Ruan Mirukova

Simon Zoraelius's page

312 posts. Organized Play character for Eben al'Jol.


Classes/Levels

HP 12/12 | AC 13 | CMD 14 | Fort +2 Reflex +4 Will +3 | Initiative +7 Perception +7

About Simon Zoraelius

Conditions/Effects: none
Current ACP/encumbrance: 0 (Light)

Tracking:
Spells & SLA’s
1st Level 5/5 remaining
Dancing Lights 3/3 remaining
.
Scenario Temp Items
none
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Consumables Used in-game
none
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Expenses incurred in-game
none

Simon "Mouse" Zoraelius
Male human (Varisian) sorcerer (tattooed sorcerer, wildblooded) 2
N Medium humanoid (human)
Favored Class: Sorcerer (+2 skill rank)

Str 10, Dex 16, Con 12, Int 18, Wis 8, Cha 10

Init +7; Senses Perception +7
Speed 30 ft.

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DEFENSE

HP 12 (2d6+2 con)
AC 13, touch 13, flat-footed 10 (+3 Dex)
CMD 14 (1 bab, +0 str, +3 dex)

Fort +2 Ref +4 Will +3

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OFFENSE

Base Atk +1; CMB +1

Melee +1
. . cold iron morningstar +1 (1d8)
. . dagger +1 (1d4/19-20)

Ranged +4
. . sling +4 (1d4)
. . dagger +4 (1d4; 19/x2; 10ft)

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Human:
Bonus feat: Additional Traits
Skilled: +1 skill rank/level
Tattooed Sage Sorcerer:
Bloodline: Arcane (Wildblooded: Sage)
Class Skill: Knowledge (Planes)
Bloodline Arcana: Unlike most sorcerers, whose innate magic is powered by force of personality, you use your intellect to understand and master your mystic powers. You use your Intelligence, rather than your Charisma, to determine all class features and effects relating to your sorcerer class, such as bonus spells per day, the maximum spell level you can cast, the save DCs of your spells, and the number of daily uses of your bloodline powers. You gain a +2 bonus on all Knowledge (arcana) and Spellcraft checks.

Familiar Tattoo (Cat): A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to have both a familiar and a bonded item.

Unlike most familiars, her familiar can transform itself into a tattoo that she carries in her flesh. Transforming into a tattoo or back to normal familiar form is a move action for her familiar. In tattoo form, the familiar looks like a stylized version of itself, but does not count as a creature separate from the tattooed sorcerer. In tattoo form it continues to grant its special familiar ability, but otherwise has no abilities and can take no actions except to transform from tattoo into creature. A familiar tattoo cannot be erased or dispelled.

This ability replaces her 1st-level bloodline power.

Mage’s Tattoo: Evocation (Ex): At 1st level, the tattooed sorcerer gains Mage's Tattoo as a bonus feat. If she doesn’t have Spell Focus, she may choose which school of magic her Mage's Tattoo enhances.

This ability replaces her Eschew Materials bonus feat.

Bloodline Tattoos (Ex): Whenever a tattooed sorcerer gains a bloodline spell, a new tattoo manifests on her body to represent this spell. Her bloodline spells are always enhanced by her Mage's Tattoo feat, even if they don’t match the school to which her Mage's Tattoo belongs.

Spellcasting:
Use "Gujarati" for spell-casting language
Caster Level 2
Concentration +6

. . Cantrips (at will)—daze (DC 14), detect magic, ghost sound, light, read magic
. . 1st (4 + 1/day)—grease, magic missile (2d4 + 2)

Familiar: Temperbrand the cat:
Temperbrand, the scrawny alley cat with fierce green eyes and shockingly-brilliant orange/red fur and a fiery warrior’s temperament.
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +5

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DEFENSE

AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 6 (1d8-1)
Fort +1, Ref +4, Will +4

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OFFENSE

Speed 30 ft.
Melee bite +5 (1d3-4), 2 claws +5 (1d2-4)
Space 2 ft.; Reach 0 ft.

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STATISTICS

Str 3, Dex 15, Con 8, Int 6, Wis 12, Cha 7
Base Atk +1; CMB +1; CMD 7 (11 vs. trip)
Feats Weapon Finesse
Skills Climb +6, Perception +6, Spellcraft -1, Stealth +18, Use Magic Device -1; Racial Modifiers +4 Climb, +4 Stealth
SQ improved evasion

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SPECIAL ABILITIES

Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

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Feats Additional Traits (human), Alertness (familiar), Improved Initiative (1), Varisian Tattoo: Evocation (Sorc1)
Traits magical lineage (Magic Missile), Seeker, scholar of ruins, scholar of the great beyond

Skills (16 total = 4 sorc + 8 int + 2 human + 2 favored)
Appraise +8 (1 rks)
Craft (tattoo) +10 (1 rks, +2 equipment)
Intimidate +4 (1 rks)
Knowledge (arcana) +11 (2 rks, +2 bloodline)
Knowledge (dungeoneering) +9 (1 rks, +1 trait)
Knowledge (history) +10 (2 rks, +1 trait)
Knowledge (planes) +10 (2 rks, +1 trait)
Perception +5 (2 rks, +1 trait)
—> +7 when Temperbrand is within arm's reach (Alertness)
Sense Motive -1 (0 rks)
—> +1 when Temperbrand is within arm's reach (Alertness)
Spellcraft +11 (2 rks, +2 bloodline)
Stealth +3 (0 rks)
—> +6 when Temperbrand is within arm's reach (familiar bonus)
Use Magic Device +4 (1 rks)

Languages Azlanti, Common, Draconic, Infernal, Thassilonian, Varisian

Gear:
Worn: Traveler’s clothes, Cloak of Resistance +1, spell component pouch, cold iron morningstar, 2 daggers, sling, sling bullets x10, acid flask x2

Beltpouch: chalk (5), flint & steel, money (484.55 gp)

Waterproof bag: potion of CLW, journal, black ink, ink pen

Scrollcase:
— Scroll of Mage Armor (CL6)
— Scroll of Mage Armor (CL1)
— Scroll of Burning Hands (CL1)
— Scroll of Burning Hands (CL1)

Masterwork Backpack: Wayfinder, Wand of Infernal Healing (47 charges), Wand of Magic Missile (CL1; 39 charges), Wand of Burning Hands (CL3; 2 charges), waterskin, masterwork artisan’s tools (tattooing), empty sack, empty backpack

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Smart kid from the wrong side of the Korvosan tracks. Talented apprentice tattooist, amateur scholar, self-taught mage, daydreamer, wannabe adventurer, know-it-all, and smart-ass.

Appearance:

Age 16 Height 5'10" Weight 143 lbs
Hair Dark Eyes Dark Brown Skin pale

Simon is a scrawny, gangly kid with the look of mixed Chelaxian and Varisian heritage … and he certainly doesn’t look old enough to be a Pathfinder. Yet here he stands, his quick, sharp, dark eyes looking at you out from under a mop of dark, disheveled hair. Despite his youth, he’s got tattoos dotting his pale skin. Most are of surprisingly good quality. He moves with the quick exuberance of youth, often seeming to have a hard time sitting still. He wears a long coat in an outdated Korvosan style, all slightly faded and scuffed-up crimsons, blacks, and whites. His gear is similarly second-hand … a pair of daggers, an old morningstar, and a sling coiled on his belt. An arcane pouch and scroll case also hang at his waist, and a well-used backpack hangs from a single strap over his shoulder. At his feet is a scrawny alley-cat, all bones, scars, and sinew with brilliant yellow-and-orange fur and fierce green eyes.

Chronicle Boons:
Explore, Report, Cooperate (Wounded Wisp): You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.

Prized Find (Wounded Wisp: You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon off your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).

Image of Imminent Opportunity (Thornkeep: Accursed Halls): Your glance into the Pool of Seeing granted you a vision of another level of the dungeons beneath Thornkeep, giving you a unique insight into a future encounter. When adventuring in Thornkeep, you gain a +2 bonus on any single initiative check or attack roll, applied before the roll is made. you may use this boon once per dungeon level within the complex.

Prediction of Future Peril (Thornkeep: Accursed Halls): Your glance into the Pool of Seeing granted you a vision of another level of the dungeons breath Thornkeep, giving you a unique insight into a future encounter. When adventuring in Thornkeep, you may use this boon to gain the following bonuses, each applied before the associated die is rolled. You may use this boon once per dungeon level in Thornkeep, crossing the associate bonus off the Chronicle sheet once applied.
— You gain a +5 bonus on a Knowledge check to identify a creature.
— You gain a +2 bonus on any single saving throw.
— You gain a +2 bonus to AC against a single opponent.

Game History & Chronicles:
XP 5
Fame 8
Prestige 2
— Prestige expenses: Wand of Infernal Healing (2), Wand of Magic Missile (2), Wand of Mage Armor (2)

Chronicle and Tracking Sheets

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Chronicle #1 :: The Wounded Wisp
— PC’s: Cathis Salte (Lekku), N’Neka (Axolotl), Zuriel (mbauers), Baddacus (?), Malik (?)
— Notable NPC’s: Drandle Dreng (human Absolom VC), Janira (Society trainer, halfling female @ Wounded Wisp)

Chronicle #2 :: The Confirmation
— PC’s: Ishingka (Axolotl)
— Notable NPC’s: Janira (Society trainer, saved her life)

Chronicle #3 :: Thornkeep: Accursed Halls