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Crane wing(pre-errata) is a balanced feat if the encounters are built with the mechanics (action economy) in mind. Being able to deflect 1 attack/turn is strong if you are fighting singular creature encounters (which afaik is the majority of PFS), but it quickly loses its benefit if you are fighting several monsters that can attack you multiple times. ![]()
pluvia33 wrote: I was actually wondering if there was any way to do what he did mechanically in Pathfinder GoT Spoiler: On Grappling wrote:
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There aren't any magic items that specifically help with magic item creation. There are a few items that do give a bonus to spellcraft, but that is about it. If your character is interested in crafting, and your game is a homebrew, you could always give him some items like the examples you gave. Good ideas for crafters: ![]()
Syrad wrote: Concentration checks have greatly increased DCs the higher the spell level is. The DCs for concentration checks is a joke. Let's assume a level 1 Human Wizard wants to cast a level 1 spell defensively. Assuming he has an 18 in Int, and perhaps spending his bonus Feat on Combat Casting, as well as the Focused Mind Trait, he has a +11 bonus (+1 Level, +4 Int, +4 Feat, +2 Trait) on his concentration check vs. a DC 17 check, requiring a 6 or higher to succeed. Now let's assume this Wizard is level 9, put his 2 ability points in Int and has a +2 Headband. his concentration check is made at a +21 bonus (+9 Level, +6 Int, +4 Feat, +2 Trait). If he wants to cast a level 5 spell his DC is 25, which he needs a 4 or higher roll to succeed. I would agree with OP that a form of balance is needed, because even with his suggested feat it becomes far too easy to cast defensively as a wizard gains power. EDIT: That being said, some of the DCs for concentration are extremely difficult, eg. being hit by the above posts' barbarian while trying to cast. ![]()
If you are planning on running an Evil aligned character in a Good aligned game you might face a few problems. Generally it is a bad idea to make a character that goes against what everyone else is doing. It can be disruptive and cause a lot of inter-party conflict. That being said, talk to your group to see if they would be fine with your idea before doing anything. If they are willing to play as a Good party with an Evil tag-along then that is up to them. ![]()
You should consider getting Extra Evolution. Improved Initiative is always a good choice as well. ![]()
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