N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14
Culture (2 rank): 1d20 + 6 ⇒ (17) + 6 = 23 "Authentic copies of Abysshead's albums are hard to come by in other parts of the Pact Worlds. Given what Buzz just said I do not want to have that trash on my devices"
N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14
I think we got what we wanted to find. For Sirion that would mean he wants to get out ASAP. If that costs us rewards that’s fine (although as a player I would think that a lame move)
N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14
Sirion is done with casting his spell and flings a stone at the drow. The stone lands at the dark elf's feet and expands to a tiny earth elemental! Slam vs KAC: 1d20 + 5 ⇒ (11) + 5 = 16
The elf moves closer and casts another spell, imprinting the dark elf with how his life could have been if only he was born as a proper Castrovelian elf. Mindtrust, Will DC16: 2d10 ⇒ (6, 5) = 11
N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14
"That sounds like a plan Iseph, that you talk to him and while you do so I summon the elemental behind him. When that appears Keskodai can force him to drop his weapon." Elemental stats: Tiny Elemental (Earth)
N Tiny outsider (elemental, extraplanar, earth) Hailing from the Elemental Plane of Earth, earth elementals are ponderous and obstinate Init +1; Senses darkvision 60 ft.; blindsense (vibration) 60 ft.; Perception +3 DEFENSE HP 6 EAC 11; KAC 12 Fort +3; Ref +1; Will +0 Immunities immune to Bleed, critical hits, paralysis, poison, sleep effects, and stunning; elementals are unflankable. OFFENSE Speed 20 ft.; burrow (earth glide) 20 ft. Melee slam +5 (1d6+3 B) STATISTICS Str +3; Dex +1; Con +0; Int −3; Wis +0; Cha +0 Skills Acrobatics +3, Athletics +3 Languages Terran. Earth Mastery (Ex): An earth elemental gains a +1 bonus to attack and damage rolls if both it and its foe are touching the solid surface of a planet or an asteroid. If an opponent is airborne or waterborne, the elemental takes a −2 penalty to attack and damage rolls. These modifiers apply to initiating or resisting bull rush combat maneuvers.
N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14
"We might be able to set these orcs against their employer." Sirion looks at the guard "Does anyone think we can bluff our way past him? Or do we take him out? If the latter I can summon an elemental next to him"
N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14
Sirion joins the streets team. The city is a jungle and the elf uses his forest skills to easily move about. Survival (2 rank): 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14
Mysticism: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23 Sense Motive (1 rank): 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Sirion stands still, his infrared sensors perfectly capable of piercing the darkness. He monitors every move of the drow, seeking for the weakness he knows there is.
N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14
Inside the drow office Sirion takes care not to touch anything. He takes a good look for anything that is even more strange than can be expected from drow. Perception: 1d20 + 14 ⇒ (8) + 14 = 22 GM, can you put me back as a player for this campaign? I currently am a former player and don't have the campaign in my campaigns. Thanks!
N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14
Sirion draws his pistol and fires at the red security robot. The robot ducks away behind Shelldrake and the shot misses. Semi-auto pistol, Tactical: 1d20 + 2 ⇒ (13) + 2 = 15
N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14
I positioned us around the doors
I am glad we rested for the night Sirion projects his mental energy to the nearest construct, trying to overload it's circuits with his power. Mind Thrust I, Will DC 14: 2d10 ⇒ (5, 7) = 12 It seems that it should work on constructs as long as they have an Int score (or modifier for NPCs)
N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14
”Would you be so kind as to give us the recipe for that kalhgee? It truly is something to try to make at home” And anything that has this significant impact on Lashunta is worth studying, we never know what might offset the balance on Castrovel. It is wise to be prepared....
N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14
"Indeed, you and the Husk Ghibrani are also unlike any other people we have met. From your speech I take it that you are not a Husk Ghibrani? May I ask what kind of species you call yourself? I am an elf, these are an android, human and lashunta" Sirion points to Shelldrake, Gunnz and Savoy as he states their species.
N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14
Sense Motive: 1d20 + 3 ⇒ (18) + 3 = 21
"Savoy, I think you are our best diplomat. Do you want to receive the spell? For that she needs to touch you"
N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14
Perception: 1d20 + 8 ⇒ (1) + 8 = 9
"allright" Sirion steps in with the exact right move, unfortunately he executes it from left to right instead of the other way around....
N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14
"Sure, we will follow. Just wait a second" Sirion examines the worm they defeated, making notes on his datapad on it's way of movement, defenses etcetera. Life Science take 20: 20 + 5 = 25
N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14
Good thinking! It is in the guide to Society Play page 31 TETRAD CERTIFIED TRANSLATOR: LEVEL 2 ITEM TECHNOLOGICAL PRICE 500 BULK L This elaborate datapad has several additional audio receptors to capture nearby sounds. If you don’t share a language with creatures you encounter, you can activate this device to collect basic linguistic information. The device requires 10 minutes of observed conversation to gain enough information to operate. The device then acts as a rudimentary translator. It does not allow you to converse with creatures with whom you don’t share a language, but it can relate very basic information. Examples of statements the device could interpret would be: “come with us,” “lower your weapons,” or “leave immediately.” The device cannot parse proper names, including personal designations or the names of items and places. Some extraordinary complex or obscure languages might not translate clearly with this device. A Tetrad certified translator has 10 capacity and 1/hour usage.
N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14
Sense Motive: 1d20 + 3 ⇒ (11) + 3 = 14 Sirion puts his small arm away and holds up his hands "Easy, they are not hostile. Let's keep it that way." he moves forward a few steps, hands open in front of him to show them he has no weapons "Hello, do you understand us?"
N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14
Will: 1d20 + 5 ⇒ (11) + 5 = 16 Sirion draws his side arm and waits for the creature to close before weaving another spell Readied spell for when it comes within range (25 feet)
N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14
Life Science: 1d20 + 5 ⇒ (13) + 5 = 18 Defensive abilities and Offensive abilities please Sirion indentifies the creature and roars at it Animal:
Speak with Animals (Su) You can communicate with any creature of the animal type, though this doesn’t make it friendly. If an animal is friendly toward you, it may do you favors. This ability allows you to use Intimidate to bully animals, and you can use any other language-dependent effect against animals. "Hello friend, it seems your mother had an affair with a snake! Diplomacy: 1d20 ⇒ 4 Sirion shrugs as the animal roars back "Seems it is determined to make lunch out of us, we can't have that happen" The elf stands back, confident that the team can handle this creature. Readied action: If it comes within 25 feet Sirion will cast Mind Thrust I.
Damage, Will DC 13 for half: 2d10 ⇒ (9, 4) = 13
N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14
”Rzmr, give me some power!” Sirion mutters while he fires two shots with the turret Gunnery: 1d20 + 3 + 1 - 4 ⇒ (10) + 3 + 1 - 4 = 10
Gunnery: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18
N Elf Mystic 3 SP 18/18; HP 22/22 | RP 6/6 | Spells 4/4 EAC 15; KAC 16 | Fort +1; Ref +3; Will +7 | Init: +6 | Perc: +14
"Target locked!" Sirion mans the coilgun in the turret. Pressing some buttons on the console he taps some core calculation power from the mainframe and quickly solves the complex calculation where to shoot, taking into account movement. Gunnery: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
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