Wild Elf

Sirion Greenspeaker's page

53 posts. Organized Play character for Magabeus.


RSS

1 to 50 of 53 << first < prev | 1 | 2 | next > last >>
Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Thanks GM!

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

I think I should not have the Abysshead Download boon, please confirm and I will cross it out

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Culture (2 rank): 1d20 + 6 ⇒ (17) + 6 = 23

"Authentic copies of Abysshead's albums are hard to come by in other parts of the Pact Worlds. Given what Buzz just said I do not want to have that trash on my devices"

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

I think we got what we wanted to find. For Sirion that would mean he wants to get out ASAP. If that costs us rewards that’s fine (although as a player I would think that a lame move)

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

"Well done! Those drow should not mess with a real elf"

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Sirion is done with casting his spell and flings a stone at the drow. The stone lands at the dark elf's feet and expands to a tiny earth elemental!

Slam vs KAC: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

The elf moves closer and casts another spell, imprinting the dark elf with how his life could have been if only he was born as a proper Castrovelian elf.

Mindtrust, Will DC16: 2d10 ⇒ (6, 5) = 11

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Sirion starts casting a summoning spell

is it correct that I only see Villyth on the map?

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

"Sure does!" Sirion reacts

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

"I have your back Buzz" Sirion announces as he follows Buzz, staying some ten feet behind the ysoki

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Sirion follows the others, keeping a eye out for any weapons that might be the ones promised to the Starfinder Society.

Perception: 1d20 + 14 ⇒ (2) + 14 = 16

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

"Thank you. Any idea where we'd best start looking?"

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

"Well done team. Be on the watch for security cams"

Perception: 1d20 + 14 ⇒ (5) + 14 = 19

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

"Sure, we should do that." Sirion follows the others

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

"That sounds like a plan Iseph, that you talk to him and while you do so I summon the elemental behind him. When that appears Keskodai can force him to drop his weapon."

Elemental stats:
Tiny Elemental (Earth)
N Tiny outsider (elemental, extraplanar, earth)
Hailing from the Elemental Plane of Earth, earth elementals are ponderous and obstinate
Init +1; Senses darkvision 60 ft.; blindsense (vibration) 60 ft.; Perception +3
DEFENSE
HP 6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Immunities immune to Bleed, critical hits, paralysis, poison, sleep effects, and stunning; elementals are unflankable.
OFFENSE
Speed 20 ft.; burrow (earth glide) 20 ft.
Melee slam +5 (1d6+3 B)
STATISTICS
Str +3; Dex +1; Con +0; Int −3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3
Languages Terran.
Earth Mastery (Ex): An earth elemental gains a +1 bonus to attack and damage rolls if both it and its foe are touching the solid surface of a planet or an asteroid. If an opponent is airborne or waterborne, the elemental takes a −2 penalty to attack and damage rolls. These modifiers apply to initiating or resisting bull rush combat maneuvers.

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

"We might be able to set these orcs against their employer."

Sirion looks at the guard "Does anyone think we can bluff our way past him? Or do we take him out? If the latter I can summon an elemental next to him"

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

"I am not certain. We should reserve time for encountering the unexpected"

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

"So far so good, but we need to know more. I say we spend some more time to find out what we can"

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Sirion joins the streets team. The city is a jungle and the elf uses his forest skills to easily move about.

Survival (2 rank): 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Stealth: 1d20 + 1 ⇒ (19) + 1 = 20
Sense Motive (1 rank): 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Mysticism: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23

Sense Motive (1 rank): 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
There are always pressure points. I just need to find them

Sirion stands still, his infrared sensors perfectly capable of piercing the darkness. He monitors every move of the drow, seeking for the weakness he knows there is.

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Inside the drow office Sirion takes care not to touch anything. He takes a good look for anything that is even more strange than can be expected from drow.

Perception: 1d20 + 14 ⇒ (8) + 14 = 22

GM, can you put me back as a player for this campaign? I currently am a former player and don't have the campaign in my campaigns. Thanks!

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Culture (2 rank): 1d20 + 6 ⇒ (6) + 6 = 12

"Drow, I don't like that one bit!" the elf spats out as soon as the team has left the briefing room.

Finally here!

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Thank you all, chronicle is good.

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

FYI I will be offline until December 29th, please bot me when needed.

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Sirion fires again

Semi-auto pistol, Tactical: 1d20 + 2 ⇒ (15) + 2 = 17
Damage (P): 1d6 ⇒ 3

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Sirion draws his pistol and fires at the red security robot. The robot ducks away behind Shelldrake and the shot misses.

Semi-auto pistol, Tactical: 1d20 + 2 ⇒ (13) + 2 = 15
Damage (P): 1d6 ⇒ 6

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Sirion attempts to overload the construct's circuits again

Mind Thrust I, Will DC 14: 2d10 ⇒ (2, 1) = 3

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

I positioned us around the doors
"Gunnz! Did you have to live up to your name?"

I am glad we rested for the night

Sirion projects his mental energy to the nearest construct, trying to overload it's circuits with his power.

Mind Thrust I, Will DC 14: 2d10 ⇒ (5, 7) = 12

It seems that it should work on constructs as long as they have an Int score (or modifier for NPCs)

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

"Lets take a breather here, so Shelldrake can recover. We have to be careful going in, it seems this place has not been visited in centuries"

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

"I thought Shelldrake had considerable skills with that kind of stuff"

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

"I agree" Sirion adds while he steps into one of the coveralls

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

"So, do we need to wear these coveralls? What do you think?"

I assume Klarima has not entered the building with us

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

”Would you be so kind as to give us the recipe for that kalhgee? It truly is something to try to make at home”

And anything that has this significant impact on Lashunta is worth studying, we never know what might offset the balance on Castrovel. It is wise to be prepared....

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Mysticism: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Fort: 1d20 ⇒ 14

Sirion moves his food about his plate, trying to gain courage and then decides to try a small bit.

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

"Indeed, you and the Husk Ghibrani are also unlike any other people we have met. From your speech I take it that you are not a Husk Ghibrani? May I ask what kind of species you call yourself? I am an elf, these are an android, human and lashunta"

Sirion points to Shelldrake, Gunnz and Savoy as he states their species.

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Sense Motive: 1d20 + 3 ⇒ (18) + 3 = 21
Mysticism: 1d20 + 8 ⇒ (13) + 8 = 21

"Savoy, I think you are our best diplomat. Do you want to receive the spell? For that she needs to touch you"

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Acrobatics: 1d20 + 2 ⇒ (16) + 2 = 18

"allright" Sirion steps in with the exact right move, unfortunately he executes it from left to right instead of the other way around....

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Sirion takes a minute to study the plants

Take 20 for 25 life science

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

"Sure, we will follow. Just wait a second"

Sirion examines the worm they defeated, making notes on his datapad on it's way of movement, defenses etcetera.

Life Science take 20: 20 + 5 = 25

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Sirion also raises his hand and tries to mimic the speech pattern

Culture is trained only, and I do not have ranks

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Good thinking! It is in the guide to Society Play page 31

TETRAD CERTIFIED TRANSLATOR:

LEVEL 2
ITEM TECHNOLOGICAL
PRICE 500
BULK L
This elaborate datapad has several additional audio receptors to capture nearby sounds. If you don’t share a language with creatures you encounter, you can activate this device to collect basic linguistic information. The device requires 10 minutes of observed conversation to gain enough information to operate.
The device then acts as a rudimentary translator. It does not allow you to converse with creatures with whom you don’t share a language, but it can relate very basic information. Examples of statements the device could interpret would be: “come with us,” “lower your weapons,” or “leave immediately.” The device cannot parse proper names, including personal designations or the names of items and places. Some extraordinary complex or obscure languages might not translate clearly with this device.
A Tetrad certified translator has 10 capacity and 1/hour usage.

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Sense Motive: 1d20 + 3 ⇒ (11) + 3 = 14

Sirion puts his small arm away and holds up his hands "Easy, they are not hostile. Let's keep it that way." he moves forward a few steps, hands open in front of him to show them he has no weapons

"Hello, do you understand us?"

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Will: 1d20 + 5 ⇒ (11) + 5 = 16

Sirion draws his side arm and waits for the creature to close before weaving another spell

Readied spell for when it comes within range (25 feet)
Mind Thrust I, Will DC 14 for half: 2d10 ⇒ (5, 9) = 14

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

"Oh no, you don't leave me out here to dry!" Sirion says when his companions suddenly leave him at the front.

Double move

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Life Science: 1d20 + 5 ⇒ (13) + 5 = 18 Defensive abilities and Offensive abilities please

Sirion indentifies the creature and roars at it

Animal:

Speak with Animals (Su)
You can communicate with any creature of the animal type, though this doesn’t make it friendly. If an animal is friendly toward you, it may do you favors. This ability allows you to use Intimidate to bully animals, and you can use any other language-dependent effect against animals.

"Hello friend, it seems your mother had an affair with a snake!

Diplomacy: 1d20 ⇒ 4

Sirion shrugs as the animal roars back "Seems it is determined to make lunch out of us, we can't have that happen"

The elf stands back, confident that the team can handle this creature.

Readied action:
If it comes within 25 feet Sirion will cast Mind Thrust I.
Damage, Will DC 13 for half: 2d10 ⇒ (9, 4) = 13

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

"Ha! Just a few more shots I hope"

Gunnery: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Damage: 4d4 ⇒ (1, 4, 1, 4) = 10

Sirion follows through with another good shot to the platform

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

"Firing turret at platform!"

Gunnery: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Damage: 4d4 ⇒ (4, 4, 1, 4) = 13

Learning new things every play

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

”Rzmr, give me some power!” Sirion mutters while he fires two shots with the turret

Gunnery: 1d20 + 3 + 1 - 4 ⇒ (10) + 3 + 1 - 4 = 10
Damage: 4d4 ⇒ (3, 3, 1, 1) = 8

Gunnery: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18
Damage: 4d4 ⇒ (2, 3, 1, 3) = 9

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

"Oh, you just shut up!" Sirion answers while he tries to line up the next shot.

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

Sirion continues firing at the defense platform

Gunnery: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Damage: 4d4 ⇒ (1, 3, 3, 4) = 11

Exo-Guardians

N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14

"Target locked!"

Sirion mans the coilgun in the turret. Pressing some buttons on the console he taps some core calculation power from the mainframe and quickly solves the complex calculation where to shoot, taking into account movement.

Gunnery: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Damage: 4d4 ⇒ (4, 4, 3, 4) = 15