Riftwarden

Sirena & Draenia's page

4 posts. Alias of SuperSylph.


About Sirena & Draenia

Name Sirena || Draenia................................................Race Half-Merfolk
Classes/Level Cleric 1.................................................Gender Female
Campaign Savage Tide.................................................Homeland
Alignment Neutral Good || Chaotic Neutral..................Deity Shelyn || Calistra
Size M.......................................................................... Age 22
Hair Turquoise || Black.................................................Eyes Pink
Height 5'1"...................................................................Weig ht 102 lbs.
Skin Pastel Rainbow Scales || Deep Purple Scales.......Languages Common, Aquan, Aboleth, Sahuagin, & Draconic

Character Traits

*Sacred Conduit +1 bonus to save DC of my channeled energy
*Courageous +2 vs. fear
*Charming +1 for bluff or diplomacy, +1 to DC save on any language-dependent spell

Offense

Init +0 Base Attack: +0, CMB: +1
Weapon Trident attack bonus critical X2 type P damage 1d8

Defense

HP 8(1d8+0), current 8
CMD 10
AC 12, Touch 10, Flat-Footed 12
Fort Save: +2, Ref Save: +0, Will Save: +5

Statistics:

Ability Scores: STR 12 (+1), DEX 10 (+0), CON 10 (+0), INT 15 (+2), WIS 17 (+3), CHA 15 (+2)
Feats: Improved Channel (+2 bonus on channel energy DC)
Class Features: Aura, channel energy 1d6, domains (Charm and Luck), orisons
Skills:
________________________________Total_____Abiltiy_Ranks_Misc.
[ ]Acrobatics...................................._0__=DEX_0_+___+___
[x]Appraise......................................_0__=INT_2__+___+___
[x]Bluff............................................._6__=CHA_2_+_1_+_3_
[ ]Climb............................................_1__=STR_1__+___+___
[x]Craft............................................_2__=INT_2__+___+___
[x]Craft............................................_2__=INT_2__+___+___
[x]Craft............................................_2__=INT_2__+___+___
[x]Diplomacy...................................._6__=CHA_2_+_1_+_3_
[ ]Disable Device.............................._0__=DEX_0_+___+___
[ ]Disguise......................................._2__=CHA_2_+___+___
[ ]Escape Artist................................_0__=DEX_0_+___+___
[ ]Fly................................................_0__=DEX_0_+___+___
[ ]Handle Animal..............................._2__=CHA_2_+___+___
[x]Heal............................................._3__=WIS_3_+___+___
[ ]Intimidate...................................._2__=CHA_2_+___+___
[x]Knowledge(Arcana)....................._6__=INT_2__+_1_+_3_
[ ]Knowledge(Dungeoneering)........_2__=INT_2__+___+___
[ ]Knowledge(Engineering)............._2__=INT_2__+___+___
[ ]Knowledge(Geography).............._2__=INT_2__+___+___
[x]Knowledge(History)......................_2__=INT_2__+___+___
[ ]Knowledge(Local)........................_2__=INT_2__+___+___
[ ]Knowledge(Nature)....................._2__=INT_2__+___+___
[x]Knowledge(Nobility)__Main__....._2__=INT_2__+___+___
[x]Knowledge(Planes)....................._2__=INT_2__+___+___
[x]Knowledge(Religion)..................._6__=INT_2__+_1_+_3_
[x]Linguistics..................................._6__=INT_2__+_1_+_3_
[x]Perception..................................._3__=WIS_3_+___+___
[ ]Perform________________........_2__=CHA_2_+___+___
[ ]Perform________________.........._2__=CHA_2_+___+___
[x]Profession_____________.........._1__=WIS_1_+___+___
[x]Profession_____________.........._1__=WIS_1_+___+___
[ ]Ride............................................_0__=DEX_0_+___+___
[x]Sense Motive.............................._3__=WIS_3_+___+___
[ ]Sleight of Hand..........................._0__=DEX_0_+___+___
[x]Spellcraft....................................._2__=INT_2_+___+___
[ ]Stealth........................................_0__=DEX_0_+___+___
[ ]Survival........................................_3__=WIS_3_+___+___
[ ]Swim............................................_1__=STR_1__+___+___
[ ]Use Magic Device........................_2__=CHA_2_+___+___

Spells:

Spells per Day: 0 = 3, 1 = 1+1
0 Lvl Spells
Detect Magic: Detects spells and magic items within 60 ft.
Purify Food and Drink: 1 cu.ft./lvl of food or water.
Light: Object shines like a torch.
1 Lvl Spells
Cure Light Wounds: 1d6 dmg + 1/lvl (max +5).
Charm Person: 1 hr/lvl.

Equipment:

Trident.........................4 lbs.
Leather Armor.............15 lbs.
Peasant's Outfit...........--
Holy Symbol, Wooden..--
Sack.............................0.5 lb.
Soap............................1 lb.
Bedroll.........................5 lbs.
Rope, hemp (50 ft)......10 lbs.
Rations, Trail/ 7 Days...7 lbs.
Waterskin....................4 lbs.
Total............................46 lbs.

Money

PP
GP 101 [Started with 160 (4d6(6+5+3+2)x 10gp)]
SP 8

Background:

Under Construction

Description:

Under Construction