Racoon

Sir Kingston's page

16 posts. Alias of Grumbaki.


Race

HP (24/24) Saves (4/6/4) AC (22/17/20) Perception (+19) Stealth (+19)

Strength 1
Dexterity 16
Constitution 6
Intelligence 10
Wisdom 12
Charisma 7

About Sir Kingston

Figment Familiar:

Restriction: Elemental whisper familiars, shaman spirit animals, witch familiars, and familiars that grant spells can’t take the figment archetype, because they are attached to patrons or spirits.

Figments are born from their masters’ imaginations rather than being ordinary creatures that are awakened.

Recurring Dream (Su)

A figment has a total number of hit points equal to 1/4 of its master’s total hit points. If the figment dies, it vanishes, appearing again with 1 hit point after its master awakens from a full night’s sleep. If a figment ever strays more than 100 feet from its master or enters an antimagic field, or if a figment’s master is unconscious or asleep, the figment disappears until the next time its master prepares spells or regains her spells per day. Because it is a being of its master’s mind, a figment can never serve as a witch’s familiar, a shaman’s spirit animal, or any other spell-granting familiar, and it can’t use any divination spells or spell-like abilities the base creature has.

This replaces improved evasion.

Manifest Dreams (Su)

At 3rd level, a figment is shaped by its master’s dreams. Each time the master awakens from a full night’s rest, he can apply to the figment 1 evolution point’s worth of eidolon evolutions that don’t have a base form requirement. At 7th level, he can apply 2 points’ worth of eidolon evolutions; at 13th level, he can apply 3 points’ worth of eidolon evolutions.

This replaces deliver touch spells, speak with animals of its kind, and scry on familiar.

* Skilled (+8 perception)
* Shared Evolution

Alertness
While a familiar is within arm’s reach, the master gains the Alertness feat.

Empathic Link

The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Str 1, Dex 16, Con 6, Int 7, Wis 12, Cha 7
Base Atk +5; CMB +0; CMD 4 (8 vs. trip)
Feats Athletic
Skills Climb +5, Stealth +19, Swim +5

SPECIAL ABILITIES
Familiar

The master of a hedgehog familiar gains a +2 bonus on Will saves.
Spiny Defense (Ex)

As a move action, a hedgehog can roll itself up into a spiny ball. While rolled up, it gains a +1 enhancement bonus to its existing natural armor, and any creature attempting to grapple the hedgehog takes 1d3 damage on making a grapple check. While rolled up, a hedgehog cannot take any action other than leaving this state. The hedgehog can leave this state as a move action.