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We, me and the group are new to pathfinder 2e but not rpgs in general.
One of us is playing a Sorcerer and wants to take this dedication. The rules seem unclear how they interact mechancily with this class aswell. We don´t understand who this Archetype works to be honest. We have read and seen alot of discutions about it but still we don't understand how it's supposted to work. I link to 2 diffrent dicutions on Reddit, sorry for not understanding how to format it correct: https://www.reddit.com/r/Pathfinder2e/comments/126f3m8/i_dont_understand_he ightened_captivation_from/ https://www.reddit.com/r/Pathfinder2e/comments/11yb7v8/comment/jde8esi/?con text=3 Both inpretent the Archetype diffrently and are not in consencus. I figure the knowledge here could clear it for us on RAI and RAW.
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shroudb wrote:
Thanks alot guys and girls :) ![]()
Thanks breithauptclan. So to my understanding and to make it glasclear: 1. Combat begins
Correct? ![]()
I've seen a lot of love for the Beastmaster dedication and less so for Cavalier dedication.
List of feats by level, har to do but hopefully readable: Feat lvl Beastmaster: Feat lvl Cavalier:
12 Beastmaster's Call
16 Lead the Pack 16 Wave the Flag Improving the Companion is done at the same level for both dedications 4,8,14 respectivly
I am ofcourse planing to one of the dedications for my character but am woundering what I have missed, any advice, please ![]()
breithauptclan wrote: Ah, yes. The Ready action gimmick. (Read that for the full debate.) Thanks, I didn't think I was the first with this question. Sad to see the conclusion is largly up to the GM and group as it doesn't seem to be covered by the rules. Or atleast leaves some room for local table variations.I apriciate the debate and that all participants keept there heads :) ![]()
Hello once again, a question regarding Ready action and it's limitations, if there is a good thread about this that I missed please point it out :)
I take the liberty and chance to whish evryone a happy new year while I'm here. Senario:
Me 1Action: Strike with my ranged weapon, a bow for example.
Is this legal? And how is it played out? Does it go like this?: E 1A: Strides up to me. he is a low level enemy so no specal feats or abilities.
Is the enemy loosing their attack? As my reaction is used to back away as decleared? If the enemy has move left from their Stride can they follow me when I step back?
Or is the attack resolved before I step back? What if i Ready the Parting Shot action with the same trigger? Does that make a diffrence? ![]()
Hello, dear patfinder 2e community.
1. My idea is to make fighter with ranged bow as main weapon.
So really a allround character but 1,2 3 is most imporant. i was thinkin Fighter then dedication beastmaster and later Archer dedication to get crit specialisation on 2 weapons one on bows and one one melee weapon. I don't know if druid suits better then beastmaster or if i'm better of with something else :) ![]()
I'm quite new to Pathfinder, This will be my second character, so Sorry for noob q?
Wisdom is low i know, but I needed to dump something, I think.
Now to the list I have gathered to chose from, please leave out the ones not needed:
Skill Focus on Performance?
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Thanks, for all your input! Very kind of you all :) I'll try to get a pony or something like that in the beginning and try to have as little gear as possible when off the pony :) Ver helpful that you need the language for the Social skills, any languages that you could recommend for the Kingmaker, without spoling to much? The Familiari; My Alignment is importent for this? Ok, I'll probably be Neutral Good, "the result and goal is more important then the means to get there" attitude. Any good ideas as what will be a good familiari? Is there a possibility that the familiari could help out with the crafting part? Is it a good idea to change the stats to:
It will take me longer to get to Cha 20 but I'll have higher dex. Or should i put 14 in Con instead of Dex, would that mean I should be able to do without the Toughness Feat? Feats, traits and spell combonations;
Could you give me a few combonations of trait-feat-spell so I understand what I should aim for and give me a feel for how it works? What gets me into the range of a good DC for a spell like Create Pit or Web for example? I'll ask my GM concering the Leadership feat, before I take it. Evolved Summon Monster, I've missed that one, thanks :) I'll try to fit Craft Wondrous Items in somewhere as the GM said it will be some downtime in the Kingmaker, what prerequests should I be on the whatch out for? Could I get help to arrange the Feats in a order that is most usefull for me? Spell set up:
Starting Lvl 1:
Is this a good starting setup? For the next levels; which of these and in what order should I choose them?
Lvl 1:
Lvl 2:
Lvl 3:
Lvl 4:
Lvl 5:
Thanks for the advice on keeping a seperate sheet for Summoning :) ![]()
Hello, I'm new here and to the Pathfinder game and need some help, our GM is going to start the Kingmaker campaign soon and I totally new to D&D or Pathfinder for that matter. I'll need some advice and tips from more experienced people like you. I don't want a complete Powergaming Character but I do need to be good enough at what I want to do. I'm aiming at playing a Human Male Sorcerer, Arcane Bloodline, with a familiar, a scorpion or other animal with +4 on initiative as I realize I'll need it, later one I probably take the Improved Familiar Feat and I don't know what these are or what you would recommend, are there other restrictions to consider here as well? He is going to be the Party’s face and needs some skills. He will be an all-round sorcerer, using mostly Conjuration (Summoning or spells creating pits or such) but he will have to have a blast spell which will work good as well as well as some other utility spells. We have a 20 point by system so i think I'll go with these stats: Sty 8
I know my Int score is high but I needed for skills as I'll be the party’s face most likely, which means Diplomacy, Bluff, Intimidate. Any changes you would suggest? I've read the Trait list and think these two traits are good for starters:
Comments on the starting traits? Could I do without The Extremely Fashionable trait and choose a better trait? Feats; how many good are there? It's a complete mess for me to choose one or the other, but I think I have narrowed it down to: Starting: Spell focus Conjuration
I'm not sure about these Feats, some of them need to be attached to spells as well and I need help with this too.
Spells:
Starting Lvl 1:
Are these good starting spells?
Here are some I know are good, but when should I choose them and are there others that would be better? Which should I use with Feats or Traits? Lvl 2:
Lvl 3:
Lvl 4:
Lvl 5:
I know I am wishing for a lot of help but I hope that you could find the time and motivation to help me out :) |