Devis

Inti Tereshan's page

21 posts. Alias of ginganinja.


Full Name

Inti Tereshan

Race

Dhampir

Classes/Levels

Follower Alias

Gender

Male

Size

5"5

Age

124

Alignment

Neutral Good

Deity

Sarenrae

Strength 7
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 10
Charisma 20

About Inti Tereshan

Background:

From a young age, Inti had always disliked his heritage. His mother died giving birth to him, and he blames his true sire for this, or when he is in a particularly bad mood - himself. Unlike other Dhampir, Inti is not sensitive to light, as he was born within a temple of Sarenrae during the day. To this day, Inti has little idea why the priests of the temple decided to help his mother, or even why they let him live among then, even after his mother had died. Out of gratitude, Inti adopted their beliefs himself, deciding to follow the path of Sarenrae. He was adamant that being a Dhampir did not necessarily mean that you had to follow an evil path, and became determined that one day he would hunt down the evil Dhampir he felt were responsible for the persecution of his race, while attempting to provide a positive example toward any other Dhampir he might come across

Inti spent long years within the temple, keeping out of the way, and living in secret there during his studies, however eventually the outside world learnt of the presence of a Dhampir within a sacred temple of Sarenrae, and Inti began to fear for the safety of the other priests there, worrying about potential extremists taking matters into their own hands. Inti left the temple shortly after, in order to protect the temple from any prejudice his presence might offer.

Roaming the world alone, Inti quickly experienced just how widespread the hate and fear was against his kind, and so quickly learned to hide his undead bloodline. Due to his ability to walk in sunlight without undue effects, he was able to blend in among other humans fairly easily, while he honed his social skills, in order to persuade or convince others that he was no threat. Inti discovered that he was unusually gifted at this, (a fact he attributed to his undead heritage), but prefered to stay on the move, something he disliked but felt was necessary.

Eventually, Init found himself in the Shackles, a place he rather liked as he felt it was easier to keep a low profile there, and he was able to put his charm to good use. He eventually boarded a ship to Sargava, when circumstances again encouraged him to move on.

Personality:

Inti is generally ill at ease with people he initially doesn't know, at least until he is sure how people would react if they discovered his heritage. With the company of friends however, he relaxes, and is able to show off his developing musical skills (especially if he wants to charm a particularly attractive barmaid), or just sit and laugh with some friends. He does worry about the welfare of people that spend a great deal of time with him, wanting to avoid any friends being tainted or having attitudes turned against them, just because of his presence.

Appearance:

Inti passes for a brown haired, brown eyed, human of average size and weight at a glance, his pointed teeth and slightly pale skin the obvious characteristics that mark him out as having undead blood. Naturally graceful, Inti has learnt to mask this somewhat by watching how other humans walk, and trying to mimic their own stride with his own. Occasionally he forgets himself however, or is focused on other things (such as when under stress or in a hazardous situation), and thus slips back into his natural stride.

The Crunch:

Inti Tereshan
Male Dhampir Bard (Dawnflower Dervish) 1
NG Medium humanoid (dhampir)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +6
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 10 (1d8+2)
Fort +2, Ref +5, Will +2; +2 bonus vs. disease and mind-affecting
Defensive Abilities negative energy affinity; Resist undead resistance
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Offense
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Speed 30 ft.
Melee scimitar +3 (1d6+4/18-20)
Ranged shortbow +3 (1d6-1/×3)
Special Attacks bardic performance 9 rounds/day (countersong, distraction, fascinate, inspire courage +1), battle dance: inspire courage
Bard (Dawnflower Dervish) Spells Known (CL 1st; concentration +6):
1st (3/day)—timely inspiration (DC 16), windy escape
0 (at will)—detect magic, know direction, prestidigitation, sift
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Statistics
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Str 7, Dex 16, Con 12, Int 12, Wis 10, Cha 20
Base Atk +0; CMB -2; CMD 11
Feats Arcane Strike, Dervish Dance
Traits boarded in the shackles, reactionary
Skills Bluff +7, Perception +6, Perform (dance) +9, Perform (percussion instruments) +9, Perform (sing) +9, Perform (string instruments) +9, Sleight of Hand +7, Use Magic Device +9; Racial Modifiers +2 Bluff, +2 Perception
Languages Common
SQ battle dance, resist level drain
Other Gear arrows (40), scimitar, shortbow, 148 gp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (standard action) (9 rounds/day) Your performances can create magical effects.
Battle Dance (move action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but thes
Battle Dance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Undead Resistance +2 save vs. disease, mind affecting effects.