Sinewave's page

3 posts. No reviews. 1 list. 2 wishlists.


RSS


I think this is very helpful. Thanks everyone!


Ok so I've been playing for about a decade, but only starting GMing about 3 years ago. So far I've GM'd 1.5 campaigns.

The good:

-players are having fun, both with the rules and the story
-I'm having fun, especially with the story

However, the players are all longtime veterans with much more experience than me. I have a tendency to throw higher CR situations at them, and they often handle them deftly. However, there have been a few occasions where I had to "roll behind the screen" when someone is close to death, indeed, someone would have died twice if I had not played god. The players are unaware of this, but my question is, am I doing something wrong?


Resurrecting this old thread. I'm running a Pathfinder game in the Eberron setting. There are a number of Artificer conversions, but I chose this one for my player.

The main issue here is the lack of limit on what the artificer creates. At lvl 3, using Craft Wonderous Item and a few grand in gold, I'm seeing potential for unbalancing the situation. Granted, my campaign is based on item creation. But there has to be a way to put a limit on what they can create.

Case in point: A Battlefist with Strong Jaw on a Monk. 3d6 per hit, and that's before he drinks an enlarge person potion.