Hi there,
last gaming session, somewhere deep in the Savage Tide AP, our group found some treasure including a Celestial Armor.
Celestial Armor
Aura faint transmutation [good]; CL 5th
Slot armor; Price 22,400 gp; Weight 20 lbs.
Description
This bright silver or gold +3 chainmail is so fine and light that
it can be worn under normal clothing without betraying its
presence. It has a maximum Dexterity bonus of +8, an armor
check penalty of –2, and an arcane spell failure chance of 15%.
It is considered light armor and allows the wearer to use fly on
command (as the spell) once per day.
Construction
Requirements Craft Magic Arms and Armor, fly, creator must be
good; Cost 11,350 gp
I would like my character (Wizard/Rogue/Unseen Seer/Abjurant Champion) to wear this armor. There ist still a 15% spell failure, but I clould live with that.
But there is this small niggling piece of rules that makes me uneasy. :-)(PFRG 154/155):
Mithral: Mithral is a very rare silvery, glistening metal
that is lighter than steel but just as hard. When worked
like steel, it becomes a wonderful material from which
to create armor, and is occasionally used for other items
as well. Most mithral armors are one category lighter
than normal for purposes of movement and other
limitations. Heavy armors are treated as medium, and
medium armors are treated as light, but light armors
are still treated as light. This decrease does not apply to
proficiency in wearing the armor. A character wearing
mithral full plate must be prof icient in wearing heavy
armor to avoid adding the armor’s check penalty to all
his attack rolls and skill checks that involve moving.
Yeah, I know the Celestial Armor is not made out of mithral, but still it seems very close. If this passage applies I can't really use the armor, my character does not have medium armor proficiency and a -2 to attacks is not really helpful.
Looking at the specific magic armors on page 465 I I found:
Elven Chain
Aura no aura (nonmagical); CL —
Slot armor; Price 5,150 gp; Weight 20 lbs.
DESCRIPTION
This extremely light chainmail is made of very fine mithral links.
This armor is treated, in all ways, like light armor, including when
determining proficiency. The armor has an arcane spell failure
chance of 20%, a maximum Dexterity bonus of +4, and an armor
check penalty of –2.
And in contrast another mithral armor that directly refers to the mithral rules:
Mithral Full Plate of Speed
Aura faint transmutation; CL 5th
Slot armor; Price 26,500 gp; Weight 25 lbs.
Description
As a free action, the wearer of this fine set of +1 mithral full plate
can activate it, enabling him to act as though affected by a haste
spell for up to 10 rounds each day. The duration of the haste effect
need not be consecutive rounds.
The armor has an arcane spell failure chance of 25%, a maximum
Dexterity bonus of +3, and an armor check penalty of –3. It is
considered medium armor, except that you must be proficient in
heavy armor to avoid taking nonproficiency penalty.
So thats clear. I have no problem with specific rules overruling the more general rules, so that certain specific sets of armor have slightly different rules.
But the wording in the Celetial Armor passage is ambigious:
It is considered light armor and allows the wearer to use fly on
command (as the spell) once per day.
It could be read both ways. My interpretation, perhaps a bit subjective, goes like this:
Comparing Elven Chain and Celestial Armor (both being chainmails) ine can see that they both weigh the same (20 pounds), but the Celestial Armor has a lower spell failure chance (15% vs. 20%) and a higher max. Dexterity Bonus (+8 vs. +4). It seems to be even more "comfortable" than the Mithral Armor. So I hope that the armor proficiency ruling of the Elven Chain (light proficiency being enough) also applies to Celestial Armor.
But as I said, I am not really impartial here. I would really like to read your comments.
Thanks a lot
Jan