Pipefox

Silver Suni's page

103 posts. Alias of william Nightmoon.


Full Name

Shirubāfokkusu "Silver Fox" Fai Suni

Race

Kitsune

Classes/Levels

Merchant

Gender

Male

Age

18

Special Abilities

Shapechange

Alignment

Chaotic Neutral

Deity

Mask

Languages

Common, Sylvan, Shou, Rashemen, Elven, Celestial

Occupation

Merchant Thief

Strength 11
Dexterity 18
Constitution 14
Intelligence 16
Wisdom 10
Charisma 12

About Silver Suni

Vitals:

HP:8/8 AC:16=(10+4Dex,2armor,)
CMD:14 CMB:0
Fort:2 Refl:5 Will:0
Init:+4 Perception:0

Kitsune Traits:

Keen Kitsune
Source Blood of the Beast pg. 12
Although amiable, kitsune are notoriously clever and cunning, often far more than they seem. Such characters gain a +2 bonus to Dexterity and Intelligence instead of Dexterity and Charisma. This racial trait alters the kitsune’s ability score modifiers. –2 Strength: Kitsune are agile and companionable, but tend to be physically weak.

Medium: Kitsune are Medium creatures and have no bonuses or penalties due to their size.

Kitsune: Kitsune are humanoids with the kitsune and shapechanger subtypes.

Normal Speed: Kitsune have a base speed of 30 feet.

Low-Light Vision (Ex): Kitsune can see twice as far as humans in conditions of dim light.

Change Shape (Su): A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.

Agile (Ex): Kitsune receive a +2 racial bonus on Acrobatics checks.

Superior Shapeshifter
Source Blood of the Beast pg. 12
Some talented kitsune take more naturally to shapeshifting than magic, and develop that gift. They gain Fox Shape (Pathfinder Player Companion: Dragon Empires Primer 5) as a bonus feat at 1st level, ignoring its prerequisites. This racial trait replaces kitsune magic.

Natural Weapons (Ex): In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.

Languages: Kitsune begin play speaking Common and Sylvan. Kitsune with high Intelligence scores can choose from the following: any human language, Aklo, Celestial, Elven, Gnome, and Tengu

Merchant – d6 HP, +1 Reflex,
Special: Triple Starting Gold, 2 Ranks Appraise, Reduced Cost (pay 75% of list price for YOUR goods),
Skills: Appraise, Bluff, Diplomacy, Perception, Sense Motive. 3+Int.

Skills/Feats/Traits:

Skills(Ranks+,class/Ability/Other)
Acrobatics (Dex),
Appraise (Int),*5/3/0
Bluff (Cha),*
Climb (Str),
Craft (Traps)(Int),
Craft (alchemy)(Int),
Diplomacy (Cha),*4/1/0
Disable Device (Dex),1/4/0
Disguise (Cha),4/1/0(+12 to appear Human)
Escape Artist (Dex),
Intimidate (Cha),
Knowledge (dungeoneering) (Int),1/3/0
Knowledge (local) (Int),
Linguistics (Int),
Lore (Black Market)(Int),1/3/0
Perception (Wis),*4/0/0
Perform (Cha),
Profession (Merchant)(Wis),4/0/0
Sense Motive (Wis),*
Sleight of Hand (Dex),1/4/0
Stealth (Dex),1/4/0
Swim (Str),
Use Magic Device (Cha),1/1/0

*Kit class skills

Feats
Fox Shape*
Two weapon fighting

*Bonus Feats

Traits
Among Humans
Source Dirty Tactics Toolbox pg. 23
Category Race
Requirement(s) Kitsune
You have spent your entire life living among humans and are an expert at impersonating them. You gain a +2 trait bonus on Disguise checks to appear human while assuming your specific human form with the change shape racial trait, and Disguise is always a class skill for you.

Carnal Attraction
Source Agents of Evil pg. 10
You know how to ask the wrong questions the right way, granting you a +2 trait bonus on Diplomacy (gather information) and Knowledge (local) checks regarding whichever vice fascinates you: drugs, forbidden lore, gambling, illegal fighting, or a similar debauchery or indecency.

Hedonistic
Source Ultimate Campaign pg. 65
You are a creature of pleasure and comfort. Whenever you spend a day without gaining reward or treasure (at least 10 or more gold pieces) or spending an hour on entertainment or pleasure, attempt a DC 20 Fortitude save at the end of that day. If you fail, you begin the next day fatigued. This fatigue lasts 4 hours, or until you receive a reward or sufficient entertainment or pleasure.

Iron Liver
Source Adventurer's Armory pg. 30
Due to a lucky constitution or frequent exposure, your body is resistant to poison, including alcohol and drugs. You gain a +2 trait bonus on Fortitude saves against poison and drugs, and a +4 trait bonus on Fortitude saves to avoid the effects of alcohol.

Inventory:

Pp:1
Gp:10
Sp:50
CP:0

a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves’ tools, torches (10), trail rations (5 days), a waterskin, Heavy Crossbow, Crossbow Bolts (30), Spring Blades (2), Smoking pipe, Lamellar Cuirass, vermin repellant (4 doses), Gloves of Larceny,

Heavy Horse, Riding Saddle, Snuffbox (Wood), Tobacco (2lbs), Belladonna (5 doses), Fine Wine (3 bottles), Honey (2 jars), Commoner's clothes, Entertainer's​ outfit, Travelers outfit (2), Alchemist kindness (8 doses), salt tablets(10), red tears(4 doses)

Attacks:

heavy crossbow: +4 1d10 19-20/x2

springblade:+0(without finnesse) 1d4+0 19-20/x2

A Backstory:

Although This Short and rather Strange man is obviously from the lands far east, he has made his way to the northern heartlands without any issue. He'll make up stories explaining his travels with tales of Riding Dragons or powerful mystical portals, but his horse is most obviously just as foreign as he is. His wares are of strange stole and design, and he actually tries to hold onto his stuff more than sell it, except if it's junk. Those that buy from him mostly buy Tobacco or other herbs. And he keeps his stuff with his springblade in hand.
He wanders Zhenthil Keep, selling drugs to homeless and otherwise keeping to himself.

Appearance
Human: This man Stands about 5'2" tall, and weighs 120lbs, his skin is a Shade common among those from the far east. His hair however is a Bright Blonde, suggesting mixed heritage. His eyes are a bright Bronze.

Hybrid: he doesn't Change much, other than the fox head and fine layer of Blonde fur.

Fox:His Fox Form is a Fennec, very small with large ears and a thin body.

Life in the Far east: Silver was known as Shirubāfokkusu, or Silver Fox, of course he wasn't​ silver as all. They called him that because of his great fascination with silver. Be it a necklace, a Sword, or Just the coin of trade. He couldn't keep his hands off it. As he grew it became more and more apparent he was born for a life as a thief, even if his parents where merchants.
He learned his family trade, and kept a side job as a petty thief, taking from the other merchants and selling their stuff as his own, silver in particular. Unfortunately his efforts attracted the attention of the local authorities. He was quickly pegged as a thief, and his heritage as Fox Spirit was exposed. He fled the city Lo Tu, and made his way North to the Spice road, he Ecaped the country and headed West, to the lands of the unreachable East, which to him was the west.
He made his way along the spice road, traveling with a trade caravan headed to the Golden way. He picked up a horse in Chang-liu-shui, and followed the Golden way all the way to Rashemen. It was by the efforts of a trade caravan that he made it at all. From there it becomes unclear where he went.
He claims the Masked witches all fawned over him and couldn't get enough. He convinced one to teleport him all the way to Zhenthil keep. Although he also claims a Red wizard thought him a good man and gave him a ship, which he used to sail the sea of fallen. Stars and arrived at Zhenthil keep, With an obvious lack of geographic knowledge.

By far however he claims in Absolute Certainty that a Shield Dragon carried him across the land and dropped him right outside Zhenthil Keep, but it is obvious he came some other way. His horse is from the plain of horses and shows signs of great Riding.

The most likely course being he kept along the trail all the way to Thesk, where he then headed across the sea of fallen stars and into Thar and the Dale lands.