OK time to up the game, I have one PC on offer the Move at the speed of sound Sol-Alar De Xin Min here is another mad one. Sky-Captain Herny Klemp,
They summon (NOT synthesis) Eidolon-SkyShips they then fly INSIDE of
They have intelligent portable wholes as hangers And fit wands as artillery have a look hehe beat that
Still working out some of his level stuff but heres the outline, I made him at 15th but will drop him two levels no worrys, went with 20 point buy in the end. GSV "Yet more Gravitas" Captain klemp, is "as mad as a bag of Monkeys" as they say, why do they say that, well wile others Summoner have Eidolons that are beats of death by tooth and claws. The good Captain Klemp has that Gnome Aesthetic sense that others find most well, stange. For Captain Herry klemp Eidolons is no less than a ship of dolls. A strange mechanical looking flying Snake craft, maned or should one say Dolled, himself and a number of Soul stone dolls. They Scurry about on top of the craft is a maze of Battlements, from which odd weapons pock. To match his crew he has use magic to make himself pertinently Tiny, and can be seen walking on deck calling out orders. He even has a little captains outfit, Slinking or flaying along this most bizarre Eidolon craft/ship seems a world all on its own. Should you wish to talk to the captain he will greed from the deck and happy chat wile smoking his pipe. He seems a happy Gnome and always up for some new adventure for his crew. The Idea of Klemp:
The idea behind Klemp and the Ship of dolls, is that as a PC he flys around playing Captaion on a miniature ship, the body of the ship is his Eidolon, the Crew of the ship is himself and 6 Soul Stone dolls. The ship has a "hanger" which is an Intelligent Portable hole call "The Docks" Yes you read that right an "Intelligent Portable hole" Most of the time the Captain eats lives and sleeps in "The Docks" he can do this as he has a amulet adaption. In side "bay is a Small home with all thats needed for the crew and him to fix and get on with life. Wile he sleeps of course the Eidolon gos back to its plain of being. But as thats just for 2 hours a day, Rung of Sustenance. Kelmp us happy for the down time. To make himself small so as to fit on his craft he as had reduce person perminetly cast on himself. making him 1'6" tall just as his dolls. So how dos this PC fight, the big think in pathfinder, well he can cast spells and can his crew from deck, but also he has fitted 8 wands of magic missile on mounts for his Dolls to fire 4 on each side, So in a fight he brings the Ship to bear and gives the bad guys a broadside if magic missiles. Sorry just loved that idea, As the ship flys along he can also spot things and help as best he can. I know this may seem odd but I just had to make him. Physical description: Standing some 1'5" you could mistake him for a True Fay but the good Sky-Captain Henry Klemp is a Gnome who has magicked himself that size. As most know to ward off the Bleaching some Gnomes will just about do anything to keep life interesting. Klemp how ever dos not have that problem has he is Brilliant but also mad. This would make for a most interesting life for any one, but when your someone like Klemp, who has been around, seen may a fight and adventures. You can go full Eccentric. He talks is "Bally good old chap way" and "Tooly pip lets get the Blighters what! what!" and likes to bellow to his crew of dolls when ever the mood takes him. Often to be seen on the fighting deck of his Sky-Ship Eidolon drilling his doll crew. He likes fine flyers outfits with lever cap and goggles, Fine Britches and coat. Tiny Spyglass in hand looking out and down at the worlds, and other planes. And many he has been to he has been to, mostly the Plane of Air where he has meny air experimentals friends.
Ok the Captain has his dolls in place and will fire have the fire from the Sky ship 4 per side, this means only 4 can for a broad side at a time. Gone for Magic Missile 3ed level as they are cheap so 2d4+2 per shot, = 8d4+8 per volly, Not much of a hard hitter so may pay for high cost ones. Tiny Cannon may be better. Some thing like 1d10 per shot, but two round reload, that kinds of thing. May use magic rounds, that would be better.
Missed my edit to edit for you edit, Im having another look now, the Idea for teleport and not fly is that, The skyship flys, have to things is over kill, and if his Edalon is send home, it can teleport under the core and save it from falling to its doom. You have to admit the idea of Sky-Captain Klemp is great. I love the mad Gnome.
Sky Captain Herry Klemp
Captain klemp, is "as mad as a bag of Monkeys" as they say, why do they say that, well wile others Summoner have Eidolons that are beats of death by tooth and claws. The good Captain Klemp has that Gnome Aesthetic sense that others find most well stange. For Captain Herry klemp Eidolons is no less than a ship of dolls. A strange mechanical looking flying Snake craft, maned or should one say Dolled, himself and a number of Soul stone dolls. They Scurry about on top of the craft is a maze of Battlements, from which odd weapons pock. To match his crew he has use magic to make himself pertinently Tiny, and can be seen walking on deck calling out orders. He even has a little captains outfit, Slinking or flaying along this most bizarre Eidolon craft/ship seems a world all on its own. Should you wish to talk to the captain he will greed from the deck and happy chat wile smoking his pipe. He seems a happy Gnome and always up for some new adventure for his crew. Just loved the idea, it means some of his powers will not work but I dont care, I love the idea. HP 14d8 + 8 ⇒ (2, 7, 5, 4, 6, 2, 8, 5, 5, 8, 6, 2, 6, 6) + 8 = 80 Eidolon 14d10 + 10 ⇒ (10, 1, 3, 10, 8, 6, 6, 7, 7, 5, 5, 2, 3, 2) + 10 = 85
Zero
Message: I have done nothing here but I point out to you that you had me down wrong in your list and that I could see why GMs may see others making lists as a problem. I see it as a problem because You may have lead a GM to think I had not completed a PC of mine. I would say we have reached the end now don't you. I have removed all but my 1st and last posts, Zero I ask could you do the same
Zero
Message:
Still here, Azure_Zero whats with the Spugly_fuglet -> SaxonHarrper -> ????
???? The DM posted that Saxon Harper, Human Male Psion in his post about the applicants, I would appreciate not being mislabeled in any of your lists.
GM
update: I have placed in my back story (I hope) a good explanation of where the his powers came from and why Saxon has the gift or cruel Joke of Psionics, after all the Stolen lands can be a Cruel place.
GM Saxon Harrper Saxon back story, how he became what his is:
It was a simple game, run and hide will one of them counted to 100, then be found or get the the front wagon before being court, Saxon ran with the other and counted on his turn. The sun was high in the greenbelt, and the wagon trains guards said this part of the road was safe, the sword lords men patrolled it. It was his time to count once more, 98..99.. 100.. He ran past his fathers and brothers wagon looking for Luka and Emiret, Emiret was past old mans Giles Wagon sitting on the burdock.
Then from no-ware a small figure appeared in front of him, he was dressed in a fine little suit with large hat and golden boots, he was red and green all the colors of the rainbow. "Games above all things we love human boy, explain to me the rules, it bent over and looked at the dice in his hand" Saxon could grab the small man now, but the story's said if you treated them out respect they would get very angry, he held that thought back, if he could play a game and make this fay like him he may let him go. Then next to him a small female fay faded into view, one moment not there the next there. "I must warn you human my brother the prince like games very much but at as much as winning." she walked around and placed her find hand on his arm, then a voice in his said said "Make no movement you can hear me, but I must warn you my brother will do all he can to win, he has upset me of late so I wash to teach him a lesson, that is why you are here, now keep still I am going to change you for ever so you may do this for me" restarted to talk to ask what she meant but she interpreted him "Les human boy DO! tell use how this game gos, my brother loves games" Saxon stopped and looked at her.
"yes" he said "I would pet any thing to go home"
Saxon looked back, his soul, but with out that he was less than nothing, they said soulless ones find no rest become undead. But if he said now then he would die here, playing dice until old age killed him.
Saxon to rolled and slammed the cup down, just as he was about to look the sister said quietly "now" in his mind saxon thought of a wall its sides vast and endless its thickness that of a world, made of the hardest stone. Then with out looking at his dice he said "one one" the lowest of the low a call that was a joke. But of you had been cheating by reading the others mind and now you had lost that, then what a lie a truth, 5 dice six sides and any could fall on a one, a truth but if wrong. Some thing was hamming the wall slam, slam, slam, Saxon put all of his thought his will his mind onto the all, flakes fell off but just has fast he added more wall. The Prince sprang up, "You tricked me!!! your not magic your some thing other, and you!!" he pointed at his sister accusingly "You know you set all this in play to trap me into setting you free, well course you both!" his fingers reached out but nothing happened, his sister smiled "Silly brother, I did no such thing and yo placed a magical ward on use until the end of the game, so spell all you like until you have lost or won nothing will happen." the price raged "arrrr you fox, you cheat, I can not read his mind, so how can I win.." he stopped "I sorry I did not say that, no that would be be fare play" he sat back down. "one one you say. Well that's simple of 5 dice with 6 sides one you have a 1 in 6 change of not having a one yes." he seemed to be adding up numbers in his head. "so your telling the truth you have one one, you may think you have beaten me but I'm still smart as they come." Saxon let the wall drop, the numbers on the dice came into his mind.
"dear brother, it seems that you have in fact lost and not only that you let me know you cheated in out last game, I dear brother did you think I would not find out how you had found a way to use a minds power to work gifts like magic, so the magic wards would be useless. Silly brother" "I can still, rack him with pain, born his skin, smash his bones" the price pointed at Saxon.
from that day on Saxon kept his skills away, he said nothing to others about them when ever he used them moved like a magic user saying words and waving his hands. A as he grow he found work with party's heading out into the wilds, looking for the hidden, the body changes, the bandits who would hid in caravans and seek to aid when it was readied.
Allies:
HERE:
The Princess a fay from the 1st world Bill Harper his brother The Iron Fist - A young sword lord Saxon works for from time to time. (name kept safe) Acquaintances:
HERE:
Luka Broon - a drovers son. Emiret Yeats a figher of some skill now Rosorck Smith a Elf a sword lord spy. Enemies:
HERE:
The Price: A fay from the 1st world he once tricked Sir Rigmon: Kreen a now disgraced paladin Saxon exposed. Rigger Leech: a bandit he exposed and no doing jail time. Saxon will take levels in rough as well I hope, I know many a GM dos not like them but looking at how munchkin of the pathfinder classes can be made they seem tame now. I do hope you let me have a go with him, I do post a lot which may count as a +
Name: Doctor Bisha-Loneena Anlyan Manus Sail da' Olinta Planet of Origin: Ring World - Bisha-Loneena Species: None Organic Drone - From space born a egalitarian society that has overcome almost all physical constraints on life by means of vastly advanced technology used by its organic and Non organic citizens. Members can leave this society if they wish (which Sail did) and live in other cultures. One or two lines about appearance: A scintillating oval shape about 0.5m at its widest, its color shifts and changes to suit its mood.
One or two lines about personality: Well spoken, helpfull and mild mannered, it likes the company of organics and nice dinner party's.
Occupation: 1st Contact Specialist, now working as a psychiatrist and cognitive therapist, spends his days working on the neuroses exhibited by the variant life forms on bored ship and helping the over come them. What your character was doing when the Alert went off:
Would think he has a scanner |