SS--G2----
-----SG6SS-------
----SSFireS-G3---
-G5--SSG4SS_-----
-------SS--------
-----------------


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

no need to bow out, we can have you back ground for a wile.
its all good. What dos worry me is wolf :)

Wolffy?? ya there.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

Looking at the camp below throw the sky-boats spy class.
Kn Local1d20 + 6 ⇒ (5) + 6 = 11

"Don't you worry Hymn I'm letting you leed the attack. I am going to lay few volleys close to what looks like six hill giants from here, see if we can get them to move along wile you drop."

She calls out to the cannoners

"Dart rounds, target body's"

As the Air-Boat comes into range 340 feet the air Air cannons target the Giants on.

"On my mark... fire!"

There is a low popping sound.

Air cannon 1 Range touch attack V HG1 TA-AC8 1d20 + 6 ⇒ (5) + 6 = 11 3d6 + 4 ⇒ (5, 6, 3) + 4 = 18 Hit
Air cannon 2 Range touch attack V HG2 TA-AC8 1d20 + 6 ⇒ (13) + 6 = 19 3d6 + 4 ⇒ (1, 4, 1) + 4 = 10 Hit

Hill Gaint link

Air cannons are not powerful but they have very long range and TRAs so good at hitting things like this.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

NCP crew-man
"Don't worry Master Flame, its got delayed on it, ya jump and just before ya go splat! it should slow ya down just enough to land whole. No point falling like a feather in-ta combat, ya would be a pork-ya-pine before ya even got to the ground. Nope Cap-in says combat drop and that's just what we is getting ya ready for. Just hope I get the high right in the delay, Want ya down not to broken, o and when ya jump, foot fist arms by your side and strait down, then bend ya knees, don't forget, you slow ya self dropping and the Spell will come on ya fast. O and the knees, best roll as well, stops ya legs braking, Like this"

He stand arms by his side, boot together, then he jumps up, coming down he lands with legs slightly bent and rolls to one side, getting up he says.

"that's the best way"

The he gos over to forked device and starts gauging the distance down to the ground to the closes foot yard, he moves rings on the wand to match as best he can the distance.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

Have we lost the Cleric?
Donovan Dyne's not posted for 5 days now,
Donovan Dyne are you there?? hehe :)


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

"Hymn stay close until we have range, you others get ready, we may have to insaseed if the one we are to meet is in truble down there, 1st mate you have the helm, bring her in and pass over at 20 nots hight 340 feet. Any signs they have range on us go up to 600 feet and hold. Right all none crew get ready for combat, I don't want to starts radium firing with air cannons into a combat, we need to know who the good guys are, so get ready for a combat drop if needs be, if you don't have magic you will be using a rope."

The air boat comes in dropping and speeding up, air cannon pointing down, a large net thrower under it swinging into place. Long rope drums with loops on the end are placed next to the hook rails, it seems you use the same hooks with them. The rope drums have air brakes to slow ones desent. I idea seems to be you hook up, jump off and drop, slowed to a seed some one can survive. But 340 feet, that's to high the ship would have to go flower. One of the crew comes around with a feather fall wand, just in case you don't
Ike that idea.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

pleae if you wanted to have your PC do things in the 24 hours to get to the meeting place please say. We can slip them in as flash backs etc, but this will move things along if get to the camp being smashed up"

They had made good time, flying high and fast along the mountains they where now flying over low scrub lands. She had taken the sky boat lower to 500' feet now they where coming to the area of the meeting. Then a few moments ago the call that the tower had been spotted. Slowing the boat to 10 nots they headed for it.
The look out then called.

"Ahead Cap-tin! a clearing under the tower, there seems to be fighting, I'm seeing large shapes smashing up what seems to be a camp site"

She had rested for just a couple of hours, it had been a stressful speed run, she had expected an out of the way meeting place with nothing there. Now a tower and hostilities, well let's get ready, below was there place they where headed, that's what the maps said.

"All hands on deck, ready for action, I want air cannons training on that camp, being the net thrower into position, and get me a better look at just what's down there!"


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

The Sky-Boat has been trimmed for fast light, at this speed its hard to walking around on deck, what do you think GM DC 10 Str or Acrobatics to move around. Sarra better hold on tight.

"I want full lock down, everything that may come loose sited down. All crew on deck bet up and get ready, we will be doing a speed run form now until we get to our destinations."

Then when all is ready Keeya dos her calling ritual .

The sign on her forehead glows, the winds start to pull into her, until a second form can be seen around here and she its then one. Her blue eyes look out into the sky as she holds the wheels. Now the winds bend around her, She stand tall at the helm.

She looks like this standing on deck Serra

If no one objects I'm going to skip this ahead to coming into to land to we can meet others. But I will wait for feed back before I do.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

"we will be flying again all day and night! we should be there at this speed tomorrow morning. In 23 hours time."

The sky boat is flying fas now, some 48. Nots


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

Sets couse for the meeting place.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

"jtake the cleric and go goin Flame in. My cabin, Flame is clan trusted, tell him what you have told me, I'll be in shortly" she the gos back to getting the sky-boat to hight and flying.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

"Send up one flare!"

She beings the ship down to with in 100' The range of telepathy

Then over the blow horn

"If you can carry him up, please do so, I do not want to wast any more time"

She swings the air-boat around ready to speed away back on their course.

"We will have one more for a wile, a cleric of Abadar, Flame I have to pilot, my father said your wisdom was held high by the Clam. Would you be so kind as to talk to this cleric of Abadar and see if he or she is who they say they are and where they are going, I would appreciate it if helped with this."

She orders the craft ready for faster movement.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1
Hymn wrote:


Telepathy(Keeya): If they are hostile please be prepared to leave me.

"I'll be the judge of who Will be left behind Hymn, just don't let yourself get into trouble down there Hymn, just be careful"

You can tell she cares about you, she aways has, your one of the family to her.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

That's what I had in mains as well, a smaller faster air scout. One crew her as a cohort
As mate, who looks after it wile she's not on it

Yes she has that treat GM, I just put it in for completeness.

The air cannons are 3d6+10, p
not a lot but they have a rang increment of 340' range is what counts in air battles.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

"We'er being signalled from below for a pick up . Hymn is going to go have a look and see who's asking for a ride. Be ready there are armed men down there, no need to take needless risks"
keeya points at large beacon baring on the top of a tower, that stands in the center of a large town, close to it is stemless complex. The sky-boat gets to within 500' you can now see armed men close to the beacon


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

GM Ill take the Sky-Ship, I think that fits her more any thing.
I agree just movement, She dos not own it, its the fleets/Clans and the crew are Clan so they go with the ship. But her own command.
How dos this sound

Level 5) Sky-Ship Captaincy.
If your background is Sky-Clan you gain a promotion to Captain and gain the Command of a small Sky-Craft. An activation and command "Rod" is keyed to you and you alone. This allows you to power up and lock the Small Sky craft. The craft comes with a crew of five. You also gain the Leadership [Small Sky-Craft] feat. Acts as leadership bit only counts in regrades to you Sky-Crafts crew. The Small Sky-Craft is owned by the clan, The crew is classed as NPCS for the purposes of game play.

You also gain the trait

Airship Captain (Plane of Air)
Your years of piloting airships on the Plane of Air, dodging angry mephits and protecting your passengers from the depredations of capricious elementals, have taught you how to expertly command your vessel, as well as how to arrest yourself even in the midst of the most turbulent planar storms.
Benefit(s): You gain a +2 trait bonus on Wisdom checks to move in a plane with subjective directional gravity (see planar rules) and a +2 trait bonus on driving checks (see the vehicle rules).

How dos that sound.

If you think she should have a small craft with no crew that's hers let me know. But the idea is to have transport and a base of action for the party as a whole, she can all ready fly.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

It has been a long night, but they had passed the higher peaks and where now heading down into clearer Sky's, As Keeya relaxed the look out called that a call beckon had been seen at a temple complex below in a town, there are armed men with the Beckon.

"Hymn I need you"

She was still at the ships wheels,

assuming he comes down to her

Keeya points down to the temple complex below she is moving the the sky-boat toward. You can see a call beckon and armed me, she's holing the Ky-Boat at 500 feet and going no closer.

"Hymn can you head down there and just see what they want."

She jokes, but you know she's being deadly serous about you checking out what's below. Going in close to a few knights in the open is one thing, flying down to a large town with armed troops is another level of risk altogether.

Then she calls out commands

"ALL HANDS ON DECK, READY FOR ACTION!"

The ships bell rings out ready for action.
The is a rush of feet, Soon crew men ready the air cannons wile others stand at station armed and waiting.

Flame, Sarra feel free to react as you feel fit. Hymn your up, Keeya will not fly into dock until you give the all clear.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1
GM Wolf wrote:

Keeya, I think what you have is a great character. :)

So the abilities not given to you by your class are:
Wind Step and the Force armor of wind?

Yes, that is out side class,

1: Wind Step
Changes move action of Gaseous form move action 1d4+1 rounds

2: Armor of wind
Changes Eidolon NA to Force armor of wind [Sonic bypasses]

That's all.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

Ghost walking abilities:

Keeya gets hers by means of her Eidolon Ayraa and not herself GM,
Its NPC/PC Eidolon Ayraa that grants this ability when the plot dictates its needed. In that why it will not be over used, I see it as an extension of Wind Step by Ayraa but into the Astral.

Keeya campaign abilities I will let stay at one,
The Wind Step is very powerful as just one ability,
With the feat and one extra trait from making the list
I think that balances with the other PCs well.

I also changed one other thing Eidolon Ayraa Natural Armour, which for a wind being seems dumb, she's made of air, so I have made this Force-wind with the limiter that anything that bypasses wind like sonic bypasses it. In that way its balanced better.

The only thing I would like is to be able to have Keeya call Ayraa faster, there is a spell but its very limited, but I have no idea how to do that in game terms for now.

Keeya-Ayraa have a very high AC, but they are not hard hitters, max DMG for a normal hit is 1d8+2. I think that works well, A Synthesist can be stacked to be really over powered in game on its own. at 5th level you can make them with 4 attacks 2d6+, large size, high AC and Dex just silly. I don't play like that, Keeya is about wind and air, fast, hard to hit and wispy. She also dose't rely on her Eidolon as a lot of Summoner‎s do. Hers comes only when its really needed, when it dos they change into Keeya-Ayraa, Two minds one body. I really think players of Synthesist's are missing game fun by having their Synthesist Eidolon mindless. It also lets the GM input stuff to limit the Synthesist class.

well that's my thinking or my PC.

:)


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

Why do others have
Campaign/Elemental Abilities in levels??

I thought we had just one.

A trait and I was given a feat for making a list.

did I miss something?


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

She looks at him for a moment then back out into the sky.

today is a say of shocks, Hymn as well but he...

"Hymn you really should have told my father you had one as well, I think he would have sent you in stead of me. O well to late now I have already used the dagger."

Then she realised what she had just said looking back for a moment she adds.

"Hymn you should know, Ayraa and I talked about this at length, she has the power to pass us into the Ethereal plane, there she showed what will come to pass if we and others like us do not fight the rising evil. It was hell on earth Hymn. The lands laid wast, undead and demons feeding on the souls of all. It was we who chose to go, even with out my father asking me."

Hymn:

You know taht Ayraa is Keeya's Eidolon, she fuses with Ayraa to be come Keeya-Ayraa a thing of the winds.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

Keeya is at the ships wheels, trying to Hanover her past the turbulence.

"Yes Hymn but it will have to be here, this needs my hand"
You can see the 1st mate and navigator working behind her on the Elemental panels. The ship bumps a bit,
"At this speed got to keep her on course as we come round the mountains later, no rest for me tonight."

The ship is moving throw thick cloud, but you know she can see throw it as if was not there.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

special talent:

1:Wind Step (Su) 1d4+1 rounds 50'
A Air creature can move in Gaseous Form up to 10 feet per HD as a single move action. It may use this ability every 1d4+1 rounds. This Gaseous Form can only be used for a moment action. You can not attack or do any other action with it.

Campaign feats [for making list:
]
1: Exotic Weapon Proficiency (Sky-Sailor Air-Gun Repeating)

Campaign traits:

1: Airship Captain (Plane of Air)
Your years of piloting airships on the Plane of Air, dodging angry mephits and protecting your passengers from the depredations of capricious elementals, have taught you how to expertly command your vessel, as well as how to arrest yourself even in the midst of the most turbulent planar storms.
Benefit(s): You gain a +2 trait bonus on Wisdom checks to move in a plane with subjective directional gravity (see planar rules) and a +2 trait bonus on driving checks (see the vehicle rules).

2: Natural Born Sky-Sailor [for making list]
You were born aboard an Sky-ship high in the sky or down by the Sky-docks in a Hill city on an auspicious day. Old clouds and Sky-Harks nod knowingly and say that the gods of the Sky's, Sky Elements, and winds, has marked you for a greater destiny. You don't know anything about that, but you've always felt more at home in the sky than on land, and your keen eyes can easily pick out a Sky-craft on the distant horizon.
Your destiny calls you
Benefit: You gain a +1 trait bonus on Perception [this becomes a class skill for you]. and Profession (Sky-Sailor) checks. In addition, once per week you can reroll a Profession (Sky-Sailor) check and take the higher result (you must announce that you are using this ability before the results of the check are known). You can also roll Profession (Sky-Sailor) to gain knowledge about the air ways and air-craft that fly them.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

@Donovan would you like the sky ship to pick you up, they are flying over hills now, A camp fire in the dark

@Flame can you sword talk to magic daggers??

@Or Sarra how about a vison. hehe


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

Sense Motive 1d20 + 2 ⇒ (19) + 2 = 21

After the shock of a talking sword, Keeya nods and smiles at Flame.

"My father told you where a willy one Flame, That proves it to me, you are who you say you are. And as you well know a Sky-Ships Captains word is law on our ships. So yes I agree you can keep your faiths artefact with you Flame, and the captains of this Air-boat will hold you to that oath for all time."

She chuckles

Sense Motive DC6:

Keeya seems to be a genuinely nice person, a bit strait necked but she's in charge of a Sky Ship, one has to be. She's a little young and inexperienced but seems to make up for it with a keen mind. She seems used to commanding.

Knl Local Sky-Clans DC8:

In the ranks of the Sky clan, Ships are held in common ownership by the clan, so a Sky Captain is as close to nobility as they get. They have no king but a council of Captains.

Knl Local Sky-Clans DC12:

The Sky clans move in fleets, a clan will have one home ship and a number of small craft. Its like a small state. The Home-ship Captain normally being the head of that clan.

Knl Local Sky-Clans DC18:

A clan feel of Sky-ships can take on a fully grown dragon, there is a bardic tail of such a fight. A fleet of fleets can take on most ground cites, such is the fire power they can bring to bare. A Sky ship on its own how ever is a another matter. This Sky-Boat is classed as a fast picket Boat, meant to be with a fleet where bigger guns and ship can protect it. Out here all alone its vulnerable so speed and root matter very much to its safety.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

Hymn and the swift clam:

Its a great back story Hymn like it, here see.

She was in bed,
Her father had told her the story many times, how Hymn had joined he Clan.

The six year old always asked.
"But Hymn was bad daddy, he hurt you"

He smiled at her then in a sad voice said.

"Yes he did Little one but Hymn is not bad, he was made to act bad, I knew it the moment I meet him and the evil man making him do things. The ring was bad, the ring on the bad man's hand"

She liked it because her daddy did.
"It was the ring you see little Keeya, held Hymn as a kind of slave by and evil man" years later her father would tell her the evil man was in fact Hymns own father, but for a girl of six that was a part her own daddy left out. No need to scare a child to much.

"Wile that evil man had the ring he could make poor Hymn do anything. I made up my mind to destroy it then and there, but to do so I had to trick the evil man. So onto the home ship they came, I waited to see of I could get it off the evil man, asked when we where alone if I could see it. Had the crew keep an eye on him to see if he ever took it off. But he never did. Then two days later the order poor Hymn to attack me. I was hit here on my arm, O little Keeya such pain, But I was ready. I had had a air cannon placed tracking them, soon the evil man acted bad my crew fired but it miss the evil man and hit Hymn. There was a puff of fire and he was gone. Back to the land of flame. That just left me and the evil man, such a fight little one. Our swords slashing, and crashing and bashing. But then I used the wind magics, my blade came down with such powers it cut them evil man ring and all clean in two. After we found that Hymn has come back. He was hurt bad, bad as you can be. I could have had him to kill but Hymn was not a bad person little Keeya, he was made bad by evil magic and an evil man. So I gave him a chance,
"Now your free and whole, I ask only that you stand with me and from this say do your best to do good in the world" And you know what little Keeya to this very day that is just what Hymn as done. So you see even the most lost soul can be redeemed, it is why good will always win over evil. Now time for bed, sleep well little Keeya"
But she was all ready asleep, her father covered her and went to the cabin door. The door opened and there was Hymn, always close.
Keeya's father smiled at him as they left.

Keeya nodded as if to herself.
In front of her now were three notes.
"Please call me Keeya wile alone, in front of the crew Sky-captain would be best. Well three letters and three boxs with daggers. I must say the Blades are a mysterious group. It seems logical what you suggest about refilling their ranks. That battle was hard, The black Blades would have lost more than a few of their number in it."

Keeya looks up at the roof for a moment thinking.

"My father believes there aims are good but I will hold judgement until I hear the full of it from them. I spilled blood as it asks, I thought nothing had happened but at that very moment you where spotted. Humm could it be once you give blood as they asked you fates are linked. O well we will find out in 6 days just what they are all about."

you all feel a bump of turbulence, She then looks back down.

"I think its best get you unpacked and settled in. Will we have a hard day and nights flying ahead. Going over the hills here is always bumpy."

Another bump of turbulence.

"As there are only two of you, you get a cabin each, but you will also need.."

She stand and go's to a chest. Opening it she brings out two belts with a cable reels on them. At the end of the cable is a clipping hook. She comes back and gives one to each.

"Sarra this is a Safety hook. Around the ships decks you will see rails. At all times hook yourself to one wile on deck. Flame if your happy to show Serra."

She knew me must know how to use one, then She the adds

"Its standard Sky-ship policy to have all large weapons locked in the Armoury rakes wile on board. You will see them dotted about, use the one close to you cabin. Side arms and light weapons can be kept in the lockers in your rooms. If the call to arms is made, please feel free to arm yourselves as fast as you can. At such times the Armoury racks will be unlocked so you can get to your weapons. At the end of the hall here is the dinning room and medical room. Above is the flight deck, and side gunnery desks above them the observation desk. bellow the cargo decks. the observation deck and side decks are open to your use as is the dinning room. I ask that you not go into any other part of the ship unless asked to and escorted by the crew member. Feel free to knock on my door any time you need me."

Then she says to Hymn

"Hymn would you be so kind as to show Flame and Sarra to there Cabins. Take the port side two just down the hall."

She seems in a rush to get back to her charts, you can feel already the skyship is hitting more turbulence.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

Keeya dos not look back as Hymn comes to her side.

"He hates it when I jump ship like that, I should not make him worry so."

Hymn the Jinn and Keeya:

Her father had sent Hymn to the Silver Wind just before it set off. Hymn the Jinn was a hero in the Sky-Ship ranks. For his brave acts in the battle.

"I'm sending Hymn with you, there is none braver in my ranks Keeya, he is sworn to protect you as best he can. You can release him of duty at any time, but I get you, let him do it until you get to where your going"

She he was with her, She liked him, he was brave, brave in a way only the tails of odd tell you. But other than that the Ginn was still a mystery to her. Well they would have time to talk on the trip.

Then after the General Flame stops talking, Hymn always mistrustful thinks to her his miss giving. She looks at Ginn.

"Hymn this is General Flame, who I was told at the hight of the battle tock command of the counter attack and lead it all the way to the city walls. He was also so my father says, one of the voices who for many years warned of the rising tide of Evil that is now threatening us all. My father speaks very highly of you General Flame it is an honour to meet you."

She bows to him once more, you note she calls him General still.
Then to you all.

"This is Hymn the Ginn, in Sky sailor ranks he's a hero for his bravery in the battle just. Hymn looks after ships security, and note I trust him with my life."

She Smiles then leeds them up onto the Silver Wind.

"1st mate, reset to previous heading, High 1000 feet, speed 24 Knots."

"Aye Aye mama, reset to previous heading, High 1000 feet, speed 24 Knots."
Comes the reply.

The ramp pulls back in and the Sky-Boat rises once more into the air, soon it is making 24 Knots.

"So then lets all go to my Cabin, we can talk there. I note General flame you to have a dagger. I think we need to talk over things"

She leads the way to the back of the Air-Boat, this is comfortable sized Cabin and map room in one. Keeya rolls up some maps to make room as a cabin boy comes in with some Wine and classes. There is seating for all.
Please have a seat, and lets just have this out. I was given this"

She takes it out of her pouch, you can tell the pouch is magic as the letter is longer that it.

"Letter from one Delman Fredrel Vortani III, did you have a smiler experience?"

She looks at ever one but Hymn.

hope that did not up set any one, just wanted to set things. up.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

I think the last leader works fine, they would have a changing command as the battle events unfolded, Leader fall or get hurt etc.

Would be cool if Flame took charge because of events.

"Trust me MEN! at my age I know how not to get us all killed, now follow me"

kind of Battle field moment and promotion.

That works for me Hymn, my father sent you to keep her safe.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

Sara I would think that
Flame Demonspawn is not THE leader of the whole army of Hope. That would be a way hight NPC, but one of its its Commanders. I mean some 25,000 troops take way more than just one Commander.

What ya think Flame Demonspawn / GM


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

At the landing site

Keeya's eyes go wide for a moment. Then she talks to her crew.

"1st mate stand the crew down, and bring the Silver Wind to 10', drop a boarding ramp."

She talks in a normal tone yet you can see they must have heard her words on the Sky boat. The Air cannons are locked back in to there bays and the ship sinks down to just above the floor. A ramp then slides down.

Wile it dos this Keeya's says.

"A pleasure to make your acquaintance as well, and it seems like me you have been called. Our meeting then was the will of GreatSkyWinds."

She steps up smiling, the ramp slides down with a clank.

"Will you be the only one joining me Lieutenant or will your fellows here also be needing a berth?"


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

At the Landing

As the silver wind comes closer Keeya look at the small group below with the Ships telescope. Mounted on the on a ring that meant it could be moved around to see all sides. She was frigidity, Taking out the dagger and slipping it into her boot. She looked back at the group, not quit knowing what to do. The magic with in could strip away most illusions. She had to check for the sight that meet her eyes was an odd one. Four knights, one an offer as she had seen the others salute him. With him was what Keeya at 1st took for a human girl. But then she had spotted the eyes, Aasimar no mistaking the looks and eyes there. Their where a lot of them in the Army of Hope, no that was not what had her looking down the spy glass with some shock. The officer was a Tiefling she was sore of it. Will they looked right, The Demon hoard just did not have the brains to craft a trap this well. The flags, amour all seem right. She made up her mind. They had the call pendent flying so there was little she could do.

"Bring her over them 1st mate, 50' hight, stay ready, I think we need to find out just who has called us"

Image of the Silver Wind Sky Boat."

The Sky boat came to a halt overhead some 50'. You see above you a woman walk to the bow then step off, she falls then at 20 feet you see she was holding a rope. She lets go and falls the last 30' land lightly just in front of you. She lands like someone who has jumped off a small wall.
Straitening up she bows to you all.

Image of Sky Captain Keeya Swift

She is tall and thin, standing just over 6', no amour, but the uniform of the Sky-Ship Captain. The silver and blue wings on her breast confirm as much. On her hip is a holstered gun of some kind. Her hair is white and seems to be blowing in the wind even thou down on the ground there is none. Her eyes are orbs of blue, blue with in blue and her skin light coloured with a tint of blue. On her forehead is a summoners Sigal. She says in a voice with a strange windswept lift.

"We spotted the pendent of calling, and as is the standing orders of the Army of hope, We came to offer such aid as we can. I am Sky Captain Keeya Swift of the Sky Clan swift. The craft above you is the Sky Boat Silver wind. May I ask who you may be and what aid you seek from us."

She says this three times, in Auran (fluent), Celestial (novice) and Common (novice).

She seems none to worried by you, but then again who would be give the fact two very large air-Cannons are pointing at your group from above.

Perception DC 8:

She has a Mithral Dagger like your in her boot sheath.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

Nothing humm maybe she was just doing it wrong,
Then a call came out from below, the look out.
A ground pick up single for the Army of hope.
The Silver-Wind was just under-way and the large army was encamp all over the hills. She put the knife and letter away in her bag.
Going to the flight deck she looked down.

"What do you see"

"A pick up single, mama, half banner so I don't think more than four. Baring 112 and 500 feet mama"

It was the ships Messenger Pseudodragon Dragon who was acting as look out this witch.

"It's Nex is it not, well spotted Nex, right, well nex lets go have a look"
She walked over to the control wheels where the 1st mate stood.
"bring her down 1st mate, bearing 112 and 450 feet, place her just above the hill crest and hold her there."

"Aye Aye mama"

The wing like elemental control surfaces moved by pully, cable and wheel. The air-Boat banked and started to drop under the control of the 1st mate. Slowing it came down to the signal flags.

"NOW HEAR THIS ALL HANDS ON DECK, ALL HANDS ON DECK, READY FOR ACTION THIS MAY BE A TRIP, I WANT AIR GUNS MANNED AND READY, COUNTER BARDING UP."

She went over to the telescope and looked at who had ordered asked for a ride.


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

Silver wind, ye no problem, there is a fleet of Sky-Ships, they have been working to get the downed Home-Ship back in the air. In game time done a few days ago. So there will be a lot of Sky Falk there.

I'm going to say nothing happens with the knife for now have you to board how dos that sound.
If you say yes ill post a collecting you and we can interact from there with out spoilers

Also Sorry for the bad spelling and Grammer before hand, I'm Dyslexic and try me best on my Phone hehe. Ye Grammer is wrong I can tell.


Posted in game play


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

Hi all just posting so I have this linked

I have left it open so if any player wants to be on the Silver Moon with Keeya, heading to the meeting place they can be.

:)


Skills:
Acrob+10, Bluff+4, Climb +5, Dip+4, Escape A+4, H_Animal+8,Heal+4,Intimidate+4,Linguistics+6,EFly+18,Stealth+14,Survival+8, Use MD+8
sylph
Vital:
HP: 39/39E36/36, AC: 20E30 T:16E30 FF:14E26 Perception+2, Darkvision 60ft. Init:+4, F+2/E+4 R+5/E+7 W+6/E+8 (+2 vs Air/Elc),CMB:+4/E+5,CMD:+20E+21,Speed:30E30F25
Summoner‎ >Synthesist L5 / Mythic - Archmage T1

Keeya on root to the rondaview point:

Ill be posting under spoilers until I have Keeya meet the other PCs

The Silver wind was speeding thought the sky's on root to an abandoned tower of rock that was seven days journey away.

It was doing so because Keeya has received a letter from one Delman Fredrel Vortani III, Regional Captain of Crimson Knights of the Black Blade. After showing it her father, they and her brother had talked will into the night about what it meant. She was told SkyClan Swift had had for the last three years dealings with the "Blades" as they called them. Mostly just transposition and mostly to places other did not like to do it. This was not publicly known, because the SkyClan Swift did not side with any particular groups. Bad for business, but the "Blades" where an order of hero knights, Fighters of evil that most kept well away from. Of late there had been more and more trouble "evil" that last being the Half-Demons pack army.

"It seems your deeds in that fight have not gone unnoticed Keeya"
Her father said handing her back the letter and blade.

"Yes but what dos its mean?"
She asked

"Don't be dense Sis" Her brother said from his seat "The Blades are asking you to join their ranks. High honour sis, you’re going to be a lady knight, blood oath the whole deal. I hope they put you in the silly looking full plate stuff Nobles ware" He laughed at his own joke.
She throw a vegetable off her plate at him.

"Tinus! This is no joking matter and Keeya please try not to cover the Cabin in food."

Her father smiled, they were in the newly built cabin of the newly rebuilt home-Ship Red mood. Once more flying and fully crewed. Waiting for her new Caption, She had hoped it would be her, but now this?

"Join them?"

Her father nodded.

"Yes they want you in their ranks; you would be the fist from the Clan to do so. It is indeed high honour but it would mean you doing there bidding and not the clans. This would be a problem if not for the fact the Clans aims and the Blades are so close at the moment. Stemming the rise of evil that now under-way in the skies and lands right now and let me make this clear Keeya, it would be very advantageous for the Clan to have a eyes and ears in the blades. Should you do well, even a voice for us in their ranks. But the decision has to be yours, they don't take conscripts. But should you chose to it would help us greatly."

She thought on that a moment

"What if I don't like it, or they are not what they seem"
She said worriedly.
"Then resign your commission sis, if they force you to stay once in then they are not want they say they are, a force for good. But I know you, any change of heroics and your there it’s in your blood you know."

O how she wanted to throw more things at him, the ... but he was telling the truth, she did always look for the fight, always the mad-dash. Life was so.. dull without it. And then her breath, great things the wind-reader had said. Her brother never let her forget it.

Her father gave him a look and he was still, then to her he said.

"Well Keeya it’s up to you, but should you agree to this, I can lone you the Silver-Wind for a while. It’s a lone, any hint of trouble you send her back, and she's not for the Blades to use. I want everything on her back and the Boat itself understood."
He waited until she nodded.
"Good, well she's the fastest way to get you to where ever they need you should you want to go. I suggest you head up to her now and have a think. There is good air tonight so your clear leave the fleet."

He stood and when she did as well, he hugged her, Holding her at arm’s length he said.

"I am proud of you Keeya no matter what you choose, just as I am of all my children. Now take your brother with you can say goodnight or good bye to your mother"

It had been that simple, such was the way of air folk. She had said her good buys and that night set off.

Now she was sat in her cabin holding a blade to the palm of her hand.
Blood they had said, well best get this over with. As the Silver Wind pass high over the lands she cut her hand and looked on as a small red line formed in her hand.

"So Regional Captain Vortani are your there??, this is SkyCaptain Keeya Swift on the Sky-Boat Silver Wind on root to you, are your there??"

She felt so stupid.

Let’s see what happens


1 person marked this as a favorite.

Ready I think to go GM wolf


Hymn wrote:
@Keeya Since our story is intersecting "Hymn you may add another chapter after being freed being with the skyships and enjoying the freedom of the air. Following Keeya on her path, also hoping that eventually they will be able to return to your original home. Or something along those lines." Hymn ends up being a foe at first, then chased away. Upon his release he is a grateful friend. Maybe demons allied with Sulesh(Evil Efreet)? Let me know we can always discuss through pm.(Hymn's over all agenda is to pay you back for his freedom and return home to set people free of Sulesh's grasp.)

Sounds good to me, how about being in the Half Demons army, as a slave, being freed and then joining the fight to stop him.


This is long but if you wish to have this in your back story feel free to link in, as a troop in the ship, or army of hope or any thing you like. Hell be a slave in the Half-Demons army or in the city. its just an event you could have lived throw.

Log of The Silver-Wind extended:

"The Silver-Wind" is the small Air-Boat on the bottom right of the image.

From the Ground

Entry SkyCaptain Keeya Swift
Day 1

Today as been an extraordinary day, this morning a messenger came our home Sky-Craft. It was from my elder brother to my father. When my father read it. I know at once something was wrong. Father told us the Skyport city of New-Actuss was blockaded. That some upstart half demon had Marshalled an Army out of the badlands. His designs on making an empire for itself. My brother Kanran Swift was in the city, his Sky-ship damaged breaking the blockade. Time was short the clan needed to help the Amry's of hope brake the Demons hold on the city. The letter said that troops where marching to the city but they would take two days to get there. That would be to late. My father and elders agreed, The clan would take every Air-Ship it had, meeting with the relief troops coming this way. Picking the best, then air fleet would then make a lightning attack on the demons troops. It was risky but of they could hit them on the eve of the next day, they would have to deal with them before the city. That would give time for the 20,000 troops coming from the west to get to them the next day. Th weather was given as stormy and magic would keep it that way. That would help, hit and run was to be the battle plane. Pull the demons troops away from the city at all costs.
During the meeting they talked ships and crew, One main line home ship would take the lead with nine lesser ships. It was then I heard my voice, it was my father. "Keeya, You will take the Silver-wind, she small but fast, with 24 troops on her she count as one of the four fast runners. You up to it." I was shocked a moment, Command.. I had always wanted it but now here it was. I nodded my head and with out another word my father went back to planning. An hour later I was on the Silver moon, I held the power activation rod now keyed to me, the Captain.
I meet the crew all three of them, volunteers all. Old Tom a halfelf 1st mate, a good navigator. Then Young Billy ween a human around 14, user of the ships one armament a short range Lightning Cannon. Last of all Master Gripin a dwarf cook and Air engineer. I don't think I have ever seen any one so dirty before, but I was told hes the best engineer in the fleet. By him. humm After that, I told them to make ready, we would be making full speed to our meeting point. With in minutes we where heading to the far away army. I went to my cabin, unpacked and read my orders. After which I entered my name here as new Capitan. In my orders was a simple note from my father.

"The Silver Wind is yours to command lass, and you best look after she cost the family clan and fare penny. So no braking her or your crew, Their well being is in your hands now SkyCaption Swift, Wind speed and blessings."

The words seemed odd I read them, SkyCaption Swift I am now like my father and elder brother, A Caption and all the worry and joy that comes with that.

Day 2

This ship is small but she's fast, we made good time with clear skys and we southerly breeze of 4 nots the whole way. I spotted the ships below and we came with in boarding range. Our troops where waiting for us and odd bunch of they where.

A...

It did not take long to load them onto the ship, orders where given for range weapons to be out an ready. The Army we where to face had its own troops in the sky's. Harpy's and giant fiendish bats, we had to get past them before we hit the main bulk of the army. This was to be mine and the other light Sky-craft captains job. Pull them away so the bigger sky-ships could get in and drop off their troops an mounts. The Silver wind dos not have the room for 20+ mounts so our guys would be walking or flying.

Entry 2 Second day

Well we are most defiantly in a fight now. 1st contact was a number of bat swarms, A blast from the lighting cannon from range sorted one mass swarm. but it takes time to recharge. A second came in and made life hard for a wile. But from my sharp eyes, over to port I spotted hiding in clouds was the mage sending the swarms. I word to the troops and she was soon falling to the ground below. With her killed the warm left. Then from the sun, a Harpy strike, rocks smashing into the control sails. Braking 2. This time volley shots from the troops and magic cut them down. The damage was not bad but we had to slow to real out more Elemental control sails. What came at us next as not of he plane, a evil thing of wings and claws, landing in deck it tossed two troops over before would knew what had happened. The Fight was hard and I had to call in my otherself to aid in it. In the end it was cut down and thrown over the side. Many where wounded but magic and healing we had, We had done well, behind us the home-ship came on her 100s of troops and mounts. As she came into land we went in close, shooting the enemy, All the wile great volts of fire and Electricity streaked the skys and land.
I could see the home-ship was not going to get off the ground again. Such was the hellish damage raining down on her. I headed to a hill side off to the north, there dropping off most of our troops, form there they could hit the north flank of the army. I said I would be back with in the hour. Then taking the Silver Wind, I headed to the home-ship. There on its top ranks I could see my father and other making a last stand. We dropped smoke, blotting out the sun, then I took her in hast and low. A we past the last of the home-ship crew jumping into the wind. My father one, he was hurt but not badly. He ordered me to the Long Night the second ship of the fleet. There I dropped them off headed back into the fight. We made it to out troops. They had put up one hell of a fight, but it had taken its toll. Few could walk to out ship, most had to be carried. But the force sent to kill them had been themselves killed.
We healed who would could.
Entry 3
Storms
The night drags on, we have done what we could. The Demons army is now wasting time chasing us down. Most of the Skyships have gone from the battle, there troops disembarked. We and a few others are fighting on just to buy time.

Day 3
The Battle is won, Out of the hills the fresh troops came. The Army of hope smashed into the disarranged ranks of the demons hoard. I have never seen such a thing, the enemy braking like a wave, running over each other. Dropping weapons and armour so they could run faster. We went it close to what was left of the home ship. It had been looted and badly damaged but with time it could fly again. We went down every level. Clearing her out, until nothing of the Demon army was left in her. Now we wait until the clan comes.

Day 4
To drunk to wrigh.... Hik!

Day 5
O my head, well yesterday was one hell of a party, the whole city seemed to be drunk. My brother came out to us and with the rest of the family we looked over the damage. It was not so bad. Some of the troops stayed to keep guard wile we all got drunk.

Day 27
The last few weeks has been mopping up, The Demon got away, and it seem his army had gone to ground. I had two Large Air guns fitted and a net thrower. We have a fuller complement now. my Orders are to find and capture any of the demons troops we can. Also to offer help where needed. I had a long talk with one of the troops we had on board, he told me of an order of nights that do very much the same thing we are. Very interesting.


Guys if you wish to link to my PC please read this
Edit spelling

Log of The Silver-Wind:

"The Silver-Wind" is the small Air-Boat on the bottom right of the image.

From the Ground

Entry SkyCaptain Keeya Swift
Day 1
Today as been an extraordinary day, this morning a messenger came our home Sky-Craft. It was from my elder brother to my father. When my father read it, I know at once something was wrong. Father told us the Skyport city of New-Actuss was blockaded. That some upstart half demon had Marshalled an Army out of the bad lands. His designs on making an empire for itself. My brother Kanran Swift was in the city, his Sky-ship damaged breaking the blockade. Time was short the clan needed to help the Armies of hope brake the Demons hold on the city. The letter said that troops were marching to the city but they would take two days to get there. That would be too late. My father and elders agreed, The clan would take every Air-Ship it had, meeting with the relief troops coming this way. Picking the best, then air fleet would then make a lightning attack on the demons troops. It was risky but of they could hit them on the eve of the next day, they would have to deal with them before the city. That would give time for the 20,000 troops coming from the west to get to them the next day. Th weather was given as stormy and magic would keep it that way. That would help, hit and run was to be the battle plane. Pull the demons troops away from the city at all costs.
During the meeting they talked ships and crew, One main line home ship would take the lead with nine lesser ships. It was then I heard my voice, it was my father. "Keeya, You will take the Silver-wind, she small but fast, with 24 troops on her she count as one of the four fast runners. You up to it." I was shocked a moment, Command.. I had always wanted it but now here it was. I nodded my head and without another word my father went back to planning. An hour later I was on the Silver moon, I held the power activation rod now keyed to me, the Captain.
I meet the crew all three of them, volunteers all. Old Tom a half elf 1st mate, a good navigator. Then Young Billy ween a human around 14, user of the ships one armament a short range Lightning Cannon. Last of all Master Gripin a dwarf cook and Air engineer. I don't think I have ever seen any one so dirty before, but I was told he’s the best engineer in the fleet, By him. humm After that, I told them to make ready, we would be making full speed to our meeting point. Within minutes we were heading to the far away army. I went to my cabin, unpacked and read my orders. After which I entered my name here as new Capitan. In my orders was a simple note from my father.
"The Silver Wind is yours to command lass, and you best look after she cost the family clan and fare penny. So no braking her or your crew, Their wellbeing is in your hands now SkyCaption Swift, Wind speed and blessings."
The words seemed odd I read them, SkyCaption Swift I am now like my father and elder brother, A Caption and all the worry and joy that comes with that.
Day 2
This ship is small but she's fast, we made good time with clear skies and we southerly breeze of 4 nots the whole way. I spotted the ships below and we came with in boarding range. Our troops where waiting for us and odd bunch of ....

Your PC here

L33Fish wrote:
I am still working on my backstory after Flame leaves Osirion. He could have taken a skyship to Absalom, but that would have been well over 25 years ago because of how long-lived Tieflings are. However, Sylphs are similarly long-lived, so you might consider raising your character's age.

Thanks missed that, and very good point, Keeya is now 46


Will do

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