Tentacle Monster Painting

Singularity's page

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber. Organized Play Member. 54 posts. No reviews. 5 lists. No wishlists. 1 Organized Play character.




Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I have tried to piece together what info I have about the aiudara (elf gates) from PF1e and PF2e material, but if anyone has put together a map (or graph) of how the elf gates are interconnected, I would love to have a copy.

I've learned a bit from the link Elf Gates, and the AP #17 A Memory of Darkness, as well as from PF1e's Distant Worlds.

A map (or graph) of the elf gate system would still be mighty useful.

advTHANKSance


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Sorry if this is a repeat; I searched and found only one other thread that discussed Expeditious Search...

Preface: I know of no PC with a move higher than 35, most are around 25. This means that maximum speeds are around 250 fpm, with a half speed of 125 fpm. Even a fleet elf with speed 35 has a half speed of 175 fpm.

So how do the 150 and 300 fpm numbers in the definition of Search ever come into play? Even Expeditious Search says "(up to half your Speed)," which seems to nullify its usefulness.

If a PC moves at "full" speed at 250 fpm what are the consequences? Are you no longer taking "educated guesses," (> half speed) or are you still being "thorough and guarantee you checked everything" (< 300 fpm)?

Background Info:

Quote:

Table 9-2: Travel Speed

Speed Feet per Minute Miles per Hour Miles per Day
10 100 1 8
15 150 1-1/2 12
20 200 2 16
25 250 2-1/2 20
30 300 3 24
35 350 3-1/2 28
40 400 4 32
50 500 5 40
60 600 6 48

Search
ConcentrateExploration
Source Core Rulebook pg. 480 2.0
You Seek meticulously for hidden doors, concealed hazards, and so on. You can usually make an educated guess as to which locations are best to check and move at half speed, but if you want to be thorough and guarantee you checked everything, you need to travel at a Speed of no more than 300 feet per minute, or 150 feet per minute to ensure you check everything before you walk into it. You can always move more slowly while Searching to cover the area more thoroughly, and the Expeditious Search feat increases these maximum Speeds. If you come across a secret door, item, or hazard while Searching, the GM will attempt a free secret check to Seek to see if you notice the hidden object or hazard. In locations with many objects to search, you have to stop and spend significantly longer to search thoroughly.

Expeditious Search
Feat 7
General
Source Core Rulebook pg. 260 2.0
Prerequisites master in Perception
You have a system that lets you search at great speed, finding details and secrets twice as quickly as others can. When Searching, you take half as long as usual to Search a given area. This means that while exploring, you double the Speed you can move while ensuring you’ve Searched an area before walking into it (up to half your Speed). If you’re legendary in Perception, you instead Search areas four times as quickly.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I've created a static HTML/CSS project for myself that allows me to create Bestiary-like stat blocks using an XML-like format.
It's for my own personal use, but I thought I'd share it with you. This is a pet project, so I'm not going to be heavily maintaining the project, but please feel free to make any changes you want to your own local copy.

That doesn't mean I don't want feedback, but please remember this is only a pet project, by someone who is just beginning to learn about CSS. (Any CSS suggestions are definitely welcome.)

The project repository is on GitHub: PathfinderCreatures

Clone the repository into a directory, and click on the .html file of your choice to load it into your browser.
It should be pretty obvious how to make copies of these .html files to load up your own creature stats.

BTW, they seem to save to PDF pretty well.

advTHANKSance,
Singularity


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Thank you for keeping us in the loop.


I support standardizing a commonly used effect template. I am not convinced that calling it a 'basic' saving throw is the best idea, given that across the whole spell list it probably applies only to a minority of spells.

This kind of effect (half on a success, double on a crit fail) applies only to damage really, not to durations or conditions. So maybe it should be a property of the damage instead, like "persistent". But perhaps this one could be called "partially avoidable" damage or something more succinct with a similar meaning.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I know from the CRB p. 183 that Grenade DC is

DC = 10 + 1/2 Grenade item level + attacker Dex Mod (ignoring penalties).

But looking through Alien Archive example NPCs the Grenade DCs are all over the board, and don't seem to be related to that formula. I thought then they must be related to the Ability DCs listed in tables 1, 3, and 5. But they don't seem to be related to those, in any way I can determine.

For example take the Nuar Specialist on p.86 of AA. It has a frag grenade III DC of 18.
A frag grenade III is item level of 8. The Dex mod is +0 The CRB would have

DC = 10 + 1/2 8 + 0 = 14

Table 3 for Experts of CR 8 have Ability DC of 18.

Ok, I thought, just use the Ability DC for Grenades. But that doesn't seem to hold.

Aeon Guard (CR 3) p. 6 of AA

Grenade DC of 14, regardless of Grenade level. But Table 1 has Ability DC of 12. The NPC has a Dex mod of +4, so that can't be it.

How does one determine the Grenade DCs for NPCs?