Chaleb Sazomal

Sir Vague's page

3 posts. Alias of S4dGuyInSno.


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Liberty's Edge

It's basically just a feat tax now IMO, to slow down power progression of builds like this.
Hypothetically, if you had a BBG who was, say, a dragon monk, he'd still need to take FCT to do cool monk stuff with his natural attacks. A bit silly, if you ask me; I'll often simply give simple feats like that for free when I DM homebrew.

Liberty's Edge

No, if you used the claws in a Flurry, you would be able to use them as primary attacks at the full STR and with no BAB penalty, as they count fully as monk weapons per Feral Combat Training. The Bite however would not, as Feral Combat Training is specific to a chosen form of natural attack; in this case the claw.

Using Flurry of Blows at level 9, you would get your two BAB iteratives, and two additional attacks, in any combination of unarmed strike or claw, all at -2. Hell you could flurry with four claw attacks if you wanted to, although that would be silly, since monk unarmed strikes at that level deal more damage than the claws do no matter what spells or feats you take; anything you would do to increase claw damage would also apply to the unarmed strikes.

However, there is a glaring flaw with that in this particular build, namely that the Master of Many Styles Archetype gives up Flurry of Blows; the ability to use both Janni Rush for the extra damage dice and Dragon Style+Dragon Ferocity for the "I can charge anywhere through anything and hit twice as hard doing it" is really core to this kind of build.

EDIT: Indeed, I would think the seperation of Fuse Style and Flurry would be very much intentional. A four attack flurry, all at double STR and double dmg dice with only -2 To hit, would be really quite something even before you mess around with Enlarge Person or Strong Jaw/Impact.

Liberty's Edge

Not to necro the thread once more, but it is on top of google for Nimble Guardian.

There is a serious issue with how the original author calculated the damage for the attacks.

Claws are natural weapons, and unarmed strikes are considered manufactured weapons. Feral combat training lets you use claws in a flurry of blows, and apply monk feats to them, but it does not suddenly give you six full STR iteratives at level 9.

When you use natural weapons in a full round, you either use them as primary ( without any "manufactured weapon" attacks in the full-round) or as secondary attacks in addition to your "manufactured weapon" attacks.

If you use them as secondaries, in addition to the-5 BAB penalty, they only do HALF STRENGTH bonus on damage, which cancels out the Criosphinx double STR bonus.

You also can't actually take Multi-Attack without having three natural weapons to begin with (which a human, even with Catfolk Exemplar, does not, she only has the two claws, you'd need another source for the third).

Additionally, he somewhat misleadingly writes the Rake attacks out in the block with the iteratives. Dire Tigers only get the 3rd and 4th claw attacks as part of a Rake, which can only be done on a target they began the round grappling, and cannot be done in the same round the target is grappled.

Therefore, at level 9 for this build, the attack calculation for a full pounce should be

Unarmed Strike (4d8+16)
Unarmed Strike (4d8+16)
Bite (2d6+8)
Claw (4d4+8)
Claw (4d4+8)

Which is still a lot of damage, but is 8d4 + 48 damage LESS than the original calculations.

As an aside, Warcat of Rull from the Belkzen Hold books would be a better cat choice. It's naturally huge, with 15' reach, and has both Rend and Trample instead of Rake, which adds more damage upfront.