Search Posts
Sorry if this is a repeat; I searched and found only one other thread that discussed Expeditious Search... Preface: I know of no PC with a move higher than 35, most are around 25. This means that maximum speeds are around 250 fpm, with a half speed of 125 fpm. Even a fleet elf with speed 35 has a half speed of 175 fpm. So how do the 150 and 300 fpm numbers in the definition of Search ever come into play? Even Expeditious Search says "(up to half your Speed)," which seems to nullify its usefulness. If a PC moves at "full" speed at 250 fpm what are the consequences? Are you no longer taking "educated guesses," (> half speed) or are you still being "thorough and guarantee you checked everything" (< 300 fpm)? Background Info: Quote:
I've created a static HTML/CSS project for myself that allows me to create Bestiary-like stat blocks using an XML-like format.
That doesn't mean I don't want feedback, but please remember this is only a pet project, by someone who is just beginning to learn about CSS. (Any CSS suggestions are definitely welcome.) The project repository is on GitHub: PathfinderCreatures Clone the repository into a directory, and click on the .html file of your choice to load it into your browser.
BTW, they seem to save to PDF pretty well. advTHANKSance,
I support standardizing a commonly used effect template. I am not convinced that calling it a 'basic' saving throw is the best idea, given that across the whole spell list it probably applies only to a minority of spells. This kind of effect (half on a success, double on a crit fail) applies only to damage really, not to durations or conditions. So maybe it should be a property of the damage instead, like "persistent". But perhaps this one could be called "partially avoidable" damage or something more succinct with a similar meaning.
I know from the CRB p. 183 that Grenade DC is DC = 10 + 1/2 Grenade item level + attacker Dex Mod (ignoring penalties). But looking through Alien Archive example NPCs the Grenade DCs are all over the board, and don't seem to be related to that formula. I thought then they must be related to the Ability DCs listed in tables 1, 3, and 5. But they don't seem to be related to those, in any way I can determine. For example take the Nuar Specialist on p.86 of AA. It has a frag grenade III DC of 18.
DC = 10 + 1/2 8 + 0 = 14 Table 3 for Experts of CR 8 have Ability DC of 18. Ok, I thought, just use the Ability DC for Grenades. But that doesn't seem to hold. Aeon Guard (CR 3) p. 6 of AA Grenade DC of 14, regardless of Grenade level. But Table 1 has Ability DC of 12. The NPC has a Dex mod of +4, so that can't be it. How does one determine the Grenade DCs for NPCs?
About Komana MedvyedKingmaker Favored Character Past Remembrances:
"Starry nights on the edges of Icerime Peaks fueled the dreams of Komana since his young age. She used to feel oblivious to the world around her, and although she had kept the name of Medvyed she has never felt belonged to the rituals of the nobility. His joy came in the springs in passing nearby Gronzi Forest, when he felt a part of nature, close to the action and emotion when hunting for prey and wild emotions. Although her mother used to bedistrustful about her strange behavior, because it was inappropriate for a girl, her parents' love was always stronger, allowing it could fully enjoy nature.
At fifteen, when her parents died in horrible accident while they were returning from a trip in New Stetven, the terror gripped her heart. As a result, she went to live under the tutelage of her uncles, a situation which she has never got used. Things have changed since then, no longer had her customary freedom, because now, she was deprived of outdoors nights. The two years she lived with them in Stoneclimb were unbearable, and it served to show them her rebelliousness. Leakage and disaffected were routine. Gradually she became a burden and an embarrassment to the stricter standards of the nobility. When she turned nineteen years old her uncles found an easy solution to solve their "problem". Observing her too energetic behavior for a girl, they decided to send her to study in Restov, where she cloud learn the techniques of Aldori swordlords. Komana didn't fit perfectly at school. The learning of dueling techniques was to her a way to put out her anguish and fear, but she has never got used to the many rules to be followed, on classes or fights. Gradually she won over friends, but she has always knew that was not her place, she craved for more freedom, wanted to rediscover the beauty of the starry nights in the depths of the woods". Allusions:
Komana expectations among swordlords are not what motivates her life. Although she made good friends, her desires are deeper. She really still misses living in the countryside, the thrill of running between forests. Part of her wants to run away, abandoning everything. Elsewhere, deep in her mind, the memory and pride of her family are still present on her mind. While friendliness is a mark of his personality, the desire to explode is a constant. Some things hide deep anxieties and doubts. The unexplained death of their parents. Anger of his uncles who expropriated the assets remaining. The younger brother who never seen. Komana's future is gonna keep uncertain. Komana Jornal:
20th day of Calistril, 4710 AR My training days in classes of movement and readiness are unbearable; I can't pay attention on the teacher. He speaks slowly, his voice makes me sleepy! Fortunately the winter is ending soon. I can´t wait forwarm days. I´m seriously considering to do a crazy thing. Many of my classmates are annoying, children of nobility who maintains that air of superiority over others. The most interesting person is Nimia, bastard of a family of Golushkin. She is very beautiful, and like me, she is fed up of other students. 25th day of Calistril, 4710 AR
27th day of Calistril, 4710 AR
01th day of Pharast, 4710 AR
Sheet:
Komana Medvyed Female Human, Fighter (Swordlord) 1 CG Medium Humanoid Init +4; Senses Perception +0 -------------------- Defense -------------------- AC 18, touch 14, flat-footed 14 (+4 armor, +4 dexterity) hp 11 (1d10+1) Fort +3, Ref +4, Will +0 {+1 vs fey spells and supernatural abilities}. -------------------- Offense -------------------- Speed 30 ft. Melee Sword, Dueling +5 (1d8/19-20x2)Slashing Ranged Longbow +5 (1d8/20x3) Piercing -------------------- Statistics -------------------- Str 10, Dex 18, Con 12, Int 13, Wis 10, Cha 14 Base Atk+1; CMB+1 {Disarm, Sunder and Trip +5}; CMD11 Feats Combat Expertise, Exotic Weapon Proficiency (dueling sword), Weapon Finesse. Traits and Drawbacks Princess, Noble Born (Medvyed), Born Rider, Pride. Skills Climb 3 [1+3+0-1] Diplomacy 7 [1+3+2+1] {9 vs fey} Handle Animal 7 [1+3+2+1] Intimidate 3 [2+1], Ride 8 [1+3+4+1-1]. Languages Common, Sylvan Combat Gear Sword, Dueling Other Gear Masterwork Chain Shirt -------------------- Racial -------------------- Bonus Feat Humans select one extra feat at 1st level. Skills Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. -------------------- Traits and Drawbacks -------------------- Princess (You gain a +1 trait bonus to Diplomacy and Intimidate checks, and one of these skills (Diplomacy) is always a class skill for you). Noble Born (Medvyed - Benefit you gain a +2 trait bonus on all Diplomacy checks made to deal with fey creatures and a +1 trait bonus on Will saves made against their spells and supernatural abilities. Your family motto is “Endurance Overcomes All.”). Born Rider (You gain a +1 trait bonus on Handle Animal and Ride checks). Pride (When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you) -------------------- Class -------------------- Bonus Feats (Ex) At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.” Tracked resources:
Carrying Capacity Light: 33 lbs. or less / Medium: 34–66 lbs. / Heavy: 67–100 lbs. Sword, Dueling (20gp/6lbs) Bind on Body Belt
Total on Backpack 30,5
Grey - Light Horse
Combat
Progression:
486+25+115+25 xp |