Simon Dagaric
Male half-elf (Shoreborn) ranger 1
NG Medium humanoid (elf, human)
Init +5; Senses Perception +10
Defense and Offense:
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 9 (1d10-1)
Fort +1, Ref +5, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+1/19-20)
Ranged shortbow +4 (1d6/×3)
Ranger Spells Prepared (CL 1st; concentration +4)
Statistics:
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Statistics
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Str 12, Dex 16, Con 9, Int 10, Wis 16, Cha 9
Base Atk +1; CMB +2; CMD 15
Feats Point-Blank Shot, Skill Focus (Perception)
Traits elven reflexes, magical knack, strong swimmer
Skills Climb +5, Knowledge (geography) +4, Knowledge (nature) +4, Perception +10, Profession (sailor) +11, Survival +7 (+9 to avoid becoming lost when using this), Swim +11; Racial Modifiers +4 Profession (sailor), +4 Swim
Languages Common, Elven
SQ elf blood, loner, track +1, wild empathy +0
Combat Gear oil; Other Gear leather armor, arrows (40), dagger, shortbow, bedroll, blanket[APG], canteen[UE], chalk (2), compass[APG], crowbar, earplugs[APG], flint and steel, grappling arrow[UE], lamp, waterproof[UE], masterwork backpack[APG], silk rope (50 ft.), 23 gp, 9 sp, 5 cp
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Special Abilities:
Special Abilities
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Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Loner -1 to AC and attack when adjacent to ally or using aid another.
Magical Knack (Ranger) +2 CL for a specific class, to a max of your HD.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Strong Swimmer Can hold your breath 2 rounds longer underwater.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.