Pathfinder conversion for Warmage Class (Complete Arcane pg11)
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After reading multiple threads on Warmage Pathfinder conversions here is my boiled down proposal for the most faithful conversion with least changes to the class.
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On the surface it might look substantially different to a 3.5e Warmage but rest assured minimal new features have been added while existing features are slightly reworked to be more playable/flexible/customisable - as is the Pathfinder way.
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Please comment with any arguments for or against these refinements before I format it as a beautifully presented PDF for people to download and start using in their Pathfinder games.
BAB: from 1/2 (Wizard) to 3/4 (Cleric)
HD: from d6 to d8
Class Skills
The warmage’s class skills (and the key ability for each skill) are Craft (Int), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points per level: 2 + Int modifier.
Spell Casting: Intelligence replaces Charisma as the spell casting stat.
This reduces mad and allows Intelligence to benefit both Warmage Edge and Spell casting; and skill points. As many have pointed out, Int is also a thematically more appropriate casting stat than Charisma for the Warmage class.
Cantrips: A Warmage knows all cantrips listed on the Warmage spell list (PHB II pg90). These spells are cast like any other spell, but they do not consume any spell slots and may be used again.
Advanced Learning (Ex): At 3rd a warmage can add a new spell to his list, representing the result of personal study and experimentation. The spell must be a sorcerer/wizard spell, but it can be from any school, and of a level no higher than that of the highest-level spell the warmage already knows. Once a new spell is selected, it is forever added to that warmage’s spell list and can be cast just like any other spell on the warmage’s list.
For every 2 warmage levels beyond 3rd level the warmage adds one additional sorcerer/wizard spell to his spell list, up to the highest-level spell that he can cast.
Footnote: This is a merge of Advanced Learning & Eclectic Learning Warmage expanded class feature (PHB II pg67). This refinement effectively adds one sorcerer/wizard spell of any school to each spell level in the warmage's spell list. It grants the class a small amount of much needed flexibility while still limiting it to the blaster role. It also overcomes the need to revise/expand the spell list each time a new source book is released.
Weapon and Armour Proficiency: Warmage's are proficient with all simple weapons, light armour, and light shields.
At 6th level, a warmage gains proficiency with medium armour (see Armoured Mage, below).
At 10th level, a warmage gains proficiency with heavy shields (see Armoured Mage, below).
At 14th level, a warmage gains proficiency with heavy armour (see Armoured Mage, below).
Armoured Mage (Ex): Normally, armour of any type interferes with an arcane spellcaster’s gestures, which can cause spells to fail if those spells have a somatic component. A warmage’s limited focus and specialized training, however, allows you to avoid arcane spell failure so long as you stick to light armour and light shields. This training does not extend to medium or heavy armours, nor to heavy shields. This ability does not apply to spells gained from a different spellcasting class.
At 6th level, you learn to use medium armour with no chance of arcane spell failure.
At 10th level, you learn to use a heavy shield with no chance of arcane spell failure.
At 14th level, you learn to use heavy armour with no chance of arcane spell failure.
Footnote: Armoured Mage ability has been reviewed in conjunction with the Duskblade (PHB II pg20). Casting arcane spells in heavy armour with no ASF is no big deal in Pathfinder. If the Warmage Armoured Mage class feature was limited to Medium Armour, players would just take Heavy Armour Proficiency feat and wear Mithral Fullplate. Pathfinder's Arcane Armour Training and Arcane Armour Mastery feats also steal thunder from the warmage and duskblade Armoured Mage abilities, albeit at the cost of two feats and a swift action.
Bonus Feat
At 4th, 8th, 12th and 16th level, a warmage gains a bonus feat. At each such opportunity you select one Sudden Metamagic Feat that the warmage meets the prerequisites for. These bonus feats are in addition to the feats that a character of any class gets from advancing levels. A warmage is not limited to Sudden Metamagic Feats when choosing those feats. Sudden Metamagic Feats are listed in 3.5e Complete Arcane pg75.
Sudden Quicken
At 20th level a warmage gains Sudden Quicken as a bonus feat. The warmage need not have any of the prerequisites normally required for this feat.
LEVEL ABILITY
01. Armoured Mage (light), Cantrips, Warmage Edge
02.
03. Advanced Learning
04. Bonus Feat
05. Advanced Learning
06. Armoured Mage (medium)
07. Advanced Learning
08. Bonus Feat
09. Advanced Learning
10. Armoured Mage (heavy shield)
11. Advanced Learning
12. Bonus Feat
13. Advanced Learning
14. Armoured Mage (heavy)
15. Advanced Learning
16. Bonus Feat
17. Advanced Learning
18.
19. Advanced Learning
20. Sudden Quicken