Arnistolientar Popswicker

Sky-Captain Henry Klemp's page

23 posts. Alias of Johnny_Panic.


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thinking of making the sky captain a fay humm fay crew

gm how about an all aerial setting like lands in the sky


GM ran away screaming hehe


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OK time to up the game, I have one PC on offer the Move at the speed of sound Sol-Alar De Xin Min

here is another mad one.

Sky-Captain Herny Klemp,
1st admiral of the Eidolon-SkyShip Fleet

They summon (NOT synthesis) Eidolon-SkyShips they then fly INSIDE of
with a crew of Soul powered dolls.

They have intelligent portable wholes as hangers

And fit wands as artillery

have a look

hehe beat that


Still working out some of his level stuff but heres the outline, I made him at 15th but will drop him two levels no worrys, went with 20 point buy in the end.

GSV "Yet more Gravitas"

Captain klemp, is "as mad as a bag of Monkeys" as they say, why do they say that, well wile others Summoner have Eidolons that are beats of death by tooth and claws. The good Captain Klemp has that Gnome Aesthetic sense that others find most well, stange. For Captain Herry klemp Eidolons is no less than a ship of dolls. A strange mechanical looking flying Snake craft, maned or should one say Dolled, himself and a number of Soul stone dolls. They Scurry about on top of the craft is a maze of Battlements, from which odd weapons pock. To match his crew he has use magic to make himself pertinently Tiny, and can be seen walking on deck calling out orders. He even has a little captains outfit, Slinking or flaying along this most bizarre Eidolon craft/ship seems a world all on its own. Should you wish to talk to the captain he will greed from the deck and happy chat wile smoking his pipe. He seems a happy Gnome and always up for some new adventure for his crew.

The Idea of Klemp:

The idea behind Klemp and the Ship of dolls, is that as a PC he flys around playing Captaion on a miniature ship, the body of the ship is his Eidolon, the Crew of the ship is himself and 6 Soul Stone dolls. The ship has a "hanger" which is an Intelligent Portable hole call "The Docks"
Yes you read that right an "Intelligent Portable hole" Most of the time the Captain eats lives and sleeps in "The Docks" he can do this as he has a amulet adaption. In side "bay is a Small home with all thats needed for the crew and him to fix and get on with life. Wile he sleeps of course the Eidolon gos back to its plain of being. But as thats just for 2 hours a day, Rung of Sustenance. Kelmp us happy for the down time. To make himself small so as to fit on his craft he as had reduce person perminetly cast on himself. making him 1'6" tall just as his dolls.
So how dos this PC fight, the big think in pathfinder, well he can cast spells and can his crew from deck, but also he has fitted 8 wands of magic missile on mounts for his Dolls to fire 4 on each side,
So in a fight he brings the Ship to bear and gives the bad guys a broadside if magic missiles. Sorry just loved that idea, As the ship flys along he can also spot things and help as best he can.
I know this may seem odd but I just had to make him.

Physical description:

Standing some 1'5" you could mistake him for a True Fay but the good
Sky-Captain Henry Klemp is a Gnome who has magicked himself that size.
As most know to ward off the Bleaching some Gnomes will just about do anything to keep life interesting. Klemp how ever dos not have that problem has he is Brilliant but also mad. This would make for a most interesting life for any one, but when your someone like Klemp, who has been around, seen may a fight and adventures. You can go full Eccentric.
He talks is "Bally good old chap way" and "Tooly pip lets get the Blighters what! what!" and likes to bellow to his crew of dolls when ever the mood takes him. Often to be seen on the fighting deck of his Sky-Ship Eidolon drilling his doll crew.

He likes fine flyers outfits with lever cap and goggles, Fine Britches and coat. Tiny Spyglass in hand looking out and down at the worlds, and other planes. And many he has been to he has been to, mostly the Plane of Air where he has meny air experimentals friends.
Hes wee boots tapping he most often can be found in his Intelligent Portable hole "The Hanger" Fixing the flight shell, or reading books on flight and other technical things.


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The Sky-Captain Henry Klemp and his Ship of Dolls, Character in profile.


Good post Mlungisi


Going to cut down the Dolls to 4 I think, 8s over kill and hard to follow. Also thinking of having a presto dragon as 1st mate as a hiring. They all stay con ship etc.


builds done could move over to discussion


Ok the Captain has his dolls in place and will fire have the fire from the Sky ship 4 per side, this means only 4 can for a broad side at a time. Gone for Magic Missile 3ed level as they are cheap so 2d4+2 per shot, = 8d4+8 per volly, Not much of a hard hitter so may pay for high cost ones. Tiny Cannon may be better. Some thing like 1d10 per shot, but two round reload, that kinds of thing. May use magic rounds, that would be better.


Missed my edit to edit for you edit, Im having another look now, the Idea for teleport and not fly is that, The skyship flys, have to things is over kill, and if his Edalon is send home, it can teleport under the core and save it from falling to its doom. You have to admit the idea of Sky-Captain Klemp is great. I love the mad Gnome.


Nope Still here Darklight


ok the basics are there, sorry its so long GM but to get the idea working had to add in a lot of things. :) Need to do some more smaller stuff but thats the core of the idea for Sky-Captain Henry Klemp, his skyship. his doll crew and "The Hanger" his Intelligent Portable hole.


Cool just need to add in the states and how the wee ship off dolls will fight GM


GM I most of my buy seems to fall outside your budgets,
I have an Intelligent portable whole as defense as its my base.
8 Soul Stone dolls that fire wands of Magic missile from mounts in my
Ship like Eidolon like Tiny Siege weapons.

Just never had the cash in game to try this before.


Sky Captain Herry Klemp
Gnome Summoner 15L

Captain klemp, is "as mad as a bag of Monkeys" as they say, why do they say that, well wile others Summoner have Eidolons that are beats of death by tooth and claws. The good Captain Klemp has that Gnome Aesthetic sense that others find most well stange. For Captain Herry klemp Eidolons is no less than a ship of dolls. A strange mechanical looking flying Snake craft, maned or should one say Dolled, himself and a number of Soul stone dolls. They Scurry about on top of the craft is a maze of Battlements, from which odd weapons pock. To match his crew he has use magic to make himself pertinently Tiny, and can be seen walking on deck calling out orders. He even has a little captains outfit, Slinking or flaying along this most bizarre Eidolon craft/ship seems a world all on its own. Should you wish to talk to the captain he will greed from the deck and happy chat wile smoking his pipe. He seems a happy Gnome and always up for some new adventure for his crew.

Just loved the idea, it means some of his powers will not work but I dont care, I love the idea.

HP 14d8 + 8 ⇒ (2, 7, 5, 4, 6, 2, 8, 5, 5, 8, 6, 2, 6, 6) + 8 = 80

Eidolon 14d10 + 10 ⇒ (10, 1, 3, 10, 8, 6, 6, 7, 7, 5, 5, 2, 3, 2) + 10 = 85
Eidolon 14d10 + 10 ⇒ (10, 5, 3, 10, 8, 6, 6, 7, 7, 5, 5, 2, 3, 2) + 10 = 89


I have a really mad idea of a 15th level summoner, and I mean nuts of an idea.


Harry Klemp at your service sir any coin you don't needs I be more than happy to takes off ya hands like.


Zero

Message:

I have done nothing here but I point out to you that you had me down wrong in your list and that I could see why GMs may see others making lists as a problem. I see it as a problem because You may have lead a GM to think I had not completed a PC of mine. I would say we have reached the end now don't you. I have removed all but my 1st and last posts, Zero I ask could you do the same


Zero

Message:
Still here, Azure_Zero whats with the Spugly_fuglet -> SaxonHarrper -> ????

????

The DM posted that Saxon Harper, Human Male Psion in his post about the applicants, I would appreciate not being mislabeled in any of your lists.

GM

update:

I have placed in my back story (I hope) a good explanation of where the his powers came from and why Saxon has the gift or cruel Joke of Psionics, after all the Stolen lands can be a Cruel place.


GM

Saxon Harrper

Saxon back story, how he became what his is:

It was a simple game, run and hide will one of them counted to 100, then be found or get the the front wagon before being court, Saxon ran with the other and counted on his turn. The sun was high in the greenbelt, and the wagon trains guards said this part of the road was safe, the sword lords men patrolled it. It was his time to count once more, 98..99.. 100.. He ran past his fathers and brothers wagon looking for Luka and Emiret, Emiret was past old mans Giles Wagon sitting on the burdock.
"wheres Luka, Saxon asked his play mate, "hes behind that tree up front but you will not get him hes to fast" Emiret lied Luka was the other way down in a wagons matting. Saxon ran off to the tree, when he got there of course luka was not to be found. but there was another tree just be hind deep into the woods, could Emiret have meant that one, he headed off to see running fast so he could get back, yes he had been told not to go into the woods but Luka had. He got to the huge tree, running around the back he found nothing but tree. "Luka!! you win come out and lets go back. But luka did not call back, or walk out of his hiding place, what came back was the sound of laughter, lite like sheep bells tinkling, then high pitched voices "what have we here my sister, a man child in our grove, that will not do" then again laughter. "leave him alone, hes lost poor thing and hes from the gray world, who knows what sadnessis his" this was a lighter voice which seemed full of hope. "I say we keep him dear hart, he has passed over and sending him back would not be a kindness, he shall be our pet." this time the lighter was not so nice. Saxon looked around, looking for the way back, it it was not the same, the colors where brighter and hurt his eyes, the trees had moved. Fear came to him then, the old ones of the town told story's of the things in the Stolen lands, things from the world before, it was said if you ever meet one, the fay they said your life that day was coursed, for they where cruel and unkind. They tempted the weak, tricked the greedy and stole away babys to make there own. O gods he had crossed into there lands, what to do what to do, he wanted his Farther or brother, he ran. Around and around he ran but always coming back to the Glade, no matter which way he went, he hart fell even if they where looking for him, he was in the other world and they would never see him again, all the time mocking lighter came from the green. He could cry they may help but some how he felt not, then hope came from inside, saxon was a clever boy, he has always been so, and had for years the nick of a simple magic trick, no fight not cry and thinking was the way out. "Hello he said, I have been looking for you" the lighter mortal why ever would you want to do a thing like that, most keep well away from us. "I was told you like games, they say in the story's you will do any thing for a wager" At 14 Saxon had seen the wagon teams play dice and one night a loader had given him and old set. He tuck them out of his pocket now and rattled them in his hand, do you like liar dice?

Then from no-ware a small figure appeared in front of him, he was dressed in a fine little suit with large hat and golden boots, he was red and green all the colors of the rainbow. "Games above all things we love human boy, explain to me the rules, it bent over and looked at the dice in his hand" Saxon could grab the small man now, but the story's said if you treated them out respect they would get very angry, he held that thought back, if he could play a game and make this fay like him he may let him go. Then next to him a small female fay faded into view, one moment not there the next there. "I must warn you human my brother the prince like games very much but at as much as winning." she walked around and placed her find hand on his arm, then a voice in his said said "Make no movement you can hear me, but I must warn you my brother will do all he can to win, he has upset me of late so I wash to teach him a lesson, that is why you are here, now keep still I am going to change you for ever so you may do this for me" restarted to talk to ask what she meant but she interpreted him "Les human boy DO! tell use how this game gos, my brother loves games" Saxon stopped and looked at her.
that at her brother, what did she mean, "come on the game how dos one play" Saxon then started to tell the fay prince the rules. one role under a cup and then a lie or true about what is under the cup. Wong guess and the payer roles but has to beat hes last role of lie and be found out, again until guest right or wrong, players switch until one play has for true 5 of a kind, it was about chance and lies. they started to play, the price was good he keep the die and rolled but what was more he always seemed to know when Saxon was lying. Then again that voice in his head, the sister was talking to him but with out sound. "he is reading your mind, he can do that you know, not mine of course or this little chat, but when you role and say whats under the cup he peeks into your thoughts and sees what you have. The prince had magical got them a table a cup some fine seats and wine to drink, he know better than to eat any thing offered by the fay.
"but that's cheating" "yes of course it is and unless you win he will keep you here playing until our an old man. But hes in for a shock, As I said I have done a thing to you, it is why you can hear me now, I have opened your mind as some her have the power to do. With that change the When I say I want you to think of a wall, a vast wall that can never be crossed, you have wits use them." with that she spoke with her voice "Brother dear I grow bored with this, let have and end, and go see the pink dragon." "sister dear you will do as I say, you lost the last bet and so you must follow me for a year and a day dear hart." "yes I did lose that bet, why not have another her" "O no you dont I won and untill your time is up I will not give you the change to trick me out of my winnings" "O brother not me, HIM!" he pointed as Saxon "he will bet with you, I would say he would like to go home, and would bet any thing to go" The prince stopped for a moment and looked at Saxon "would you human, would you bet any thing?" the voice came to his head again "say yes"

"yes" he said "I would pet any thing to go home"
The price lighted then "O what a lucky day for me, you see human there is one thing I would have one thing I wish to own but it has to be given I can not take it, I little wish to own a soul"

Saxon looked back, his soul, but with out that he was less than nothing, they said soulless ones find no rest become undead. But if he said now then he would die here, playing dice until old age killed him.
"your freedom for your sole, one throw of the dice one lie."
"no" saxon said "our freedome, mine and your sisters"
The prince look sideways at his sister,
"her why would you care about her?"
Saxon did not think, he just looked at the dice and counted there number
institivey he knew the price would read his mind.
"very well for a wish to know what this thing a soul is, and you have one that you will willingly give to me, I do not know what you are playing her my sister but it will not work, I have placed a magic word around us, and no magic can be cast here now, so boy role and lie"

Saxon to rolled and slammed the cup down, just as he was about to look the sister said quietly "now" in his mind saxon thought of a wall its sides vast and endless its thickness that of a world, made of the hardest stone. Then with out looking at his dice he said "one one" the lowest of the low a call that was a joke. But of you had been cheating by reading the others mind and now you had lost that, then what a lie a truth, 5 dice six sides and any could fall on a one, a truth but if wrong. Some thing was hamming the wall slam, slam, slam, Saxon put all of his thought his will his mind onto the all, flakes fell off but just has fast he added more wall.

The Prince sprang up, "You tricked me!!! your not magic your some thing other, and you!!" he pointed at his sister accusingly "You know you set all this in play to trap me into setting you free, well course you both!" his fingers reached out but nothing happened, his sister smiled "Silly brother, I did no such thing and yo placed a magical ward on use until the end of the game, so spell all you like until you have lost or won nothing will happen." the price raged "arrrr you fox, you cheat, I can not read his mind, so how can I win.." he stopped "I sorry I did not say that, no that would be be fare play" he sat back down. "one one you say. Well that's simple of 5 dice with 6 sides one you have a 1 in 6 change of not having a one yes." he seemed to be adding up numbers in his head. "so your telling the truth you have one one, you may think you have beaten me but I'm still smart as they come."

Saxon let the wall drop, the numbers on the dice came into his mind.
5 5 2 4 6
he did not need to left the cut but did so any way, the moment the he had let the number some the price had belowwed "NOOO!, No no no no, I won I always win, again lets play again best of three"

"dear brother, it seems that you have in fact lost and not only that you let me know you cheated in out last game, I dear brother did you think I would not find out how you had found a way to use a minds power to work gifts like magic, so the magic wards would be useless. Silly brother"

"I can still, rack him with pain, born his skin, smash his bones" the price pointed at Saxon.
"O now not now my magic is back, dear brother, I would not like that, and not now I can do this" The brother held his head "NOOOO the pain stop, stop" she walked up to saxon "I think it is time you headed home human, I think you for your help, and I will let you keep the gift I have given you in awaking your mind" she looked back at her brother rolling on the floor. "and a word of warning, hind your gifts, hid what you have and let others not see them for if they do they will seek to used you and them. now go" with that he was back behind the tree, the world was back as it should, he ran, as fast as his leg would go he ran, they would be miles away by now, it would be night soon and other things lived in the woods, then voices came into his had, he could not make out words but sound of human thought. They where still there, they had not moved more than 100 feet, Luka was calling him, "You lose saxon my go" no time has passed at all. he looked down along the wagon train, tell no one she had said, keep your gifts to yourself. He has seen what others could do if they had power over you. he would do as she said. "yes you win" he ran off to hid.

from that day on Saxon kept his skills away, he said nothing to others about them when ever he used them moved like a magic user saying words and waving his hands. A as he grow he found work with party's heading out into the wilds, looking for the hidden, the body changes, the bandits who would hid in caravans and seek to aid when it was readied.
The he was higher by a young swordlord, negotiations where under way and some one was passing on information, Saxon had found him over dinner, he had asked about the spy and Sir Rigmon Kreen thought of his aid and how he was blackmailing him. Saxon found the aid high in a town, a cage of small homing bats in his hands. The man was found the next day, dead on the cobble stones. So he life has one, where ever danger is and other seek to play the great game so you will find Saxon seeking to play his part, and if any place has a great game then its the stolen lands.

Allies:

HERE:

The Princess a fay from the 1st world
Bill Harper his brother
The Iron Fist - A young sword lord Saxon works for from time to time.
(name kept safe)

Acquaintances:

HERE:

Luka Broon - a drovers son.
Emiret Yeats a figher of some skill now
Rosorck Smith a Elf a sword lord spy.

Enemies:

HERE:

The Price: A fay from the 1st world he once tricked
Sir Rigmon: Kreen a now disgraced paladin Saxon exposed.
Rigger Leech: a bandit he exposed and no doing jail time.

Saxon will take levels in rough as well I hope, I know many a GM dos not like them but looking at how munchkin of the pathfinder classes can be made they seem tame now. I do hope you let me have a go with him, I do post a lot which may count as a +
thank you for your time
Spugs


What would you think of a Human psion/Spy


Dripping out sorry have another game, all the best every one


Name: Doctor Bisha-Loneena Anlyan Manus Sail da' Olinta

Planet of Origin: Ring World - Bisha-Loneena

Species: None Organic Drone - From space born a egalitarian society that has overcome almost all physical constraints on life by means of vastly advanced technology used by its organic and Non organic citizens. Members can leave this society if they wish (which Sail did) and live in other cultures.

One or two lines about appearance: A scintillating oval shape about 0.5m at its widest, its color shifts and changes to suit its mood.
It moves and manipulates things around it by means of manipulation force fields.

One or two lines about personality: Well spoken, helpfull and mild mannered, it likes the company of organics and nice dinner party's.
The good doctor has 1 main mind core and currently two clone Mind cores it uses to let it multi task mental tasks and operations.

Occupation: 1st Contact Specialist, now working as a psychiatrist and cognitive therapist, spends his days working on the neuroses exhibited by the variant life forms on bored ship and helping the over come them.

What your character was doing when the Alert went off:
All in in its offices.
Mind core 1 - Writing up its last case
Mind core 2 - Cataloging its rain drop collection.
Mind core 3 - Reading psychiatric journals

Would think he has a scanner