SilvanOrion |
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SilvanOrion wrote:Firstly, I want to apologize if this has been discussed already and I simply couldn't find it.
With the changes to the healer alchemist (I'm bad at spelling), do we think we will ever see adjustments to Natural Medicine? I don't want to see it take over the medicine skill, I just wish it would qualify me for continual recovery so I can use it more than once an hour.
If they won't do that, can someone help get me off of my soapbox and explain why not? If not for me, than for my poor DM that has to listen to me.
Natural Medicine did receive a clarification!
"Page 264 (Clarification): When I use Natural Medicine, can I attempt the higher-DC checks even though I'm not using Medicine?
You absolutely can. Essentially, you replace any mention of “Medicine” in the activity with “Nature” if you’re using Natural Medicine. You do still need healer’s tools.
Also, note that this feat applies only to using Treat Wounds. You would still need to be an expert in Medicine, not Nature, to select the Ward Medic feat. If you did qualify for and did select Ward Medic, you would be able to use Nature to Treat Wounds for two targets. You’d still need to become a master or legendary in Medicine to treat more targets than that."
I do like that it has the higher DC options, which is a great help. I'm curious why getting continual recovery is so hard for an Herbalist. As it is, you'd be doing Nature for treat wounds, but then would need to get Medicine up to make it any good, at which point you may as well have not done Natural Medicine since you're now just as high on Medic but spent a feat to use a different skill that is likely at the same modifier. At least that's how it feels to me.
Suppose it is just me wanting more, but a man can dream.