Kazim

Skuttle the Tricksy's page

3 posts. Alias of Riobux.




Hey,

So my party while looking up Bag of Holding stumbled upon a Bag of Weasels. They now have a scheme involving having a Decanter of Endless Water pointing upwards with the Fountain setting on, a Bag of Weasels upside down a few feet up so whatever is in the bag falls out therefore creating thousands and millions of weasels to ransack the local countryside of food, wildlife and plantlife. Another idea related to this was filling a Bag of Weasels up with sand, with the hope each sand particle counts as its own separate object and therefore unleashing up-to 10,308,750 weasels with each full bag over-turned.

As part of the thought experiment though (as we were just laughing our heads off imagining this), we never could find how an object is defined for the purposes of magical spells and magical items. If a grain of sand is an object in of itself, or if it must breach a certain bulk to classify as one.


Hey,

I'm thinking of giving Starfinder a go and could do with a one-shot to give a bit of a test run to but I'm struggling picking one. The obvious one was Skitter-Shot but, well, one of my players hate the Skittermanders on sight and another find their cute naivety frustrating as they wish they could just play them as furry goblins in their CE glory. So I'm back to trying to pick an one-shot that features the standard races, but there's no more under the Adventures tab.

Could someone give me some advice for a good early-level one-shot to try the system with?


Hey,

So, I ended up with a bit of a pickle in my last session. A winged beast had the ability to swipe with its talons and, if hit, grapple the creature. A player then had the idea to grapple back. So he's still got the grabbed condition and he's going to stay in it (key as he's about 50 feet up, weird how fall damage is kind of a joke in this edition), but he wants to grapple back and impose the grabbed condition on this flying beast. This lead to a bit of a bizarre thing specifically because he was grappling a bird, and because being grappled would immobilise the bird (thus making it fall next turn if it is unable to escape and flap its wings).

I just wanted to fish for people's takes for grappling while grappled, if possible and what the outcome is. It is a point of some discomfort, but I'm fine with proven wrong; even if it means I can just make the snap call and just keep the session moving.


So I subscribe to a few little things and I get a handy email telling me my subscription order has been processed. I'm wondering if it'd be possible to get an email when the free PDFs for being a subscriber are added to my account so I'm not checking-and-rechecking my download library like a mad man.


6 people marked this as a favorite.

Just going to go through some wordy context, I'll put an asterisk (*) if you want to skip the meat and potatoes of my concern and get to broad strokes.

So I'm currently GMing through Extinction Curse (don't worry, no spoilers) and I have a party which includes a Fighter, Champion (Redeemer), Bard (multiclass into Redeemer) and a Cleric (Cloisted). All level 9. We've hit Book 3 and, well, my party is a mix bag of moods. On the upshot, the Fighter is goading me to bring it on as though he's unstoppable and the Champion is having an okay time. The Bard and Cleric though, well, their moods are souring hard and fast.

It's a balance issue.

The fighter has this build where he uses trip A LOT and then attack-of-opportunity on the way up. It actually happens to an incredible frequency, and really made me aware no stat block features an immunity to such a thing (even beings without an anatomy to trip, like a Gelatinous Cube) nor a way to get up without provoking. It has led to this monstrous powerhouse of DPS as he'll just use Knockdown, Advantageous Assault then Attack of Opportunity on the way up, presenting two attacks a turn without MAP, getting rid of an action by the enemy and an extra attack for good-luck. This gets just immensely worse if he's managed to Tumble his way past the frontline and get to the spellcasters where he'll AOO any spellcasting and keep tripping, keeping the action economy to such a point where they can't really cast spells and move away, nor can they cast spells and keep concentrate spells rolling. That's even ignoring how critically hitting them will disrupt the spell, which their AC versus his attack chance makes it very likely. Improved Knockdown at next level will lower this Knockdown to a single action, so more straight attacks and I'm sure there'll be more ways to increase the power of this tactic.

The inverse is the Bard and Cleric, which putting aside limited spells per day does lead me to a conversation about attack rolls. Fighters are able to enchant their weapons to hit more often, to my knowledge spell casters lack the capacity to increase their attack roll. So this leads to a Fighter with a +20 to hit able to swing all day, versus two spellcasters with a +17 to hit (and DC27). Again, could roll off my back, but with a creature they just fought having an AC30 and saving throws of +17 Fort, +23 Reflex & +20 Will, the chances are just against the casters. The creature makes the save at least 50% of the time, dodges spell attack rolls on a 13 or above and dodges physical attacks on a 16 or above. That's after levelling, which happened after fighting this thing.

The only thing I've managed to work out so far is home-ruling some trip immunities for creatures lacking the antatomy to be tripped, which is about 3 or 4 fights in the last five months. Beyond that, I have a fighter who is definitely chuffed, a redeemer who is enjoying things fine as long as he remembers to Glimpse of Redemption and attack of opportunity people, two spellcasters who are vaguely annoyed at their inability to do much (ignoring the times the campaign offered ways to Feeblemind their already pathetic spellcasting into oblivion) and me who is just frustrated at seeing fights play out the same way over and over.

*

So, after all that, I'm kind of left wondering if Fighters might have accidentally displaced spellcasters. If clerics are no longer the dominant powerhouses they were, and now are actually behind the curve. While Fighters can get to just an insane degree that I'm left actually triple checking to see if there is a way to increase their amounts of AOO outside of the level 20 feat because they less control the battlefield but rather dominate it with big flashy DPS.

I adore the Success effects, as it generates significantly less all-or nothing and offers an olive branch for spellcasters who do miss. I also like that spellcasters aren't just trashing everything on-sight like they could in 1st. In addition is how I've found melee-classes like Monks and Fighters are in just a great state now and are no longer cap-out or just underwhelm. However, I've just hit this point where I have beleaguered and upset spellcaster players who feel unable to do much while the fighter of the group steamrolls everything, and I don't know what to do or say besides "well, reroll?".

I genuinely open this discussion (which I'm sure has been done before but I couldn't find it at a glance, I'm really sorry!) less out of player frustration their favourite class isn't the best in the world any more, and more because I'm just growing increasingly distressed by having players feel just totally powerless and annoyed their build doesn't work for reasons beyond anyone. That they keep missing with a limited pool of spells. I'm just really not sure what to do any more. I'm really open to advice, with the caveat that I'm running through Extinction Curse so it is pre-gen material.


1 person marked this as a favorite.

Hey,

So, I'm at a point where I've got quite a lot of downloadable files available. Which is awesome! However, I'm also at a point where if I need to sift through my downloads to find a file it can be difficult (besides a handy "ctrl+f" use). Would it be possible to add a feature to "favourite" particular files and/or file-categories (the latter would be useful for campaigns I'm playing or checking to see if a file has been added to my account) to make finding the file I want easier?

Thanks!


Hey!

I'm looking to assemble a Pathfinder 2nd group to give the system a punt after DMing Pathfinder 1st for many, many, MANY years. So I'm going to be using the first short pre-gen adventure to see if I'm happy with the system, and if I am then continuing onto Age of Ashes. Otherwise, I'll likely run Pathfinder 1st instead in the form of a pre-gen adventure path.

I have two players already with at least one potential other player joining, which means two spaces are up for grabs.

I play via Skype and Roll20 on Saturdays at 6pm BST.

Any other questions, just throw 'em at me.