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We, me and the group are new to pathfinder 2e but not rpgs in general.
And we decided to playing with Free Archetype.

One of us is playing a Sorcerer and wants to take this dedication. The rules seem unclear how they interact mechancily with this class aswell.

We don´t understand who this Archetype works to be honest.

We have read and seen alot of discutions about it but still we don't understand how it's supposted to work.

I link to 2 diffrent dicutions on Reddit, sorry for not understanding how to format it correct:

https://www.reddit.com/r/Pathfinder2e/comments/126f3m8/i_dont_understand_he ightened_captivation_from/

https://www.reddit.com/r/Pathfinder2e/comments/11yb7v8/comment/jde8esi/?con text=3

Both inpretent the Archetype diffrently and are not in consencus.

I figure the knowledge here could clear it for us on RAI and RAW.
Please help us understand how it supposed to work.


shroudb wrote:
Siri Silk wrote:

Thanks breithauptclan.

So to my understanding and to make it glasclear:

1. Combat begins
2. Roll Initiative
3. 1st Action Point blank stance
4. 2nd Action Strike with bow.
5. 3rd Action: Assisting shot, a Strike with -5 do to MAP and if successsful deal damage and next ally to attack the same target gains +1/+2 bonus depending degree of success.

Correct?

yes

Thanks alot guys and girls :)


Thanks breithauptclan.

So to my understanding and to make it glasclear:

1. Combat begins
2. Roll Initiative
3. 1st Action Point blank stance
4. 2nd Action Strike with bow.
5. 3rd Action: Assisting shot, a Strike with -5 do to MAP and if successsful deal damage and next ally to attack the same target gains +1/+2 bonus depending degree of success.

Correct?


sorry for the Necro but reading this I am no wiser, sorry :)

So how does Assisting Shoot (2nd level feat) work?
Do you strike: as in doing an attack and damage as part of the action with MAP? Is there any need or benefit at all to take this feat?

Or how useful is it compaired to normal Aid Action?


I've seen a lot of love for the Beastmaster dedication and less so for Cavalier dedication.
Compairing the two I don't see why.

List of feats by level, har to do but hopefully readable:

Feat lvl Beastmaster: Feat lvl Cavalier:
2 Beastmaster Dedication 2 Cavalier Dedication
4 Additional Companion 4 Cavalier's Banner
4 Heal Animal 4 Cavalier's Charge
4 Magic Hide* 4 Impressive Mount
4 Mature Beastmaster Companion
4 Wild Empathy* 4 Quick Mount
6 Beastmaster's Trance 6 Defend Mount
6 Companion's Cry* 6 Mounted Shield
8 Incredible Beastmaster Comppanion 8 Incredible Mount
10 Beastmaster Bond 10 Stalwart Standard
10 Enlarge Companion* 10 Trampling Charge
10 Unseat

12 Beastmaster's Call
14- Side by Side (Druid)*
14 Specialized Beastmaster Companion 14 Specialized Mount

16 Lead the Pack 16 Wave the Flag

Improving the Companion is done at the same level for both dedications 4,8,14 respectivly
Good defensive feats for both dedications with a pro for Defend Mount (Cavalier), imho
The main diffrence what i can see otherwise is that the Beastmaster can have diffrent companions to call upon when needed. And finally have 2 acive at the same time.

I am ofcourse planing to one of the dedications for my character but am woundering what I have missed, any advice, please


breithauptclan wrote:
Ah, yes. The Ready action gimmick. (Read that for the full debate.)

Thanks, I didn't think I was the first with this question.

Sad to see the conclusion is largly up to the GM and group as it doesn't seem to be covered by the rules. Or atleast leaves some room for local table variations.

I apriciate the debate and that all participants keept there heads :)


Hello once again, a question regarding Ready action and it's limitations, if there is a good thread about this that I missed please point it out :)
I've searched but not found a definitive answer, please help.

I take the liberty and chance to whish evryone a happy new year while I'm here.

Senario:
Me and my enemy are at 20 feet away, we roll and I win initsiative.

Me 1Action: Strike with my ranged weapon, a bow for example.
Me 2 & 3 Actions: I do a Ready Action with the trigger when an enemy is adjusent to me and tries to atack me. I step back.

Is this legal? And how is it played out?

Does it go like this?:

E 1A: Strides up to me. he is a low level enemy so no specal feats or abilities.
E 2A: Attacks which triggers my ready action and I step back.

Is the enemy loosing their attack? As my reaction is used to back away as decleared?

If the enemy has move left from their Stride can they follow me when I step back?
It would seem strange if they could if they don't have sudden charge?
As normaly you need to end your movement before you can attack.

Or is the attack resolved before I step back?

What if i Ready the Parting Shot action with the same trigger? Does that make a diffrence?


So can I use a buckler and bow? Buckler straped to my arm manipulation the arrows?
Example round:
Shoot = one Action, Shoot a 2nd time = one Action, then raise shield = one Action?


Hello, dear patfinder 2e community.
I'n new to the system and want to advice to make and build a character with feats, skillfeats, skill increases and dedications. Last but not least stat suggestion would also be helpfull :)
My whish is to include the following criteria:

1. My idea is to make fighter with ranged bow as main weapon.
2. Have a riding drake as familiar or companion
3. Would be great if i could use a 2-handed weapon as backup to utilise AOO to some degree when enemy gets to close.
4. Provide some support to using spells to round out utility.

So really a allround character but 1,2 3 is most imporant.

i was thinkin Fighter then dedication beastmaster and later Archer dedication to get crit specialisation on 2 weapons one on bows and one one melee weapon. I don't know if druid suits better then beastmaster or if i'm better of with something else :)


Thanks alot for your input so far, of course more comments are welcome :)
Now i need to think before I get back with a more finished build and to comment on all your suggestions :)


I'm quite new to Pathfinder, This will be my second character, so Sorry for noob q?
I'm aiming for a dancing, charismatic, reach build, long spear, with support capability's for the 2 fighters in the group Barbarian, paladin. I will be the wife to the ruler, we are playing Pathfinder Kingmaker AP
I have read a lot of advice, both here and the guides i found but need a hand on the feats and my options.
I've gathered a lot of good feats that I would want but need help to finalise it to a good build, lets say up to level 14 or so.
Rules:
1. We are using the Optional Background skills rule,
2. 20 pts buy
3. we have some feats for free, but I don't know which at the moment (bugger).
4. All official material is available, no 3-party.
5. I need to be Human, which is for background reasons.
6. We will start at lvl 6 if that's important.
Ive played a spellcaster before so I have a good grip on what spells to take, the main issue is feats and how many I have and One thing more:
Does a Bard benefit a lot from Eschew Materials or is a Spell component pouch enough?
Is it a Free action to take out a spell component? Does it provoke AOO?
What I think is a good Stat setup:
STY 14 +2
DEX 14 +2
CON 12 +1
INT 14 +2
WIS 7 -2
CHA 18 +4 from=15+2 =17 after race adjustment. +1 more at lvl 4 =18

Wisdom is low i know, but I needed to dump something, I think.
I think I have 4 feats in total:
1 Free Human
1 at lvl 1
1 at lvl 3
1 at lvl 5
= 4
next will be at lvl 7

Now to the list I have gathered to chose from, please leave out the ones not needed:
Flagbearer
Weapon Focus Combat, shield or Spear
Combat Reflexes
Shield focus Combat (Prerequisites: Shield Proficiency, base attack bonus +1.)
Shielded Mage (Shield Mastery) (Prerequisite(s): Shield Focus, base attack bonus +3 or fighter level 1st.)
Shield Brace Shield Mastery Prerequisite(s): Shield Focus; base attack bonus +3 or fighter level 1st; proficiency with light shields, heavy shields, or tower shields.
Quickdraw, I think this is free at BAB 1, but unsure
Extra Performance (Prerequisite: Bardic performance class feature.)
Arcane Strike (Combat) (Prerequisite: Ability to cast arcane spells.)
Discordant Voice (Prerequisites: Bardic performance class feature, Perform (oratory or sing) 10 ranks.)
Lingering Performance (Prerequisite: Bardic performance class feature.)
Prodigy
Spell Focus Enchantment
Spellsong (Prerequisites: Cha 13, bardic performance class ability, able to cast 1st-level spells.)
Extra Performance Prerequisites: Bardic performance class feature.)
Improved Shield Bash (Combat)
Polearm Expertise (Combat)
Catch Off-Guard (Combat)

Skill Focus on Performance?
Spear Dancer General Feat (Prerequisite(s): Weapon Focus (any two-handed reach weapon), Perform (dance) 4 ranks.)
Improved Unarmed Strike (Combat)
Improved Initiative


This is great! Thanks alot!


Dotting this as well, thanks alot for your effort!


Thanks, for all your input! Very kind of you all :)

I'll try to get a pony or something like that in the beginning and try to have as little gear as possible when off the pony :)

Ver helpful that you need the language for the Social skills, any languages that you could recommend for the Kingmaker, without spoling to much?

The Familiari; My Alignment is importent for this? Ok, I'll probably be Neutral Good, "the result and goal is more important then the means to get there" attitude. Any good ideas as what will be a good familiari? Is there a possibility that the familiari could help out with the crafting part?

Is it a good idea to change the stats to:
Sty 8
Dex 14
Con 12
Int 14
Wis 10
Cha 18

It will take me longer to get to Cha 20 but I'll have higher dex.

Or should i put 14 in Con instead of Dex, would that mean I should be able to do without the Toughness Feat?

Feats, traits and spell combonations;
Magical lineage; how do you get more out of it?
How do you attach this trait and add some feats to it to make a good solid blaster spell? Combine it with Dazing or Empowered or Spell Perfection? I need a few good attackspells :)

Could you give me a few combonations of trait-feat-spell so I understand what I should aim for and give me a feel for how it works?

What gets me into the range of a good DC for a spell like Create Pit or Web for example?

I'll ask my GM concering the Leadership feat, before I take it.

Evolved Summon Monster, I've missed that one, thanks :)

I'll try to fit Craft Wondrous Items in somewhere as the GM said it will be some downtime in the Kingmaker, what prerequests should I be on the whatch out for?

Could I get help to arrange the Feats in a order that is most usefull for me?

Spell set up:
Starting:
Lvl 0:
Acid Splash
Detect Magic
Ghost Sound
Prestidigitation

Starting Lvl 1:
Grease
Shield

Is this a good starting setup?

For the next levels; which of these and in what order should I choose them?
Taken into account that I would like to, as suggested, at 7th lvl be able to target a fort save, a reflex save, a will save, AC, and touch AC what spells do you recommend? How do I overcome SR? With Feats or by choosing the right spells?

Lvl 1:
Summon Monster I
Protection From Evil
Infernal Healing
Silent Image
Hydraulic Push
Magic Missile
Mage Armor

Lvl 2:
Create Pit
Invisibility
False Life
Levitate
Resist Energy
Fog Cloud
Glitterdust
Web
Mirror Image

Lvl 3:
Summon Monster III
Haste
Stinking Cloud
Spiked Pit
Heroism
Fly
Fireball
Arcane Sight

Lvl 4:
Acid Pit
Black Tentacles
Dimension Door
Enervation
Ice Storm

Lvl 5:
Cloudkill
Wall of Stone
Wall of Force
Teleport
Baleful Polymorph
Icy Prison
Hold Monster

Thanks for the advice on keeping a seperate sheet for Summoning :)


Hello, I'm new here and to the Pathfinder game and need some help, our GM is going to start the Kingmaker campaign soon and I totally new to D&D or Pathfinder for that matter. I'll need some advice and tips from more experienced people like you. I don't want a complete Powergaming Character but I do need to be good enough at what I want to do.

I'm aiming at playing a Human Male Sorcerer, Arcane Bloodline, with a familiar, a scorpion or other animal with +4 on initiative as I realize I'll need it, later one I probably take the Improved Familiar Feat and I don't know what these are or what you would recommend, are there other restrictions to consider here as well?

He is going to be the Party’s face and needs some skills. He will be an all-round sorcerer, using mostly Conjuration (Summoning or spells creating pits or such) but he will have to have a blast spell which will work good as well as well as some other utility spells.

We have a 20 point by system so i think I'll go with these stats:

Sty 8
Dex 12
Con 12
Int 14
Wis 10
Cha 19

I know my Int score is high but I needed for skills as I'll be the party’s face most likely, which means Diplomacy, Bluff, Intimidate.

Any changes you would suggest?

I've read the Trait list and think these two traits are good for starters:
1. Magical lineage - good background story with it and I'll need some help to choose a spell for it.
2. Extremely Fashionable - access to Diplomacy as skill and bonus on all three social skills.

Comments on the starting traits? Could I do without The Extremely Fashionable trait and choose a better trait?

Feats; how many good are there? It's a complete mess for me to choose one or the other, but I think I have narrowed it down to:

Starting: Spell focus Conjuration
Lvl 1: Toughness
Lvl 3: Augment Summoning
Lvl 5: Empower Spell
Lvl 7: Improved familiar (any tips on a familiar to choose?)
Bonus: Improved Initiative
Lvl 9: Leadership
Lvl 11: Persistent spell
Lvl 13: Dazing Spell
Bonus: XXX
Lvl 15: Spell perfection
Lvl 17: Quicken Spell

I'm not sure about these Feats, some of them need to be attached to spells as well and I need help with this too.
I know there are some good Crafting Feats which would be nice; Craft Wondrous Item, Scribe Scrolls, Craft Rod, etc., but what should I replace if I took that route? What does one need to craft and what is essential?

Spells:
Starting Lvl 0:
Acid Splash
Detect Magic
Ghost Sound
Prestidigitation

Starting Lvl 1:
Grease
Color Spray or Silent Image

Are these good starting spells?
There after I need a lot of help, there are a lot of interesting and good spells but I am unsure which to pick first and which to attach to my Feats or starting Trait Magical lineage. What spells are good with which Feats?

Here are some I know are good, but when should I choose them and are there others that would be better? Which should I use with Feats or Traits?

Lvl 2:
Summon Monster II
Invisibility
Levitate
Glitterdust
Web
Mirror Image

Lvl 3:
Summon Monster III
Haste
Stinking Cloud

Lvl 4:
Dragon's Breath

Lvl 5:
Geyser

I know I am wishing for a lot of help but I hope that you could find the time and motivation to help me out :)