About Sionnach AthruSionnach Athru Normal:
Kitsune Relic Channeler (Medium)
Init: +3 Senses: Perception +5 ======
Appearance: Sionnach, or "Sho" as he is known, has penetrating eyes. One would almost say the look like the eyes of a predator. However, the warm smiles and sleek, rounded features of his face soften this intensity.
Archmage:
Magic is unpredictable. It cannot be handled lightly. A natural knack is no substitute for years of experience. These were the things his master would remind him of. Repeatedly. But the young wizard knew. He knew he had talent. He knew he had power. He knew he could be more than a mere apprentice. In secret, he was working on a project that would prove it. Something that would convince the old fool that he was ready for so much more. He had refined the idea of the magic jar spell. Its implement would be a bracelet. Power held on your wrist that could capture the soul of an enemy and give you control of their body. What great usage it would have! What could possibly go wrong? Of course, when that question was answered and the young mage found himself trapped in the very implement he had created, no one knew what had gone wrong. His master assumed he had given up on his training and left. The bracelet was a mere trinket. A decoration that passed through various hands with no one realizing the power held within. That is, until the day a curious kitsune mind heard the voice of a young mage trapped in the bracelet he wore...
Appearance: While channeling the archmage, Sho takes on the form of an older, wizened fellow. Not the actual way the young mage looked, but how he saw himself. Sho still has features of youth, but with deeper sunk eyes and flowing white hair complimented by full sideburns. Init: +3 Senses: Perception +5 ======
Champion:
Champion, as Sho calls him, was once a great arena fighter in the land of Tien. He was a champion. An undefeated champion. But he was also a slave. He fought valiantly day after day loving the roar of the crowd. That changed one day when his master sold him to a wizard. Champion assumed the eccentric wizard wanted him as a guard. What he did not know was that this man was a necromancer. Rather than seeking to use Champion for protection, he was seeking to capture the warrior's spirit in a bracelet. However, the headstrong fighter's essence was captured along with that physical prowess and he refused to let the wozard connect with that physical skill. The bracelet, deemed a failure by its creator, passed from hand to hand until it was stolen by a young kitsune.
Appearance: Sho takes on a more Asian appearance while channeling the champion. He has the olive skin of a Tian and dark hair. He appears stronger in this form, though it has no actual impact on his physical prowess. Init: +3 Senses: Perception +5 ======
Guardian:
The Guardian was a watchman who stood guard for countless years spilling into decades. He was a captain of the guard. A hero. A humble protector. When he suffered a fatal wound during a raid, a mage whose life he had saved determined he should try to repay the debt. He gave the Guardian a strange form of immortality by channeling the Guardian's soul into the ring the hero had worn. This ring was then a sign of status for the next several captains of the guard. Eventually, the city fell and the ring passed from hand to hand until it came to be stolen from a collector by a young kitsune.
Appearance: Sionnach appears to be an older man with strongly set shoulders and military posture. He sports a neatly trimmed, brown goatee touched with flecks of grey. His normally shaggy hair becomes a neater bowl cut. Init: +3 Senses: Perception +5 ======
Hierophant:
The symbol of his goddess, Urgathoa, gleamed in the light as the hierophant would travel the land. While some associate Urgathoa only with the undead, the Hierophant knew that his goddess embraced indulgence and getting the most out of life. He traveled the land indulging his desires and healing others that they might do the same. When he found himself succumbing to an illness and facing death with no immediate route to undeath (which would have been more his preference), he refused to let Pharasma have his soul. Instead, he prayed that his goddess would grant him undeath in the form of binding his soul to his holy symbol. This lovely and decorative symbol was among those items stolen by a kitsune thief named Sionnach. This was his chance to again interact with the world and indulge...and to convert another willing soul to the goddess of indulgence.
Appearance: With the Hierophant, Sho takes on the appearance of a ghostly white figure with raven black hair. His features become more angular and gaunt. One would almost say he has the look of a vampiric figure. Init: +3 Senses: Perception +5 ======
Marshall:
He was simply a lawman. A defender of order in his small village. Life was simple. It was peaceful. That is, until the wizard came to town. He told everyone he was merely here to peruse some items he had heard were in the local library. This, of course, seemed ludicrous to the marshall as their library was hardly anything special not impressive. Suspicious of the man's work, the marshall followed him one night. That's where he stumbled upon the wizard at work. He was in the midst of some sort of ritual in the middle of the town's cemetery. The cover of night and a storm did not hide his actions from the marshall. However, the marshall was not hidden from the wizard, whom he now realized, too late, was a necromancer. The marshall's soul was bound in the necromancer's ring while the necromancer himself walked off in his newly stolen body. The body of the marshall.
Appearance: The form Sho takes on when he channels the marshall is rather humble and unassuming. His hair is a bland brown. He has stubble, but not enough for a beard. Init: +3 Senses: Perception +5 ======
Trickster:
She was called reckless. Irresponsible. A terror. And that was by her parents. Well, she was a tiefling, and her parents were not particularly pleased at the idea that they were strapped with raising a "demonspawn." They played the martyrs. They loved the sympathy. She was tired of being their little prop for their victim act. She was tired of it. She snuck out and never looked back. She made her living in interesting and unsavory ways. Some men had rather a penchant for exotic company, and if they had enough money, so be it. She was not above taking an item or two when she left. She was also not above "borrowing" wealth from other people's pockets. She took what she wanted whenever she could. It was no surprise, then, when she tried to "borrow" the wrong item from the wrong type of person. The moment her eyes fell on the large gem in the necklace, she had to have it. Unfortunately, the moment she touched the gem, she was sucked into it. From that moment forward, she lived as a disembodied soul within that cursed gem. Then, finally, the kitsune came along. He was fun. He was also experienced at "borrowing" and he was willing to let her out to play...
Appearance: Sho takes on an androgynous appearance while summoning the trickster. His body becomes more curvy and his gait becomes more rolling and sensuous. His hair becomes longer and takes on a red hue. He wears it in a practical pony tail to keep I out of the way of lock picking and other such important work. Init: +3 Senses: Perception +5 ======
Combat Gear: sleeves of many garments, bandolier, 5 days of trail rations, 150gp in jewelry (implements including holy symbol of Urgathoa), Steel Lamellar Armor, aklys, wakizashi, sickle, morningstar, pearl of power, shawl of life-keeping, 3 alchemists fires, light crossbow, 20 bolts 2640gp Appearance: Siannach has intense eyes. If those brown orbs fall upon you, you might be tempted to say it's like being stared down by a predator. However, the rest of Sionnach's face softens this. He has a smile on his face most of the time. His facial features are rounded, yet sleek. His shaggy hair gives him a boyish quality.
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