So let me give as much info as I can. Please keep in mind that some of what I'll post is because of some house rules we have about feats and the like, so it is not a PFS legal character.
My party and I are currently playing Curse of the Crimson Throne. To avoid too many spoilers, we've recently finished book 2 and our DM has set aside a little bit of downtime before book 3 will officially start. Among other things, this includes our table's usual "end of book shopping spree".
I'm playing a hunter in this setting, going melee focused and having a firepelt cougar (large cat stats) for the animal companion.
Here are some stats and feats to help get a grasp of things.
Senowa
Spoiler:
Hunter 6/Fighter 3 (Dragoon)
Str 18 (+2 with belt), Dex 18, Con 18, Int 15, Wis 14, Cha 14
Feats: Combat Reflexes, Improved Initiative, Combat Expertise, Outflank, Power Attack, Paired Opportunists, Pack Flanking, Two-Weapon Fighting, Alertness, Double Slice, Broken Wing Gambit, Boon Companion, Skill Focus: Ride, Weapon Focus (Shaonti weapons), Thunder and Fang (awarded), and Improved Two Weapon Fighting.
What I'm wondering here is if anyone has any advice for flavorful items for a Shaonti Hunter. I'm already setting aside some money for armor and weapon upgrades, so no concerns on that. However, magical/wondrous items and things like rings are something I've always had a hard time shopping for.
Presuming that any one item suggested shouldn't cost over 20k gold, what are some things you would look for?
So the title is just to give an idea of the setting. As it says, I'm a paladin in Second Darkness and we just got to the point where we
campaign plot:
are going to the underdark disguised as drow
and I could use some advice on a few issues.
First, the obvious, I'm a paladin. A stonelord paladin of Torag to be exact. I'm wondering what I should really be trying to do. I'm not a very social character (yay 10 charisma >.<) so I worry about a social story section being something where I can't really help. I'm a craftsman on the character, so there are activities I can do, but I don't want all my sessions to just be "I roll to finish making another hammer" or some such.
Second, the rogue in our group. Now this is the hard one. When we talked in our group that we wanted to do this campaign, I was excited to bring my WoW paladin to life in Pathfinder. He is very much of the opinion that everyone can become better, and deserves that chance. Honestly, I could have gone Sarenrae for his god, but I just recently played a cleric of one and was worried about it being too similar.
Anyways, the issue is our "neutral" rogue is very CE. Follows the Favored Sting, swears vengence on multiple enemies we deal with. Even has sacraficed a person on a demon altar. The only saving grace for me is his bluff is huge and I haven't in character had proof yet. Now, the issue is he wants to play our social face for the next book, and is also talking about killing people in their sleep and even the idea of summoning spawns of Rovagug in an effort to just kill off the "enemies".
I need help here people. He knew that I was excited to play my paladin, and it is seeming more and more like he wants it to either come to PvP, or make it so my character has to leave the group. I mean, you show me what LG paladin would be ok with someone summoning Rovagug stuffs.
So what advice to people have? How should I play my character in the coming book? What kind of activities should I be trying to do(we were told upfront by the quest giver that there will be atonements available to me immedietly upon our return)? How do I deal with a player that seemingly wants to just destroy the character I was excited to bring to the table?
When the Slayer class came out, there was a list of the various Rogue Talents they could select with their Slayer Talents.
One of the rogue tricks they could take was Terrain Mastery. While this is a very strong one and nice to get ahold of, I'm wondering if Slayers are also able to take the new Rogue Talent Favored Terrain.
Rules as written, it isn't on the list. However, the second is a decently new rogue talent and I'd like to hear thoughts on this.
So my friends and I recently beat Rise of the Runelords (finally! was second attempt) and we've decided the next one we're doing is Skulls and Shakles.
After talking it out as a group, the class I've decided to go with is an Aquatic Elf, Mooncaller Druid, with the Water sub Oceans domains.
The idea, before anyone worries, is the Mooncaller part is more about venerating the moon's sway over the tides, and the GM is alright with this.
What I'm wondering is if anyone has any advice for feats/spells for the druid. One thought I'd had was having the feat that makes your wild shape treated as one size larger for the purposes of abilities and using water elementals, thus having larger whirlpools.
I know this is fairly broad of a question to ask, and I am sorry for that. I'm a little nervous playing in a almost fully water setting, since I've not done that much and our last few battles involving water things kind of nearly killed us.
Thank you in advance for any advice you can give, and I'll try to answer any questions I can when I get back from work.
Also, do please avoid giving spoilers if you can (not that people do, but room mate mentioned it and now I'm paranoid. lol)
I'm currently playing in a Carrion Crown campaign and playing with a sorceress (Empyreal bloodline) and wanted to ask a question about Hell Knights.
With a bit of talking to my GM, we realized that one thing we might be missing out on is someone who can talk with, and is willing to, the various undead we're likely to come across.
None of us is exactly planning on going with demons, but we know that we will likely have to talk to them to.
This lead to us talking about Hell Knights, and I somehow got on the idea of becoming this world's version of Sorin Markov (ala Magic:TCG).
As a caster, and looking at the mentalities of the orders, I figured that order of the portal will likely be the easiest for me to work with (as well as my own mentality). What I'm curious about is if Hell Knights look down on Vampires and the like.
Since the portal order focuses on learning about magic and the power it offers so they can better fight it, would they condemn, welcome, or just not care, if someone was also a vampire?
TL,DR: Is it a viable option to be a vampire hell knight?
I'm working on potentially going for the Gravewalker archetype for Witch. I do have one small question about their Spell Poppet though.
At level 3, they gain the following ability ~
At 3rd level or higher, a gravewalker can use her poppet to deliver touch spells. After casting a touch spell, as a full-round action, the witch can designate a target and stab a pin into her poppet, delivering the spell as a ranged touch attack. The target must be within range of her aura of desecration ability.
What I'm wondering about this is would I have to cast the spell one turn, holding the charge, and then next turn it is a full round action to stab the poppet? Or, do I cast the spell, and the rest of my turn is spent stabbing the poppet?
I could use a little help on this, and I appreciate all the assistance in advance.
I'm currently running an alchemist for a campaign and I'm planning on going a little crazy with him. Part of the flavor of this is the Confusion Bomb discovery and the Madness Bomb discovery.
The problem I'm having is that I don't own all of the books yet, so I have to get some of my info online. I'm curious if these two abilities are able to stack.
I know not all bomb related discoveries stack, but I also know that some can. I'd like any help people can offer with this.
Thank you in advance for any help with this, I know this is a pretty simple question but I need to know so I don't cheat on accident :(
Hey there everyone. I'm playing an online game with some friends soon and I'm running the healer for us. After a bit of looking, I decided I wanted to give Oracle a shot, and the DM has approved me running Aasimar.
The idea for this character is going to be nothing too new, they want to redeem who they can and will slay as a "last resort". Therefor, as the main healer/buffer of the group I'm wondering if anyone on here can offer advice for things I should get.
Feats and multi-classing are my main focuses of questions, though spell advice is (of course) always welcome.
I'll thank everyone in advance for your helpful tips and advice. I haven't played the healer of a group for a while, so anything you got helps.
Things I'm considering already:
Heavy Armor Proficiency
Tower Shield Proficiency
Cure spells (obviously)
Burned Curse (since not meant to be melee offensive anyways)
Azata-Blooded (for Dex boost for ranged spells)
or
Agathion-Blooded (for Con boost to HP)