Skizzlefrits's page

Goblin Squad Member. 10 posts. No reviews. No lists. No wishlists.


RSS


lemeres wrote:

A tricked out archaeologist bard dip with the rest in barbarian (assuming that the loss of your second iterative is not a deal breaker; haven't played enough E6 to know for sure).

There is an Epic Feat(Combat Improvement) that increases your BAB by 1, which should bring your BAB from +5 to +6/+1.


Crane wing(pre-errata) is a balanced feat if the encounters are built with the mechanics (action economy) in mind.

Being able to deflect 1 attack/turn is strong if you are fighting singular creature encounters (which afaik is the majority of PFS), but it quickly loses its benefit if you are fighting several monsters that can attack you multiple times.


In addition to those above, you also have to note that you, as a wizard, don't actually learn new spells from leveling up in a Prc, you have to buy scrolls/borrow a spellbook to learn the new levels of spells.


pluvia33 wrote:
I was actually wondering if there was any way to do what he did mechanically in Pathfinder
GoT Spoiler:
On Grappling wrote:

Damage

You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.


There aren't any magic items that specifically help with magic item creation.

There are a few items that do give a bonus to spellcraft, but that is about it.

If your character is interested in crafting, and your game is a homebrew, you could always give him some items like the examples you gave.

Good ideas for crafters:

  • Increase the maximum gp of magic items that can be crafted per day
  • Allow creation of multiple similar items (Potions, Wands, Scrolls, Weapons, Armor, etc.)
  • Increase Caster Level only for crafting magic items.


  • Syrad wrote:
    Concentration checks have greatly increased DCs the higher the spell level is.

    The DCs for concentration checks is a joke. Let's assume a level 1 Human Wizard wants to cast a level 1 spell defensively.

    Assuming he has an 18 in Int, and perhaps spending his bonus Feat on Combat Casting, as well as the Focused Mind Trait, he has a +11 bonus (+1 Level, +4 Int, +4 Feat, +2 Trait) on his concentration check vs. a DC 17 check, requiring a 6 or higher to succeed.

    Now let's assume this Wizard is level 9, put his 2 ability points in Int and has a +2 Headband. his concentration check is made at a +21 bonus (+9 Level, +6 Int, +4 Feat, +2 Trait). If he wants to cast a level 5 spell his DC is 25, which he needs a 4 or higher roll to succeed.

    I would agree with OP that a form of balance is needed, because even with his suggested feat it becomes far too easy to cast defensively as a wizard gains power.

    EDIT: That being said, some of the DCs for concentration are extremely difficult, eg. being hit by the above posts' barbarian while trying to cast.


    1 person marked this as a favorite.

    If you are planning on running an Evil aligned character in a Good aligned game you might face a few problems.

    Generally it is a bad idea to make a character that goes against what everyone else is doing. It can be disruptive and cause a lot of inter-party conflict.

    That being said, talk to your group to see if they would be fine with your idea before doing anything. If they are willing to play as a Good party with an Evil tag-along then that is up to them.


    Korthis wrote:
    Effect: visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)

    The only issue is that the illusion cannot follow you around.


    You should consider getting Extra Evolution.

    Improved Initiative is always a good choice as well.


    A dungeon i really wanted to try was made in the 3.0/3.5 days.

    I present to you, the World's Largest Dungeon

    you can get a used copy for only... $119.95: Amazon