| SirTerron |
Hi guys. Thanks for the good advices.
I think I'll go with the old "roll a lot of saves".
This time the party knew about the mummies.
They are cursed and any undead they slay will come back to (un)life within a week. So after killing them the first time the party wanted to teleport right back to the same room. Nobody listened to the fighter who said this is a bad idea.
A few botched saves later and the only two survivors where trying to escape the dungeon without a teleport. The fighter even had to ditch his full plate and backpack due to a lucky encounter with a shadow.
Escaping the dungeon they got seperated and had to make a long journey through the kingdom before making it home to the castle.
Due to a disease the thief got in the swamp on his way home he had to be nursed back to health at a small roadside chapel. Missing out on the kingdom roll.
The kingdom has yet to recover from the loss of their ruler and a few of the other rulers.
This time they are back with a cleric and an oracle loaded to the brim whit protection from fear and restoration. And a fighter searching for his armor :)