Tentacle Monster Painting

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Organized Play Member. 54 posts. No reviews. 5 lists. No wishlists. 1 Organized Play character.




I have tried to piece together what info I have about the aiudara (elf gates) from PF1e and PF2e material, but if anyone has put together a map (or graph) of how the elf gates are interconnected, I would love to have a copy.

I've learned a bit from the link Elf Gates, and the AP #17 A Memory of Darkness, as well as from PF1e's Distant Worlds.

A map (or graph) of the elf gate system would still be mighty useful.

advTHANKSance


Sorry if this is a repeat; I searched and found only one other thread that discussed Expeditious Search...

Preface: I know of no PC with a move higher than 35, most are around 25. This means that maximum speeds are around 250 fpm, with a half speed of 125 fpm. Even a fleet elf with speed 35 has a half speed of 175 fpm.

So how do the 150 and 300 fpm numbers in the definition of Search ever come into play? Even Expeditious Search says "(up to half your Speed)," which seems to nullify its usefulness.

If a PC moves at "full" speed at 250 fpm what are the consequences? Are you no longer taking "educated guesses," (> half speed) or are you still being "thorough and guarantee you checked everything" (< 300 fpm)?

Background Info:

Quote:

Table 9-2: Travel Speed

Speed Feet per Minute Miles per Hour Miles per Day
10 100 1 8
15 150 1-1/2 12
20 200 2 16
25 250 2-1/2 20
30 300 3 24
35 350 3-1/2 28
40 400 4 32
50 500 5 40
60 600 6 48

Search
ConcentrateExploration
Source Core Rulebook pg. 480 2.0
You Seek meticulously for hidden doors, concealed hazards, and so on. You can usually make an educated guess as to which locations are best to check and move at half speed, but if you want to be thorough and guarantee you checked everything, you need to travel at a Speed of no more than 300 feet per minute, or 150 feet per minute to ensure you check everything before you walk into it. You can always move more slowly while Searching to cover the area more thoroughly, and the Expeditious Search feat increases these maximum Speeds. If you come across a secret door, item, or hazard while Searching, the GM will attempt a free secret check to Seek to see if you notice the hidden object or hazard. In locations with many objects to search, you have to stop and spend significantly longer to search thoroughly.

Expeditious Search
Feat 7
General
Source Core Rulebook pg. 260 2.0
Prerequisites master in Perception
You have a system that lets you search at great speed, finding details and secrets twice as quickly as others can. When Searching, you take half as long as usual to Search a given area. This means that while exploring, you double the Speed you can move while ensuring you’ve Searched an area before walking into it (up to half your Speed). If you’re legendary in Perception, you instead Search areas four times as quickly.


I've created a static HTML/CSS project for myself that allows me to create Bestiary-like stat blocks using an XML-like format.
It's for my own personal use, but I thought I'd share it with you. This is a pet project, so I'm not going to be heavily maintaining the project, but please feel free to make any changes you want to your own local copy.

That doesn't mean I don't want feedback, but please remember this is only a pet project, by someone who is just beginning to learn about CSS. (Any CSS suggestions are definitely welcome.)

The project repository is on GitHub: PathfinderCreatures

Clone the repository into a directory, and click on the .html file of your choice to load it into your browser.
It should be pretty obvious how to make copies of these .html files to load up your own creature stats.

BTW, they seem to save to PDF pretty well.

advTHANKSance,
Singularity


Thank you for keeping us in the loop.


I support standardizing a commonly used effect template. I am not convinced that calling it a 'basic' saving throw is the best idea, given that across the whole spell list it probably applies only to a minority of spells.

This kind of effect (half on a success, double on a crit fail) applies only to damage really, not to durations or conditions. So maybe it should be a property of the damage instead, like "persistent". But perhaps this one could be called "partially avoidable" damage or something more succinct with a similar meaning.


I know from the CRB p. 183 that Grenade DC is

DC = 10 + 1/2 Grenade item level + attacker Dex Mod (ignoring penalties).

But looking through Alien Archive example NPCs the Grenade DCs are all over the board, and don't seem to be related to that formula. I thought then they must be related to the Ability DCs listed in tables 1, 3, and 5. But they don't seem to be related to those, in any way I can determine.

For example take the Nuar Specialist on p.86 of AA. It has a frag grenade III DC of 18.
A frag grenade III is item level of 8. The Dex mod is +0 The CRB would have

DC = 10 + 1/2 8 + 0 = 14

Table 3 for Experts of CR 8 have Ability DC of 18.

Ok, I thought, just use the Ability DC for Grenades. But that doesn't seem to hold.

Aeon Guard (CR 3) p. 6 of AA

Grenade DC of 14, regardless of Grenade level. But Table 1 has Ability DC of 12. The NPC has a Dex mod of +4, so that can't be it.

How does one determine the Grenade DCs for NPCs?

Full Name

Komana Medvyed

Race

Human

Classes/Levels

Swordlord Fighter‎ 1

Stats:
HP 11/11 | AC:18 /T: 14 /FF: 14 | Perc. +0 | F: +3 / R: +4 /W: +0 | CMB +1 {Disarm, Sunder and Trip +5} | CMD +11 | Speed 30 | Init. +4

Gender

F

Size

Medium

Age

21

Alignment

Chaotic Good

Deity

Erastil

Languages

Common and Sylvan

Strength 10
Dexterity 18
Constitution 12
Intelligence 13
Wisdom 10
Charisma 14

About Komana Medvyed

Kingmaker Favored Character

Past Remembrances:
"Starry nights on the edges of Icerime Peaks fueled the dreams of Komana since his young age. She used to feel oblivious to the world around her, and although she had kept the name of Medvyed she has never felt belonged to the rituals of the nobility. His joy came in the springs in passing nearby Gronzi Forest, when he felt a part of nature, close to the action and emotion when hunting for prey and wild emotions. Although her mother used to bedistrustful about her strange behavior, because it was inappropriate for a girl, her parents' love was always stronger, allowing it could fully enjoy nature.
At fifteen, when her parents died in horrible accident while they were returning from a trip in New Stetven, the terror gripped her heart. As a result, she went to live under the tutelage of her uncles, a situation which she has never got used. Things have changed since then, no longer had her customary freedom, because now, she was deprived of outdoors nights. The two years she lived with them in Stoneclimb were unbearable, and it served to show them her rebelliousness. Leakage and disaffected were routine. Gradually she became a burden and an embarrassment to the stricter standards of the nobility.
When she turned nineteen years old her uncles found an easy solution to solve their "problem". Observing her too energetic behavior for a girl, they decided to send her to study in Restov, where she cloud learn the techniques of Aldori swordlords.
Komana didn't fit perfectly at school. The learning of dueling techniques was to her a way to put out her anguish and fear, but she has never got used to the many rules to be followed, on classes or fights. Gradually she won over friends, but she has always knew that was not her place, she craved for more freedom, wanted to rediscover the beauty of the starry nights in the depths of the woods".

Allusions:
Komana expectations among swordlords are not what motivates her life. Although she made good friends, her desires are deeper. She really still misses living in the countryside, the thrill of running between forests. Part of her wants to run away, abandoning everything. Elsewhere, deep in her mind, the memory and pride of her family are still present on her mind. While friendliness is a mark of his personality, the desire to explode is a constant. Some things hide deep anxieties and doubts. The unexplained death of their parents. Anger of his uncles who expropriated the assets remaining. The younger brother who never seen. Komana's future is gonna keep uncertain.

Komana Jornal:

20th day of Calistril, 4710 AR
My training days in classes of movement and readiness are unbearable; I can't pay attention on the teacher. He speaks slowly, his voice makes me sleepy! Fortunately the winter is ending soon. I can´t wait forwarm days. I´m seriously considering to do a crazy thing. Many of my classmates are annoying, children of nobility who maintains that air of superiority over others. The most interesting person is Nimia, bastard of a family of Golushkin. She is very beautiful, and like me, she is fed up of other students.

25th day of Calistril, 4710 AR
I'm super excited. A charter for exploration and the journey in the wilderness of the region known as the Greenbelt is my chance to finally get out of this dammed place. If I will be chosen, I wont need to do anything crazy.I hope my skills are useful and considered. I hear so much talk that the region , there are many fey creatures of the First World over there, I think those stories and traditions that I used to listen while I was a child will be very useful. I need to see how much there is left in gold pieces, if I will be chosen, then, I will need to buy the necessary equipment.

27th day of Calistril, 4710 AR
I and my new companions we´re travelling to a trading post to get on activity our employment in Stolen Lands. I´m so happy and looking forward to what the future may represent. During this short trip I realized that two of my companions, Mithlynnta and Orsino, are very quiet and reticent, strange ones, but I still don´t have a strong feedback about them. But I must not get afraid about their actions, we´re all on the same mission, so, we must work together. I believe on that. Ranzo have their roots in nobility, but not overflowing haughtiness, already Bexer is a kind of strange warrior, I never have seen a guy like him.

01th day of Pharast, 4710 AR
The cold winter days are leaving, I can already feel the freshness of spring in the air. But today is a tense day. A harrowing day, soon, maybe even today, we´ll face our first challenge on the Stolen Lands. A group of outlaws that are stealing the Oleg´s profit, the responsible for commercial warehouse in Greenbelt. I know that these thugs deserve the chance to surrender, otherwise I fear for your life, not all of my companions are merciful.


Sheet:

Komana Medvyed
Female Human, Fighter‎ (Swordlord) 1
CG Medium Humanoid
Init +4; Senses Perception +0
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +4 dexterity)
hp 11 (1d10+1)
Fort +3, Ref +4, Will +0 {+1 vs fey spells and supernatural abilities}.
--------------------
Offense
--------------------
Speed 30 ft.
Melee Sword, Dueling +5 (1d8/19-20x2)Slashing
Ranged Longbow +5 (1d8/20x3) Piercing
--------------------
Statistics
--------------------
Str 10, Dex 18, Con 12, Int 13, Wis 10, Cha 14
Base Atk+1; CMB+1 {Disarm, Sunder and Trip +5}; CMD11
Feats Combat Expertise, Exotic Weapon Proficiency (dueling sword), Weapon Finesse.
Traits and Drawbacks Princess, Noble Born (Medvyed), Born Rider, Pride.
Skills Climb 3 [1+3+0-1] Diplomacy 7 [1+3+2+1] {9 vs fey} Handle Animal 7 [1+3+2+1] Intimidate 3 [2+1], Ride 8 [1+3+4+1-1].
Languages Common, Sylvan
Combat Gear Sword, Dueling
Other Gear Masterwork Chain Shirt
--------------------
Racial
--------------------
Bonus Feat Humans select one extra feat at 1st level.
Skills Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
--------------------
Traits and Drawbacks
--------------------
Princess (You gain a +1 trait bonus to Diplomacy and Intimidate checks, and one of these skills (Diplomacy) is always a class skill for you).
Noble Born (Medvyed - Benefit you gain a +2 trait bonus on all Diplomacy checks made to deal with fey creatures and a +1 trait bonus on Will saves made against their spells and supernatural abilities. Your family motto is “Endurance Overcomes All.”).
Born Rider (You gain a +1 trait bonus on Handle Animal and Ride checks).
Pride (When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you)
--------------------
Class
--------------------
Bonus Feats (Ex)
At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.”

Tracked resources:

Carrying Capacity
Light: 33 lbs. or less / Medium: 34–66 lbs. / Heavy: 67–100 lbs.

Sword, Dueling (20gp/6lbs) Bind on Body Belt
Longbow (75gp/3lbs) Attached at Backpack
Quiver {20/20 arrows} (1gp/3lbs) Attached at Backpack
Masterwork Chain Shirt (100gp/25lbs) On Torso
Clothes: Outfit, Traveler's (1gp/5lbs) or Swordlords's Uniform (1gp/3lbs) On Body
Family brooch (1gp/*) On Clothes
Ink (8gp/*) In Backpack
Inkpen (1sp/*) In Backpack
Backpack (2gp/2lbs)
Bedroll (1sp/5lbs) Attached at Backpack
Bell Pouch (1gp/0,5lb) In Backpack
Rope (1gp/10lbs) Attached at Backpack
Soap 4 (4cp/2lbs) In Backpack
Waterskin (1gp/4lbs) In Backpack
Journal {50 Pages} (10gp/1lb) In Backpack
Parchment {5 sheets} (1gp/*) In Backpack
Rations 4/days In Backpack

Total on Backpack 30,5
Total on Body 31 + Clothes + Backpack
Encumbrance Effects (Medium) Max Dex +3, Check Penalty –3, Speed 20 ft., Run ×4.

Grey - Light Horse
training to come [1/7]
Cash
24gp 5sp 6cp In Bell Pouch

Combat
Outfit, Traveler's (line skirt without jacket and cloak) (2lbs) or Swordlords's Uniform (without jacket and cloak) (2lbs)
Chain Shirt (25lbs)
Sword, Dueling (6lbs)

Progression:
486+25+115+25 xp