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Its always interesting to hear the min/max hate. Personally i like when people bring thier A game to the table.

That being said if you absolutley have to explain away the rage cycling how about this. The barbarian now has so much control over thier rage that its only released when they want it to. Briefly seeing red to strike a savage blow but keeping it in control to suit his battle tactics. Directing brutality as he needs.


I think this is one of those times where a viable in game mechanic just cant be explained without being cheesy. Taken at how its written your literally stopping and starting the rage ability every 6 seconds which doesnt flow well in a story mechanic.

In this case i think its best to focus on the end result. The barbarian no longer suffers from fatigue as his rage offers him a wellspring of furious energy. Once exhausting feats of strength are no longer as taxing as they once were. This allows the barbarian to use his once a rage powers now once a round.

The explanation here doesnt take the rage cycling mechanic into respect at all but the result is exactly the same.

On a side note i think if paizo was worried about an over balance on rage cycling we likely would have heard or seen errata by now. At the very least they wouldnt have made 3 other viable ways to combat fatigue in this manner within actual game content.