Lord Soth

Sir Leon Blackmane's page

269 posts. Alias of Doomed Hero.


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HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Well shoot.

It's been fun folks.

DM, can you please mark the game inactive?


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Go for it.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

So we're all in the water?

Wow, I am so screwed. I don't think it's possible for me to make a swim check in my armor so I can't really move, and I don't have any piercing weapons on me. I'm basically just going to sink and drown.

I don't think I can contribute a lot to this fight, so I'm going to let myself sink, hold my breath and start summoning Roar. Round 1 of 10.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Facepalm

Reflex: 1d20 + 7 ⇒ (14) + 7 = 21
Init: 1d20 + 1 ⇒ (17) + 1 = 18


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

"Does it radiate magic of any kind. I would prefer to know it's nature before I attempt to remove it."


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

"I thought you asked us whether you looked like a rat? I'm sure you see how we might be confused."


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

The look Leon gave Ezra practically radiated through his helmet. His shoulders shook in silent mirth.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Leon hands over the glowing stone.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

"I wasn't using it anyway." Leon said with a shrug.

Glancing down at Ezra the big knight said "Remind me to come back at a future date and destroy this insufferable creature."


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

You should definitely use it on the jerk-face guardian blocking our path.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Marionette possession maybe? It's the magic jar we have access to.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

"Makes me wish I was still undead. Being alive has it's pleasures but I am not sure they are worth the inconveniences."


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

"A little." Leon says without actually looking toward the angry dragon.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

"Shallow mind..." the knight says flatly.

Leon looks to Mordecai and Krovax.

"How long to you think it would take for the late miss Aluria and our friend Dreadmaul to dig from the surface down to this point?"

"If this path is closed, perhaps we should make our own and let a little light in with us..."

Sunlight is usually pretty bad for critters like this.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

"Good. We have all died once already, and are slowly dying by the moment. Let us pass."


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Leon grunted shifting a bit, bleeding into his armor padding and trying to get clear of the glittering apparitions.

Narrowing his eyes, he raised his clenched fist. His eyes flared purple beneath his helm.

Command Undead. DC 17 will save. The first ones that fail, up to 6 Hit Dice, become my minions.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

"It has been a long time since I have seen that tongue." Leon said eyeing the markings.

"Good idea. Maybe she'll finally be useful after all."


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

"Let's not go into an underground lake before checking the other paths. If that water starts to rise I'd prefer to know that our way out is clear."


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

So far I've been unable to use Roar in the game because of where the encounters are (a common problem with mount companions)

Normally Antipaladins are able to swap out their companion when they level up.

Because it hasn't happened yet in game, would you allow me to do it now-ish?


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Leon stands at the head of the main group letting Shadow venture ahead, waiting for their scout to tell them which path to take first.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

"I like her better already."


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Normally you are correct. Mindless things cannot be effected by Fear or Morale effects. The Unnatural Presence ability creates a specific exception to that rule, allowing Vermin to be effected by Intimidate.

Animals, and any other creature with an intelligence score, is susceptible to intimidate. Everyone with Intimidate can use it on Rats, for example. Normally, you can't use it on bugs, but Unnatural Presence creates an exception.

At least that's what I've gathered.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Rules question-

I've use Unnatural Presence in three games now, and I've never once seen it actually work. It's supposed to let me frighten Vermin, but no GM I've played with has seemed to allow it.

Am I doing something wrong in how I use it? Should I trade it out for something else that is more useful?


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

"You and I will take the middle watches, Mr. Shade. The spellcasters need uninterrupted sleep."


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Leon sharpens his sword and axe, relaxing and watching Mordecai with casual interest.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Good enough for me. Leon gets a Strength belt.

You can have the next one. :)


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

The only thing she had that I might want is the Stregth Belt. Krovax has also said he'd like it.

Anyone who isn't us have an opinion?


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Didn't realize it was for PFS. Not a fan personally.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

I think if it were me, I'd just get wands and scrolls or Staffs of the Pattern spells and other Arcane stuff I liked, take the Dangerously Curious trait and max out UMD, and go straight Oracle.

It might seem expensive, but with Crafting feats and the ways of reducing your crafting costs, you could actually use a scroll to make a staff or wand and get around a lot of the overhead.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

good stuff. :)

That being said, why the hell do goth-y girls get sprawling chest tattoos? Ugh.

From further than 15 feet away it just looks like awful scarring or chest hair. Not attractive.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Braaaains means yes.

Leon continues to do a rather undignified and rather loud clanging dance of discomfort, eventually unbuckling the many straps of his armor and taking it off to shake out his clothes while Mordecai contemplated Aluria's corpse.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

I'm guessing I must have accidentally clicked the little x nect to the notification number at some point.

I hate that thing. I check the boards from my phone a lot. Its really easy to accidentally hit that on a touch screen.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Sorry for the absence. Wasn't receiving updates.

Reflex: 1d20 + 7 ⇒ (4) + 7 = 11

"Dammit!" Leon curses, swatting at this armor, obviously having trouble dislodging the biting insects that had gotten inside.

Down to 44/72. Still have bugs inside my pants.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Nope. I'm here. I've been waiting for updates but not getting them.

I apologize. I'm here every day, but my campaigns tab hasn't been notifying me of updates.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

How did I catch everyone? My post specifically says I moved to get clear of them. Was there nowhere to move? Could I at least move so I only hit a few of them? How did that happen?


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Doesn't seem like it worked like it was supposed to. Sad. It was a fantastic idea.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Fort: 1d20 + 11 ⇒ (8) + 11 = 19

Leon strides forward until he is clear of his companions and slams his hammer on the ground, releasing a burst of entropic energy.

Channel Negative Energy, 20' burst. Usually swarms take double damage from AoE.

Negative Energy: 3d6 ⇒ (3, 3, 4) = 10 Will dc17 halves


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Not sure if it's a surprise round or not.

Leon brings his hammer down on the giant vermin in front of him.

Power Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 2d6 + 11 ⇒ (1, 4) + 11 = 16

If I can Full Attack

Power Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 2d6 + 11 ⇒ (3, 4) + 11 = 18


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Init: 1d20 + 1 ⇒ (2) + 1 = 3

Continuing to attempt to scare them off


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

"Keep close." Leon says, lifting his hammer off his shoulder. The eyes on his helm flare to life and palpable waves of menace and instinctual negativity come pouring off of him.

I'm guessing it's some kind of vermin, which I can Intimidate (Unnatural Presence). I'm going to activate my Iron Eye and see if I can Intimidate them into leaving us alone.

Intimidate: 1d20 + 19 ⇒ (14) + 19 = 33


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

"That one is proving himself quite a valuable asset." Leon muses as Shadow vanishes into the dark again.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Leon seems in a good mood amid this place. Something about it obviously appeals to him. He buckles on the rest of his armor and pulls on his terrible helm.

As Ezra lands gently he chuckles, the echo of the helm making it sound less than comforting. "Quite the entrance, my dear."


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

"Glowing?" Leon said, mildly amused.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Leon nods and helps Mordecai secure the rope, knotting it every 5 feet or so.

Climbing a Knotted rope is a DC 5. We can take 10 unless we're attacked on the way down. Even in my armor I can make that.

Setting himself against the edge and beginning to lean back to begin his descent, he looks to Krovax.

"Perhaps we should send Dreadwing down first to scout the bottom."


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Not wanting to waste the time left on the enlargement spell, Leon nodded to Krovax and took point.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Oops. With that many bonuses something was bound to get lost.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Leon continues his assault in broad, powerful strokes with his newly acquired massive hammer.

Primary Power Attack, Enlarge, Flank, Bless, Prayer: 1d20 + 10 + 1 + 2 + 1 + 1 ⇒ (16) + 10 + 1 + 2 + 1 + 1 = 31
Earthbreaker Damage: 2d6 + 11 + 1 + 1 ⇒ (2, 4) + 11 + 1 + 1 = 19

Secondary Power Attack, Enlarge, Flank, Bless, Prayer: 1d20 + 5 + 1 + 2 + 1 + 1 ⇒ (16) + 5 + 1 + 2 + 1 + 1 = 26
Earthbreaker Damage: 2d6 + 11 + 1 + 1 ⇒ (5, 4) + 11 + 1 + 1 = 22


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

I'm back. Thanks for making my rolls for me. I'll wait to see what the folks ahead of me in initiative do before taking my swings.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

^ good ruling.

Back in action tomorrow. Sorry about my absence.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

As of tomorrow I'm on a trip. I'll be back Sunday night. I'll still be able to post, but not as reliably. Please don't hold things up on my account.

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